Card Name | Rarity | Number | Flames of Destruction Lowest Price (NM) |
|
---|---|---|---|---|
Infinite Impermanence | Secret Rare | FLOD-EN077 | $47.90 | Buy |
Knightmare Unicorn | Secret Rare | FLOD-EN047 | $13.00 | Buy |
Ghost Belle & Haunted Mansion | Secret Rare | FLOD-EN033 | $12.00 | Buy |
Topologic Trisbaena | Secret Rare | FLOD-EN036 | $7.95 | Buy |
Knightmare Gryphon | Secret Rare | FLOD-EN048 | $6.00 | Buy |
Knightmare Corruptor Iblee | Secret Rare | FLOD-EN017 | $3.90 | Buy |
World Legacy Succession | Ultra Rare | FLOD-EN058 | $2.83 | Buy |
Vampire Sucker | Secret Rare | FLOD-EN050 | $1.80 | Buy |
Knightmare Goblin | Ultra Rare | FLOD-EN044 | $1.95 | Buy |
Network Trap Hole | Ultra Rare | FLOD-EN076 | $0.60 | Buy |
The Sanctified Darklord | Rare | FLOD-EN075 | $0.20 | Buy |
Elemental Training | Ultra Rare | FLOD-EN074 | $0.24 | Buy |
World Legacy's Sorrow | Super Rare | FLOD-EN073 | $0.07 | Buy |
World Legacy Struggle | Rare | FLOD-EN072 | $0.10 | Buy |
World Legacy Awakens | Rare | FLOD-EN071 | $0.09 | Buy |
Altergeist Emulatelf | Common | FLOD-EN070 | $0.05 | Buy |
Protron | Common | FLOD-EN001 | $0.05 | Buy |
Gergonne's End | Common | FLOD-EN069 | $0.04 | Buy |
Heartless Drop Off | Rare | FLOD-EN078 | $0.05 | Buy |
Limit Code | Common | FLOD-EN067 | $0.02 | Buy |
Monster Reborn Reborn | Common | FLOD-EN066 | $0.01 | Buy |
Called by the Grave | Common | FLOD-EN065 | $0.80 | Buy |
Staring Contest | Common | FLOD-EN064 | $0.03 | Buy |
Link Bound | Super Rare | FLOD-EN063 | $0.05 | Buy |
Sekka's Light | Rare | FLOD-EN062 | $0.09 | Buy |
Restoration of the Monarchs | Common | FLOD-EN061 | $0.09 | Buy |
Palace of the Elemental Lords | Ultra Rare | FLOD-EN060 | $0.25 | Buy |
Red Reboot | Super Rare | FLOD-EN068 | $0.11 | Buy |
Waking the Dragon | Short Print | FLOD-EN080 | $0.15 | Buy |
Mamemaki | Short Print | FLOD-EN079 | $0.03 | Buy |
Shaddoll Construct | Common | FLOD-EN095 | $0.05 | Buy |
World Legacy's Memory | Super Rare | FLOD-ENSE3 | $0.25 | Buy |
Moulinglacia the Elemental Lord | Super Rare | FLOD-ENSE2 | $0.19 | Buy |
Grandsoil the Elemental Lord | Super Rare | FLOD-ENSE1 | $0.11 | Buy |
Crystal Keeper | Common | FLOD-EN093 | $0.05 | Buy |
Monster Reborn Reborn | Ultra Rare | FLOD-ENSP1 | $0.25 | Buy |
Kai-Den Kendo Spirit | Common | FLOD-EN000 | $0.19 | Buy |
Crystal Conclave | Common | FLOD-EN099 | $0.05 | Buy |
Rainbow Refraction | Super Rare | FLOD-EN098 | $0.05 | Buy |
Madolche Fresh Sistart | Common | FLOD-EN097 | $0.13 | Buy |
Inzektor Picofalena | Common | FLOD-EN096 | $0.08 | Buy |
Flower Cardian Moonflowerviewing | Common | FLOD-EN094 | $0.14 | Buy |
Super Team Buddy Force Unite! | Secret Rare | FLOD-EN081 | $0.15 | Buy |
Crystal Master | Common | FLOD-EN092 | $0.05 | Buy |
F.A. Overheat | Rare | FLOD-EN091 | $0.08 | Buy |
F.A. Dead Heat | Common | FLOD-EN090 | $0.05 | Buy |
F.A. Winners | Rare | FLOD-EN089 | $0.10 | Buy |
F.A. Dawn Dragster | Rare | FLOD-EN088 | $0.35 | Buy |
F.A. Dark Dragster | Rare | FLOD-EN087 | $0.09 | Buy |
Vendread Daybreak | Common | FLOD-EN086 | $0.05 | Buy |
Vendread Nightmare | Common | FLOD-EN085 | $0.05 | Buy |
Revendread Evolution | Common | FLOD-EN084 | $0.10 | Buy |
Vendread Anima | Rare | FLOD-EN083 | $0.12 | Buy |
Revendread Executor | Rare | FLOD-EN082 | $0.09 | Buy |
World Legacy's Nightmare | Common | FLOD-EN059 | $0.04 | Buy |
Cybersal Cyclone | Common | FLOD-EN053 | $0.04 | Buy |
