Card Name | Rarity | Number | Legendary Collection 5D's Lowest Price (NM) |
|
---|---|---|---|---|
T.G. Hyper Librarian | Secret Rare | LC5D-EN211 | $26.77 | Buy |
Maxx "C" | Ultra Rare | LC5D-EN227 | $22.16 | Buy |
Blackwing Armor Master | Secret Rare | LC5D-EN132 | $23.00 | Buy |
Blackwing - Kalut the Moon Shadow | Ultra Rare | LC5D-EN115 | $18.95 | Buy |
Trident Dragion | Secret Rare | LC5D-EN237 | $19.00 | Buy |
Emergency Teleport | Secret Rare | LC5D-EN251 | $16.80 | Buy |
Ancient Sacred Wyvern | Secret Rare | LC5D-EN239 | $16.73 | Buy |
Stardust Dragon | Ultra Rare | LC5D-EN031 | $15.49 | Buy |
Magical Android | Ultra Rare | LC5D-EN232 | $14.00 | Buy |
Glow-Up Bulb | Secret Rare | LC5D-EN092 | $13.27 | Buy |
Junk Synchron | Secret Rare | LC5D-EN002 | $13.57 | Buy |
Crimson Blader | Secret Rare | LC5D-EN074 | $14.07 | Buy |
Colossal Fighter | Secret Rare | LC5D-EN030 | $11.00 | Buy |
Vanity's Emptiness | Secret Rare | LC5D-EN253 | $11.75 | Buy |
Mist Wurm | Ultra Rare | LC5D-EN240 | $9.94 | Buy |
Debris Dragon | Secret Rare | LC5D-EN009 | $9.98 | Buy |
Avenging Knight Parshath | Common | LC5D-EN230 | $10.70 | Buy |
Super-Nimble Mega Hamster | Secret Rare | LC5D-EN226 | $10.00 | Buy |
Blackwing - Shura the Blue Flame | Ultra Rare | LC5D-EN114 | $7.74 | Buy |
Battle Fader | Secret Rare | LC5D-EN061 | $7.99 | Buy |
T.G. Striker | Ultra Rare | LC5D-EN206 | $8.00 | Buy |
Blackwing Armed Wing | Ultra Rare | LC5D-EN133 | $8.75 | Buy |
Fiendish Chain | Secret Rare | LC5D-EN082 | $7.21 | Buy |
Red Dragon Archfiend | Ultra Rare | LC5D-EN069 | $7.00 | Buy |
Armory Arm | Secret Rare | LC5D-EN034 | $7.86 | Buy |
T.G. Warwolf | Secret Rare | LC5D-EN209 | $6.99 | Buy |
Trap Stun | Secret Rare | LC5D-EN141 | $6.21 | Buy |
One for One | Ultra Rare | LC5D-EN045 | $5.40 | Buy |
Junk Archer | Super Rare | LC5D-EN037 | $5.00 | Buy |
Thought Ruler Archfiend | Secret Rare | LC5D-EN233 | $5.99 | Buy |
Blackwing - Silverwind the Ascendant | Super Rare | LC5D-EN134 | $5.49 | Buy |
Black Garden | Secret Rare | LC5D-EN101 | $5.99 | Buy |
Exploder Dragonwing | Rare | LC5D-EN070 | $5.10 | Buy |
Black Whirlwind | Ultra Rare | LC5D-EN138 | $6.00 | Buy |
Debunk | Secret Rare | LC5D-EN255 | $4.39 | Buy |
Quillbolt Hedgehog | Secret Rare | LC5D-EN005 | $2.82 | Buy |
Goyo Guardian | Super Rare | LC5D-EN231 | $3.35 | Buy |
Shooting Quasar Dragon | Ultra Rare | LC05-EN005 | $2.50 | Buy |
Blackwing - Blizzard the Far North | Ultra Rare | LC5D-EN113 | $3.40 | Buy |
Blackwing - Bora the Spear | Ultra Rare | LC5D-EN111 | $3.72 | Buy |
Tuningware | Secret Rare | LC5D-EN007 | $3.50 | Buy |
T.G. Wonder Magician | Secret Rare | LC5D-EN213 | $2.99 | Buy |
Creation Resonator | Common | LC5D-EN065 | $3.40 | Buy |
Formula Synchron | Secret Rare | LC5D-EN041 | $3.99 | Buy |
Rose Archer | Super Rare | LC5D-EN098 | $3.47 | Buy |
Trap Eater | Ultra Rare | LC5D-EN058 | $3.55 | Buy |
Black-Winged Dragon | Ultra Rare | LC5D-EN135 | $4.47 | Buy |
Odin, Father of the Aesir | Secret Rare | LC5D-EN191 | $3.39 | Buy |
Power Tool Dragon | Common | LC5D-EN236 | $4.00 | Buy |
Junk Warrior | Super Rare | LC5D-EN029 | $3.98 | Buy |
Drill Warrior | Secret Rare | LC5D-EN038 | $4.37 | Buy |
Life Stream Dragon | Common | LC5D-EN246 | $3.99 | Buy |
Naturia Barkion | Ultra Rare | LC5D-EN245 | $3.50 | Buy |
Rose Fairy | Common | LC5D-EN091 | $1.38 | Buy |
Loki, Lord of the Aesir | Secret Rare | LC5D-EN190 | $1.75 | Buy |
Magic Planter | Ultra Rare | LC5D-EN104 | $1.58 | Buy |
Scarlet Security | Super Rare | LC5D-EN076 | $1.44 | Buy |
Tanngnjostr of the Nordic Beasts | Secret Rare | LC5D-EN180 | $2.16 | Buy |
Blackwing - Vayu the Emblem of Honor | Secret Rare | LC5D-EN118 | $1.88 | Buy |
Thor, Lord of the Aesir | Secret Rare | LC5D-EN189 | $2.20 | Buy |
Valkyrie of the Nordic Ascendant | Secret Rare | LC5D-EN184 | $2.52 | Buy |
Guldfaxe of the Nordic Beasts | Secret Rare | LC5D-EN178 | $1.24 | Buy |
T.G. Cyber Magician | Secret Rare | LC5D-EN205 | $1.50 | Buy |
Strong Wind Dragon | Rare | LC5D-EN060 | $2.23 | Buy |
Vulcan the Divine | Secret Rare | LC5D-EN249 | $2.75 | Buy |
