Card Name | Rarity | Number | Legendary Hero Decks Lowest Price (NM) |
|
---|---|---|---|---|
Xtra HERO Wonder Driver | Ultra Rare | LEHD-ENA37 | $4.45 | Buy |
Elemental HERO Shadow Mist | Common | LEHD-ENA15 | $2.99 | Buy |
Xtra HERO Dread Decimator | Ultra Rare | LEHD-ENA00 | $1.25 | Buy |
Destiny HERO - Malicious (UR) | Ultra Rare | LEHD-ENA04 | $1.85 | Buy |
Coral Dragon | Ultra Rare | LEHD-ENB38 | $2.22 | Buy |
Armageddon Knight | Common | LEHD-ENC06 | $0.10 | Buy |
The Phantom Knights of Fragile Armor | Common | LEHD-ENC05 | $0.10 | Buy |
The Phantom Knights of Cloven Helm | Common | LEHD-ENC04 | $0.07 | Buy |
The Phantom Knights of Ragged Gloves | Common | LEHD-ENC03 | $0.07 | Buy |
The Phantom Knights of Silent Boots | Common | LEHD-ENC02 | $0.14 | Buy |
The Phantom Knights of Ancient Cloak | Common | LEHD-ENC01 | $0.06 | Buy |
The Phantom Knights of Rusty Bardiche | Ultra Rare | LEHD-ENC00 | $0.39 | Buy |
Scrap Dragon | Common | LEHD-ENB37 | $0.04 | Buy |
Beelze of the Diabolic Dragons | Common | LEHD-ENB36 | $0.50 | Buy |
Beelzeus of the Diabolic Dragons | Common | LEHD-ENB35 | $0.09 | Buy |
Ascension Sky Dragon | Ultra Rare | LEHD-ENB34 | $0.13 | Buy |
Leo, the Keeper of the Sacred Tree | Common | LEHD-ENB33 | $0.09 | Buy |
Rescue Ferret | Common | LEHD-ENC08 | $0.15 | Buy |
Odin, Father of the Aesir | Common | LEHD-ENB32 | $0.12 | Buy |
Loki, Lord of the Aesir | Common | LEHD-ENB31 | $0.11 | Buy |
Thor, Lord of the Aesir | Common | LEHD-ENB30 | $0.24 | Buy |
Solemn Authority | Common | LEHD-ENB29 | $0.04 | Buy |
Nordic Relic Megingjord | Common | LEHD-ENB28 | $0.08 | Buy |
Nordic Relic Gungnir | Common | LEHD-ENB27 | $0.03 | Buy |
Nordic Relic Laevateinn | Common | LEHD-ENB26 | $0.06 | Buy |
Nordic Relic Brisingamen | Common | LEHD-ENB25 | $0.03 | Buy |
Gleipnir, the Fetters of Fenrir | Common | LEHD-ENB24 | $0.09 | Buy |
Mystical Space Typhoon | Common | LEHD-ENB23 | $0.43 | Buy |
Hey, Trunade! | Common | LEHD-ENB22 | $0.15 | Buy |
Dark Hole | Common | LEHD-ENC15 | $0.35 | Buy |
Blue Mountain Butterspy | Common | LEHD-ENC07 | $0.10 | Buy |
Kagemucha Knight | Common | LEHD-ENC10 | $0.09 | Buy |
Junk Forward | Common | LEHD-ENC09 | $0.23 | Buy |
The Phantom Knights of Dark Gauntlets | Common | LEHD-ENC26 | $0.08 | Buy |
Leviair the Sea Dragon | Common | LEHD-ENC38 | $0.85 | Buy |
Number 86: Heroic Champion - Rhongomyniad | Ultra Rare | LEHD-ENC37 | $0.18 | Buy |
Evilswarm Thanatos | Common | LEHD-ENC36 | $0.07 | Buy |
Evilswarm Nightmare | Common | LEHD-ENC35 | $0.25 | Buy |
Dark Requiem Xyz Dragon | Common | LEHD-ENC34 | $0.21 | Buy |
Dark Rebellion Xyz Dragon | Common | LEHD-ENC33 | $0.22 | Buy |
The Phantom Knights of Cursed Javelin | Common | LEHD-ENC32 | $0.12 | Buy |
The Phantom Knights of Break Sword | Ultra Rare | LEHD-ENC31 | $0.19 | Buy |
The Phantom Knights of Mist Claws | Ultra Rare | LEHD-ENC30 | $0.11 | Buy |
The Phantom Knights of Wrong Magnetring | Common | LEHD-ENC29 | $0.02 | Buy |
The Phantom Knights of Lost Vambrace | Common | LEHD-ENC28 | $0.04 | Buy |
The Phantom Knights of Tomb Shield | Common | LEHD-ENC27 | $0.03 | Buy |
The Phantom Knights of Shade Brigandine | Common | LEHD-ENC25 | $0.23 | Buy |
Soul Charge | Common | LEHD-ENB20 | $0.15 | Buy |
The Phantom Knights of Shadow Veil | Common | LEHD-ENC24 | $0.04 | Buy |
Phantom Knights' Wing | Common | LEHD-ENC23 | $0.12 | Buy |
Phantom Knights' Sword | Common | LEHD-ENC22 | $0.09 | Buy |
Phantom Knights' Fog Blade | Common | LEHD-ENC21 | $0.63 | Buy |
Twin Twisters | Ultra Rare | LEHD-ENC20 | $0.54 | Buy |
Dark Eruption | Common | LEHD-ENC19 | $0.05 | Buy |
Reinforcement of the Army | Common | LEHD-ENC18 | $0.17 | Buy |
Foolish Burial | Common | LEHD-ENC15 | $0.96 | Buy |
