Card Name | Rarity | Number | Structure Deck: Synchron Extreme Lowest Price (NM) |
|
---|---|---|---|---|
Jet Synchron | Super Rare | SDSE-EN001 | $4.49 | Buy |
Accel Synchron | Super Rare | SDSE-EN042 | $2.95 | Buy |
Jet Warrior | Ultra Rare | SDSE-EN041 | $2.98 | Buy |
Solemn Warning | Common | SDSE-EN039 | $0.35 | Buy |
One for One | Common | SDSE-EN031 | $0.46 | Buy |
Scrap-Iron Scarecrow | Common | SDSE-EN035 | $1.24 | Buy |
Synchron Carrier | Common | SDSE-EN003 | $1.35 | Buy |
Stardust Warrior | Ultra Rare | SDSE-EN040 | $0.38 | Buy |
Imperial Iron Wall | Common | SDSE-EN038 | $0.24 | Buy |
Call of the Haunted | Common | SDSE-EN037 | $0.20 | Buy |
Limiter Overload | Common | SDSE-EN036 | $0.10 | Buy |
Scrap Fist | Super Rare | SDSE-EN024 | $0.04 | Buy |
Scrap-Iron Statue | Common | SDSE-EN034 | $0.19 | Buy |
Double Cyclone | Common | SDSE-EN033 | $0.09 | Buy |
Night Beam | Common | SDSE-EN032 | $0.20 | Buy |
Dark Eruption | Common | SDSE-EN030 | $0.10 | Buy |
The Warrior Returning Alive | Common | SDSE-EN029 | $0.10 | Buy |
Reinforcement of the Army | Common | SDSE-EN028 | $0.19 | Buy |
Tuning | Common | SDSE-EN027 | $0.22 | Buy |
Starlight Junktion | Common | SDSE-EN026 | $0.15 | Buy |
Limit Overdrive | Common | SDSE-EN025 | $0.49 | Buy |
White Dragon Wyverburster | Common | SDSE-EN022 | $0.14 | Buy |
Black Dragon Collapserpent | Common | SDSE-EN023 | $0.18 | Buy |
Sonic Warrior | Common | SDSE-EN012 | $0.11 | Buy |
Junk Synchron | Common | SDSE-EN004 | $0.96 | Buy |
Quickdraw Synchron | Common | SDSE-EN005 | $0.25 | Buy |
Drill Synchron | Common | SDSE-EN006 | $0.11 | Buy |
Turbo Synchron | Common | SDSE-EN007 | $0.13 | Buy |
Unknown Synchron | Common | SDSE-EN008 | $0.11 | Buy |
Fleur Synchron | Common | SDSE-EN009 | $0.16 | Buy |
Synchron Explorer | Common | SDSE-EN010 | $0.22 | Buy |
Speed Warrior | Common | SDSE-EN011 | $0.20 | Buy |
Doppelwarrior | Common | SDSE-EN013 | $0.24 | Buy |
Rush Warrior | Common | SDSE-EN002 | $0.22 | Buy |
Quillbolt Hedgehog | Common | SDSE-EN014 | $0.32 | Buy |
Tuningware | Common | SDSE-EN015 | $0.75 | Buy |
Swift Scarecrow | Common | SDSE-EN016 | $0.24 | Buy |
Level Eater | Common | SDSE-EN017 | $0.15 | Buy |
Effect Veiler | Common | SDSE-EN018 | $0.99 | Buy |
Genex Neutron | Common | SDSE-EN019 | $0.07 | Buy |
Genex Ally Birdman | Common | SDSE-EN020 | $0.15 | Buy |
Plaguespreader Zombie | Common | SDSE-EN021 | $0.96 | Buy |
Junk Warrior | Common | SDSE-EN043 | $0.42 | Buy |
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If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects;
- Increase this card's Level by the Level of the sent monster.
- Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Material including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
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"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
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1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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When this card is sent to your Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
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Target 1 "Junk Warrior" you control; this turn, if it battles an opponent's monster, apply these effects.
- Your opponent cannot activate cards or effects until the end of the Damage Step.
- If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Double any battle damage your opponent takes from battles involving it.
- It cannot be destroyed by battle.
- Destroy that opponent's monster at the end of the Damage Step.
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When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
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Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
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Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
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Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster. If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
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Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Level of those 2 returned monsters, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
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When this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
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When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only use this effect of "Unknown Synchron" once per Duel.
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If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
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When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
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Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
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When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
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During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
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If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
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If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
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During the End Phase of the turn this card was Normal Summoned: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
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You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
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If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.