Ancient Fairy Dragon | Ultra Rare | LC5D-EN238 | $2.99 | Buy |
Tanngrisnir of the Nordic Beasts | Secret Rare | LC5D-EN177 | $0.48 | Buy |
Mono Synchron | Rare | LC5D-EN026 | $1.25 | Buy |
Effect Veiler | Common | LC5D-EN018 | $1.28 | Buy |
Stardust Dragon | Common | LC5D-EN031 | $2.24 | Buy |
Fire Ant Ascator | Rare | LC5D-EN224 | $1.59 | Buy |
Naturia Beast | Ultra Rare | LC5D-EN244 | $2.18 | Buy |
Quickdraw Synchron | Ultra Rare | LC5D-EN013 | $2.90 | Buy |
Scrap-Iron Scarecrow | Ultra Rare | LC5D-EN051 | $2.96 | Buy |
Nitro Warrior | Common | LC5D-EN032 | $1.64 | Buy |
Junk Berserker | Super Rare | LC5D-EN043 | $1.99 | Buy |
Earthbound Linewalker | Super Rare | LC5D-EN153 | $0.25 | Buy |
Svartalf of the Nordic Alfar | Ultra Rare | LC5D-EN182 | $0.19 | Buy |
Revival of the Immortals | Common | LC5D-EN157 | $0.39 | Buy |
Garmr of the Nordic Beasts | Common | LC5D-EN179 | $0.10 | Buy |
Offering to the Immortals | Common | LC5D-EN160 | $0.20 | Buy |
Ljosalf of the Nordic Alfar | Common | LC5D-EN181 | $0.05 | Buy |
Earthbound Immortal Uru | Super Rare | LC5D-EN152 | $0.75 | Buy |
Dverg of the Nordic Alfar | Secret Rare | LC5D-EN183 | $0.53 | Buy |
Meklord Factory | Super Rare | LC5D-EN176 | $0.14 | Buy |
Meklord Emperor Wisel | Super Rare | LC5D-EN168 | $0.30 | Buy |
Earthbound Revival | Common | LC5D-EN156 | $0.23 | Buy |
Meklord Army of Skiel | Rare | LC5D-EN164 | $0.24 | Buy |
Meklord Emperor Skiel | Super Rare | LC5D-EN167 | $0.34 | Buy |
Fortissimo the Mobile Fortress | Common | LC5D-EN169 | $0.25 | Buy |
Boon of the Meklord Emperor | Common | LC5D-EN170 | $0.15 | Buy |
The Resolute Meklord Army | Common | LC5D-EN171 | $0.10 | Buy |
Meklord Astro Dragon Asterisk | Secret Rare | LC5D-EN166 | $0.60 | Buy |
Meklord Army of Granel | Common | LC5D-EN165 | $0.14 | Buy |
Reboot | Common | LC5D-EN172 | $0.15 | Buy |
Meklord Fortress | Super Rare | LC5D-EN173 | $0.18 | Buy |
Earthbound Wave | Rare | LC5D-EN158 | $0.41 | Buy |
Earthbound Whirlwind | Rare | LC5D-EN155 | $0.32 | Buy |
Meklord Army of Wisel | Rare | LC5D-EN163 | $0.18 | Buy |
Meklord Emperor Granel | Super Rare | LC5D-EN162 | $0.20 | Buy |
Chaos Infinity | Super Rare | LC5D-EN174 | $0.13 | Buy |
Mektimed Blast | Common | LC5D-EN175 | $0.25 | Buy |
Hundred Eyes Dragon | Super Rare | LC5D-EN154 | $0.30 | Buy |
Meklord Astro Mekanikle | Secret Rare | LC5D-EN161 | $0.61 | Buy |
Roar of the Earthbound | Common | LC5D-EN159 | $0.24 | Buy |
Jormungardr the Nordic Serpent | Ultra Rare | LC05-EN001 | $0.09 | Buy |
Mimir of the Nordic Ascendant | Common | LC5D-EN185 | $0.14 | Buy |
Ancient Fairy Dragon | Common | LC5D-EN238 | $0.92 | Buy |
TG-SX1 | Common | LC5D-EN220 | $0.19 | Buy |
TG1-EM1 | Secret Rare | LC5D-EN221 | $0.54 | Buy |
Black Salvo | Common | LC5D-EN222 | $0.95 | Buy |
Oracle of the Sun | Common | LC5D-EN223 | $0.15 | Buy |
Supay | Rare | LC5D-EN225 | $0.50 | Buy |
Metaion, the Timelord | Super Rare | LC5D-EN228 | $0.27 | Buy |
Sephylon, the Ultimate Timelord | Super Rare | LC5D-EN229 | $0.12 | Buy |
Dark Strike Fighter | Common | LC5D-EN234 | $0.99 | Buy |
Hyper Psychic Blaster | Rare | LC5D-EN235 | $0.50 | Buy |
Sun Dragon Inti | Common | LC5D-EN241 | $0.15 | Buy |
TGX300 | Common | LC5D-EN218 | $0.24 | Buy |
Moon Dragon Quilla | Common | LC5D-EN242 | $0.20 | Buy |
Stygian Sergeants | Secret Rare | LC5D-EN243 | $0.25 | Buy |
Orient Dragon | Ultra Rare | LC5D-EN247 | $0.50 | Buy |
Driven Daredevil | Rare | LC5D-EN248 | $0.11 | Buy |
Synchro Blast Wave | Common | LC5D-EN250 | $0.15 | Buy |
Savage Colosseum | Common | LC5D-EN252 | $0.48 | Buy |
Roaring Earth | Common | LC5D-EN254 | $0.25 | Buy |
Full House | Secret Rare | LC5D-EN256 | $0.50 | Buy |
Earthbound Immortal Ccapac Apu | Super Rare | LC5D-EN147 | $0.48 | Buy |
TGX3-DX2 | Ultra Rare | LC5D-EN219 | $0.59 | Buy |
TGX1-HL | Ultra Rare | LC5D-EN217 | $0.19 | Buy |
Vanadis of the Nordic Ascendant | Ultra Rare | LC5D-EN187 | $0.94 | Buy |
Nordic Relic Laevateinn | Rare | LC5D-EN199 | $0.15 | Buy |
Mara of the Nordic Alfar | Common | LC5D-EN188 | $0.24 | Buy |
Nordic Relic Draupnir | Rare | LC5D-EN192 | $0.17 | Buy |