World Legacy's Corruption | Common | FLOD-EN057 | $0.05 | Buy |
Altergeist Multifaker | Ultra Rare | FLOD-EN014 | $0.49 | Buy |
Elementsaber Molehu | Ultra Rare | FLOD-EN024 | $0.40 | Buy |
Elementsaber Lapauila | Super Rare | FLOD-EN023 | $0.10 | Buy |
Elementsaber Malo | Common | FLOD-EN022 | $0.04 | Buy |
Elementsaber Nalu | Super Rare | FLOD-EN021 | $0.09 | Buy |
Elementsaber Makani | Ultra Rare | FLOD-EN020 | $0.10 | Buy |
Elementsaber Aina | Common | FLOD-EN019 | $0.03 | Buy |
World Legacy - "World Lance" | Rare | FLOD-EN018 | $0.04 | Buy |
Mekk-Knight Avram | Common | FLOD-EN016 | $0.03 | Buy |
Altergeist Pixiel | Common | FLOD-EN015 | $0.01 | Buy |
Tindangle Trinity | Common | FLOD-EN013 | $0.05 | Buy |
Phosphorage the Elemental Lord | Super Rare | FLOD-EN026 | $0.01 | Buy |
Background Dragon | Common | FLOD-EN012 | $0.04 | Buy |
Defrag Dragon | Common | FLOD-EN011 | $0.08 | Buy |
Gouki Bearhug | Common | FLOD-EN010 | $0.05 | Buy |
Gouki Octostretch | Common | FLOD-EN009 | $0.05 | Buy |
Trickstar Rhodode | Super Rare | FLOD-EN008 | $0.10 | Buy |
Trickstar Mandrake | Common | FLOD-EN007 | $0.08 | Buy |
Trickstar Nightshade | Common | FLOD-EN006 | $0.05 | Buy |
Degrade Buster | Super Rare | FLOD-EN005 | $0.06 | Buy |
Link Streamer | Common | FLOD-EN004 | $0.04 | Buy |
Backup Operator | Rare | FLOD-EN003 | $0.10 | Buy |
Elementsaber Lapauila Mana | Super Rare | FLOD-EN025 | $0.09 | Buy |
Batteryman Solar | Common | FLOD-EN027 | $0.24 | Buy |
Gouki Face Turn | Rare | FLOD-EN056 | $0.18 | Buy |
Altergeist Kidolga | Common | FLOD-EN042 | $0.08 | Buy |
Trickstar Bouquet | Rare | FLOD-EN055 | $0.14 | Buy |
Trickstar Light Arena | Rare | FLOD-EN054 | $0.08 | Buy |
Prompthorn | Common | FLOD-EN002 | $0.04 | Buy |
Greatfly | Rare | FLOD-EN052 | $0.13 | Buy |
Fire Fighting Daruma Doll | Rare | FLOD-EN051 | $0.07 | Buy |
Wind-Up Zenmaintenance | Super Rare | FLOD-EN049 | $0.10 | Buy |
Knightmare Phoenix | Super Rare | FLOD-EN046 | $0.29 | Buy |
Knightmare Cerberus | Super Rare | FLOD-EN045 | $0.40 | Buy |
Knightmare Mermaid | Rare | FLOD-EN043 | $0.10 | Buy |
Gouki The Master Ogre | Super Rare | FLOD-EN041 | $0.10 | Buy |
Watch Cat | Common | FLOD-EN028 | $0.10 | Buy |
Trickstar Delfiendium | Rare | FLOD-EN040 | $0.10 | Buy |
Trickstar Bloom | Common | FLOD-EN039 | $0.10 | Buy |
Trickstar Bella Madonna | Ultra Rare | FLOD-EN038 | $0.48 | Buy |
Space Insulator | Common | FLOD-EN037 | $0.02 | Buy |
Boycotton | Short Print | FLOD-EN035 | $0.05 | Buy |
Red Hared Hasty Horse | Short Print | FLOD-EN034 | $0.45 | Buy |
Iron Dragon Tiamaton | Ultra Rare | FLOD-EN032 | $0.30 | Buy |
Yajiro Invader | Common | FLOD-EN031 | $0.03 | Buy |
Three Trolling Trolls | Common | FLOD-EN030 | $0.03 | Buy |
Trancefamiliar | Common | FLOD-EN029 | $0.05 | Buy |
Universal Adapter | Super Rare | FLOD-ENSE4 | $0.05 | Buy |
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Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While a co-linked "Knightmare" monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
• Add a card from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
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2+ Effect Monsters
If a monster(s) is Special Summoned to a zone this card points to: Banish that monster(s) and as many Spells and Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters cannot activate their effects, unless they are linked.
