Card Name | Rarity | Number | King of Games: Yugi's Legendary Decks Lowest Price (NM) |
|
---|---|---|---|---|
Feral Imp | Short Print | OP05-EN015 | $4.00 | Buy |
Right Leg of the Forbidden One (A) | Ultra Rare | YGLD-ENA18 | $3.99 | Buy |
Dark Magician (B) | Ultra Rare | YGLD-ENB02 | $4.00 | Buy |
Left Arm of the Forbidden One (A) | Ultra Rare | YGLD-ENA21 | $3.99 | Buy |
Right Arm of the Forbidden One (A) | Ultra Rare | YGLD-ENA20 | $4.50 | Buy |
Left Leg of the Forbidden One (A) | Ultra Rare | YGLD-ENA19 | $3.95 | Buy |
Exodia the Forbidden One (A) | Ultra Rare | YGLD-ENA17 | $2.95 | Buy |
Pot of Greed (B) | Common | YGLD-ENB26 | $2.99 | Buy |
Magical Hats (B) | Common | YGLD-ENB34 | $0.10 | Buy |
Silent Magician LV8 (C) | Ultra Rare | YGLD-ENC04 | $0.14 | Buy |
King's Knight (C) | Common | YGLD-ENC15 | $0.05 | Buy |
Queen's Knight (C) | Common | YGLD-ENC14 | $0.05 | Buy |
Jack's Knight (C) | Common | YGLD-ENC13 | $0.06 | Buy |
The Tricky (C) | Common | YGLD-ENC12 | $0.10 | Buy |
Buster Blader (C) | Common | YGLD-ENC11 | $0.09 | Buy |
Dark Magician Girl (C) | Common | YGLD-ENC10 | $0.10 | Buy |
Dark Magician (C) | Ultra Rare | YGLD-ENC09 | $0.45 | Buy |
Silent Swordsman LV3 (C) | Common | YGLD-ENC08 | $0.06 | Buy |
Silent Swordsman LV5 (C) | Common | YGLD-ENC07 | $0.09 | Buy |
Silent Swordsman LV7 (C) | Common | YGLD-ENC06 | $0.10 | Buy |
Silent Magician LV4 (C) | Common | YGLD-ENC05 | $0.10 | Buy |
Gandora the Dragon of Destruction (C) | Common | YGLD-ENC03 | $0.11 | Buy |
Magic Cylinder (B) | Common | YGLD-ENB35 | $0.50 | Buy |
De-Fusion (B) | Common | YGLD-ENB31 | $0.15 | Buy |
Multiply (B) | Common | YGLD-ENB32 | $0.50 | Buy |
Red Gadget (C) | Common | YGLD-ENC17 | $0.09 | Buy |
Mirror Force (B) | Ultra Rare | YGLD-ENB33 | $0.30 | Buy |
Dark Magician of Chaos (C) | Ultra Rare | YGLD-ENC02 | $0.90 | Buy |
Magician of Black Chaos (C) | Ultra Rare | YGLD-ENC01 | $0.50 | Buy |
Chimera the Flying Mythical Beast (B) | Common | YGLD-ENB41 | $0.10 | Buy |
Tragedy (B) | Common | YGLD-ENB40 | $0.08 | Buy |
Soul Rope (B) | Common | YGLD-ENB39 | $0.10 | Buy |
Chain Destruction (B) | Common | YGLD-ENB38 | $0.09 | Buy |
Lightforce Sword (B) | Common | YGLD-ENB37 | $0.08 | Buy |
Spellbinding Circle (B) | Common | YGLD-ENB36 | $0.10 | Buy |
Green Gadget (C) | Common | YGLD-ENC16 | $0.05 | Buy |
Skilled White Magician (C) | Common | YGLD-ENC20 | $0.10 | Buy |
Yellow Gadget (C) | Common | YGLD-ENC18 | $0.08 | Buy |
Emblem of Dragon Destroyer (C) | Common | YGLD-ENC34 | $0.18 | Buy |
The Winged Dragon of Ra | Ultra Rare | YGLD-ENG03 | $0.49 | Buy |
Obelisk the Tormentor | Ultra Rare | YGLD-ENG02 | $0.21 | Buy |
Slifer the Sky Dragon | Ultra Rare | YGLD-ENG01 | $0.49 | Buy |
Black Illusion | Secret Rare | YGLD-ENC00 | $0.19 | Buy |
Dark Renewal | Secret Rare | YGLD-ENB00 | $0.34 | Buy |
Electromagnetic Turtle | Secret Rare | YGLD-ENA00 | $0.14 | Buy |
Dark Paladin (C) | Common | YGLD-ENC41 | $0.30 | Buy |
Miracle Restoring (C) | Common | YGLD-ENC40 | $0.07 | Buy |
Stronghold the Moving Fortress (C) | Common | YGLD-ENC39 | $0.06 | Buy |
Shattered Axe (C) | Common | YGLD-ENC38 | $0.01 | Buy |
Magician's Circle (C) | Common | YGLD-ENC37 | $0.05 | Buy |
Mirror Force (C) | Common | YGLD-ENC36 | $0.40 | Buy |
Marshmallon Glasses (C) | Common | YGLD-ENC35 | $0.09 | Buy |
Tricky Spell 4 (C) | Common | YGLD-ENC33 | $0.05 | Buy |
Skilled Dark Magician (C) | Common | YGLD-ENC19 | $0.24 | Buy |
Black Magic Ritual (C) | Common | YGLD-ENC32 | $0.24 | Buy |
Dedication through Light and Darkness (C) | Common | YGLD-ENC31 | $0.15 | Buy |
Magicians Unite (C) | Common | YGLD-ENC30 | $0.05 | Buy |
Dark Magic Attack (C) | Common | YGLD-ENC29 | $0.25 | Buy |
Polymerization (C) | Common | YGLD-ENC28 | $0.40 | Buy |
Card of Sanctity (C) | Common | YGLD-ENC27 | $0.10 | Buy |
Gold Sarcophagus (C) | Ultra Rare | YGLD-ENC26 | $0.25 | Buy |
Swords of Revealing Light (C) | Common | YGLD-ENC25 | $0.09 | Buy |
Monster Reborn (C) | Common | YGLD-ENC24 | $0.20 | Buy |
Kuriboh (C) | Common | YGLD-ENC23 | $0.07 | Buy |
Marshmallon (C) | Common | YGLD-ENC22 | $0.17 | Buy |
Blockman (C) | Common | YGLD-ENC21 | $0.01 | Buy |
Monster Recovery (B) | Common | YGLD-ENB29 | $0.04 | Buy |
Polymerization (B) | Common | YGLD-ENB30 | $0.30 | Buy |
Black Luster Soldier (A) | Common | YGLD-ENA01 | $0.49 | Buy |
Exchange (B) | Common | YGLD-ENB28 | $0.18 | Buy |
Kuriboh (A) | Common | YGLD-ENA22 | $0.06 | Buy |
Makiu, the Magical Mist (A) | Common | YGLD-ENA34 | $0.07 | Buy |
Detonate (A) | Common | YGLD-ENA33 | $0.07 | Buy |
Multiply (A) | Common | YGLD-ENA32 | $0.55 | Buy |
Burning Land (A) | Common | YGLD-ENA31 | $0.09 | Buy |