Gotterdammerung | Common | LC5D-EN193 | $0.20 | Buy |
March Towards Ragnarok | Common | LC5D-EN194 | $0.07 | Buy |
The Nordic Lights | Common | LC5D-EN195 | $0.17 | Buy |
Divine Relic Mjollnir | Rare | LC5D-EN196 | $0.30 | Buy |
Solemn Authority | Common | LC5D-EN197 | $0.19 | Buy |
Nordic Relic Brisingamen | Rare | LC5D-EN198 | $0.08 | Buy |
Nordic Relic Gungnir | Ultra Rare | LC5D-EN200 | $0.37 | Buy |
The Golden Apples | Rare | LC5D-EN201 | $0.20 | Buy |
T.G. Halberd Cannon | Super Rare | LC5D-EN216 | $0.75 | Buy |
Odin's Eye | Common | LC5D-EN202 | $0.19 | Buy |
Gleipnir, the Fetters of Fenrir | Secret Rare | LC5D-EN203 | $0.34 | Buy |
Nordic Relic Megingjord | Rare | LC5D-EN204 | $0.24 | Buy |
T.G. Jet Falcon | Common | LC5D-EN207 | $0.45 | Buy |
T.G. Catapult Dragon | Common | LC5D-EN208 | $0.24 | Buy |
Earthbound Immortal Wiraqocha Rasca | Super Rare | LC5D-EN150 | $0.56 | Buy |
T.G. Rush Rhino | Ultra Rare | LC5D-EN210 | $0.50 | Buy |
T.G. Recipro Dragonfly | Common | LC5D-EN212 | $0.39 | Buy |
T.G. Power Gladiator | Common | LC5D-EN214 | $0.55 | Buy |
T.G. Blade Blaster | Super Rare | LC5D-EN215 | $0.82 | Buy |
Earthbound Immortal Ccarayhua | Super Rare | LC5D-EN151 | $0.50 | Buy |
Blackwing - Boreas the Sharp | Common | LC5D-EN126 | $0.25 | Buy |
Earthbound Immortal Chacu Challhua | Super Rare | LC5D-EN149 | $0.55 | Buy |
Descending Lost Star | Common | LC5D-EN055 | $0.20 | Buy |
Lightning Warrior | Ultra Rare | LC5D-EN042 | $0.71 | Buy |
Junk Barrage | Common | LC5D-EN044 | $0.20 | Buy |
Silver Wing | Common | LC5D-EN046 | $0.10 | Buy |
Advance Draw | Ultra Rare | LC5D-EN047 | $0.47 | Buy |
Cards of Consonance | Ultra Rare | LC5D-EN048 | $1.00 | Buy |
Tuning | Common | LC5D-EN049 | $0.44 | Buy |
Battle Waltz | Common | LC5D-EN050 | $0.08 | Buy |
Graceful Revival | Common | LC5D-EN052 | $0.25 | Buy |
Urgent Tuning | Rare | LC5D-EN053 | $0.35 | Buy |
Spirit Force | Common | LC5D-EN054 | $0.20 | Buy |
Starlight Road | Ultra Rare | LC5D-EN056 | $0.24 | Buy |
Junk Destroyer | Super Rare | LC5D-EN039 | $0.68 | Buy |
Dark Resonator | Common | LC5D-EN057 | $0.21 | Buy |
Vice Dragon | Common | LC5D-EN059 | $0.25 | Buy |
Flare Resonator | Common | LC5D-EN062 | $0.28 | Buy |
Power Breaker | Rare | LC5D-EN063 | $0.10 | Buy |
Extra Veiler | Common | LC5D-EN064 | $0.17 | Buy |
Barrier Resonator | Common | LC5D-EN066 | $0.22 | Buy |
Force Resonator | Common | LC5D-EN067 | $0.56 | Buy |
Clock Resonator | Common | LC5D-EN068 | $0.39 | Buy |
Red Dragon Archfiend | Common | LC5D-EN069 | $0.99 | Buy |
Majestic Red Dragon | Super Rare | LC5D-EN071 | $0.78 | Buy |
Chaos King Archfiend | Super Rare | LC5D-EN072 | $1.00 | Buy |
Shooting Star Dragon | Super Rare | LC5D-EN040 | $0.50 | Buy |
Majestic Star Dragon | Super Rare | LC5D-EN036 | $0.99 | Buy |
Resonator Engine | Common | LC5D-EN075 | $0.15 | Buy |
Drill Synchron | Super Rare | LC5D-EN015 | $0.16 | Buy |
Stardust Flash | Ultra Rare | LC05-EN003 | $0.09 | Buy |
Black Rose Dragon (LC05-EN004) | Ultra Rare | LC05-EN004 | $0.20 | Buy |
Sonic Chick | Common | LC5D-EN001 | $0.25 | Buy |
Speed Warrior | Common | LC5D-EN003 | $0.20 | Buy |
Nitro Synchron | Common | LC5D-EN004 | $0.58 | Buy |
Turbo Synchron | Common | LC5D-EN006 | $0.25 | Buy |
Turret Warrior | Rare | LC5D-EN008 | $0.24 | Buy |
Hyper Synchron | Common | LC5D-EN010 | $0.67 | Buy |
Road Synchron | Common | LC5D-EN011 | $0.64 | Buy |
Majestic Dragon | Common | LC5D-EN012 | $0.53 | Buy |
Level Eater | Rare | LC5D-EN014 | $0.27 | Buy |
Shield Wing | Rare | LC5D-EN016 | $0.47 | Buy |
Road Warrior | Common | LC5D-EN035 | $0.73 | Buy |
Synchron Explorer | Ultra Rare | LC5D-EN017 | $0.75 | Buy |
Bri Synchron | Common | LC5D-EN019 | $0.44 | Buy |
Doppelwarrior | Super Rare | LC5D-EN020 | $0.79 | Buy |
Junk Servant | Common | LC5D-EN021 | $0.94 | Buy |
Unknown Synchron | Secret Rare | LC5D-EN022 | $1.14 | Buy |
Junk Defender | Common | LC5D-EN023 | $0.35 | Buy |
Junk Forward | Common | LC5D-EN024 | $0.38 | Buy |
Junk Blader | Common | LC5D-EN025 | $0.33 | Buy |
Steam Synchron | Rare | LC5D-EN027 | $0.45 | Buy |
Dragon Knight Draco-Equiste | Rare | LC5D-EN028 | $0.20 | Buy |
Turbo Warrior | Common | LC5D-EN033 | $0.50 | Buy |
Red Nova Dragon | Super Rare | LC5D-EN073 | $0.99 | Buy |
Red Dragon Vase | Rare | LC5D-EN077 | $0.26 | Buy |
Earthbound Immortal Cusillu | Super Rare | LC5D-EN148 | $0.38 | Buy |
Blackwing - Kogarashi the Wanderer | Common | LC5D-EN129 | $1.00 | Buy |
Blackwing - Mistral the Silver Shield | Common | LC5D-EN117 | $0.23 | Buy |
Blackwing - Fane the Steel Chain | Common | LC5D-EN119 | $0.20 | Buy |
Blackwing - Ghibli the Searing Wind | Common | LC5D-EN120 | $0.24 | Buy |
Blackwing - Gust the Backblast | Common | LC5D-EN121 | $0.42 | Buy |
Blackwing - Breeze the Zephyr | Common | LC5D-EN122 | $0.40 | Buy |
Blackwing - Etesian of Two Swords | Common | LC5D-EN123 | $0.25 | Buy |
Blackwing - Aurora the Northern Lights | Common | LC5D-EN124 | $0.30 | Buy |
Blackwing - Abrolhos the Megaquake | Common | LC5D-EN125 | $0.40 | Buy |
Fenrir the Nordic Wolf | Ultra Rare | LC05-EN002 | $0.12 | Buy |
Blackwing - Brisote the Tailwind | Common | LC5D-EN127 | $0.13 | Buy |
Blackwing - Calima the Haze | Common | LC5D-EN128 | $0.21 | Buy |
Blackwing - Kochi the Daybreak | Common | LC5D-EN130 | $0.25 | Buy |
Blackwing - Sirocco the Dawn | Ultra Rare | LC5D-EN112 | $1.23 | Buy |
Blackwing - Gladius the Midnight Sun | Ultra Rare | LC5D-EN131 | $0.49 | Buy |
Black-Winged Dragon | Common | LC5D-EN135 | $0.45 | Buy |
De-Synchro | Super Rare | LC5D-EN136 | $0.31 | Buy |
Raptor Wing Strike | Common | LC5D-EN137 | $0.22 | Buy |
Cards for Black Feathers | Rare | LC5D-EN139 | $0.25 | Buy |
Delta Crow - Anti Reverse | Secret Rare | LC5D-EN140 | $1.03 | Buy |
Blackwing - Backlash | Common | LC5D-EN142 | $0.19 | Buy |
Blackback | Common | LC5D-EN143 | $0.60 | Buy |
Blackboost | Common | LC5D-EN144 | $0.15 | Buy |
Black Return | Common | LC5D-EN145 | $0.50 | Buy |
Earthbound Immortal Aslla Piscu | Super Rare | LC5D-EN146 | $0.55 | Buy |
Blackwing - Elphin the Raven | Common | LC5D-EN116 | $0.27 | Buy |
Blackwing - Gale the Whirlwind | Ultra Rare | LC5D-EN110 | $1.00 | Buy |
Resonator Call | Common | LC5D-EN078 | $0.40 | Buy |
Blue Rose Dragon | Super Rare | LC5D-EN093 | $0.29 | Buy |
Resonant Destruction | Common | LC5D-EN079 | $1.01 | Buy |
Crimson Fire | Rare | LC5D-EN080 | $0.30 | Buy |
Changing Destiny | Common | LC5D-EN081 | $0.20 | Buy |
Red Screen | Common | LC5D-EN083 | $0.89 | Buy |
Red Carpet | Common | LC5D-EN084 | $0.30 | Buy |
Twilight Rose Knight | Common | LC5D-EN085 | $0.39 | Buy |
Violet Witch | Rare | LC5D-EN086 | $0.40 | Buy |
Dark Verger | Common | LC5D-EN087 | $0.45 | Buy |
Rose Tentacles | Rare | LC5D-EN088 | $0.30 | Buy |
Hedge Guard | Ultra Rare | LC5D-EN089 | $0.24 | Buy |
Evil Thorn | Common | LC5D-EN090 | $0.20 | Buy |
Fallen Angel of Roses | Ultra Rare | LC5D-EN094 | $0.84 | Buy |
Wicked Rebirth | Common | LC5D-EN107 | $0.25 | Buy |
Rosaria, the Stately Fallen Angel | Ultra Rare | LC5D-EN095 | $0.20 | Buy |
Queen Angel of Roses | Ultra Rare | LC5D-EN096 | $0.67 | Buy |
Rose Witch | Common | LC5D-EN097 | $0.33 | Buy |
Black Rose Dragon | Common | LC5D-EN099 | $0.45 | Buy |
Splendid Rose | Rare | LC5D-EN100 | $0.47 | Buy |
Fragrance Storm | Ultra Rare | LC5D-EN102 | $0.45 | Buy |
Thorn of Malice | Common | LC5D-EN103 | $0.27 | Buy |
Ivy Shackles | Common | LC5D-EN105 | $0.40 | Buy |
Overdoom Line | Common | LC5D-EN106 | $0.15 | Buy |
Blossom Bombardment | Common | LC5D-EN108 | $0.20 | Buy |
Star Siphon | Common | LC5D-EN109 | $0.19 | Buy |
Tyr of the Nordic Champions | Common | LC5D-EN186 | $0.18 | Buy |
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1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
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1 Blackwing Tuner + 1 or more non-Tuner monsters // This card cannot be destroyed by battle and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.
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By sending this card from your hand to the Graveyard during the Damage Step when 1 face-up Blackwing monster you control battles, that monster gains 1400 ATK until the End Phase of that turn.