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When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it linked to this card, but change its ATK to 0, also it has its effects negated. You cannot Special Summon monsters, except Link Monsters. If this card you control is sent to your GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
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Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Inheritor" per turn.
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2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control it. You can only use each of the following effects of "Vampire Sucker" once per turn.
• You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, and if you do, it is treated as a Zombie monster.
• If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card; apply this effect, and if this card was co-linked when this effect was activated, you can draw 1 card. Once applied, during your Main Phase this turn, you can Normal Summon 1 monster to your zone this card points to, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Neither player can target your co-linked monsters with card effects.
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When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.
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Send 1 "Darklord" monster from your hand or face-up from your field to the GY; 1 Effect Monster on the field has its effects negated until the end of the turn, also gain LP equal to its ATK. You can only activate 1 "Darklord Divinity" per turn.
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Your opponent cannot target "Temple of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute from that monster's. You can send this face-up card to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards you discarded.
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When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy Echo" per turn.
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Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.
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Immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as materials. You can only activate 1 "World Legacy Awakens" per turn.
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Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.
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Target 1 "Tindangle" Link Monster you control; equip it with this card. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there is a monster in every zone the equipped monster points to: You can destroy this card and as many of those monsters as possible, then if all of them were destroyed, inflict damage to your opponent equal to the ATK of the monster that was equipped with this card.
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When a card(s) in the GY and/or face-up on the field is added to your opponent's hand by a card effect: Look at your opponent's hand, also banish all cards from their hand with the same name as the added card(s).
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If you have a Cyberse Link Monster in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card, but if you cannot, destroy this card. You can only activate 1 "Limit Code" per Duel.
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Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.
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Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
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When you Special Summon a monster to the Extra Monster Zone (except during the Damage Step): You can target 1 monster in your opponent's Main Monster Zone; move that opponent's monster to their Main Monster Zone in the same column as your monster in the Extra Monster Zone. When your opponent Special Summons a monster to the Extra Monster Zone (except during the Damage Step): You can target 1 monster in your Main Monster Zone; move that monster you control to your Main Monster Zone in the same column as that opponent's monster in the Extra Monster Zone.
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Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew with this effect. You can only activate 1 "Bound Link" per turn.
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If you have no Spells/Traps in your GY: Draw 2 cards, also for the rest of this Duel after this card resolves, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand and shuffle it into the Deck, then draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
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Activate this card by targeting 1 monster in your GY with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; Special Summon it in Defense Position, but it has its effects negated, also equip it with this card. When this card leaves the field, destroy the equipped monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Second Coming of the Monarchs" per turn.
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All monsters you control gain 200 ATK/DEF for every different Attribute among the monsters in your GY. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, then skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster you control or in your hand would activate an effect by sending a card(s) from your hand to the GY, you can send an "Elementsaber" monster(s) from your Deck to the GY instead.
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When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then your opponent can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
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If this Set card in its owner's control is sent to the GY, or banished, by your opponent's card effect: You can Special Summon 1 monster from your Deck or Extra Deck.
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2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
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Special Summon 1 "Mekk-Knight" monster from your hand or Deck in face-up Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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Pendulum Effect: Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
Monster Effect: If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field: your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
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Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.
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Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card in your Pendulum Zone to your hand.
Monster Effect: When this card is Normal Summoned: you can choose one card in your Pendulum Zone, and send to the Graveyard all cards your opponent controls in that column. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
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Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 other card on the field; return them to the hand. You cannot activate these effects in the same Chain.
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If a monster whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn, while you controlled it: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
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2 "Madolche" monsters
While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
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2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Card with this effect.
• The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.
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1 Tuner + 2 non-Tuner monsters
Once per turn: You can activate this effect; skip the Draw Phase of your next turn, also draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster, ignoring its Summoning conditions, and if you do, it can attack directly this turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
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Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force" directly from your Deck to your Spell & Trap Zone.
