Card Name | Rarity | Number | Duel Overload Lowest Price (NM) |
|
---|---|---|---|---|
Infinite Impermanence | Ultra Rare | DUOV-EN099 | $11.75 | Buy |
Xtra HERO Infernal Devicer | Ultra Rare | DUOV-EN013 | $9.24 | Buy |
Dingirsu, the Orcust of the Evening Star | Ultra Rare | DUOV-EN084 | $7.80 | Buy |
Tour Guide From the Underworld | Ultra Rare | DUOV-EN057 | $4.49 | Buy |
Selene, Queen of the Master Magicians | Ultra Rare | DUOV-EN014 | $4.01 | Buy |
Cynet Mining | Ultra Rare | DUOV-EN095 | $2.50 | Buy |
Yuki-Onna, the Absolute Zero Mayakashi | Ultra Rare | DUOV-EN025 | $3.49 | Buy |
Madolche Magileine | Ultra Rare | DUOV-EN068 | $3.00 | Buy |
Bujinki Ahashima | Ultra Rare | DUOV-EN018 | $3.30 | Buy |
Ancient Gear Ballista | Ultra Rare | DUOV-EN010 | $2.49 | Buy |
Cyber Dragon Infinity | Ultra Rare | DUOV-EN059 | $2.98 | Buy |
Predaplant Verte Anaconda | Ultra Rare | DUOV-EN021 | $1.75 | Buy |
Madolche Puddingcess Chocolat-a-la-Mode | Ultra Rare | DUOV-EN082 | $1.74 | Buy |
Mystical Space Typhoon | Ultra Rare | DUOV-EN086 | $1.49 | Buy |
Relinquished Anima | Ultra Rare | DUOV-EN053 | $2.29 | Buy |
Condemned Darklord | Ultra Rare | DUOV-EN006 | $1.97 | Buy |
Lib the World Key Blademaster | Ultra Rare | DUOV-EN023 | $1.70 | Buy |
Union Carrier | Ultra Rare | DUOV-EN009 | $1.45 | Buy |
Fantastical Dragon Phantazmay | Ultra Rare | DUOV-EN074 | $1.45 | Buy |
Five-Headed Link Dragon | Ultra Rare | DUOV-EN007 | $1.75 | Buy |
Blackwing - Zephyros the Elite | Ultra Rare | DUOV-EN066 | $0.23 | Buy |
Wightmare | Ultra Rare | DUOV-EN065 | $0.10 | Buy |
Sauravis, the Ancient and Ascended | Ultra Rare | DUOV-EN075 | $0.30 | Buy |
Wattgiraffe | Ultra Rare | DUOV-EN064 | $0.05 | Buy |
Swap Frog | Ultra Rare | DUOV-EN063 | $0.99 | Buy |
Sky Striker Ace - Kagari | Ultra Rare | DUOV-EN060 | $1.28 | Buy |
Gigaplant | Ultra Rare | DUOV-EN062 | $0.13 | Buy |
Destiny HERO - Celestial | Ultra Rare | DUOV-EN069 | $0.23 | Buy |
Secret Six Samurai - Fuma | Ultra Rare | DUOV-EN070 | $0.08 | Buy |
Vanity's Ruler | Ultra Rare | DUOV-EN061 | $0.33 | Buy |
Magical Musketeer Caspar | Ultra Rare | DUOV-EN071 | $0.09 | Buy |
Magical Musketeer Starfire | Ultra Rare | DUOV-EN072 | $0.09 | Buy |
Witchcrafter Madame Verre | Ultra Rare | DUOV-EN073 | $0.45 | Buy |
Scrap Orthros | Ultra Rare | DUOV-EN067 | $0.05 | Buy |
Crystron Halqifibrax | Ultra Rare | DUOV-EN001 | $0.25 | Buy |
The Last Warrior from Another Planet | Ultra Rare | DUOV-EN076 | $0.60 | Buy |
Deck Lockdown | Ultra Rare | DUOV-EN090 | $0.25 | Buy |
Compulsory Evacuation Device | Ultra Rare | DUOV-EN097 | $1.24 | Buy |
Paleozoic Dinomischus | Ultra Rare | DUOV-EN098 | $0.13 | Buy |
Witchcrafter Creation | Ultra Rare | DUOV-EN096 | $0.20 | Buy |
Golden Castle of Stromberg | Ultra Rare | DUOV-EN094 | $0.25 | Buy |
Hysteric Sign | Ultra Rare | DUOV-EN093 | $0.10 | Buy |
Cyber Emergency | Ultra Rare | DUOV-EN092 | $1.08 | Buy |
Zombie World | Ultra Rare | DUOV-EN091 | $0.50 | Buy |
Double Evolution Pill | Ultra Rare | DUOV-EN089 | $0.25 | Buy |
King Dragun | Ultra Rare | DUOV-EN077 | $0.25 | Buy |
Terraforming | Ultra Rare | DUOV-EN088 | $0.40 | Buy |
Magic Formula | Ultra Rare | DUOV-EN087 | $0.09 | Buy |
Salamangreat Almiraj | Ultra Rare | DUOV-EN085 | $0.99 | Buy |
Number 27: Dreadnought Dreadnoid | Ultra Rare | DUOV-EN083 | $0.24 | Buy |
Daigusto Emeral | Ultra Rare | DUOV-EN081 | $0.44 | Buy |
PSY-Framelord Omega | Ultra Rare | DUOV-EN080 | $0.69 | Buy |