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1 Dragon-Type Tuner + 1 or more Dragon-Type non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. During this turn, in addition to its normal att
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Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
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1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
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1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
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1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
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If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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1 Tuner + 1 or more non-Tuner monsters // If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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Neither player can Special Summon monsters. When a card is sent from the Deck or the field to your Graveyard: Destroy this card.
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When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
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1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference in Battle Damage to your opponent.
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Flip: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
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When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Blackwing monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card was destroyed and sent to the Graveyard, you can add 1 T.G. monster from your Deck to your hand, except T.G. Striker.
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1 Blackwing Tuner + 1 or more Non-Tuner monsters // If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
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1 Tuner + 1 or more non-Tuner monsters // Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped
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When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 T.G. monster from your Deck to your hand, except T.G. Werewolf.
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Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
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Junk Synchron + 1 or more non-Tuner monsters // Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field in the same Battle Position.
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1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle, gain Life Points equal to the original ATK of the destroyed monster. By paying 1000 Life Points, negate the activation and effect of a Spell or Trap Card that targets 1 face-up Psychic-Type monster you control and destroy it.
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1 Blackwing Tuner Monster + 2 or more non-Tuner monsters // When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a Blackwing monster you control would be destroyed by battle during your opponent's turn, it is not destroyed, this effect only happens once.
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When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
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1 Tuner + 1 or more Dragon-Type non-Tuner monsters // If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict
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When a "Blackwing" monster is Normal Summoned to your side of the field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
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If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
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1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
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1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
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This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Blackwing monster from your Graveyard in face-up Defense Position.