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Pendulum Effect: Your opponent cannot target "Crystal Beast" cards you control, or "Ultimate Crystal" monsters in your Monster Zone, with card effects.
Monster Effect: You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand.
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If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.
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When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
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If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the Duel.
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1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.
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If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn.
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Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn.
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This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
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You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
• Banish any monster destroyed by battle with this card.
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You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
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You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
• Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
• Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
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Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then if you banished a monster whose original Type is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
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Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy End".
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If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
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Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy that card. Once per turn, if this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Aina"; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
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Your opponent's monsters cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
• If 2 monsters battle, including a Link Monster, during damage calculation (Quick Effect): You can discard this card; your opponent's battling monster loses 3000 ATK.
• If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to each player's field in Defense Position.
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Image may be a different printing.
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the remaining cards to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
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FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card is flipped face-up, your "Tindangle" monsters cannot be destroyed by battle while this card is face-up on the field. If this card is sent to the GY as material for the Link Summon of a "Tindangle" Link Monster: You can add 1 "Gergonne's End" from your Deck to your hand, then send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Forceaurage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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If this card is in your GY and you control no cards: You can Special Summon both this card and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
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You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 other monsters with the same name from your GY; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.
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If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
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During damage calculation, if an opponent's monster attacks (Quick Effect): You can discard this card; any battle damage you take from that battle is halved. When your opponent activates a card or effect that would inflict damage to you (including during the Damage Step) (Quick Effect): You can discard this card; any damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
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You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, inflict 200 damage to them for each.
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If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a "Trickstar" Link Monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn.
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If this card is sent to the GY as material for the Link Summon of a "Trickstar" Link Monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. (Quick Effect): You can target 1 monster your opponent controls whose ATK is higher than this card's; banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.
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When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.
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You can target 1 face-up monster your Link Monster points to; Special Summon this card from your hand, and if you do, return that monster to the hand, but banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
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You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the appropriate effects to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of the "Elementsaber" monsters sent to the GY to activate this card's effect.
• EARTH or WIND: They cannot be destroyed by battle.
• WATER or FIRE: They cannot be destroyed by card effects.
• LIGHT or DARK: Your opponent cannot target them with card effects.
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If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 Effect Monster you control or in your GY whose original name includes "Batteryman"; until the End Phase, this card's name becomes that monster's original name. You can only use each effect of "Solar Batteryman" once per turn.
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Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Gouki Face Turn" per turn.
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2 "Altergeist" monsters
When your other "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in your opponent's GY; Special Summon it to your zone this card points to, but it cannot attack, except during the turn this card declared an attack. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
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Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the returned monster's original ATK, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.
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If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position, but it has its effects negated. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.
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You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Level of the Tributed monster, but banish them during the End Phase. You can only use this effect of "Prompt Horn" once per turn.
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2 WIND monsters
All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
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2 Beast, Beast-Warrior, and/or Winged Beast monsters
Gains 100 ATK for each Beast, Beast-Warrior, or Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each player's field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
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2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Maintenance Zenmaicon" once per turn.
• If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
• You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster with the same name from your Deck.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
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1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. All monsters on the field lose 1000 ATK/DEF, except co-linked monsters.
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2+ "Gouki" monsters
Once per turn (Quick Effect): You can return any number of your "Gouki" monsters this card points to to the hand, then target that many face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all your opponent's monsters, once each. If your opponent controls a face-up monster, this card can only target their monster with the highest ATK for attacks (either, if tied).
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If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn.
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2+ "Trickstar" monsters
When this card declares an attack while it points to a "Trickstar" monster: You can target any number of your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added to your hand by this effect, until the end of this turn.
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1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a "Trickstar" monster(s) this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
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2+ "Trickstar" monsters
If this Link Summoned card does not point to a monster, it is unaffected by other cards' activated effects. If this card does not point to a monster: You can inflict 200 damage to your opponent for each "Trickstar" monster with a different name in your GY. You can only use this effect of "Trickstar Bella Madonna" once per turn.
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2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as material for a Link Summon, also banish it when it leaves the field.
Image may be a different printing.
Image may be a different printing.
If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Unused zones in this card's column cannot be used.
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If this card is Normal or Special Summoned to a Main Monster Zone other than the middle one, destroy this card. Once per turn: You can move this card to an adjacent unused Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned to your opponent's field: If that opponent's monster is currently not in this card's column, move this card to the adjacent Main Monster Zone closer to that opponent's monster's column, then destroy all other cards in the column this card was moved in.
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If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; the Attribute and Level of this card become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster from your hand with the same Attribute and Level as this card. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.
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Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones.
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Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn.