Card Name | Rarity | Number | Speed Duel GX: Duelists of Shadows Lowest Price (NM) |
|
---|---|---|---|---|
D.D. Crow | Secret Rare | SGX3-ENF10 | $10.90 | Buy |
Allure of Darkness | Secret Rare | SGX3-ENI30 | $6.29 | Buy |
Macro Cosmos | Secret Rare | SGX3-ENF19 | $5.25 | Buy |
Super Polymerization | Secret Rare | SGX3-ENA17 | $4.00 | Buy |
Super Polymerization | Common | SGX3-ENA17 | $2.00 | Buy |
Red-Eyes Darkness Dragon | Secret Rare | SGX3-ENB01 | $1.48 | Buy |
Fog King | Secret Rare | SGX3-ENH01 | $2.00 | Buy |
Il Blud | Secret Rare | SGX3-ENI17 | $1.25 | Buy |
Dark Fusion | Secret Rare | SGX3-ENA13 | $1.34 | Buy |
Cyber Dragon | Secret Rare | SGX3-ENI28 | $2.30 | Buy |
Amazoness Queen | Secret Rare | SGX3-END01 | $1.40 | Buy |
Pharaoh's Servant | Common | SGX3-ENI03 | $0.19 | Buy |
The First Sarcophagus | Common | SGX3-ENI06 | $0.19 | Buy |
Cloudian - Storm Dragon | Common | SGX3-ENH10 | $0.18 | Buy |
Zure, Knight of Dark World | Common | SGX3-ENI12 | $0.16 | Buy |
Obsidian Dragon | Common | SGX3-ENI11 | $0.16 | Buy |
Bitelon | Common | SGX3-ENI10 | $0.18 | Buy |
Vortex Trooper | Common | SGX3-ENH11 | $0.18 | Buy |
Gagagigo | Common | SGX3-ENI09 | $0.20 | Buy |
The Third Sarcophagus | Common | SGX3-ENI08 | $0.19 | Buy |
The Second Sarcophagus | Common | SGX3-ENI07 | $0.19 | Buy |
Mother Grizzly | Common | SGX3-ENH12 | $0.08 | Buy |
Spirit of the Pharaoh | Common | SGX3-ENI05 | $0.17 | Buy |
Dark Scorpion - Cliff the Trap Remover | Common | SGX3-ENI02 | $0.19 | Buy |
Cloudian Aerosol | Common | SGX3-ENH13 | $0.18 | Buy |
Cloudian Squall | Common | SGX3-ENH14 | $0.20 | Buy |
Summon Cloud | Common | SGX3-ENH15 | $0.19 | Buy |
Diamond-Dust Cyclone | Common | SGX3-ENH16 | $0.18 | Buy |
Fog Control | Common | SGX3-ENH17 | $0.19 | Buy |
Cloudian - Nimbusman | Common | SGX3-ENH09 | $0.19 | Buy |
Pharaonic Protector | Common | SGX3-ENI04 | $0.19 | Buy |
Rain Storm | Common | SGX3-ENH19 | $0.13 | Buy |
Wall of Disruption | Common | SGX3-ENH20 | $0.24 | Buy |
Dark Scorpion - Chick the Yellow | Common | SGX3-ENI01 | $0.15 | Buy |
Raging Cloudian | Common | SGX3-ENH18 | $0.16 | Buy |
Evil HERO Malicious Edge | Common | SGX3-ENA01 | $0.18 | Buy |
Cloudian - Smoke Ball | Common | SGX3-ENH08 | $0.20 | Buy |
Backup Squad | Common | SGX3-ENG13 | $0.11 | Buy |
Uria, Lord of Searing Flames | Secret Rare | SGX3-ENG01 | $0.20 | Buy |
Hamon, Lord of Striking Thunder | Secret Rare | SGX3-ENG02 | $0.29 | Buy |
Raviel, Lord of Phantasms | Secret Rare | SGX3-ENG03 | $0.24 | Buy |
Dark Summoning Beast | Common | SGX3-ENG04 | $0.21 | Buy |
Mad Reloader | Common | SGX3-ENG05 | $0.07 | Buy |
D-Boyz | Common | SGX3-ENG06 | $0.15 | Buy |
Gravitic Orb | Common | SGX3-ENG07 | $0.07 | Buy |
Goblin King | Common | SGX3-ENG08 | $0.10 | Buy |
Grave Protector | Common | SGX3-ENG09 | $0.08 | Buy |
Fallen Paradise | Common | SGX3-ENG10 | $0.22 | Buy |
Cerulean Skyfire | Common | SGX3-ENG11 | $0.07 | Buy |
Veil of Darkness | Common | SGX3-ENG12 | $0.10 | Buy |
Different Dimension Gate | Common | SGX3-ENG14 | $0.17 | Buy |
Cloudian - Turbulence | Common | SGX3-ENH07 | $0.20 | Buy |
Awakening of the Sacred Beasts | Common | SGX3-ENG15 | $0.19 | Buy |
Unending Nightmare | Common | SGX3-ENG16 | $0.14 | Buy |
Aegis of Gaia | Common | SGX3-ENG17 | $0.07 | Buy |
Swamp Mirrorer | Common | SGX3-ENG18 | $0.07 | Buy |
Final Attack Orders | Common | SGX3-ENG19 | $0.14 | Buy |
Fog King | Common | SGX3-ENH01 | $0.20 | Buy |
Cloudian - Eye of the Typhoon | Common | SGX3-ENH02 | $0.19 | Buy |
Cloudian - Acid Cloud | Common | SGX3-ENH03 | $0.22 | Buy |
Cloudian - Altus | Common | SGX3-ENH04 | $0.20 | Buy |
Cloudian - Cirrostratus | Common | SGX3-ENH05 | $0.21 | Buy |
Reign-Beaux, Overlord of Dark World | Common | SGX3-ENI14 | $0.14 | Buy |
Cloudian - Ghost Fog | Common | SGX3-ENH06 | $0.19 | Buy |
Brron, Mad King of Dark World | Common | SGX3-ENI13 | $0.14 | Buy |
Garuda the Wind Spirit | Common | SGX3-ENI21 | $0.19 | Buy |
Legendary Jujitsu Master | Common | SGX3-ENI15 | $0.19 | Buy |
Fog Warning | Common | SGX3-ENS08 | $0.11 | Buy |
Legendary Jujitsu Master | Secret Rare | SGX3-ENI15 | $0.83 | Buy |
Vampire Hunter | Secret Rare | SGX3-ENI19 | $0.44 | Buy |
Elemental HERO Shining Flare Wingman | Secret Rare | SGX3-ENI25 | $0.75 | Buy |
Armed Dragon LV10 | Secret Rare | SGX3-ENI27 | $0.49 | Buy |
Aqua Chorus | Secret Rare | SGX3-ENI34 | $0.30 | Buy |
Ruthless Means | Common | SGX3-ENS01 | $0.08 | Buy |
Forged Steel | Common | SGX3-ENS02 | $0.07 | Buy |
Welcome to the Jungle | Common | SGX3-ENS04 | $0.11 | Buy |
Archfiend's Conscription | Common | SGX3-ENS05 | $0.11 | Buy |
Professor of Alchemy | Common | SGX3-ENS06 | $0.10 | Buy |
Unlocking the Power | Common | SGX3-ENS07 | $0.07 | Buy |
Dark Unity | Common | SGX3-ENS09 | $0.19 | Buy |
Helios - The Primordial Sun | Secret Rare | SGX3-ENF01 | $0.43 | Buy |
Dragon Force | Common | SGX3-ENS10 | $0.10 | Buy |
Delicious Morsel! | Common | SGX3-ENS11 | $0.20 | Buy |
Order of the Queen | Common | SGX3-ENS12 | $0.11 | Buy |
Archfiend's Promotion | Common | SGX3-ENS13 | $0.11 | Buy |
Setting Sun | Common | SGX3-ENS14 | $0.10 | Buy |
Victory of the Shadow Riders | Common | SGX3-ENS15 | $0.07 | Buy |
Cloudy Skies of Grey | Common | SGX3-ENS16 | $0.11 | Buy |
No One Suspects the Dark Scorpion Gang! | Common | SGX3-ENS17 | $0.08 | Buy |
Ancient Ruler Rises | Common | SGX3-ENS18 | $0.19 | Buy |
Cold-Blooded Tactician | Common | SGX3-ENS19 | $0.19 | Buy |
Dark Creation | Common | SGX3-ENS20 | $0.11 | Buy |
Golden Homunculus | Secret Rare | SGX3-ENF02 | $0.27 | Buy |
Skull Archfiend of Lightning | Secret Rare | SGX3-ENE01 | $0.55 | Buy |
Imprisoned Queen Archfiend | Common | SGX3-ENI16 | $0.12 | Buy |
Cyber Dragon | Common | SGX3-ENI28 | $0.18 | Buy |
Il Blud | Common | SGX3-ENI17 | $0.15 | Buy |
Pitch-Black Warwolf | Common | SGX3-ENI18 | $0.16 | Buy |
Vampire Hunter | Common | SGX3-ENI19 | $0.19 | Buy |
Aqua Spirit | Common | SGX3-ENI20 | $0.15 | Buy |
Macro Cosmos | Common | SGX3-ENF19 | $0.35 | Buy |
Helios Duo Megistus | Common | SGX3-ENI22 | $0.19 | Buy |
Helios Trice Megistus | Common | SGX3-ENI23 | $0.19 | Buy |
Cloudian - Sheep Cloud | Common | SGX3-ENI24 | $0.19 | Buy |
Elemental HERO Shining Flare Wingman | Common | SGX3-ENI25 | $0.15 | Buy |
Terrorking Salmon | Common | SGX3-ENI26 | $0.15 | Buy |
Armed Dragon LV10 | Common | SGX3-ENI27 | $0.20 | Buy |
Vampiric Koala | Common | SGX3-ENI29 | $0.15 | Buy |