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If you control a Blackwing monster other than Blackwing - Bora the Spear, you can Special Summon this card from your hand. When this card attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.
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This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
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1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap Card on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
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If you control a face-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
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1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
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During either player's turn, when your opponent's activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
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1 Tuner + 1 or more non-Tuner monsters // Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
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1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn: You can make this card become unaffected by Spell/Trap effects until the End Phase. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Ascendant" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can draw 1 card.
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1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.
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"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
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"Drill Synchron" + 1 or more non-Tuner monsters. Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
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1 Tuner + Power Tool Dragon // When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card on the field would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
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1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can remove from play 2 cards in your Graveyard to negate the activation of a Trap Card and destroy it.
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If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Effect Monster card, you can Special Summon this monster to your side of the field.
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1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase: You can negate the activation, and if you do, destroy it (this is a Quick Effect). During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic Alfar" Tuner monster from your Graveyard; Special Summon this card from the Graveyard. When Summoned this way: You can target 1 Trap Card in your Graveyard; add that target to your hand.
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Send 1 face-up Continuous Trap Card you control to the Graveyard; draw 2 cards.
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Activate only while you control a face-up Red Dragon Archfiend. Destroy all Spell/Trap Cards your opponent controls.
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When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
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While this card is face-up on the field, this card cannot be used as Synchro Material. If this card is in your Graveyard, you can remove from play this card and 1 other Blackwing non-Tuner monster in your Graveyard, and Special Summon 1 Blackwing Synchro
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters // Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position.
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If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand.
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If you use this face-up card as a Synchro Material Monster for a T.G. Synchro Monster, you can use T.G. monsters in your hand as non-Tuner Synchro Material Monsters. During the End Phase of the turn this card was destroyed and sent to the Graveyard, you can add 1 T.G. monster from your Deck to your hand, except T.G. Cyber Magician.
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This card cannot be destroyed in battle with monsters with an equal ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the original ATK of the Tributed monster. When this card attacks a Defense Position
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1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Nordic Beasts Tokens" (EARTH/Beast-Type/Level 3/ATK 0/DEF 0).
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If this card is used as a Synchro Material Monster, the other Synchro Material Monsters must be Level 4 or lower Machine or Warrior-Type monsters and are treated as Level 1 monsters.
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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
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1 Tuner + 1 or more non-Tuner monsters // You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Spec
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When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) are negated, and it is sent to the Graveyard during the End Phase of that turn.
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1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send the top 2 cards of your Deck to the Graveyard to negate the activation of a Spell Card and destroy it.
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You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
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"Nitro Synchron" + 1 non-Tuner monsters Once per turn, during a turn in which you activated a Spell Card, this card gains 1000 ATK during damage calculation only. If this card destroys an opponent's monster by battle, you can switch 1 face-up Defense Position monster your opponent controls to Attack Position. Then this card attacks that monster once again in a row.
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Junk Synchron + 1 or more non-Tuner monsters // You can remove from play 1 Junk monster from your Graveyard to select 1 face-up monster your opponent controls. That monster loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy that monster at the start of the Damage Step (without damage calculation).
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Earthbound Immortal monsters cannot be destroyed by their own effects.
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When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand.
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Select 1 Earthbound Immortal monster in your Graveyard. Special Summon that monster. It cannot declare an attack this turn. Whenever it battles, your opponent takes no Battle Damage.
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If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation.
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Activate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the attack, and Special Summon 2 Ceremonial Tokens (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 Earthbound Immortal card, Earthbound Re
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When this card is Normal Summoned, select 1 other face-up monster you control. Special Summon 1 "Nordic" monster from your hand with a Level equal to or lower than the selected monster's.
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There can only be 1 face-up Earthbound Immortal monster on the field. If there is no face-up Field Spell Card on the field destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. Once per
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During the turn this card is Normal Summoned, you can Normal Summon 1 additional "Nordic" monster. You can only gain this effect once per turn. When this face-up card is sent to the Graveyard, add 1 "Nordic Relic" card from your Graveyard to your hand.
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Activate only when a face-up Meklord monster on the field is selected as an attack target. Select 1 Meklord Army monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
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Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.
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Discard 1 card. Select 1 Earthbound Immortal monster and 1 Field Spell Card in your Graveyard, and add them to your hand.
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This card gains 200 ATK for each face-up Meklord monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Meklord Army monster from your Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Gravey
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Once per turn, you can Special Summon 1 Meklord Army monster from your hand.
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Activate only if the only face-up monsters on the field are 2 Meklord monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
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Meklord Army monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Meklord monsters. When this card is Special Summoned, you can select any number of other Meklord monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that summoned.
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This card gains 100 ATK for each face-up Meklord monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
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Face-up Meklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card is destroyed and sent from the field to the Graveyard, you can add 1 Meklord Emperor monster from your Deck to your hand.
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Activate only when you control an Earthbound Immortal monster. Negate the activation and effect of a Spell or Trap Card and destroy it.
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Activate only when you control an Earthbound Immortal monster. Destroy all Spell Cards and Trap Cards your opponent controls.
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This card gains 100 ATK for each face-up Meklord monster on the field, except this card. Once per turn, when another Meklord monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During that battle, if the DEF of the selected target is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
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Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 Meklord monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase.
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Select 1 Meklord monster you control and 1 card your opponent controls. Destroy both cards.
