Card Name | Rarity | Number | Speed Duel: Tournament Pack 5 Lowest Price (NM) |
|
---|---|---|---|---|
Destiny End Dragoon | Ultra Rare | STP5-EN004 | $39.00 | Buy |
Wall of Disruption | Ultra Rare | STP5-EN005 | $33.19 | Buy |
Elemental HERO Wildheart | Ultra Rare | STP5-EN001 | $24.00 | Buy |
Cyber Angel Benten | Ultra Rare | STP5-EN002 | $24.93 | Buy |
Elemental HERO Plasma Vice | Ultra Rare | STP5-EN003 | $19.95 | Buy |
Volcanic Shell | Super Rare | STP5-EN010 | $7.94 | Buy |
Machine Angel Ritual | Super Rare | STP5-EN014 | $4.98 | Buy |
Goddess with the Third Eye | Super Rare | STP5-EN006 | $5.00 | Buy |
Jar of Greed | Super Rare | STP5-EN015 | $5.95 | Buy |
Destiny HERO - Diamond Dude | Super Rare | STP5-EN008 | $4.14 | Buy |
Heat Wave | Common | STP5-EN028 | $2.00 | Buy |
Hammer Shot | Super Rare | STP5-EN013 | $2.75 | Buy |
Ojama Blue | Super Rare | STP5-EN012 | $3.59 | Buy |
Exploder Dragon | Super Rare | STP5-EN011 | $3.46 | Buy |
Crystal Beast Amethyst Cat | Super Rare | STP5-EN009 | $3.46 | Buy |
Ancient Gear Beast | Super Rare | STP5-EN007 | $3.50 | Buy |
Dark Factory of Mass Production | Common | STP5-EN026 | $0.60 | Buy |
Dragon's Rebirth | Common | STP5-EN034 | $0.75 | Buy |
Wild Tornado | Common | STP5-EN033 | $0.54 | Buy |
A Major Upset | Common | STP5-EN032 | $0.54 | Buy |
Seven Tools of the Bandit | Common | STP5-EN031 | $0.75 | Buy |
Lightforce Sword | Common | STP5-EN030 | $0.55 | Buy |
Iron Draw | Common | STP5-EN029 | $0.50 | Buy |
Faustian Bargain | Common | STP5-EN027 | $1.00 | Buy |
Twin-Headed Behemoth | Common | STP5-EN018 | $0.74 | Buy |
Book of Moon | Common | STP5-EN025 | $1.00 | Buy |
Sword of Dragon's Soul | Common | STP5-EN024 | $0.74 | Buy |
Sphere Kuriboh | Common | STP5-EN023 | $0.45 | Buy |
Desert Twister | Common | STP5-EN022 | $0.70 | Buy |
Dark Red Enchanter | Common | STP5-EN021 | $0.54 | Buy |
Drillago | Common | STP5-EN020 | $0.73 | Buy |
Yomi Ship | Common | STP5-EN019 | $0.75 | Buy |
Jinzo | Common | STP5-EN017 | $1.00 | Buy |
Sinister Serpent | Common | STP5-EN016 | $0.99 | Buy |
Floodgate Trap Hole | Common | STP5-EN035 | $0.75 | Buy |
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"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
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When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
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Image may be a different printing.
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand.
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Image may be a different printing.
Once per turn, while this card is in the Graveyard you can pay 500 Life Points to add 1 Volcanic Shell from your Deck to your hand.
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This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
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You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
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Image may be a different printing.
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
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Destroy the 1 face-up Atack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
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When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
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If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
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This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
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Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
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Select 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell or Trap from their hand. If this Set card is destroyed or sent to the GY: Target 1 face-up card on the field; destroy that target.
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Activate by Tributing 1 face-up Attack Position level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their respective hands.
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When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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Image may be a different printing.
Send 1 Special Summoned monster from the field to the Graveyard, and Special Summon 1 Level 4 or lower Normal Monster in your hand.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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This card can only be equipped to Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.)
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When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
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When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your
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During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 “Sinister Serpent” from your Graveyard during your opponent’s next End Phase. You can only use this effect of “Sinister Serpent” once per turn.
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When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.