Amazoness Swords Woman | Secret Rare | SGX3-END02 | $0.82 | Buy |
Allure of Darkness | Common | SGX3-ENI30 | $0.50 | Buy |
Book of Moon | Common | SGX3-ENI31 | $0.65 | Buy |
Counter Cleaner | Common | SGX3-ENI32 | $0.15 | Buy |
Flash of the Forbidden Spell | Common | SGX3-ENI33 | $0.19 | Buy |
Aqua Chorus | Common | SGX3-ENI34 | $0.15 | Buy |
Chaos Trap Hole | Common | SGX3-ENI35 | $0.15 | Buy |
Human-Wave Tactics | Common | SGX3-ENI36 | $0.16 | Buy |
Nightmare Wheel | Common | SGX3-ENI37 | $0.23 | Buy |
Zoma the Spirit | Common | SGX3-ENI38 | $0.18 | Buy |
Evil HERO Malicious Fiend | Secret Rare | SGX3-ENA21 | $0.60 | Buy |
Vampire Genesis | Secret Rare | SGX3-ENC01 | $0.32 | Buy |
Curse of Aging | Common | SGX3-ENF20 | $0.10 | Buy |
Different Dimension Encounter | Common | SGX3-ENF18 | $0.19 | Buy |
Elemental HERO Avian | Common | SGX3-ENA02 | $0.18 | Buy |
Vampire Baby | Common | SGX3-ENC02 | $0.11 | Buy |
Mirage Dragon | Common | SGX3-ENB09 | $0.15 | Buy |
Spear Dragon | Common | SGX3-ENB10 | $0.08 | Buy |
Vanguard of the Dragon | Common | SGX3-ENB11 | $0.07 | Buy |
Totem Dragon | Common | SGX3-ENB12 | $0.90 | Buy |
Stamping Destruction | Common | SGX3-ENB13 | $0.07 | Buy |
Dragon's Gunfire | Common | SGX3-ENB14 | $0.07 | Buy |
Cosmic Cyclone | Common | SGX3-ENB15 | $0.25 | Buy |
Swing of Memories | Common | SGX3-ENB16 | $0.07 | Buy |
Dragon's Rage | Common | SGX3-ENB17 | $0.11 | Buy |
Negate Attack | Common | SGX3-ENB18 | $0.19 | Buy |
Red-Eyes Spirit | Common | SGX3-ENB19 | $0.20 | Buy |
Vampire Genesis | Common | SGX3-ENC01 | $0.15 | Buy |
Vampire Familiar | Common | SGX3-ENC03 | $0.23 | Buy |
Black Metal Dragon | Common | SGX3-ENB07 | $0.48 | Buy |
Vampire Lady | Common | SGX3-ENC04 | $0.15 | Buy |
Vampire Lord | Common | SGX3-ENC05 | $0.19 | Buy |
Vampire Retainer | Common | SGX3-ENC06 | $0.22 | Buy |
Vampire Sorcerer | Common | SGX3-ENC07 | $0.15 | Buy |
Vampire's Curse | Common | SGX3-ENC08 | $0.19 | Buy |
Zombina | Common | SGX3-ENC09 | $0.10 | Buy |
Goblin Zombie | Common | SGX3-ENC10 | $0.19 | Buy |
Plague Wolf | Common | SGX3-ENC11 | $0.11 | Buy |
Heavy Knight of the Flame | Common | SGX3-ENC12 | $0.13 | Buy |
Ryu Kokki | Common | SGX3-ENC13 | $0.11 | Buy |
Call of the Mummy | Common | SGX3-ENC14 | $0.08 | Buy |
Book of Life | Common | SGX3-ENC15 | $0.30 | Buy |
Troop Dragon | Common | SGX3-ENB08 | $0.19 | Buy |
Red-Eyes Wyvern | Common | SGX3-ENB06 | $0.44 | Buy |
Soul Exchange | Common | SGX3-ENC17 | $0.19 | Buy |
Evil Mind | Common | SGX3-ENA15 | $0.07 | Buy |
Elemental HERO Burstinatrix | Common | SGX3-ENA03 | $0.20 | Buy |
Elemental HERO Clayman | Common | SGX3-ENA04 | $0.15 | Buy |
Elemental HERO Sparkman | Common | SGX3-ENA05 | $0.18 | Buy |
Elemental HERO Wildheart | Common | SGX3-ENA06 | $0.15 | Buy |
Evil HERO Infernal Gainer | Common | SGX3-ENA07 | $0.10 | Buy |
Evil HERO Infernal Prodigy | Common | SGX3-ENA08 | $0.11 | Buy |
Sand Moth | Common | SGX3-ENA09 | $0.11 | Buy |
Versago the Destroyer | Common | SGX3-ENA10 | $0.10 | Buy |
Dark Ruler Ha Des | Common | SGX3-ENA11 | $0.20 | Buy |
Absorbing Jar | Common | SGX3-ENA12 | $0.11 | Buy |
Dark Fusion | Common | SGX3-ENA13 | $0.06 | Buy |
Dark Calling | Common | SGX3-ENA14 | $0.10 | Buy |
Dark World Lightning | Common | SGX3-ENA16 | $0.08 | Buy |