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Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
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When your opponent declares an attack while you control a face-up Earthbound Immortal monster, if the ATK of the attacking monster is lower than the ATK of the Earthbound Immortal monster, destroy the attacking monster and inflict damage to your opponent'
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Cannot be Normal Summoned/Set. If there is an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
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Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
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When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated, also its ATK becomes 4000.
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1 Tuner + 1 or more non-Tuner monsters // You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
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1 Tuner + 1 or more non-Tuner Psychic-Type monsters // During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
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Fire Ant Ascator + 1 or more non-Tuner monsters // When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the fie
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Supay + 1 or more non-Tuner monsters // When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 Sun Dragon Inti from your Graveyard.
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1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can gain 800 ATK (until the end of the Battle Phase) and attack once again in a row.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls, banish that target.
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1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters // This card cannot be destroye by battle when attack by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.
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Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
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When a monster on the field attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters that can attack must attack. During the End Phase, destroy all face-up Attack Position monsters that the Turn Player controls which did n
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During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of that monster, inflict the difference as Battle Damage to your opponent. If your opponent takes Battle Damage this way, select 1 face-up monster they control. It loses 500 ATK and DEF.
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Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
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There can only be 1 face-up Earthbound Immortal monster on the Field. If there is no face-up Field Spell Card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent Directly. If this
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You can substitute this card for any 1 "Nordic" Tuner Monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.
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Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
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If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 Nordic monsters in your hand.
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Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this equipped card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand.
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Select 1 face-up "Aesir" monster you control. Give control of it to your opponent. During your opponent's next End Phase, destroy it. Then, remove from play all cards your opponent controls.
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Select 1 face-up "Aesir" monster you control. Until the End Phase, the effect(s) of the selected monster is negated, and it is unaffected by the effects of other Spell/Trap Cards.
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Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters on the field.
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Select 1 face-up "Aesir" monster you control. It can attack twice during this turn's Battle Phase.
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Select 1 face-up "Aesir" monster you control. That monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation.
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Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of the monster you control becomes equal to the original ATK of your opponent's monster until the End Phase.
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Remove from play 1 face-up "Aesir" or "Nordic" monster you control and select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, return the removed monster to the field in face-up Attack Position.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters // This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 T.G. monster in your Graveyard, and Special Summon it.
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Once per turn, during both player's Standby Phase, you can select 1 face-up "Aesir" monster you control. If you do, negate its effects until the End Phase, and look at either your opponent's hand or all Set cards they control. Your opponent cannot activate the effects of Spells, Traps, or Effect Monsters in response to this effect's activation.
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Add 1 "Nordic" monster from your Deck to your hand.
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Select 1 face-up "Aesir" or "Nordic" monster you control. Double its original ATK and DEF until the End Phase. That monster cannot attack your opponent directly this turn.
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If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
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Once per turn, you can Special Summon 1 Level 3 or lower T.G. Tuner monster from your hand.
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There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, you can return up to 3 other cards you control to the Deck, then your opponent randomly discards cards from their hand equal to the amount of cards you returned, and this card gains 1000 ATK for each card discarded by your opponent.
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If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 T.G. monster from your Deck to your hand, except T.G. Rush Rhino.
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1 Tuner + 1 non-Tuner monster // Once per turn, you can select 1 face-up T.G. Synchro Monster you control, except this card. Send it to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
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1 Tuner + 1 or more non-Tuner T.G. monsters // During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
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1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters // When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 T.G. monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
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There can only be 1 face-up Earthbound Immortal monster on the field. If there is no face-up Field Spell Card on the field destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this
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You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster.
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There can only be 1 face-up Earthbound Immortal monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. While th
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Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
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1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
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When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK.
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This card can only be equipped to a Level 8 or higher Dragon-Type Synchro Monster. The equipped monster may not be destroyed as a result of battle twice per turn. If the equipped monster would be destroyed, you may destroy this card instead.
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Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
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Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.
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Select 1 face-up Synchro Monster you control. Special Summon 1 Waltz Token that has the same original Level, Type, Attribute, ATK, and DEF as that monster. Neither player takes any Battle Damage from battles involving that Token.
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Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
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During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.
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Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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Junk Synchron + 1 or more non-Tuner monsters // When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
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When this monster is used for a Synchro Summon, the Summoned monster gains 300 ATK.
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When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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When your opponent Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their card effects, instead.
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During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
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You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
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Once per turn, this face-up Defense Position cannot be destroyed by battle or by a card effects.
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1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
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"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
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1 Fiend-type Tuner monster + 1 or more non-Tuner monsters // When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the Battle Phase.
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1 Tuner Synchro Monster + Stardust Dragon // Each of these effects can be activated once per turn: * Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. * Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. * When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
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"Salvation Dragon - Savior Dragon" + "Stardust Dragon" + 1 non-Tuner monster When your opponent activates the effect of a Spell, Trap or Effect Monster, you can Tribute this card to negate it, and destroy all cards your opponent controls. Once per turn, negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, that monster effect(s) can be treated as this card's effect and can be activated once. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Stardust Dragon" from your Graveyard.
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Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return selected monsters in your Graveyard to the Deck.
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If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
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Target 1 "Stardust" monster in your Graveyard; Special Summon it.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
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Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
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When this card is used to Synchro Summon a Nitro Synchro Monster and is sent to the Graveyard, draw 1 card.