Chaos Goddess | Ultra Rare | DUOV-EN079 | $0.64 | Buy |
Super Vehicroid - Stealth Union | Ultra Rare | DUOV-EN078 | $0.07 | Buy |
Chaos Dragon Levianeer | Ultra Rare | DUOV-EN058 | $0.88 | Buy |
Cubic Causality | Ultra Rare | DUOV-EN051 | $0.07 | Buy |
Mayakashi Mayhem | Ultra Rare | DUOV-EN056 | $0.30 | Buy |
Artifact Dagda | Ultra Rare | DUOV-EN019 | $0.49 | Buy |
Awakening of the Possessed | Ultra Rare | DUOV-EN030 | $0.20 | Buy |
Armillyre, the Starleader Dragon | Ultra Rare | DUOV-EN029 | $0.18 | Buy |
Firebrand Hymnist | Ultra Rare | DUOV-EN028 | $0.04 | Buy |
Angraecum Umbrella | Ultra Rare | DUOV-EN027 | $0.05 | Buy |
Tenyi Spirit - Sahasrara | Ultra Rare | DUOV-EN026 | $0.27 | Buy |
Sky Striker Ace - Zeke | Ultra Rare | DUOV-EN024 | $0.73 | Buy |
Abyss Actor - Hyper Director | Ultra Rare | DUOV-EN022 | $0.05 | Buy |
Bloom Harmonist the Melodious Composer | Ultra Rare | DUOV-EN020 | $0.10 | Buy |
Mecha Phantom Beast Auroradon | Ultra Rare | DUOV-EN017 | $0.65 | Buy |
Ferocious Flame Swordsman | Ultra Rare | DUOV-EN032 | $0.30 | Buy |
Reptilianne Echidna | Ultra Rare | DUOV-EN016 | $0.22 | Buy |
Crossrose Dragon | Ultra Rare | DUOV-EN015 | $0.20 | Buy |
Simorgh, Bird of Sovereignty | Ultra Rare | DUOV-EN012 | $0.17 | Buy |
Herald of Mirage Lights | Ultra Rare | DUOV-EN011 | $0.09 | Buy |
Protector Whelp of the Destruction Swordsman | Ultra Rare | DUOV-EN008 | $0.21 | Buy |
Raidraptor - Wise Strix | Ultra Rare | DUOV-EN005 | $0.24 | Buy |
D/D/D Abyss King Gilgamesh | Ultra Rare | DUOV-EN004 | $0.45 | Buy |
Alien Shocktrooper M-Frame | Ultra Rare | DUOV-EN003 | $0.08 | Buy |
Kingyo Sukui | Ultra Rare | DUOV-EN031 | $0.04 | Buy |
Ojama Emperor | Ultra Rare | DUOV-EN033 | $0.15 | Buy |
Hollow Giants | Ultra Rare | DUOV-EN055 | $0.05 | Buy |
Malefic Selector | Ultra Rare | DUOV-EN045 | $0.09 | Buy |
Traptrix Genlisea | Ultra Rare | DUOV-EN054 | $0.24 | Buy |
Card of Fate | Ultra Rare | DUOV-EN052 | $0.05 | Buy |
Celestial Knightlord Parshath | Ultra Rare | DUOV-EN002 | $0.48 | Buy |
Cubic Dharma | Ultra Rare | DUOV-EN050 | $0.14 | Buy |
Malefic Territory | Ultra Rare | DUOV-EN049 | $0.09 | Buy |
Malefic Paradox Gear | Ultra Rare | DUOV-EN048 | $0.09 | Buy |
Cubic Ascension | Ultra Rare | DUOV-EN047 | $0.10 | Buy |
Malefic Tune | Ultra Rare | DUOV-EN046 | $0.09 | Buy |
Malefic Divide | Ultra Rare | DUOV-EN044 | $0.09 | Buy |
Speedroid Marble Machine | Ultra Rare | DUOV-EN034 | $0.05 | Buy |
Graveyard of Wandering Souls | Ultra Rare | DUOV-EN043 | $0.03 | Buy |
Enma's Judgment | Ultra Rare | DUOV-EN042 | $0.04 | Buy |
Synchro Transcend | Ultra Rare | DUOV-EN041 | $0.05 | Buy |
Rose Bell of Revelation | Ultra Rare | DUOV-EN040 | $0.24 | Buy |
Phantasm Emperor Trilojig | Ultra Rare | DUOV-EN039 | $0.07 | Buy |
Dangerous Frightfur Nightmary | Ultra Rare | DUOV-EN038 | $0.09 | Buy |
Starving Venemy Lethal Dose Dragon | Ultra Rare | DUOV-EN037 | $0.30 | Buy |
Dark Anthelion Dragon | Ultra Rare | DUOV-EN036 | $0.07 | Buy |
Speedroid Hexasaucer | Ultra Rare | DUOV-EN035 | $0.04 | Buy |
Cybernetic Overflow | Ultra Rare | DUOV-EN100 | $0.12 | Buy |
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Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.
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2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
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2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects.
• Send 1 card your opponent controls to the GY.
• Attach 1 of your banished Machine monsters to this card as material.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
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Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
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2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
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When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
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2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
• If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
• If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
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2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of this turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
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3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
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2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
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2 Level 5 EARTH monsters
You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess"as Xyz Material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1" Madolche "monster from your Deck in Attack Position or face-down Defense Position.
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1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
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2 Fairy monsters
You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
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2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
• During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
• If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
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2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
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If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1, and if you do, shuffle cards from your hand into the Deck equal to the number of Link Monsters your opponent controls. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. You can only use each effect of "Illusion Dragon Phantazmei" once per turn.
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5 monsters
Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.
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If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.
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This card's name is treated as Skull Servant while it is in the Graveyard. You can discard this card to activate one of these effects: * Select 1 of your removed from play Skull Servant or Wightmare, and place it in your Graveyard. * Select and Special Summon 1 of your removed from play The Lady in Wight or King of the Skull Servants.
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You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that monster(s).
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This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
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You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or face-up from your field to the Graveyard. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
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1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard."
