Card Name | Rarity | Number | Astral Pack 7 Lowest Price (NM) |
|
---|---|---|---|---|
Gaia Dragon, the Thunder Charger | Ultimate Rare | AP07-EN001 | $28.48 | Buy |
Castel, the Skyblaster Musketeer | Ultimate Rare | AP07-EN002 | $24.58 | Buy |
Spell Shattering Arrow | Ultimate Rare | AP07-EN003 | $20.10 | Buy |
Soul Hunter | Common | AP07-EN021 | $16.96 | Buy |
Level Limit - Area B | Super Rare | AP07-EN010 | $6.48 | Buy |
Invader from Another Dimension | Common | AP07-EN014 | $4.93 | Buy |
Scarm, Malebranche of the Burning Abyss | Super Rare | AP07-EN007 | $2.96 | Buy |
Satellarknight Unukalhai | Super Rare | AP07-EN005 | $2.38 | Buy |
Number 103: Ragnazero | Super Rare | AP07-EN009 | $2.99 | Buy |
Satellarknight Altair | Super Rare | AP07-EN004 | $3.98 | Buy |
Dawn of the Herald | Common | AP07-EN022 | $0.59 | Buy |
Leo, the Keeper of the Sacred Tree | Super Rare | AP07-EN008 | $0.61 | Buy |
Volcanic Scattershot | Common | AP07-EN017 | $1.57 | Buy |
Dragon Ravine | Super Rare | AP07-EN012 | $2.00 | Buy |
Level Limit - Area A | Super Rare | AP07-EN013 | $0.10 | Buy |
Lord of the Lamp | Common | AP07-EN015 | $0.45 | Buy |
Senju of the Thousand Hands | Common | AP07-EN016 | $0.31 | Buy |
Gladiator Beast Bestiari | Common | AP07-EN018 | $0.37 | Buy |
Madolche Puddingcess | Common | AP07-EN019 | $0.30 | Buy |
Brotherhood of the Fire Fist - Spirit | Common | AP07-EN020 | $0.05 | Buy |
Twister | Super Rare | AP07-EN011 | $0.47 | Buy |
Djinn Demolisher of Rituals | Super Rare | AP07-EN006 | $0.50 | Buy |
Storm | Common | AP07-EN023 | $0.14 | Buy |
Spiritual Wind Art - Miyabi | Common | AP07-EN024 | $0.10 | Buy |
Light-Imprisoning Mirror | Common | AP07-EN025 | $0.44 | Buy |
Shadow-Imprisoning Mirror | Common | AP07-EN026 | $0.25 | Buy |
Fairy Wind | Common | AP07-EN027 | $0.15 | Buy |
Image may be a different printing.
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
Image may be a different printing.
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Image may be a different printing.
Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Image may be a different printing.
Image may be a different printing.
Change all face-up Level 4 or higher monsters to Defense Position.
Image may be a different printing.
Image may be a different printing.
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
- If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
- During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
Image may be a different printing.
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
Image may be a different printing.
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
Image may be a different printing.
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Image may be a different printing.
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects, except during your Main Phase 2.
Image may be a different printing.
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.
Image may be a different printing.
Once per turn: You can discard 1 card, then activate 1 of these effects;
• Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
• Send 1 Dragon-Type monster from your Deck to the Graveyard.
Image may be a different printing.
Change all face-up Level 3 or lower monsters to Attack Position.
Image may be a different printing.
Image may be a different printing.
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
Image may be a different printing.
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Image may be a different printing.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
Image may be a different printing.
Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior-Type monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
Image may be a different printing.
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
Image may be a different printing.
Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.
Image may be a different printing.
Negate all LIGHT monster effects activated on the field or in the Graveyard.
Image may be a different printing.
Negate all Dark monster effects activated on the field or in the Graveyard.
Image may be a different printing.
Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.