Card Name | Rarity | Number | Pharaoh's Servant (25th Anniversary Edition) Lowest Price (NM) |
|
---|---|---|---|---|
Thousand-Eyes Restrict | Ultra Rare | PSV-EN084 | $49.99 | Buy |
Premature Burial | Ultra Rare | PSV-EN037 | $19.99 | Buy |
Jinzo | Secret Rare | PSV-EN000 | $17.91 | Buy |
Buster Blader | Ultra Rare | PSV-EN050 | $14.37 | Buy |
Call Of The Haunted | Ultra Rare | PSV-EN012 | $6.34 | Buy |
The Legendary Fisherman | Ultra Rare | PSV-EN076 | $5.00 | Buy |
Goblin Attack Force | Ultra Rare | PSV-EN094 | $4.00 | Buy |
Nobleman of Crossout | Super Rare | PSV-EN034 | $3.99 | Buy |
The Fiend Megacyber | Ultra Rare | PSV-EN100 | $2.99 | Buy |
Dust Tornado | Super Rare | PSV-EN011 | $3.64 | Buy |
Beast of Talwar | Ultra Rare | PSV-EN103 | $2.00 | Buy |
Ceasefire | Ultra Rare | PSV-EN030 | $2.46 | Buy |
Gearfried the Iron Knight | Super Rare | PSV-EN101 | $0.89 | Buy |
Limiter Removal | Super Rare | PSV-EN064 | $0.58 | Buy |
DNA Surgery | Common | PSV-EN026 | $0.27 | Buy |
Prohibition | Rare | PSV-EN039 | $0.84 | Buy |
Magical Hats | Super Rare | PSV-EN033 | $1.29 | Buy |
Backup Soldier | Super Rare | PSV-EN028 | $0.44 | Buy |
Imperial Order | Secret Rare | PSV-EN104 | $1.25 | Buy |
Graverobber | Super Rare | PSV-EN008 | $1.14 | Buy |
Chain Destruction | Ultra Rare | PSV-EN006 | $1.96 | Buy |
Three-Headed Geedo | Common | PSV-EN002 | $0.02 | Buy |
Gravity Bind | Rare | PSV-EN073 | $0.24 | Buy |
Bite Shoes | Common | PSV-EN080 | $0.01 | Buy |
Deepsea Warrior | Common | PSV-EN079 | $0.01 | Buy |
Drill Bug | Common | PSV-EN078 | $0.05 | Buy |
Sword Hunter | Common | PSV-EN077 | $0.08 | Buy |
Time Seal | Common | PSV-EN007 | $0.09 | Buy |
Shadow of Eyes | Common | PSV-EN075 | $0.08 | Buy |
Type Zero Magic Crusher | Common | PSV-EN074 | $0.03 | Buy |
Infinite Dismissal | Common | PSV-EN072 | $0.03 | Buy |
Invitation to a Dark Sleep | Common | PSV-EN082 | $0.03 | Buy |
Magic Drain | Rare | PSV-EN071 | $0.10 | Buy |
Ground Collapse | Common | PSV-EN070 | $0.15 | Buy |
Dimensionhole | Rare | PSV-EN069 | $0.06 | Buy |
Insect Imitation | Common | PSV-EN068 | $0.05 | Buy |
Shift | Rare | PSV-EN067 | $0.08 | Buy |
Monster Recovery | Rare | PSV-EN066 | $0.09 | Buy |
Rain of Mercy | Common | PSV-EN065 | $0.03 | Buy |
Spikebot | Common | PSV-EN081 | $0.01 | Buy |
Thousand-Eyes Idol | Common | PSV-EN083 | $0.17 | Buy |
Insect Barrier | Common | PSV-EN102 | $0.08 | Buy |
Lightforce Sword | Rare | PSV-EN005 | $0.08 | Buy |
Parasite Paracide | Super Rare | PSV-EN003 | $0.62 | Buy |
7 Completed | Common | PSV-EN004 | $0.09 | Buy |
Dokuroyaiba | Common | PSV-EN099 | $0.09 | Buy |
Souls of the Forgotten | Common | PSV-EN098 | $0.10 | Buy |
Science Soldier | Common | PSV-EN097 | $0.05 | Buy |
Wingweaver | Common | PSV-EN096 | $0.03 | Buy |
Island Turtle | Common | PSV-EN095 | $0.02 | Buy |
The All-Seeing White Tiger | Common | PSV-EN093 | $0.03 | Buy |
Fairy Meteor Crush | Super Rare | PSV-EN063 | $0.19 | Buy |
Skull Mariner | Common | PSV-EN092 | $0.03 | Buy |
Mad Sword Beast | Rare | PSV-EN091 | $0.09 | Buy |
Vampire Baby | Rare | PSV-EN090 | $0.15 | Buy |
Gradius | Common | PSV-EN089 | $0.04 | Buy |
4-Starred Ladybug of Doom | Common | PSV-EN088 | $0.05 | Buy |
Bombardment Beetle | Common | PSV-EN087 | $0.02 | Buy |
Hayabusa Knight | Rare | PSV-EN086 | $0.05 | Buy |
Girochin Kuwagata | Common | PSV-EN085 | $0.01 | Buy |
Armored Glass | Common | PSV-EN019 | $0.05 | Buy |
Cold Wave | Common | PSV-EN062 | $0.08 | Buy |
World Suppression | Common | PSV-EN020 | $0.04 | Buy |
Mirror Wall | Super Rare | PSV-EN016 | $0.83 | Buy |
Inspection | Common | PSV-EN038 | $0.03 | Buy |
Solomon's Lawbook | Common | PSV-EN013 | $0.05 | Buy |
The Shallow Grave | Rare | PSV-EN036 | $0.19 | Buy |
Nobleman of Extermination | Rare | PSV-EN035 | $0.17 | Buy |
Earthshaker | Common | PSV-EN014 | $0.04 | Buy |
Enchanted Javelin | Common | PSV-EN015 | $0.04 | Buy |
Respect Play | Common | PSV-EN032 | $0.03 | Buy |
Light of Intervention | Common | PSV-EN031 | $0.04 | Buy |
Major Riot | Common | PSV-EN029 | $0.05 | Buy |
Morphing Jar #2 | Rare | PSV-EN040 | $0.19 | Buy |
Gust | Common | PSV-EN017 | $0.03 | Buy |
The Regulation of Tribe | Common | PSV-EN027 | $0.02 | Buy |
Driving Snow | Common | PSV-EN018 | $0.04 | Buy |
Forced Requisition | Rare | PSV-EN025 | $0.13 | Buy |
Appropriate | Rare | PSV-EN024 | $0.13 | Buy |
Numinous Healer | Common | PSV-EN023 | $0.03 | Buy |
Metal Detector | Common | PSV-EN022 | $0.03 | Buy |
Mystic Probe | Common | PSV-EN021 | $0.04 | Buy |
The Eye of Truth | Common | PSV-EN010 | $0.08 | Buy |
Flame Champion | Common | PSV-EN041 | $0.03 | Buy |
Burning Land | Common | PSV-EN061 | $0.08 | Buy |
Steel Ogre Grotto #2 | Common | PSV-EN001 | $0.03 | Buy |
Overdrive | Common | PSV-EN060 | $0.01 | Buy |
Oni Tank T-34 | Common | PSV-EN059 | $0.04 | Buy |
Dark Bat | Common | PSV-EN058 | $0.04 | Buy |
Bubonic Vermin | Common | PSV-EN057 | $0.03 | Buy |
Skull Invitation | Rare | PSV-EN056 | $0.09 | Buy |
Solemn Wishes | Common | PSV-EN055 | $0.23 | Buy |
Attack and Receive | Common | PSV-EN054 | $0.04 | Buy |
Gamble | Common | PSV-EN053 | $0.06 | Buy |
Michizure | Rare | PSV-EN051 | $0.06 | Buy |
Twin-Headed Fire Dragon | Common | PSV-EN042 | $0.03 | Buy |
Gift of The Mystical Elf | Common | PSV-EN009 | $0.05 | Buy |
Sky Scout | Common | PSV-EN049 | $0.05 | Buy |
Flying Kamakiri #2 | Common | PSV-EN048 | $0.01 | Buy |
Cyber Falcon | Common | PSV-EN047 | $0.04 | Buy |
Kiseitai | Common | PSV-EN046 | $0.05 | Buy |
Darkfire Soldier #2 | Common | PSV-EN045 | $0.03 | Buy |
Mr. Volcano | Common | PSV-EN044 | $0.04 | Buy |
Darkfire Soldier #1 | Common | PSV-EN043 | $0.03 | Buy |
Minor Goblin Official | Common | PSV-EN052 | $0.03 | Buy |
Image may be a different printing.
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.
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When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
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When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards).
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
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Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
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Select 1 Spell Card from your opponent''s Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
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When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
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A three-headed nocturnal monster that is absolutely ruthless when fighting.
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Image may be a different printing.
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