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When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
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You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.
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If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
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If this card is used for the Synchro Summon of a monster other than Road Warrior, its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase.
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This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Majestic monster.
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If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
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Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
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Road Synchron + 2 or more non-Tuner Monsters. // Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
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When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
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If this card is sent to the Graveyard for a Synchro Summon, until the End Phase, that Synchro Monster gains 600 ATK and its effect(s) is negated.
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When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
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If you control a face-up Junk monster, you can Special Summon this card from your hand.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only use this effect of "Unknown Synchron" once per Duel.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF.
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If you control no monsters, you can Special Summon this card (from your hand).
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You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the End Phase.
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During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
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1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
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Turbo Synchron + 1 or more non-Tuner monsters // When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
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2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
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Activate only if you control a face-up Red Dragon Archfiend. Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
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Only 1 Earthbound Immortal monster can be face-up on the field. When there is no Field Spell Card face-up on the field, this card is destroyed. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. If this
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When a face-up Blackwing monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
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If this card on the field is destroyed and sent to the Graveyard, reduce the Battle Damage you take from the next attack this turn to 0.
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This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
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When your opponent declares a direct attack, you can Special Summon this card from your hand. Once per turn, you can switch this card's original ATK and DEF until the End Phase.
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If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your opponent's monster attacks a Blackwing monster you control, the attacking monster loses 300 ATK during the Damage Step only.
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If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon this card. This card cannot be used to Synchro Summon a Synchro Monster except a Blackwing monster.
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When a Blackwing monster you control battles with an opponent's monster and that opponent's monster is face-up on the field at the end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponent.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 Blackwing Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 Blackwing Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.
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This card cannot be Special Summoned. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK until the End Phase to return all Spell and Trap Cards your opponent controls to his/her hand. A monster that battles with this card is not destroyed by battle and returns to its owner's hand after damage calculation.
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Cannot be Normal Summoned/Set. During your Main Phase 2, if there is an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.
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You can Special Summon this card from your hand during the turn 2 or more "Blackwing" monsters you control were destroyed. If this card is used for a Synchro Summon, gain 600 Life Points.
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During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase.
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If this card was Special Summoned, this card cannot be used as a Synchro Material Monster.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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If the only face-up monster you control is a "Blackwing" monster, except "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from
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1 Tuner + 1 or more non-Tuner monsters // Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effect.
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Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
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Return 1 face-up Blackwing monster you control to the Deck. Add 1 Blackwing monster from your Deck to your hand.
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Remove from play 1 Blackwing monster in your hand to draw 2 cards. You cannot Special Summon during the same turn you activate this card. You can only activate 1 Cards for Black Feathers per turn.
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Activate only while you control a face-up Blackwing monster. If you control exactly 3 Blackwing monsters, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
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Activate only when your opponent declares a direct attack while there are 5 or more Blackwing monsters in your Graveyard. Destroy all monsters your opponent controls.
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Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards.
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Activate only when 1 Blackwing monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand.
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There can only be 1 face-up Earthbound Immortal monster on the field. If there is no face-up Field Spell Card, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is rem
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If you control a face-up Blackwing monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
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If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
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When this card is destroyed and sent from the field to the Graveyard, you can select 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard, and Special Summon it.
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When a Resonator monster(s) is sent to the graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2ns End Phase after activation.
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Activate only when your opponent activates a Spell or Trap card that inflicts damage while you control a face-up Red Dragon Archfiend. You take no damage, and your opponent takes twice the damage you would have taken, instead.
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Negate the attack of 1 monster your opponent controls, and change that monster to Defense Position. While that monster remains face-up on the field, it cannot change its Battle Position. Afterwards, your opponent then selects and applies one of the follow
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Your opponent's monsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is not optional), or this card is destroyed. If Red Dragon Archfiend is face-up on the field, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.
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If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
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Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
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When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 DEF or less from your Deck to your hand.
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When a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from your Graveyard in Attack Position.
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This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monsters your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 30
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During damage calculation, in either player's turn: You can send this card from your hand to the Graveyard; halve the ATK of a monster you control until the End Phase, but that monster cannot be destroyed by this battle.
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You can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 Evil Thorns from your Deck in face-up Attack Position. Those monsters' effects cannot be activated.
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You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field.
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Pay 800 Life Points,select 1 Synchro Monster from your Graveyard,and Special Summon in face-up Attack Position.Its effect is negated,and this turn it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monst
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied).
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This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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1 Tuner + 1 or more non-Tuner monsters // Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same
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Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
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Equip only to Black Rose Dragon or to a Plant-Type monster. It gains 600 ATK. When the equipped monster attacks a Defense Position monster, whose DEF is lower than the equipped monsters ATK, inflict the difference as Battle Damage to your opponent. If it
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During your turn, all your opponent's monsters are treated as Plant-Type monsters. If this face-up card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.
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All Plant-Type monsters which were Special Summoned from the Graveyard to your Field gain 1000 ATK for as long as this card remains face-up on the field. Destroy this face-up card during your 2nd End Phase after its activation.
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When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.
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Activate only when a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 Siphon Token (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
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If you control no other face-up "Nordic" monsters, destroy this card. While this card is face-up on the field your opponent cannot select a "Nordic" monster you control as an attack target, except "Tyr of the Nordic Champions".