Phantom Knights' Spear | Common | LEHD-ENC14 | $0.09 | Buy |
The Phantom Knights' Rank-Up-Magic Launch | Common | LEHD-ENC13 | $0.16 | Buy |
Effect Veiler | Common | LEHD-ENC12 | $0.88 | Buy |
Cockadoodledoo | Common | LEHD-ENC11 | $0.09 | Buy |
Dark Hole | Ultra Rare | LEHD-ENB21 | $0.30 | Buy |
Forbidden Lance | Common | LEHD-ENB17 | $0.25 | Buy |
Forbidden Dress | Common | LEHD-ENB18 | $0.04 | Buy |
Elemental HERO Blazeman | Common | LEHD-ENA16 | $0.38 | Buy |
Magical Stone Excavation | Common | LEHD-ENA24 | $0.15 | Buy |
Monster Reborn | Common | LEHD-ENC16 | $0.20 | Buy |
Monster Reborn | Common | LEHD-ENB19 | $0.18 | Buy |
Monster Reborn | Common | LEHD-ENA23 | $0.15 | Buy |
Polymerization | Common | LEHD-ENA22 | $0.66 | Buy |
Mask Change | Common | LEHD-ENA21 | $0.34 | Buy |
Dark City | Common | LEHD-ENA20 | $0.08 | Buy |
Clock Tower Prison | Common | LEHD-ENA19 | $0.10 | Buy |
Over Destiny | Common | LEHD-ENA18 | $0.02 | Buy |
Destiny Draw (UR) | Ultra Rare | LEHD-ENA17 | $0.20 | Buy |
Destiny Draw | Common | LEHD-ENA17 | $0.09 | Buy |
D Cubed | Common | LEHD-ENA14 | $0.02 | Buy |
A Feather of the Phoenix | Common | LEHD-ENA26 | $0.11 | Buy |
Destiny HERO - Dreamer | Common | LEHD-ENA13 | $0.10 | Buy |
Destiny HERO - Decider | Common | LEHD-ENA12 | $0.19 | Buy |
Destiny HERO - Drilldark | Common | LEHD-ENA11 | $0.17 | Buy |
Destiny HERO - Dynatag | Common | LEHD-ENA10 | $0.24 | Buy |
Destiny HERO - Dark Angel | Common | LEHD-ENA09 | $0.36 | Buy |
Destiny HERO - Disk Commander | Ultra Rare | LEHD-ENA08 | $0.16 | Buy |
Destiny HERO - Dread Servant | Common | LEHD-ENA07 | $0.10 | Buy |
Destiny HERO - Diamond Dude | Common | LEHD-ENA06 | $0.10 | Buy |
Destiny HERO - Celestial | Common | LEHD-ENA05 | $0.30 | Buy |
Destiny HERO - Malicious | Common | LEHD-ENA04 | $0.40 | Buy |
Destiny HERO - Dreadmaster | Common | LEHD-ENA03 | $0.08 | Buy |
Destiny HERO - Plasma | Common | LEHD-ENA02 | $0.19 | Buy |
Terraforming | Common | LEHD-ENA25 | $0.28 | Buy |
Destiny Signal | Common | LEHD-ENA27 | $0.04 | Buy |
Destiny HERO - Dogma | Common | LEHD-ENA01 | $0.15 | Buy |
Guldfaxe of the Nordic Beasts | Common | LEHD-ENB04 | $0.08 | Buy |
Forbidden Chalice | Common | LEHD-ENB16 | $0.38 | Buy |
March Towards Ragnarok | Common | LEHD-ENB15 | $0.07 | Buy |
Nordic Relic Draupnir | Common | LEHD-ENB14 | $0.07 | Buy |
The Nordic Lights | Common | LEHD-ENB13 | $0.09 | Buy |
Tyr of the Nordic Champions | Common | LEHD-ENB12 | $0.04 | Buy |
Vanadis of the Nordic Ascendant | Common | LEHD-ENB11 | $0.30 | Buy |
Valkyrie of the Nordic Ascendant | Common | LEHD-ENB10 | $0.25 | Buy |
Mimir of the Nordic Ascendant | Common | LEHD-ENB09 | $0.10 | Buy |
Mara of the Nordic Alfar | Common | LEHD-ENB08 | $0.10 | Buy |
Svartalf of the Nordic Alfar | Common | LEHD-ENB07 | $0.08 | Buy |
Ljosalf of the Nordic Alfar | Common | LEHD-ENB06 | $0.03 | Buy |
Dverg of the Nordic Alfar | Common | LEHD-ENB05 | $0.05 | Buy |
Garmr of the Nordic Beasts | Common | LEHD-ENB03 | $0.07 | Buy |
D - Time | Common | LEHD-ENA28 | $0.04 | Buy |
Tanngnjostr of the Nordic Beasts | Common | LEHD-ENB02 | $0.10 | Buy |
Tanngrisnir of the Nordic Beasts (UR) | Ultra Rare | LEHD-ENB01 | $0.05 | Buy |
Tanngrisnir of the Nordic Beasts | Common | LEHD-ENB01 | $0.08 | Buy |
Gullveig of the Nordic Ascendant | Ultra Rare | LEHD-ENB00 | $0.15 | Buy |
Masked HERO Anki | Common | LEHD-ENA36 | $0.20 | Buy |
Masked HERO Dark Law | Common | LEHD-ENA35 | $0.58 | Buy |
Destiny HERO - Dangerous | Common | LEHD-ENA34 | $0.13 | Buy |
Destiny HERO - Dystopia | Common | LEHD-ENA33 | $0.20 | Buy |
Destiny HERO - Dusktopia | Common | LEHD-ENA32 | $0.05 | Buy |
Destiny End Dragoon | Common | LEHD-ENA31 | $0.08 | Buy |
