Card Name | Rarity | Number | Structure Deck: Lair of Darkness Lowest Price (NM) |
|
---|---|---|---|---|
Darkest Diabolos, Lord of the Lair | Ultra Rare | SR06-EN001 | $2.50 | Buy |
Tour Guide From the Underworld | Common | SR06-EN019 | $2.48 | Buy |
Grinning Grave Virus | Super Rare | SR06-EN030 | $0.58 | Buy |
Recurring Nightmare | Common | SR06-EN023 | $0.21 | Buy |
Allure of Darkness | Common | SR06-EN024 | $0.64 | Buy |
Hand Destruction | Common | SR06-EN025 | $0.63 | Buy |
Foolish Burial Goods | Common | SR06-EN026 | $0.49 | Buy |
Boogie Trap | Common | SR06-EN027 | $0.08 | Buy |
Fires of Doomsday | Common | SR06-EN028 | $0.15 | Buy |
Veil of Darkness | Common | SR06-EN029 | $0.10 | Buy |
Lilith, Lady of Lament | Ultra Rare | SR06-EN000 | $0.48 | Buy |
Lair of Darkness | Super Rare | SR06-EN022 | $0.40 | Buy |
Deck Devastation Virus | Common | SR06-EN032 | $0.24 | Buy |
Eradicator Epidemic Virus | Common | SR06-EN033 | $0.61 | Buy |
Full Force Virus | Common | SR06-EN034 | $0.40 | Buy |
Darklight | Common | SR06-EN035 | $0.07 | Buy |
Trap of Darkness | Common | SR06-EN036 | $0.08 | Buy |
Mind Crush | Common | SR06-EN037 | $0.15 | Buy |
Rise to Full Height | Common | SR06-EN038 | $0.20 | Buy |
Curse of Darkness | Common | SR06-EN039 | $0.20 | Buy |
Crush Card Virus | Common | SR06-EN031 | $0.25 | Buy |
Absolute King Back Jack | Common | SR06-EN020 | $0.10 | Buy |
Relinkuriboh | Common | SR06-EN021 | $0.31 | Buy |
Legendary Maju Garzett | Common | SR06-EN009 | $0.10 | Buy |
Ahrima, the Wicked Warden | Super Rare | SR06-EN002 | $0.20 | Buy |
Duke Shade, the Sinister Shadow Lord | Common | SR06-EN003 | $0.10 | Buy |
Diabolos, King of the Abyss | Common | SR06-EN004 | $0.08 | Buy |
Lich Lord, King of the Underworld | Common | SR06-EN005 | $0.05 | Buy |
Prometheus, King of the Shadows | Common | SR06-EN006 | $0.08 | Buy |
Archfiend Emperor, the First Lord of Horror | Common | SR06-EN007 | $0.18 | Buy |
Caius the Mega Monarch | Common | SR06-EN008 | $0.40 | Buy |
Vanity's Fiend | Common | SR06-EN010 | $0.35 | Buy |
Kuribandit | Common | SR06-EN018 | $0.15 | Buy |
Mist Archfiend | Common | SR06-EN011 | $0.12 | Buy |
Infernal Dragon | Common | SR06-EN012 | $0.08 | Buy |
Archfiend Cavalry | Common | SR06-EN013 | $0.25 | Buy |
Stygian Street Patrol | Common | SR06-EN014 | $0.14 | Buy |
Phantom of Chaos | Common | SR06-EN015 | $0.15 | Buy |
Plague Wolf | Common | SR06-EN016 | $0.07 | Buy |
Fiendish Rhino Warrior | Common | SR06-EN017 | $0.67 | Buy |
Sinister Yorishiro | Common | SR06-EN040 | $0.10 | Buy |
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Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn.
• If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not).
• You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effect cannot activate their own effects that same turn.
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Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Each player sends 2 cards from their hand to the GY, then draws 2 cards.
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Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
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Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "BoogieTrap" per turn.
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Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
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If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.
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All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
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Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
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Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the en of their 3rd turn after this card's activation, and destroy all cards of that declared type.
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Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
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If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.
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Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
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Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
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Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
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Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
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During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
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If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage.
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You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
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You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each Tributed monster. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters.
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Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. Cannot be Tributed by card effects while face-up on the field. Once per turn, during your opponent's Draw Phase, before their normal draw: Look at the top card of your opponent's Deck, and if you do, place that card on either the top or bottom of their Deck.
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If you Tribute Summon this card, the tribute must be DARK. If this card is Tributed by a card effect and ent to the GY: Add this card from your GY to your hand.
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If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
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You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
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You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
• You can target 2 cards, instead.
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Cannot be Special Summoned. Neither player can Special Summon monsters.
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During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
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You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
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Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY.
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If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
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If this card destroys a monster by battle and send it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.
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Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and resolve that effect.
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Once per turn: You can make this can't ATK become double it's original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
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Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
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Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.