Card Name | Rarity | Number | OTS Tournament Pack 2 Lowest Price (NM) |
|
---|---|---|---|---|
Raigeki | Ultimate Rare | OP02-EN003 | $76.98 | Buy |
Kuraz the Light Monarch | Ultimate Rare | OP02-EN002 | $33.00 | Buy |
Fog King | Ultimate Rare | OP02-EN001 | $24.32 | Buy |
Gameciel, the Sea Turtle Kaiju | Super Rare | OP02-EN004 | $9.00 | Buy |
Mask of Restrict | Super Rare | OP02-EN010 | $9.92 | Buy |
The Prime Monarch | Super Rare | OP02-EN013 | $3.98 | Buy |
Fiendish Rhino Warrior | Super Rare | OP02-EN005 | $4.00 | Buy |
System Down | Super Rare | OP02-EN009 | $4.43 | Buy |
Skullbird | Common | OP02-EN022 | $3.10 | Buy |
Super Quantum Blue Layer | Super Rare | OP02-EN008 | $3.49 | Buy |
Infernity Archfiend | Common | OP02-EN017 | $1.27 | Buy |
Temple of Skulls | Common | OP02-EN015 | $1.29 | Buy |
Takuhee | Common | OP02-EN014 | $1.96 | Buy |
Mithra the Thunder Vassal | Super Rare | OP02-EN006 | $2.65 | Buy |
Armor Ninjitsu Art of Freezing | Super Rare | OP02-EN012 | $1.74 | Buy |
Ninjitsu Art of Transformation | Super Rare | OP02-EN011 | $0.88 | Buy |
Dark Eradicator Warlock | Common | OP02-EN016 | $0.95 | Buy |
The Phantom Knights of Ragged Gloves | Super Rare | OP02-EN007 | $0.36 | Buy |
Cyber Dragon Core | Common | OP02-EN018 | $0.30 | Buy |
Galaxy Dragon | Common | OP02-EN019 | $0.40 | Buy |
Prediction Princess Coinorma | Common | OP02-EN020 | $0.15 | Buy |
Prediction Princess Tarotrei | Common | OP02-EN021 | $0.20 | Buy |
United We Stand | Common | OP02-EN023 | $0.65 | Buy |
The Melody of Awakening Dragon | Common | OP02-EN024 | $0.30 | Buy |
Prediction Ritual | Common | OP02-EN025 | $0.15 | Buy |
Ninjitsu Art of Super-Transformation | Common | OP02-EN026 | $0.24 | Buy |
Wiretap | Common | OP02-EN027 | $0.20 | Buy |
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When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
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Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
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Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
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Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
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When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
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A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
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If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
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When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
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Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
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A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
- If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
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When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
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FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
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You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
- During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
- During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
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The equipped monster gains 800 ATK/DEF for each face-up monster you control.
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Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
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This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
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Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.