Card Name | Rarity | Number | Legendary Decks II Lowest Price (NM) |
|
---|---|---|---|---|
The Winged Dragon of Ra | Ultra Rare | LDK2-ENS03 | $5.16 | Buy |
Blue-Eyes White Dragon (Version 2) | Common | LDK2-ENK01 | $4.50 | Buy |
Left Arm of the Forbidden One | Common | LDK2-ENY06 | $3.00 | Buy |
Right Arm of the Forbidden One | Common | LDK2-ENY05 | $3.50 | Buy |
Left Leg of the Forbidden One | Common | LDK2-ENY08 | $3.00 | Buy |
Right Leg of the Forbidden One | Common | LDK2-ENY07 | $3.00 | Buy |
The Black Stone of Legend | Ultra Rare | LDK2-ENJ05 | $3.50 | Buy |
Red-Eyes Flare Metal Dragon | Ultra Rare | LDK2-ENJ41 | $3.25 | Buy |
Blue-Eyes Ultimate Dragon | Ultra Rare | LDK2-ENK40 | $1.90 | Buy |
The Legendary Exodia Incarnate | Ultra Rare | LDK2-ENY01 | $1.45 | Buy |
Exodia the Forbidden One | Common | LDK2-ENY04 | $1.59 | Buy |
Baby Dragon | Common | LDK2-ENJ09 | $0.24 | Buy |
Black Metal Dragon | Common | LDK2-ENJ06 | $0.50 | Buy |
Messenger of Peace | Common | LDK2-ENY30 | $1.25 | Buy |
Axe Raider | Common | LDK2-ENJ07 | $0.11 | Buy |
Alligator's Sword | Common | LDK2-ENJ08 | $0.15 | Buy |
Blue Flame Swordsman | Common | LDK2-ENJ14 | $0.20 | Buy |
Jinzo | Common | LDK2-ENJ10 | $0.25 | Buy |
Goblin Attack Force | Common | LDK2-ENJ11 | $0.19 | Buy |
Gearfried the Iron Knight | Common | LDK2-ENJ12 | $0.12 | Buy |
Time Wizard | Common | LDK2-ENJ15 | $0.59 | Buy |
Rocket Warrior | Common | LDK2-ENJ13 | $0.13 | Buy |
Red-Eyes Archfiend of Lightning | Common | LDK2-ENJ03 | $0.83 | Buy |
Slifer the Sky Dragon | Ultra Rare | LDK2-ENS01 | $0.29 | Buy |
Red-Eyes Retro Dragon | Common | LDK2-ENJ04 | $0.19 | Buy |
Red-Eyes Black Flare Dragon | Common | LDK2-ENJ02 | $0.65 | Buy |
Red-Eyes B. Dragon | Common | LDK2-ENJ01 | $0.44 | Buy |
First of the Dragons | Common | LDK2-ENK41 | $0.45 | Buy |
Gemini Summoner | Common | LDK2-ENJ17 | $0.04 | Buy |
Azure-Eyes Silver Dragon | Common | LDK2-ENK39 | $0.25 | Buy |
Jar of Avarice | Common | LDK2-ENK38 | $0.18 | Buy |
Fusion Reserve | Common | LDK2-ENK37 | $0.20 | Buy |
Cloning | Common | LDK2-ENK36 | $0.08 | Buy |
Shadow Spell | Common | LDK2-ENK35 | $0.10 | Buy |
Final Attack Orders | Common | LDK2-ENK34 | $0.10 | Buy |
Negate Attack | Common | LDK2-ENK33 | $0.31 | Buy |
Unexpected Dai | Common | LDK2-ENK32 | $0.39 | Buy |
Fusion Substitute | Common | LDK2-ENK31 | $0.17 | Buy |
Phoenix Gearfried | Common | LDK2-ENJ16 | $0.15 | Buy |
Keeper of the Shrine | Common | LDK2-ENJ22 | $0.10 | Buy |
Blazewing Butterfly | Common | LDK2-ENJ18 | $0.03 | Buy |
Return of the Red-Eyes | Ultra Rare | LDK2-ENJ34 | $0.24 | Buy |
Blue-Eyes White Dragon (Version 4) | Common | LDK2-ENK01 | $0.20 | Buy |
Eternal Soul | Secret Rare | LDK2-ENS06 | $0.97 | Buy |
Dark Burning Magic | Secret Rare | LDK2-ENS05 | $0.99 | Buy |
Dark Burning Attack | Secret Rare | LDK2-ENS04 | $0.45 | Buy |
Alligator's Sword Dragon | Common | LDK2-ENJ43 | $0.11 | Buy |
Archfiend Black Skull Dragon | Common | LDK2-ENJ42 | $0.73 | Buy |
Curse of Anubis | Common | LDK2-ENJ40 | $0.07 | Buy |
Burst Breath | Common | LDK2-ENJ39 | $0.08 | Buy |
Torrential Tribute | Common | LDK2-ENJ38 | $0.25 | Buy |
Call of the Haunted | Common | LDK2-ENJ37 | $0.19 | Buy |
Kunai with Chain | Common | LDK2-ENJ36 | $0.13 | Buy |
Red-Eyes Spirit | Common | LDK2-ENJ35 | $0.36 | Buy |
Symbols of Duty | Common | LDK2-ENJ33 | $0.09 | Buy |
Dark Valkyria | Common | LDK2-ENJ19 | $0.09 | Buy |
Mystical Space Typhoon | Common | LDK2-ENJ32 | $0.38 | Buy |
Roulette Spider | Common | LDK2-ENJ30 | $0.16 | Buy |
Foolish Burial | Common | LDK2-ENJ29 | $0.83 | Buy |
Scapegoat | Common | LDK2-ENJ28 | $0.19 | Buy |
Salamandra | Common | LDK2-ENJ27 | $0.04 | Buy |
Polymerization | Common | LDK2-ENJ26 | $0.69 | Buy |
Red-Eyes Fusion | Common | LDK2-ENJ24 | $0.48 | Buy |
Cards of the Red Stone | Common | LDK2-ENJ25 | $0.28 | Buy |
Supervise | Common | LDK2-ENJ31 | $0.09 | Buy |
Inferno Fire Blast | Common | LDK2-ENJ23 | $0.09 | Buy |
Where Arf Thou? | Common | LDK2-ENK29 | $0.29 | Buy |
Valkyrian Knight | Common | LDK2-ENJ21 | $0.33 | Buy |
Command Knight | Common | LDK2-ENJ20 | $0.22 | Buy |
Pot of Dichotomy | Common | LDK2-ENK30 | $0.25 | Buy |
Shrink | Common | LDK2-ENK24 | $0.14 | Buy |
Trade-In | Common | LDK2-ENK28 | $0.42 | Buy |
Sangan | Common | LDK2-ENY21 | $0.25 | Buy |
Pot of Duality | Common | LDK2-ENY34 | $0.36 | Buy |
Secret Village of the Spellcasters | Common | LDK2-ENY33 | $0.42 | Buy |
Monster Reincarnation | Common | LDK2-ENY32 | $0.14 | Buy |
Dark Factory of Mass Production | Common | LDK2-ENY31 | $0.28 | Buy |
Contract with Exodia | Common | LDK2-ENY29 | $0.24 | Buy |
Dark Magic Attack | Common | LDK2-ENY28 | $0.40 | Buy |
Thousand Knives | Common | LDK2-ENY27 | $0.27 | Buy |
Tricky Spell 4 | Common | LDK2-ENY26 | $0.02 | Buy |
Magicians Unite | Common | LDK2-ENY25 | $0.07 | Buy |
Magical Dimension | Common | LDK2-ENY24 | $0.08 | Buy |
Swords of Revealing Light | Common | LDK2-ENY23 | $0.22 | Buy |
Gold Sarcophagus | Common | LDK2-ENY22 | $0.22 | Buy |
Marshmallon | Common | LDK2-ENY20 | $0.21 | Buy |
Magical Hats | Common | LDK2-ENY36 | $0.15 | Buy |
Blockman | Common | LDK2-ENY19 | $0.04 | Buy |
Blast Magician | Common | LDK2-ENY18 | $0.08 | Buy |
