Card Name | Rarity | Number | Ra Yellow Mega Pack Lowest Price (NM) |
|
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E - Emergency Call | Secret Rare | RYMP-EN024 | $36.00 | Buy |
Destiny HERO - Malicious | Secret Rare | RYMP-EN034 | $15.00 | Buy |
Thunder King Rai-Oh | Common | RYMP-EN074 | $8.13 | Buy |
Dimensional Prison | Ultra Rare | RYMP-EN084 | $7.20 | Buy |
Dark End Dragon | Super Rare | RYMP-EN066 | $7.75 | Buy |
Super Polymerization | Secret Rare | RYMP-EN029 | $6.40 | Buy |
Yubel | Rare | RYMP-EN070 | $4.99 | Buy |
Test Tiger | Common | RYMP-EN098 | $3.45 | Buy |
Elemental HERO Stratos | Common | RYMP-EN008 | $3.49 | Buy |
Elemental HERO Prisma | Common | RYMP-EN012 | $4.42 | Buy |
Cyber Dragon | Secret Rare | RYMP-EN059 | $5.00 | Buy |
Gladiator Beast Laquari | Secret Rare | RYMP-EN096 | $2.48 | Buy |
Dimensional Fissure | Secret Rare | RYMP-EN081 | $3.47 | Buy |
Crystal Beacon | Secret Rare | RYMP-EN048 | $3.00 | Buy |
Crystal Promise | Secret Rare | RYMP-EN052 | $0.85 | Buy |
Crystal Blessing | Secret Rare | RYMP-EN050 | $0.65 | Buy |
Future Fusion | Ultra Rare | RYMP-EN064 | $1.50 | Buy |
Crystal Beast Cobalt Eagle | Super Rare | RYMP-EN045 | $1.40 | Buy |
Magical Mallet | Common | RYMP-EN065 | $1.38 | Buy |
Elemental HERO Burstinatrix | Common | RYMP-EN002 | $0.92 | Buy |
Elemental HERO Avian | Common | RYMP-EN001 | $0.60 | Buy |
Yubel - Terror Incarnate | Rare | RYMP-EN071 | $0.75 | Buy |
Yubel - The Ultimate Nightmare | Rare | RYMP-EN072 | $0.98 | Buy |
Mezuki | Common | RYMP-EN073 | $0.68 | Buy |
Macro Cosmos | Ultra Rare | RYMP-EN082 | $0.60 | Buy |
The Six Samurai - Yaichi | Ultra Rare | RYMP-EN088 | $0.54 | Buy |
The Six Samurai - Zanji | Ultra Rare | RYMP-EN092 | $1.49 | Buy |
The Six Samurai - Irou | Ultra Rare | RYMP-EN093 | $1.30 | Buy |
D.D. Crow | Super Rare | RYMP-EN095 | $0.72 | Buy |
Jain, Lightsworn Paladin | Ultra Rare | RYMP-EN100 | $0.79 | Buy |
Wulf, Lightsworn Beast | Ultra Rare | RYMP-EN103 | $1.54 | Buy |
Gladiator Proving Ground | Ultra Rare | RYMP-EN110 | $1.00 | Buy |
Destiny Draw | Secret Rare | RYMP-EN037 | $0.67 | Buy |
Gladiator Beast War Chariot | Rare | RYMP-EN113 | $1.50 | Buy |
Elemental HERO Neos Alius | Secret Rare | RYMP-EN010 | $1.35 | Buy |
Hero Blast | Super Rare | RYMP-EN032 | $1.99 | Buy |
Card Ejector | Common | RYMP-EN011 | $0.18 | Buy |
The Six Samurai - Nisashi | Ultra Rare | RYMP-EN091 | $0.15 | Buy |
The Six Samurai - Yariza | Ultra Rare | RYMP-EN090 | $0.18 | Buy |
The Six Samurai - Kamon | Ultra Rare | RYMP-EN089 | $0.20 | Buy |
Gallis the Star Beast | Common | RYMP-EN013 | $0.25 | Buy |
Grandmaster of the Six Samurai | Common | RYMP-EN087 | $0.20 | Buy |
D.D. Survivor | Common | RYMP-EN086 | $0.15 | Buy |
Destiny HERO - Disk Commander | Rare | RYMP-EN035 | $0.19 | Buy |
Great Shogun Shien | Common | RYMP-EN094 | $0.45 | Buy |
Winged Kuriboh LV9 | Rare | RYMP-EN014 | $0.40 | Buy |
Rise of the Snake Deity | Common | RYMP-EN083 | $0.13 | Buy |
Card Blocker | Common | RYMP-EN015 | $0.15 | Buy |
Elemental HERO Flame Wingman | Rare | RYMP-EN016 | $1.00 | Buy |
Grand Convergence | Common | RYMP-EN080 | $0.10 | Buy |
System Down | Common | RYMP-EN079 | $0.48 | Buy |
Fusion Recovery | Common | RYMP-EN078 | $0.23 | Buy |
Offering to the Snake Deity | Common | RYMP-EN085 | $0.14 | Buy |
Neo-Spacian Grand Mole | Super Rare | RYMP-EN007 | $0.39 | Buy |
Necro Gardna | Secret Rare | RYMP-EN009 | $0.43 | Buy |
Aurkus, Lightsworn Druid | Common | RYMP-EN105 | $0.25 | Buy |
Double-Edged Sword Technique | Ultra Rare | RYMP-EN112 | $0.08 | Buy |
Gateway of the Six | Common | RYMP-EN111 | $0.19 | Buy |
Elemental HERO Sparkman | Common | RYMP-EN003 | $0.40 | Buy |
Cunning of the Six Samurai | Common | RYMP-EN109 | $0.20 | Buy |
Gladiator's Return | Common | RYMP-EN108 | $0.18 | Buy |
Gladiator Beast's Respite | Common | RYMP-EN107 | $0.25 | Buy |
Gladiator Beast Lanista | Common | RYMP-EN106 | $0.18 | Buy |
Judgment Dragon | Common | RYMP-EN104 | $0.42 | Buy |
Shutendoji | Common | RYMP-EN076 | $0.10 | Buy |
Elemental HERO Neos | Common | RYMP-EN004 | $0.20 | Buy |
Lumina, Lightsworn Summoner | Ultra Rare | RYMP-EN102 | $0.33 | Buy |
Garoth, Lightsworn Warrior | Rare | RYMP-EN101 | $0.15 | Buy |
Elemental HERO Necroshade | Common | RYMP-EN005 | $0.18 | Buy |
Rainbow Dark Dragon | Common | RYMP-EN099 | $0.10 | Buy |
Card Trooper | Common | RYMP-EN006 | $0.14 | Buy |
Enishi, Shien's Chancellor | Common | RYMP-EN097 | $0.10 | Buy |
Darklord Desire | Common | RYMP-EN077 | $0.15 | Buy |
Elemental HERO Electrum | Common | RYMP-EN017 | $0.10 | Buy |
Kasha | Common | RYMP-EN075 | $0.09 | Buy |
Crystal Beast Sapphire Pegasus | Common | RYMP-EN046 | $0.21 | Buy |
Ancient City - Rainbow Ruins | Common | RYMP-EN053 | $0.11 | Buy |
