Card Name | Rarity | Number | Photon Shockwave Lowest Price (NM) |
|
---|---|---|---|---|
Galaxy-Eyes Photon Dragon | Unknown | PHSW-EN011 | $74.56 | Buy |
Galaxy-Eyes Photon Dragon (UTR) | Ultimate Rare | PHSW-EN011 | $33.99 | Buy |
Evolzar Laggia (UTR) | Ultimate Rare | PHSW-EN043 | $27.99 | Buy |
Rescue Rabbit | Secret Rare | PHSW-EN037 | $12.48 | Buy |
Evolzar Dolkka | Secret Rare | PHSW-EN086 | $9.94 | Buy |
Wind-Up Kitten (UTR) | Ultimate Rare | PHSW-EN026 | $7.16 | Buy |
Wind-Up Zenmaines | Secret Rare | PHSW-EN087 | $6.75 | Buy |
Thunder End Dragon (UTR) | Ultimate Rare | PHSW-EN044 | $3.31 | Buy |
Wind-Up Rabbit | Secret Rare | PHSW-EN083 | $3.89 | Buy |
Xyz Gift (UTR) | Ultimate Rare | PHSW-EN049 | $3.47 | Buy |
Evolsaur Cerato (UTR) | Ultimate Rare | PHSW-EN020 | $3.96 | Buy |
Galaxy-Eyes Photon Dragon | Ultra Rare | PHSW-EN011 | $4.51 | Buy |
Thunder End Dragon | Ultra Rare | PHSW-EN044 | $5.01 | Buy |
Evolzar Laggia | Ultra Rare | PHSW-EN043 | $2.98 | Buy |
Number 10: Illumiknight (UTR) | Ultimate Rare | PHSW-EN041 | $3.47 | Buy |
Latinum, Exarch of Dark World (UTR) | Ultimate Rare | PHSW-EN085 | $3.40 | Buy |
Shard of Greed | Secret Rare | PHSW-EN057 | $1.72 | Buy |
Xyz Gift | Ultra Rare | PHSW-EN049 | $1.82 | Buy |
D-Boyz | Secret Rare | PHSW-EN084 | $2.20 | Buy |
Alexandrite Dragon | Super Rare | PHSW-EN000 | $1.41 | Buy |
Photon Veil (UTR) | Ultimate Rare | PHSW-EN050 | $2.20 | Buy |
Wattcancel | Common | PHSW-EN073 | $0.10 | Buy |
Darklight | Super Rare | PHSW-EN075 | $0.21 | Buy |
Tyrant's Throes | Rare | PHSW-EN076 | $0.40 | Buy |
Champion's Vigilance | Common | PHSW-EN074 | $0.17 | Buy |
Copy Knight | Rare | PHSW-EN066 | $0.10 | Buy |
Zenmairch | Common | PHSW-EN072 | $0.05 | Buy |
Evolutionary Bridge | Common | PHSW-EN071 | $0.09 | Buy |
Lumenize | Common | PHSW-EN070 | $0.24 | Buy |
Icy Crevasse | Common | PHSW-EN069 | $0.08 | Buy |
Fish Rain | Common | PHSW-EN068 | $0.04 | Buy |
Mirror Mail | Common | PHSW-EN067 | $0.05 | Buy |
Damage Diet | Common | PHSW-EN065 | $0.08 | Buy |
Fiery Fervor | Common | PHSW-EN064 | $0.09 | Buy |
Heartfelt Appeal | Common | PHSW-EN063 | $0.05 | Buy |
Poisonous Winds | Common | PHSW-EN062 | $0.14 | Buy |
Sound the Retreat! | Common | PHSW-EN077 | $0.16 | Buy |
Latinum, Exarch of Dark World | Ultra Rare | PHSW-EN085 | $0.84 | Buy |
Evolsaur Cerato | Ultra Rare | PHSW-EN020 | $1.48 | Buy |
Sergeant Electro (UTR) | Ultimate Rare | PHSW-EN090 | $1.69 | Buy |
Deep Dark Trap Hole | Rare | PHSW-EN078 | $0.43 | Buy |
Metaion, the Timelord | Secret Rare | PHSW-EN098 | $1.37 | Buy |
Infernity Knight | Super Rare | PHSW-EN099 | $0.32 | Buy |
Junk Defender | Rare | PHSW-EN097 | $0.10 | Buy |
Gem-Knight Emerald | Rare | PHSW-EN096 | $0.43 | Buy |
Dark Smog | Secret Rare | PHSW-EN089 | $1.20 | Buy |
Gishki Beast | Rare | PHSW-EN095 | $0.09 | Buy |
Laval Lancelord | Common | PHSW-EN094 | $0.10 | Buy |
Laval Dual Slasher | Common | PHSW-EN092 | $0.10 | Buy |
Gem-Turtle | Super Rare | PHSW-EN093 | $0.47 | Buy |
Eisbahn | Rare | PHSW-EN079 | $0.10 | Buy |
Vylon Ohm | Common | PHSW-EN091 | $0.06 | Buy |
Sergeant Electro | Ultra Rare | PHSW-EN090 | $0.12 | Buy |
Xyz Territory | Rare | PHSW-EN088 | $0.20 | Buy |
One Day of Peace | Common | PHSW-EN060 | $0.99 | Buy |
Evolsaur Pelta | Rare | PHSW-EN082 | $0.10 | Buy |
Photon Sabre Tiger | Super Rare | PHSW-EN081 | $0.23 | Buy |
Sealing Ceremony of Suiton | Common | PHSW-EN080 | $0.03 | Buy |
Space Cyclone | Common | PHSW-EN061 | $0.05 | Buy |
Extra Gate | Super Rare | PHSW-EN056 | $0.18 | Buy |
Tri-Wight | Common | PHSW-EN059 | $0.23 | Buy |
Plasma Ball | Common | PHSW-EN014 | $0.10 | Buy |
Wind-Up Bat | Common | PHSW-EN025 | $0.09 | Buy |
Wind-Up Hunter | Super Rare | PHSW-EN024 | $0.79 | Buy |
Wind-Up Knight | Rare | PHSW-EN023 | $0.16 | Buy |
Wind-Up Warrior | Common | PHSW-EN022 | $0.04 | Buy |
Evolsaur Diplo | Rare | PHSW-EN021 | $0.18 | Buy |
Evolsaur Vulcano | Rare | PHSW-EN019 | $0.15 | Buy |
Evoltile Odonto | Common | PHSW-EN018 | $0.09 | Buy |
Evoltile Westlo | Super Rare | PHSW-EN017 | $1.03 | Buy |
Evoltile Gephyro | Common | PHSW-EN016 | $0.04 | Buy |
Photon Cerberus | Rare | PHSW-EN015 | $0.12 | Buy |
Lightserpent | Super Rare | PHSW-EN013 | $0.25 | Buy |
D.D. Telepon | Rare | PHSW-EN027 | $0.09 | Buy |
Daybreaker | Rare | PHSW-EN012 | $0.12 | Buy |
Needle Sunfish | Common | PHSW-EN010 | $0.04 | Buy |
Shark Stickers | Common | PHSW-EN009 | $0.28 | Buy |
Friller Rabca | Super Rare | PHSW-EN008 | $0.15 | Buy |
Pinecono | Common | PHSW-EN007 | $0.05 | Buy |
Acorno | Common | PHSW-EN006 | $0.05 | Buy |
Kagetokage | Rare | PHSW-EN005 | $0.44 | Buy |
Stinging Swordsman | Common | PHSW-EN004 | $0.05 | Buy |
Rai Rider | Common | PHSW-EN003 | $0.05 | Buy |
Rabidragon | Common | PHSW-EN002 | $0.08 | Buy |
Wind-Up Kitten | Ultra Rare | PHSW-EN026 | $0.49 | Buy |
Wattcobra | Common | PHSW-EN028 | $0.10 | Buy |
Murmur of the Forest | Rare | PHSW-EN058 | $0.20 | Buy |
Attraffic Control | Common | PHSW-EN045 | $0.10 | Buy |
Bunilla | Common | PHSW-EN001 | $0.18 | Buy |
Zenmailfunction | Common | PHSW-EN055 | $0.08 | Buy |
Evo-Miracle | Common | PHSW-EN054 | $0.08 | Buy |
Evo-Karma | Common | PHSW-EN053 | $0.05 | Buy |
Photon Booster | Rare | PHSW-EN052 | $0.15 | Buy |
Photon Lead | Common | PHSW-EN051 | $0.35 | Buy |
Photon Veil | Ultra Rare | PHSW-EN050 | $0.25 | Buy |
Cross Attack | Common | PHSW-EN048 | $0.09 | Buy |
Monster Slots | Common | PHSW-EN047 | $0.05 | Buy |
Ego Boost | Common | PHSW-EN046 | $0.08 | Buy |
Number 20: Giga-Brilliant | Super Rare | PHSW-EN042 | $0.20 | Buy |
Naturia Marron | Common | PHSW-EN029 | $0.15 | Buy |
Number 10: Illumiknight | Ultra Rare | PHSW-EN041 | $0.26 | Buy |
Black Ray Lancer | Super Rare | PHSW-EN040 | $0.40 | Buy |
Number 83: Galaxy Queen | Super Rare | PHSW-EN039 | $0.75 | Buy |