D-Fusion | Common | LEHD-ENA30 | $0.05 | Buy |
Eternal Dread | Common | LEHD-ENA29 | $0.04 | Buy |
Dante, Traveler of the Burning Abyss | Common | LEHD-ENC39 | $0.28 | Buy |
Image may be a different printing.
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
Image may be a different printing.
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Image may be a different printing.
2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
Image may be a different printing.
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Image may be a different printing.
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Image may be a different printing.
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
Image may be a different printing.
If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
Image may be a different printing.
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
- If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
Image may be a different printing.
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
Image may be a different printing.
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
Image may be a different printing.
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
Image may be a different printing.
1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
Image may be a different printing.
1 DARK Tuner + 2 or more non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
Image may be a different printing.
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects, except during your Main Phase 2.
Image may be a different printing.
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
Image may be a different printing.
1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
Image may be a different printing.
1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
Image may be a different printing.
1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
Image may be a different printing.
Select 1 face-up "Aesir" monster you control. That monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
Image may be a different printing.
Select 1 face-up "Aesir" or "Nordic" monster you control. Double its original ATK and DEF until the End Phase. That monster cannot attack your opponent directly this turn.
Image may be a different printing.
Remove from play 1 face-up "Aesir" or "Nordic" monster you control and select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, return the removed monster to the field in face-up Attack Position.
Image may be a different printing.
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
Image may be a different printing.
Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of the monster you control becomes equal to the original ATK of your opponent's monster until the End Phase.
Image may be a different printing.
Add 1 "Nordic" monster from your Deck to your hand.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
Image may be a different printing.
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
Image may be a different printing.
If you control no monsters, you can Special Summon this card (from your hand).
Image may be a different printing.
Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.
Image may be a different printing.
2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster, Special Summon that target to your side of the field.
Image may be a different printing.
2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
- 1 or more: Cannot be destroyed by battle.
- 2 or more: Gains 1500 ATK and DEF.
- 3 or more: Unaffected by other card effects. ?
- 4 or more: Your opponent cannot Normal or Special Summon monsters.
- 5: Once per turn: You can destroy all cards your opponent controls.