Instant Fusion | Ultra Rare | RYMP-EN028 | $0.67 | Buy |
Crystal Abundance | Secret Rare | RYMP-EN051 | $0.50 | Buy |
Hero Mask | Common | RYMP-EN030 | $0.10 | Buy |
Rare Value | Common | RYMP-EN049 | $0.19 | Buy |
Hero Signal | Super Rare | RYMP-EN031 | $0.15 | Buy |
Rainbow Dragon | Common | RYMP-EN047 | $0.20 | Buy |
Crystal Beast Amber Mammoth | Super Rare | RYMP-EN044 | $0.34 | Buy |
Crystal Raigeki | Super Rare | RYMP-EN055 | $0.22 | Buy |
Crystal Beast Topaz Tiger | Super Rare | RYMP-EN043 | $0.29 | Buy |
Crystal Beast Emerald Tortoise | Super Rare | RYMP-EN042 | $0.23 | Buy |
Crystal Beast Amethyst Cat | Super Rare | RYMP-EN041 | $0.35 | Buy |
Crystal Beast Ruby Carbuncle | Super Rare | RYMP-EN040 | $0.50 | Buy |
Destiny Mirage | Common | RYMP-EN039 | $0.12 | Buy |
Destiny Signal | Super Rare | RYMP-EN038 | $0.10 | Buy |
Destiny HERO - Diamond Dude | Common | RYMP-EN033 | $0.10 | Buy |
Crystal Release | Common | RYMP-EN054 | $0.19 | Buy |
Rainbow Path | Common | RYMP-EN056 | $0.19 | Buy |
Destiny HERO - Plasma | Common | RYMP-EN036 | $0.20 | Buy |
The Flute of Summoning Kuriboh | Common | RYMP-EN022 | $0.24 | Buy |
Elemental HERO Mudballman | Common | RYMP-EN018 | $0.74 | Buy |
Rainbow Neos | Common | RYMP-EN019 | $0.30 | Buy |
Elemental HERO Divine Neos | Common | RYMP-EN020 | $0.61 | Buy |
Miracle Fusion | Ultra Rare | RYMP-EN021 | $0.98 | Buy |
Vennominon the King of Poisonous Snakes | Common | RYMP-EN069 | $0.17 | Buy |
Vennominaga the Deity of Poisonous Snakes | Rare | RYMP-EN068 | $0.10 | Buy |
Light End Dragon | Super Rare | RYMP-EN067 | $0.39 | Buy |
H - Heated Heart | Secret Rare | RYMP-EN023 | $0.25 | Buy |
Hero Flash!! | Secret Rare | RYMP-EN027 | $0.31 | Buy |
R - Righteous Justice | Secret Rare | RYMP-EN025 | $0.40 | Buy |
Overload Fusion | Common | RYMP-EN063 | $0.21 | Buy |
Power Bond | Common | RYMP-EN062 | $0.20 | Buy |
Chimeratech Overdragon | Rare | RYMP-EN061 | $0.05 | Buy |
Cyber End Dragon | Rare | RYMP-EN060 | $0.25 | Buy |
O - Oversoul | Secret Rare | RYMP-EN026 | $0.63 | Buy |
Cyber Dragon | Common | RYMP-EN058 | $0.25 | Buy |
Rainbow Gravity | Common | RYMP-EN057 | $0.19 | Buy |
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Add 1 "Elemental HERO" monster from your Deck to your hand.
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You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
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Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
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Activate only when your opponent declares an attack. Remove from play the attacking monster.
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1 Tuner + 1 or more non-Tuner DARK monsters // Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by your opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.
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If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
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When this card is Normal or Special Summoned: You can activate 1 of these effects.
• You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
• Add 1 "HERO" monster from your Deck to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster, the original ATK of this card becomes 2100. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
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Any monster sent to the Graveyard is banished instead.
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Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
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Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
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Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
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When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
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Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
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Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
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Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This face-up card's name becomes "Elemental HERO Neos".
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
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While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
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When this card is Special Summoned from the Graveyard: Draw 2 cards.
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If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
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During either player's turn, as Chain Link 3 or higher: You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the Graveyard. The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500. You can only control 1 face-up "Winged Kuriboh LV9".
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When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
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When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
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"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
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This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field.
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Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
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Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
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"Lightsworn" monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
• 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
• 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
• 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
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Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
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Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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Once per turn: You can activate 1 of these effects.
• Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
• Target 1 of your banished Zombie-Type monsters; place that target on the top of your Deck.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
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Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
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(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
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Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" // Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up Zombie-Type monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Zombie-Type monsters shuffled into the Deck this way × 1000.
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When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ? 1+: This card cannot be destroyed by card effects. ? 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ? 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ? 4+: Once per turn, during your Main Phase: You can draw 1 card. ? 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
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If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.
• During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
• You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Deck.
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When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
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Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
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Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
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When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, and cannot be Special Summoned by other ways. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK equal to the half the original ATK of the monster equipped to it by this effect.
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Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
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Elemental HERO Bubbleman + "Elemental HERO Clayman" // Must be Fusion Summoned and cannot be Special Summoned by other ways.
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Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" // Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. // * Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. // * Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. // * Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
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Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.
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Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
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1 Tuner + 1 or more non-Tuner LIGHT monsters // At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
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Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with E-Hero in its name from your deck. During this turn, all normal monster with E-Hero in their name on your field can attack the opponent directly.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
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Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.