Magician's Valkyria | Common | LDK2-ENY17 | $0.41 | Buy |
Big Shield Gardna | Common | LDK2-ENY16 | $0.16 | Buy |
The Tricky | Common | LDK2-ENY15 | $0.19 | Buy |
Silent Magician LV4 | Common | LDK2-ENY14 | $0.19 | Buy |
Silent Magician LV8 | Common | LDK2-ENY13 | $0.09 | Buy |
Buster Blader | Common | LDK2-ENY12 | $0.14 | Buy |
Dark Magician Girl | Common | LDK2-ENY11 | $0.54 | Buy |
Dark Magician | Common | LDK2-ENY10 | $0.67 | Buy |
Exodia Necross | Common | LDK2-ENY09 | $0.40 | Buy |
Obliterate!!! | Ultra Rare | LDK2-ENY03 | $0.30 | Buy |
Ties of the Brethren | Ultra Rare | LDK2-ENY02 | $0.16 | Buy |
Mirror Force | Common | LDK2-ENY35 | $0.73 | Buy |
Magic Cylinder | Common | LDK2-ENY37 | $0.49 | Buy |
Ancient Rules | Common | LDK2-ENK27 | $0.39 | Buy |
Ancient Lamp | Common | LDK2-ENK14 | $0.09 | Buy |
The Melody of Awakening Dragon | Ultra Rare | LDK2-ENK26 | $0.59 | Buy |
Silent Doom | Common | LDK2-ENK25 | $0.08 | Buy |
Obelisk the Tormentor | Ultra Rare | LDK2-ENS02 | $0.30 | Buy |
Enemy Controller | Common | LDK2-ENK23 | $0.23 | Buy |
Polymerization | Common | LDK2-ENK22 | $0.80 | Buy |
Mausoleum of White | Common | LDK2-ENK21 | $0.13 | Buy |
Beacon of White | Common | LDK2-ENK20 | $0.05 | Buy |
Burst Stream of Destruction | Common | LDK2-ENK19 | $0.04 | Buy |
Rider of the Storm Winds | Common | LDK2-ENK18 | $0.07 | Buy |
King of the Swamp | Common | LDK2-ENK17 | $0.92 | Buy |
Kidmodo Dragon | Common | LDK2-ENK16 | $0.27 | Buy |
Tiger Dragon | Common | LDK2-ENK15 | $0.09 | Buy |
Blade Knight | Common | LDK2-ENK13 | $0.50 | Buy |
Magician's Circle | Common | LDK2-ENY38 | $0.06 | Buy |
Alexandrite Dragon | Common | LDK2-ENK12 | $0.25 | Buy |
Vorse Raider | Common | LDK2-ENK11 | $0.12 | Buy |
La Jinn the Mystical Genie of the Lamp | Common | LDK2-ENK10 | $0.05 | Buy |
Battle Ox | Common | LDK2-ENK09 | $0.13 | Buy |
Master with Eyes of Blue | Common | LDK2-ENK08 | $0.14 | Buy |
Protector with Eyes of Blue | Common | LDK2-ENK07 | $0.14 | Buy |
Maiden with Eyes of Blue | Ultra Rare | LDK2-ENK06 | $0.21 | Buy |
The White Stone of Ancients | Common | LDK2-ENK05 | $1.09 | Buy |
The White Stone of Legend | Common | LDK2-ENK04 | $0.24 | Buy |
Kaibaman | Common | LDK2-ENK03 | $0.10 | Buy |
Dragon Spirit of White | Common | LDK2-ENK02 | $0.34 | Buy |
Gravity Bind | Common | LDK2-ENY40 | $0.40 | Buy |
Backup Soldier | Common | LDK2-ENY39 | $0.07 | Buy |
Blue-Eyes White Dragon (Version 1) | Common | LDK2-ENK01 | $0.29 | Buy |
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Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
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A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
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You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.
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2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.
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"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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Much more than just a child, this dragon is gifted with untapped power.
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You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
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Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
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ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
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Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field.
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During your Battle Phase, this cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.
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2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
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Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand, or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed.
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1 Tuner + 1 or more non-Tuner Normal Monsters
If this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
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Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
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Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
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When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token.
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Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
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All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
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If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
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(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
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This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
- You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
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If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
• Special Summon 1 "Dark Magician" from your hand or GY.
• Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
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If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
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If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
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"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
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1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards or effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
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Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip it with this card. When this card leaves the field, destroy the equipped monster.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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Image may be a different printing.
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
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Image may be a different printing.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
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Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn.
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Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
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If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
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Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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You can only activate this card when you have "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.
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If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
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If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
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Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
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Your opponent cannot select another Spellcaster-Type monster you control as an attack target.
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When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
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You can Special Summon this card (from your hand) by discarding 1 card.
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Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
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Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
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You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.
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Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
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Special Summon 1 Level 5 or higher Normal Monster from your hand.
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During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
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Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
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Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
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If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
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If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
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You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
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This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
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If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.
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When this card is Tribute Summoned by Tributing a Dragon-Type monster: You can target up to 2 face-down Spell/Trap Cards your opponent controls; destroy those targets.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position.
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Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
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This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
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A genie of the lamp that is at the beck and call of its master.
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When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
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When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card: You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
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Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
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If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
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(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
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While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.