Card Name | Rarity | Number | Structure Deck: Legend of the Crystal Beasts Lowest Price (NM) |
|
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Ash Blossom & Joyous Spring | Common | SDCB-EN014 | $2.99 | Buy |
Awakening of the Crystal Ultimates | Common | SDCB-EN016 | $0.08 | Buy |
Crystal Abundance | Common | SDCB-EN022 | $0.01 | Buy |
Crystal Beacon | Common | SDCB-EN020 | $0.01 | Buy |
Hamon, Lord of Striking Thunder | Common | SDCB-EN011 | $0.02 | Buy |
Dimension Shifter | Common | SDCB-EN012 | $0.14 | Buy |
Contact "C" | Common | SDCB-EN013 | $0.07 | Buy |
Ghost Belle & Haunted Mansion | Common | SDCB-EN015 | $0.19 | Buy |
Crystal Blessing | Common | SDCB-EN021 | $0.01 | Buy |
Crystal Promise | Common | SDCB-EN023 | $0.03 | Buy |
Ancient City - Rainbow Ruins | Common | SDCB-EN018 | $0.01 | Buy |
Crystal Tree | Common | SDCB-EN024 | $0.02 | Buy |
Crystal Release | Common | SDCB-EN025 | $0.01 | Buy |
Rare Value | Common | SDCB-EN026 | $0.01 | Buy |
Rainbow Refraction | Common | SDCB-EN027 | $0.01 | Buy |
Advanced Dark | Common | SDCB-EN028 | $0.03 | Buy |
The Melody of Awakening Dragon | Common | SDCB-EN029 | $0.08 | Buy |
Foolish Burial Goods | Common | SDCB-EN030 | $0.20 | Buy |
Rainbow Bridge | Common | SDCB-EN019 | $0.01 | Buy |
Crystal Keeper | Common | SDCB-EN010 | $0.01 | Buy |
Crystal Aegis | Common | SDCB-EN017 | $0.01 | Buy |
Crystal Beast Token | Common | SDCB-EN049 | $0.08 | Buy |
Crystal Boon | Common | SDCB-EN032 | $0.03 | Buy |
Crystal Miracle | Common | SDCB-EN033 | $0.09 | Buy |
Crystal Brilliance | Common | SDCB-EN034 | $0.03 | Buy |
Ultimate Crystal Rainbow Dragon Overdrive | Ultra Rare | SDCB-EN042 | $0.08 | Buy |
Rainbow Bridge of the Heart | Ultra Rare | SDCB-EN045 | $0.10 | Buy |
Jesse Anderson - Bonder with the Crystal Beasts | Super Rare | SDCB-EN047 | $0.07 | Buy |
Jesse and Ruby - Unleashing the Legend | Super Rare | SDCB-EN048 | $0.05 | Buy |
Crystal Beast Ruby Carbuncle | Common | SDCB-EN001 | $0.03 | Buy |
Crystal Master | Common | SDCB-EN009 | $0.01 | Buy |
Crystal Beast Amethyst Cat | Common | SDCB-EN002 | $0.01 | Buy |
Crystal Beast Emerald Tortoise | Common | SDCB-EN003 | $0.01 | Buy |
Crystal Beast Topaz Tiger | Common | SDCB-EN004 | $0.02 | Buy |
Crystal Beast Amber Mammoth | Common | SDCB-EN005 | $0.01 | Buy |
Crystal Beast Cobalt Eagle | Common | SDCB-EN006 | $0.04 | Buy |
Crystal Beast Sapphire Pegasus | Common | SDCB-EN007 | $0.07 | Buy |
Rainbow Dark Dragon | Common | SDCB-EN008 | $0.02 | Buy |
Cosmic Cyclone | Common | SDCB-EN031 | $0.10 | Buy |
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
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Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
• Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
• Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
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Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
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Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
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If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
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When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
• Add a card from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
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Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ? 1+: This card cannot be destroyed by card effects. ? 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ? 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ? 4+: Once per turn, during your Main Phase: You can draw 1 card. ? 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
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If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
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If a monster whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn, while you controlled it: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
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All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle.
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Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
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Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
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Add 1 "Crystal" Spell/Trap from your Deck to your hand, except "Violet Crystal" or "Crystal Counter".
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Pendulum Effect: Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
Monster Effect: If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field: your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
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Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.
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This card can be used as a "Crystal Beast Token".
•If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
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Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
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When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
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You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.
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1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.
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During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.
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This card can be used as any Token or Counter.
"They're my best friends... no, they're my family!"
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This card can be used as any Token or Counter.
"This here's my pal, Ruby Carbuncle!"
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When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Pendulum Effect: Your opponent cannot target "Crystal Beast" cards you control, or "Ultimate Crystal" monsters in your Monster Zone, with card effects.
Monster Effect: You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand.
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This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.