Black Dragon's Chick | Common | SGX3-ENB05 | $0.07 | Buy |
Hero Signal | Common | SGX3-ENA18 | $0.11 | Buy |
Dark Deal | Common | SGX3-ENA19 | $0.10 | Buy |
Windstorm of Etaqua | Common | SGX3-ENA20 | $0.10 | Buy |
Evil HERO Malicious Fiend | Common | SGX3-ENA21 | $0.15 | Buy |
Evil HERO Inferno Wing | Common | SGX3-ENA22 | $0.15 | Buy |
Evil HERO Wild Cyclone | Common | SGX3-ENA23 | $0.07 | Buy |
Evil HERO Dark Gaia | Common | SGX3-ENA24 | $0.15 | Buy |
Evil HERO Lightning Golem | Common | SGX3-ENA25 | $0.10 | Buy |
Red-Eyes Darkness Dragon | Common | SGX3-ENB01 | $0.20 | Buy |
Red-Eyes Black Dragon | Common | SGX3-ENB02 | $0.34 | Buy |
Luster Dragon | Common | SGX3-ENB03 | $0.19 | Buy |
Luster Dragon #2 | Common | SGX3-ENB04 | $0.11 | Buy |
Foolish Burial | Common | SGX3-ENC16 | $0.37 | Buy |
Vampire's Desire | Common | SGX3-ENC18 | $0.20 | Buy |
Different Dimension Gate | Common | SGX3-ENF17 | $0.19 | Buy |
Bazoo the Soul-Eater | Common | SGX3-ENF03 | $0.10 | Buy |
Annihilator Archfiend | Common | SGX3-ENE11 | $0.08 | Buy |
Archfiend General | Common | SGX3-ENE12 | $0.18 | Buy |
Foolish Burial | Common | SGX3-ENE13 | $0.29 | Buy |
Pandemonium | Common | SGX3-ENE14 | $0.18 | Buy |
Checkmate | Common | SGX3-ENE15 | $0.07 | Buy |
Axe of Despair | Common | SGX3-ENE16 | $0.18 | Buy |
Double Spell | Common | SGX3-ENE17 | $0.15 | Buy |
Archfiend's Roar | Common | SGX3-ENE18 | $0.19 | Buy |
Battle-Scarred | Common | SGX3-ENE19 | $0.08 | Buy |
Bark of Dark Ruler | Common | SGX3-ENE20 | $0.08 | Buy |
Helios - The Primordial Sun | Common | SGX3-ENF01 | $0.17 | Buy |
Golden Homunculus | Common | SGX3-ENF02 | $0.11 | Buy |
Chaosrider Gustaph | Common | SGX3-ENF04 | $0.08 | Buy |
Giant Orc | Common | SGX3-ENE09 | $0.13 | Buy |
Diskblade Rider | Common | SGX3-ENF05 | $0.08 | Buy |
D.D. Survivor | Common | SGX3-ENF06 | $0.10 | Buy |
D.D. Scout Plane | Common | SGX3-ENF07 | $0.07 | Buy |
D.D.M. - Different Dimension Master | Common | SGX3-ENF08 | $0.15 | Buy |
Banisher of the Radiance | Common | SGX3-ENF09 | $0.11 | Buy |
D.D. Crow | Common | SGX3-ENF10 | $0.50 | Buy |
D.D. Destroyer | Common | SGX3-ENF11 | $0.19 | Buy |
Gren Maju Da Eiza | Common | SGX3-ENF12 | $0.27 | Buy |
Tribe-Shocking Virus | Common | SGX3-ENF13 | $0.15 | Buy |
Soul Release | Common | SGX3-ENF14 | $0.19 | Buy |
Galaxy Cyclone | Common | SGX3-ENF15 | $0.20 | Buy |
Grand Convergence | Common | SGX3-ENF16 | $0.08 | Buy |
Mist Archfiend | Common | SGX3-ENE10 | $0.07 | Buy |
Desrook Archfiend | Common | SGX3-ENE08 | $0.17 | Buy |
The Forceful Checkpoint | Common | SGX3-ENC19 | $0.20 | Buy |
Amazoness Heirloom | Common | SGX3-END12 | $0.20 | Buy |
Vampire Awakening | Common | SGX3-ENC20 | $0.20 | Buy |
Amazoness Queen | Common | SGX3-END01 | $0.27 | Buy |
Amazoness Swords Woman | Common | SGX3-END02 | $0.23 | Buy |
Amazoness Tiger | Common | SGX3-END03 | $0.18 | Buy |
Amazoness Paladin | Common | SGX3-END04 | $0.21 | Buy |
Amazoness Chain Master | Common | SGX3-END05 | $0.15 | Buy |
Amazoness Fighter | Common | SGX3-END06 | $0.10 | Buy |
Amazoness Trainee | Common | SGX3-END07 | $0.18 | Buy |
Amazoness Sage | Common | SGX3-END08 | $0.08 | Buy |
Amazoness Scouts | Common | SGX3-END09 | $0.11 | Buy |