Mystical Moon (A) | Common | YGLD-ENA30 | $0.08 | Buy |
Horn of the Unicorn (A) | Common | YGLD-ENA29 | $0.18 | Buy |
Spell Shattering Arrow (A) | Common | YGLD-ENA28 | $0.12 | Buy |
Monster Recovery (A) | Common | YGLD-ENA27 | $0.05 | Buy |
Brain Control (A) | Common | YGLD-ENA26 | $0.20 | Buy |
Mystic Box (A) | Common | YGLD-ENA25 | $0.18 | Buy |
Swords of Revealing Light (A) | Common | YGLD-ENA24 | $0.10 | Buy |
Monster Reborn (A) | Common | YGLD-ENA23 | $0.22 | Buy |
Mammoth Graveyard (A) | Common | YGLD-ENA16 | $0.07 | Buy |
Black Luster Ritual (A) | Common | YGLD-ENA36 | $0.18 | Buy |
Giant Soldier of Stone (A) | Common | YGLD-ENA15 | $0.14 | Buy |
Mystical Elf (A) | Common | YGLD-ENA14 | $0.08 | Buy |
Griffore (A) | Common | YGLD-ENA13 | $0.07 | Buy |
Beaver Warrior (A) | Common | YGLD-ENA12 | $0.10 | Buy |
Feral Imp (A) | Common | YGLD-ENA11 | $0.08 | Buy |
Winged Dragon, Guardian of the Fortress #1 (A) | Common | YGLD-ENA10 | $0.08 | Buy |
Celtic Guardian (A) | Common | YGLD-ENA09 | $0.19 | Buy |
Catapult Turtle (A) | Common | YGLD-ENA08 | $0.08 | Buy |
Curse of Dragon (A) | Common | YGLD-ENA07 | $0.15 | Buy |
Summoned Skull (A) | Common | YGLD-ENA06 | $0.65 | Buy |
Gaia The Fierce Knight (A) | Common | YGLD-ENA05 | $0.20 | Buy |
Dark Magician Girl (A) | Common | YGLD-ENA04 | $0.31 | Buy |
Dark Magician (A) | Common | YGLD-ENA03 | $0.75 | Buy |
Polymerization (A) | Common | YGLD-ENA35 | $0.20 | Buy |
Mirror Force (A) | Common | YGLD-ENA37 | $0.38 | Buy |
Card Destruction (B) | Common | YGLD-ENB27 | $0.10 | Buy |
Gamma The Magnet Warrior (B) | Common | YGLD-ENB13 | $0.17 | Buy |
Black Luster Soldier - Envoy of the Beginning (A) | Common | YGLD-ENA02 | $0.25 | Buy |
Ectoplasmer (B) | Common | YGLD-ENB24 | $0.04 | Buy |
Double Spell (B) | Common | YGLD-ENB23 | $0.10 | Buy |
Diffusion Wave-Motion (B) | Common | YGLD-ENB22 | $0.05 | Buy |
Magical Dimension (B) | Common | YGLD-ENB21 | $0.10 | Buy |
Magic Formula (B) | Common | YGLD-ENB20 | $0.10 | Buy |
Thousand Knives (B) | Common | YGLD-ENB19 | $0.25 | Buy |
Dark Magic Curtain (B) | Common | YGLD-ENB18 | $0.12 | Buy |
Swords of Revealing Light (B) | Ultra Rare | YGLD-ENB17 | $0.15 | Buy |
Monster Reborn (B) | Common | YGLD-ENB16 | $0.20 | Buy |
Kuriboh (B) | Common | YGLD-ENB15 | $0.10 | Buy |
Big Shield Gardna (B) | Common | YGLD-ENB14 | $0.09 | Buy |
Beta The Magnet Warrior (B) | Common | YGLD-ENB12 | $0.16 | Buy |
Magical Hats (A) | Common | YGLD-ENA38 | $0.10 | Buy |
Alpha The Magnet Warrior (B) | Common | YGLD-ENB11 | $0.19 | Buy |
Gazelle the King of Mythical Beasts (B) | Common | YGLD-ENB10 | $0.10 | Buy |
Berfomet (B) | Common | YGLD-ENB09 | $0.13 | Buy |
King's Knight (B) | Common | YGLD-ENB08 | $0.05 | Buy |
Queen's Knight (B) | Common | YGLD-ENB07 | $0.03 | Buy |
Jack's Knight (B) | Common | YGLD-ENB06 | $0.07 | Buy |
Archfiend of Gilfer (B) | Common | YGLD-ENB05 | $0.08 | Buy |
Buster Blader (B) | Common | YGLD-ENB04 | $0.09 | Buy |
Dark Magician Girl (B) | Ultra Rare | YGLD-ENB03 | $0.68 | Buy |
Valkyrion the Magna Warrior (B) | Ultra Rare | YGLD-ENB01 | $0.15 | Buy |
Gaia the Dragon Champion (A) | Common | YGLD-ENA41 | $0.26 | Buy |
The Eye of Truth (A) | Common | YGLD-ENA39 | $0.05 | Buy |
Shift (A) | Common | YGLD-ENA40 | $0.05 | Buy |
Soul Taker (B) | Common | YGLD-ENB25 | $0.16 | Buy |
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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Image may be a different printing.
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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You can Special Summon this card (from your hand) by discarding 1 card.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
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Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
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Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
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Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
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Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
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When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual".
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"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
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Activate only when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
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When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
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When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
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Add 1 Buster Blader from your Deck or your Graveyard to your hand.
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Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
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When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
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During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
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Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroy, destroy this card.
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When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target.
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Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
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This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
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Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
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You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your side of the field. These Tokens cannot declare an attack.
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Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent''s card in your hand.)
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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You can Ritual Summon this card with "Black Luster Ritual".
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Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you activate this card.
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Destroy all face-up Kuribohs and Kuriboh Tokens you control. Then, you can destroy cards your opponent controls up to the number of Kuriboh"s and Kuriboh Tokens you destroyed."
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Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
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Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player''s Life Points during his/her Standby Phase.
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A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
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The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
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Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
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Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent''s card in your hand.)
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
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This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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What this creature lacks in size it makes up for in defense when battling in the prairie.
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A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
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A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
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A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)
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A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Each player discards their entire hand, then draws the same number of cards they discarded.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
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Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster.
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Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
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Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
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If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
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Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
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If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
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Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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This monster moves so fast that it looks like an illusion to mortal eyes.
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When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.
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Image may be a different printing.
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.