Image may be a different printing.
2 Level 4 DARK monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn.
Image may be a different printing.
2 Level 4 DARK monsters // When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position.
Image may be a different printing.
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
- Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
- During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard.
Image may be a different printing.
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
Image may be a different printing.
2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
Image may be a different printing.
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Image may be a different printing.
Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can target 1 Level 4 or lower "The Phantom Knights" monster in your Graveyard; Special Summon it, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior-Type/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap Card). If Summoned this way, banish this card when it leaves the field.
Image may be a different printing.
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.)
- During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards.
Image may be a different printing.
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)
Image may be a different printing.
Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn.
Image may be a different printing.
Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
Image may be a different printing.
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Image may be a different printing.
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
Image may be a different printing.
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
Image may be a different printing.
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
Image may be a different printing.
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
Image may be a different printing.
Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
Image may be a different printing.
Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
Image may be a different printing.
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Image may be a different printing.
Image may be a different printing.
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.
Image may be a different printing.
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
Image may be a different printing.
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Image may be a different printing.
If there are no monsters on the field, you can Special Summon this card (from your hand) as a level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a level 4 monster. If this face-up card would leave the field, banish it instead.
Image may be a different printing.
Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
Image may be a different printing.
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
Image may be a different printing.
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
Image may be a different printing.
Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
Image may be a different printing.
Special Summon 1 monster from either player's Graveyard to your side of the field.
Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Image may be a different printing.
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Image may be a different printing.
During each Standby Phase of opponent''s turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card''s controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.
Image may be a different printing.
Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
- You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or Graveyard, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
- If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the Graveyard.
Image may be a different printing.
Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
Image may be a different printing.
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, make that monster unable to be destroyed by that battle, and if you do, you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
Image may be a different printing.
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
- If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
- During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
Image may be a different printing.
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Image may be a different printing.
During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.
Image may be a different printing.
If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck.
Image may be a different printing.
When this card is Special Summoned from the Graveyard: Draw 2 cards.
Image may be a different printing.
When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target.
Image may be a different printing.
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
Image may be a different printing.
When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
Image may be a different printing.
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Image may be a different printing.
If this card was Special Summoned by Clock Tower Prison, destroy all monsters you control (except for Destiny Hero monsters), then you can Special Summon up to 2 Destiny Hero monsters from your Graveyard. During the turn this card is Special Summoned, Destiny Hero monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all Destiny Hero monsters you control (except this card).
Image may be a different printing.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, and cannot be Special Summoned by other ways. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK equal to the half the original ATK of the monster equipped to it by this effect.
Image may be a different printing.
Image may be a different printing.
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
Image may be a different printing.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
Image may be a different printing.
If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
Image may be a different printing.
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
Image may be a different printing.
Select 1 face-up "Aesir" monster you control. Until the End Phase, the effect(s) of the selected monster is negated, and it is unaffected by the effects of other Spell/Trap Cards.
Image may be a different printing.
Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this equipped card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
Image may be a different printing.
Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters on the field.
Image may be a different printing.
If you control no other face-up "Nordic" monsters, destroy this card. While this card is face-up on the field your opponent cannot select a "Nordic" monster you control as an attack target, except "Tyr of the Nordic Champions".
Image may be a different printing.
You can substitute this card for any 1 "Nordic" Tuner Monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
Image may be a different printing.
When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
Image may be a different printing.
Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
Image may be a different printing.
If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 Nordic monsters in your hand.
Image may be a different printing.
When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
Image may be a different printing.
When this card is Normal Summoned, select 1 other face-up monster you control. Special Summon 1 "Nordic" monster from your hand with a Level equal to or lower than the selected monster's.
Image may be a different printing.
During the turn this card is Normal Summoned, you can Normal Summon 1 additional "Nordic" monster. You can only gain this effect once per turn. When this face-up card is sent to the Graveyard, add 1 "Nordic Relic" card from your Graveyard to your hand.
Image may be a different printing.
If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
Image may be a different printing.
When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
Image may be a different printing.
When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
Image may be a different printing.
1 Level 5 or lower "Nordic" monster
If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
Image may be a different printing.
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Image may be a different printing.
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Image may be a different printing.
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Image may be a different printing.
2 "Destiny HERO" monsters
If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard; inflict damage to your opponent equal to that target's ATK. During either player's turn, if this card's current ATK is different from its original ATK (except during the Damage Step): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.
Image may be a different printing.
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn.)
Image may be a different printing.
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Materials for a Fusion Summon using this card's effect.
Image may be a different printing.
Image may be a different printing.
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.