Battle Survivor | Common | SGX3-END10 | $0.18 | Buy |
Reinforcement of the Army | Common | SGX3-END11 | $0.15 | Buy |
Amazoness Village | Common | SGX3-END13 | $0.17 | Buy |
Darkbishop Archfiend | Common | SGX3-ENE07 | $0.17 | Buy |
Amazoness Fighting Spirit | Common | SGX3-END14 | $0.19 | Buy |
Amazoness Spellcaster | Common | SGX3-END15 | $0.19 | Buy |
Amazoness Archers | Common | SGX3-END16 | $0.15 | Buy |
Amazoness Willpower | Common | SGX3-END17 | $0.19 | Buy |
Dramatic Rescue | Common | SGX3-END18 | $0.07 | Buy |
Queen's Pawn | Common | SGX3-END19 | $0.15 | Buy |
Half Counter | Common | SGX3-END20 | $0.19 | Buy |
Skull Archfiend of Lightning | Common | SGX3-ENE01 | $0.15 | Buy |
Archfiend Soldier | Common | SGX3-ENE02 | $0.19 | Buy |
Terrorking Archfiend | Common | SGX3-ENE03 | $0.17 | Buy |
Infernalqueen Archfiend | Common | SGX3-ENE04 | $0.16 | Buy |
Vilepawn Archfiend | Common | SGX3-ENE05 | $0.17 | Buy |
Shadowknight Archfiend | Common | SGX3-ENE06 | $0.17 | Buy |
Vampiric Aristocracy | Common | SGX3-ENS03 | $0.18 | Buy |
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card leaves the field, destroy all Zombie-Type monsters Special Summoned by this card's effect.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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"Amazoness" monsters you control cannot be destroyed by battle.
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An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
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During each of your opponent''s End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus, The Third Sarcophagus. If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 Spirit of the Pharaoh from your hand or Deck.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
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Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them.
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When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. When this card is destroyed: Draw 1 card.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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This card can only be placed on the field by the effect of The First Sarcophagus.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus. When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Destroy 1 Spell Card or Trap Card on the field. // * Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
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Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn.
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During each of your Standby Phase, place 1 Fog Counter on every face-up monster.
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Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
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Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
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Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters one 1 face-up monster.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
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The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
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"Select 1 ""Cloudian"" monster you control. Reduce the monster's ATK by 1000 or 2000, and apply the appropriate effect:
- 1000 points: Destroy 1 Spell or Trap Card your opponent controls.
- 2000 points: Destroy 2 Spell or Trap Cards your opponent controls."
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When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Return 1 card on the field to its owner's hand. // * Pick up 1 card on the top of your opponent's Deck (Your opponent does not look at the card). Select the top or the bottom of the Deck and return the card there.
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Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
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Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
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You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or “Raviel, Lord of Phantasms" from your Deck to your hand.
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When this card is destroyed by battle and sent to the Graveyard, send 2 cards from your hand to the Graveyard to draw 2 cards.
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FLIP: Switch the position of all face-up monsters on your opponent's side of the field.
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While there is another Fiend-Type monster on your side of the field, this card cannot be attacked. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
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As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to the owner''s Deck instead of being sent to the Graveyard. The Deck is then shuffled.
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Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
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To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
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During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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This card cannot be destroyed in battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either player's Graveyard.
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This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
• 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
• 2+: Negate the activated effects of monsters your opponent controls.
• 3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
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You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
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Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
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All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attacks, change the battle positions of all face-up monsters, except "Cloudian" monsters.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
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This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
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If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.