Baby Tiragon | Rare | PHSW-EN038 | $0.14 | Buy |
Creepy Coney | Common | PHSW-EN036 | $0.08 | Buy |
Goblin Pothole Squad | Common | PHSW-EN035 | $0.14 | Buy |
Tribe-Shocking Virus | Rare | PHSW-EN034 | $0.11 | Buy |
Fenghuang | Super Rare | PHSW-EN033 | $0.40 | Buy |
Rodenut | Common | PHSW-EN032 | $0.24 | Buy |
Senior Silver Ninja | Common | PHSW-EN031 | $0.20 | Buy |
Prior of the Ice Barrier | Common | PHSW-EN030 | $0.09 | Buy |
Alexandrite Dragon | Ultra Rare | PHSW-ENSP1 | $0.90 | Buy |
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You can Special Summon this card (from your hand) by Tributing 2 monster with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Material the Xyz Monster had when it was banished.
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You can Special Summon this card (from your hand) by Tributing 2 monster with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Material the Xyz Monster had when it was banished.
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2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
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Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
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2 Level 4 Dinosaur-Type monsters // When an Effect Monster’s effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
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You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
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2 Level 3 monsters // If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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During either player’s turn: You can target 1 “Wind-Up” monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
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If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
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When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
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You can Special Summon this card (from your hand) by Tributing 2 monster with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If the monster banished by this effect was an Xyz Monster, this card gains 500 ATK for each Material the Xyz Monster had when it was banished.
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2 Level 8 Normal Monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
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2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
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3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
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If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.
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Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
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Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
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Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.
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When your opponent would Normal or Special Summon a monster. Discard 1 "Watt" monster, negate the Summon and destroy it.
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Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
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If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
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When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)
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When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
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When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard.
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When a face-up Fish. Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
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When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
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Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
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Target 1 face-up monster you control; equip this card ot that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
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When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack.
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WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
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If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK.
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When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
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Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
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When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck.
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When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
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You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
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When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
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You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
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1 Tuner + 1 or more non-Tuner FIRE monsters // This card gains effects based on the number of "Laval" monsters in your Graveyard: // 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. // 3+: If this card attacks a Defense Position monster, inflicts piercing Battle Damage to your opponent.
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FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
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Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
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When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
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Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
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When this card is Special Summon by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summon by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
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When this card is Normal or Flip Summoned: You can add 1 “Photon Sabre Tiger” from your Deck to your hand. If you do not control another “Photon Sabre Tiger”, this card loses 800 ATK.
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Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
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Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not gave a onster of that Level in their Extra Deck, you discard 1 card.
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This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
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You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
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You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
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When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
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You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field.
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When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon the target; it cannot declare an attack.
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When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand.
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FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
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When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target.
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During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field.
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If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.
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If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.
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When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
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When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK.
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When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
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When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard totarget the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. The effect of "Friller Rabca" can only be activated once per turn.
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Cannot be Normal Summoned or Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
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When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand.
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It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.
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You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
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Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
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If your opponent controls 3 or more monsters, they cannot declare an attack.
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Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
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Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects.
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Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
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Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.
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Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.
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Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
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When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monster in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.
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3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
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2 Level 3 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
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3 Level 1 monsters // Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing Battle Damage to your opponent.
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3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.
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FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.
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When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
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Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
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When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
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If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monster the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
Image may be a different printing.
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.