Card Name | Rarity | Number | Structure Deck: Shaddoll Showdown Lowest Price (NM) |
|
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Lava Golem | Common | SDSH-EN013 | $3.00 | Buy |
Super Polymerization | Common | SDSH-EN026 | $2.23 | Buy |
Allure of Darkness | Common | SDSH-EN028 | $0.25 | Buy |
Foolish Burial | Common | SDSH-EN029 | $0.84 | Buy |
Living Fossil | Common | SDSH-EN030 | $0.45 | Buy |
Pot of Avarice | Common | SDSH-EN031 | $0.50 | Buy |
Twin Twisters | Common | SDSH-EN032 | $0.49 | Buy |
Resh Shaddoll Incarnation | Super Rare | SDSH-EN033 | $0.20 | Buy |
Shaddoll Core | Common | SDSH-EN034 | $0.18 | Buy |
Sinister Shadow Games | Common | SDSH-EN035 | $0.22 | Buy |
Purushaddoll Aeon | Common | SDSH-EN036 | $0.09 | Buy |
Lost Wind | Common | SDSH-EN037 | $0.25 | Buy |
Qadshaddoll Keios | Super Rare | SDSH-EN001 | $0.10 | Buy |
Unending Nightmare | Common | SDSH-EN038 | $0.01 | Buy |
Necro Fusion | Common | SDSH-EN039 | $0.10 | Buy |
Subterror Succession | Common | SDSH-EN040 | $0.05 | Buy |
El Shaddoll Grysta | Ultra Rare | SDSH-EN041 | $0.10 | Buy |
El Shaddoll Wendigo | Common | SDSH-EN042 | $0.10 | Buy |
El Shaddoll Anoyatyllis | Common | SDSH-EN043 | $0.19 | Buy |
Shaddoll Construct | Common | SDSH-EN044 | $0.05 | Buy |
El Shaddoll Apkallone | Ultra Rare | SDSH-EN045 | $0.25 | Buy |
El Shaddoll Construct | Ultra Rare | SDSH-EN046 | $0.23 | Buy |
El Shaddoll Winda | Super Rare | SDSH-EN047 | $0.89 | Buy |
El Shaddoll Shekhinaga | Super Rare | SDSH-EN048 | $0.20 | Buy |
Instant Fusion | Common | SDSH-EN027 | $0.38 | Buy |
Nephe Shaddoll Fusion | Common | SDSH-EN025 | $0.09 | Buy |
Reeshaddoll Wendi | Super Rare | SDSH-EN002 | $0.15 | Buy |
Black Luster Soldier - Envoy of the Beginning | Common | SDSH-EN012 | $0.24 | Buy |
Naelshaddoll Ariel | Super Rare | SDSH-EN003 | $0.05 | Buy |
Shaddoll Falco | Common | SDSH-EN004 | $0.14 | Buy |
Shaddoll Hedgehog | Common | SDSH-EN005 | $0.15 | Buy |
Shaddoll Squamata | Common | SDSH-EN006 | $0.38 | Buy |
Shaddoll Dragon | Common | SDSH-EN007 | $0.31 | Buy |
Shaddoll Beast | Common | SDSH-EN008 | $0.47 | Buy |
Shaddoll Hound | Common | SDSH-EN009 | $0.05 | Buy |
Shaddoll Zefranaga | Common | SDSH-EN010 | $0.04 | Buy |
Shaddoll Zefracore | Common | SDSH-EN011 | $0.08 | Buy |
Dark Armed Dragon | Common | SDSH-EN014 | $0.31 | Buy |
El Shaddoll Fusion | Common | SDSH-EN024 | $0.21 | Buy |
Fairy Tail - Sleeper | Common | SDSH-EN015 | $0.04 | Buy |
Performage Trick Clown | Common | SDSH-EN016 | $0.10 | Buy |
Armageddon Knight | Common | SDSH-EN017 | $0.14 | Buy |
Felis, Lightsworn Archer | Common | SDSH-EN018 | $0.18 | Buy |
Electromagnetic Turtle | Common | SDSH-EN019 | $0.10 | Buy |
Mathematician | Common | SDSH-EN020 | $0.10 | Buy |
Kuribandit | Common | SDSH-EN021 | $0.10 | Buy |
Peropero Cerperus | Common | SDSH-EN022 | $0.10 | Buy |
Curse of the Shadow Prison | Common | SDSH-EN023 | $0.03 | Buy |
Shaddoll Fusion | Super Rare | SDSH-EN049 | $0.49 | Buy |
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field. When this card leaves the field, banish that monster. The equipped monster loses 1000 ATK/DEF, also it has its effects negated. You can only activate 1 "Living Fossil" per turn.
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Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
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Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
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Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
• Change 1 face-down monster you control to face-up Defense Position.
• Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
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Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell /Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
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Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
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Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase.
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Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
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You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Material from your GY face-down. That monster cannot attack this turn.
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Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
• Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster with the same Attribute, but a different name, from your Deck to your hand.
• Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster with the same Attribute, but lower original Level, from your Deck to your hand.
You can only activate 1 "Subterror Succession" per turn.
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1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
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2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
• If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
• If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
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1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
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Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
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FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
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FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
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FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
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FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
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FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
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FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
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FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
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FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
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Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Monster Effect: If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
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Pendulum Effect: You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Monster Effect: If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard, then target 1 card on the field; destroy that target.
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Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
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FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
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If this card is sent to the Graveyard: You can target 1 Performage monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of Performage Trick Clown once per turn.
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When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
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During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
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When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
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If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
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Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
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Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.