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This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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Each time you place a Fog Counter(s) on a monster(s), give it an additional Fog Counter.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
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(E-Hero Flame Wingman) + (E-Hero Sparkman) This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK fo this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Armed Dragon LV7 on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent''s side of the field.
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If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
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Once per Duel, during your Main Phase, if you control an "Evil HERO" monster, you can discard 1 card to make 1 face-up monster your opponent controls lose ATK equal to its own DEF, or lose DEF equal to its own ATK (your choice).
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Once per Duel, during your Main Phase, you can change the name of 1 "Red-Eyes" monster or 1 Dragon Normal Monster you control to "Red-Eyes Black Dragon" while it is face-up on the field. Each "Red-Eyes Black Dragon" you control gains the following effect.
• Once per turn, during your Main Phase: You can Special Summon 1 Dragon monster from your GY that can be Normal Summoned/Set.
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After damage calculation, if you took battle damage from a battle involving an opponent's monster and your Attack Position "Amazoness" monster, that opponent's monster loses ATK/DEF equal to the ATK of the "Amazoness" monster it battled until the end of this turn.
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You cannot Normal Summon/Set non-Fiend monsters. Once per turn, during your Main Phase, you can roll a six-sided die. If you do, you lose LP equal to the result x 200, but if the result is 2, 3, or 4, you can Special Summon 1 "Archfiend" monster with a Level equal to the result from your hand, Deck, or GY.
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"Alchemy Beast Tokens" can attack directly. Once per turn, during your Main Phase, you can banish 1 Level 4 or lower monster from your hand or face-up field, to Special Summon 1 "Alchemy Beast Token" (Rock/Level 3/ATK 500/DEF 500) with the same Attribute as the banished monster. It cannot be Tributed, except for the face-up Tribute Summon of "Golden Homunculus".
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When you Special Summon "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" using the method mentioned on that card, you can use face-up Fiend monsters, Continuous Spells, and/or Continuous Traps you control, regardless of the card type the text requires.
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You can use "Super Polymerization" to Fusion Summon monsters that can normally only be Summoned with "Dark Fusion". Each of the following Skills can only be used once per Duel.
• Lose 2000 LP, then change the Type of 1 Special Summoned monster your opponent controls to Rock.
• Discard 1 card, then add 1 "Dark Fusion" from your Deck to your hand.
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The ATK and DEF of this card become the number of monsters that are removed from play x 100 points.
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Once per turn, during your Main Phase, you can banish 1 Dragon Normal Monster from your GY to make 1 Dragon Normal Monster you control gain 200 ATK x that banished monster's Level until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
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During the End Phase, if a Zombie "Vampire" monster you control inflicted battle damage to your opponent this turn, gain LP equal to half the total battle damage your monsters inflicted to your opponent this turn.
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While you control "Amazoness Queen", negate the effects of Effect Monsters destroyed by battle with attacking "Amazoness" monsters you control.
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Once per turn, during your Main Phase, if you control "Vilepawn Archfiend" and your opponent controls no card in the same column, you can Tribute it to Special Summon 1 Level 8 or lower "Archfiend" monster from your hand or Deck that has "Queen", "Bishop", "Rook", or "Knight" in its name.
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Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished.
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When this Skill is activated, add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. Once per turn, you can discard 1 card, then Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.
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Each time a "Cloudian" monster with a Fog Counter(s) is destroyed, place its Fog Counters on another face-up monster on the field.
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Once per Duel, during your Main Phase, if you control "Don Zaloog", you can discard 1 card to Special Summon 2 "Dark Scorpion" monsters with different names from your hand and Deck (1 from each). "Don Zaloog" and "Dark Scorpion" monsters you control can attack directly, but when they do so using this Skill, the battle damage inflicted to your opponent becomes 400. You cannot Summon or Set any monsters except "Don Zaloog" and/or "Dark Scorpion" monsters.