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When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
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If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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This card cannot be Special Summoned. Your opponent cannot Special Summon monsters.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
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During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
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During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
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This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up Scrap monster. When Special Summoned this way, select 1 face-up Scrap monster you control, and destroy it. If this card is destroyed by the effect of a Scrap card and sent to the Graveyard, you can select 1 Scrap monster in your Graveyard, except Scrap Orthros, and add it to your hand.
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2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
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Zombyra the Dark + Maryokutai When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any
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Neither player can add cards from their Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
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Return 1 monster on the field to its owner's hand.
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Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
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Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
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Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster that specifically lists the card "Golden Castle of Stromberg" in its text from your Deck. You cannot Normal Summon/Set the turn you activate this effect. You can only use this effect of "Golden Castle of Stromberg" once per turn. When your opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
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When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
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Add from your Deck to your hand, 1 "Cyber Dragon" monster or LIGHT Machine monster that cannot be Normal Summoned/Set. If this card's activation is negated by your opponent and it is sent to GY as a result: You can discard 1 card; add this card from the GY to your hand. You can only activate 1 "Cyber Emergency" per turn.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
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"""Lord of D."" + ""Divine Dragon Ragnarok""
Your opponent cannot select any Dragon-Type monsters as the target(s) of Spell, Trap, or Monster Card effects. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand."
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Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
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1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
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2+ Level 4 monsters
If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
- Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
- Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
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1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
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1 LIGHT Tuner + 2 or more non-Tuner DARK monsters. // Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro M
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply the appropriate effect, based on the Attributes of monsters banished for its Special Summon, also this card cannot attack this turn. You can only use this effect of "Levionia the Primordial Chaos Dragon" once per turn.
• LIGHT only: Special Summon 1 monster from your GY in Defense Position.
• DARK only: Shuffle 1 random card from your opponent's hand into the Deck.
• LIGHT and DARK: Destroy up to 2 cards on the field.
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Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
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If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.
• Draw 1 card.
• Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".
• Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).
• Inflict 800 damage to your opponent.
You can only activate the effect of "Mayakashi Mayhem" once per Chain.
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2 monsters with different names
When the effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. If this Link Summoned card is destroyed during your opponent's turn: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
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Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
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2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
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When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
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When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
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2+ Wyrm monsters
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
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2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
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1 "Abyss Actor" Pendulum Monster
You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of the turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
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2 Fairy monsters
If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
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2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 these effects, based on the number Tributed;.
• 1: Destroy 1 card on the field.
• 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
• 3: Add 1 Trap from your GY to your hand.
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2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
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2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
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2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
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2+ monsters, including a Winged Beast monster
Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
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2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
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2 monsters
If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
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2 DARK Winged Beast monsters
If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
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2 "D/D" monsters
If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
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2 Reptile monsters
(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
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You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn.
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3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
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Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
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Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
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Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
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Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
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2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If a face-up Fairy monster(s) you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster with a higher Level than the banished monster from your hand. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
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You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
• You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
• You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
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When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.
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If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
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When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
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If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
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Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
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Pendulum Effect : Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
Monster Effect : When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
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If this card is already face-up on the field:
• If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100).
• If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.
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When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck.
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Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.
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Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
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3 Level 10 monsters
If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
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1 "Edge Imp" monster + 2 "Fluffal" monsters
Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.
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Pendulum Effect : Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
Monster Effect :
3 DARK Pendulum Monsters
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
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Pendulum Effect : Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field).
Monster Effect :
2 Level 7 monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
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Pendulum Effect : You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
Monster Effect : Both players take any battle damage from attacks involving this card. Any battle damage a player takes from attacks involving this card is halved. If this card in the Pendulum Zone is destroyed: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
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Banish any number of "Cyber Dragon" that have different Levels from each other from your hand, GY, and/or face-up from your field, then destroy the same number of cards your opponent controls. If this card on the field is destroyed by a card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.