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Apply the following Skills:
• Once per turn, you can send 1 Level 2 Zombie monster from your Deck to the GY and place 1 of your "The First Sarcophagus", "The Second Sarcophagus" or "The Third Sarcophagus" from your Deck, GY, or that is banished, face-up in your Spell & Trap Zone. (This is treated as being placed by the effect of "The First Sarcophagus".)
• Each "Spirit of the Pharaoh" you control gains ATK equal to the total number of "Pharaoh's Servant" and "Pharaonic Protector" on your field and in your GY x 900.
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Once per turn, during your Main Phase, you can change the battle position of monsters your opponent controls, up to the number of face-up Reptile monsters you control.
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Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY.
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Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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During each of your Standby Phases, you must pay 1000 Life Points (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend-Type monster on the field; that target gains 1000 ATK until the End Phase. "Pandemonium" must be on the field and this card must be in your Graveyard to activate and to resolve this effect.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card leaves the field, destroy all Zombie-Type monsters Special Summoned by this card's effect.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
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When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
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You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the
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You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
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When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monsters.
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(E-Hero Flame Wingman) + (E-Hero Sparkman) This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK fo this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
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A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Armed Dragon LV7 on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent''s side of the field.
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If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Activate only when all of your opponent''s Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent''s side of the field.
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If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
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When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
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During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
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Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent''s side of the field by 500 points until the end of the turn this card is activated.
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If each player has at least 1 banished monster: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is destroyed by an opponent's card effect and sent to Graveyard, you can Special Summon 1 Dragon-Type Normal Monster from either
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This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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If you control a Dragon-Type monster: Activate 1 of these effects. - Inflict 800 damage to your opponent. - Target 1 face-up monster with 800 or less DEF; destroy that target.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
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When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
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Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
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You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
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When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
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If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
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Once per turn: You can make this can't ATK become double it's original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
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During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
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Select an opponent's Monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
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If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
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Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
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You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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Change the battle positions of all face-up monsters your opponent controls.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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Activate 1 of these effects.
• Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.
• Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
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You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.
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Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend monster(s) is destroyed and sent to the Graveyard, except by battle, that player can select 1 Archfiend monster from their deck to their
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
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Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
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Select 1 Archfiend monster on your side of the field when you activate this card. When the monster''s controller pays Life Points during the Standby Phase for the selected monster, that player''s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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The ATK and DEF of this card become the number of monsters that are removed from play x 100 points.
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Increase the ATK and DEF of this card by 300 points for each of your cards that is removed from play.
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Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
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Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
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During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.
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If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
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Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
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When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
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When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destroy it.
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This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
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Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
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Select up to 5 cards from the Graveyard(s) and remove them from play.
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Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
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This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field.
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You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
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The controller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. When a Terrorking Archfiend on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your hand to the Graveyard to Special Summon the Terrorking Archfiend.
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When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
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Equip only to an Amazoness monster. Once per turn, this monster cannot be destroyed by battle. When the eqipped monster attacks, after damage calculation, destroy the attack target.
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Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
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"Amazoness" monsters you control cannot be destroyed by battle.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.
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This card gains 100 ATK for each "Amazoness" monster you control.
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When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
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You take no Battle Damage from battles involving this card.
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Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
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At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.
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At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
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The controller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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If an Amazoness monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
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Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.
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You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are cha
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Select 1 Amazoness monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy th
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You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in its card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from y
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Activate only when an Amazoness monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower Amazoness monster from your Deck.
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Activate only during damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to half the original ATK of the attacking monster, until the End Phase. .
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent''s card.
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An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
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You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. Also negate the effect of an Effect Monster that is destryed by this monster in battle.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.
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The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
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The controller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent''s card. The Battle Damage this card inflicts to your opponent''s Life Points is halved.
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Once per Duel, during your Main Phase, you can change the name of 1 Zombie "Vampire" monster you control to "Vampire Lord" while it is face-up on the field. Each "Vampire Lord" you control gains the following effect.
• If this card inflicts battle damage to your opponent: You can target 1 card in your opponent's GY; Set it to your field.