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As long as Umi is face-up on the field, this card is unaffected by any Spell Cards.
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A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
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You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
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Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent''s Life Points.
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Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
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When this monster is summoned (excluding Special Summon), select 1 of your opponent''s monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
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Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
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Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's.
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Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent''s card in your hand.)
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Image may be a different printing.
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Your opponent''s Insect-Type monsters cannot attack as long as this card remains face-up on the field.
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Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
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FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position, and inflicts 1000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters.
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A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
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A boomerang with brains that will pursue a target to the ends of the earth.
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A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
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Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
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A proud ruler of the jungle that some fear and others respect.
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When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points.
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A pirate ship that appears out of the mist and sinks any seagoing vessels.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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FLIP: Destroy all Level 4 monsters your opponent controls.
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FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent''s side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
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Image may be a different printing.
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
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You can activate this card when a monster is equipped with an Equip Spell Card. Negate the effects of all Equip Spell Cards on the field during the turn this card is activated.
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You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
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Both player select 1 monster from their respective Graveyards and Special Summon them on the field in face-down Defense Position.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
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Increase your Life Points by the ATK of 1 attacking monster.
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During their respective turns, each player must show their opponent their hand.
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Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
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You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
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FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
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Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
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You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
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You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
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Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
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You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer cards in the Graveyard.
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You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
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You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
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As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
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A warrior protected by a flaming shield that nullifies any attack.
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Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player''s Life Points during his/her Standby Phase.
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An armored tank possessed by a fiend that will pursue enemies until they''re crushed.
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FLIP: You can take 1 Bubonic Vermin card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
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Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
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You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent''s Life Points. Also, inflict 300 points of damage to your opponent''s Life Points for each Attack and Receive card in your Graveyard.
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Image may be a different printing.
Two dragons fused as one from the effects of the Big Bang.
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Increase your Life Points by 300 points for each monster on the field.
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When your opponent''s monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent''s Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
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A warrior who gained immeasurable power from the heart of a volcano.
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This seemingly mild-mannered creature has an extremely volatile temper.
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You can activate this card when your opponent''s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent''s Life Points during each of his/her Standby Phases.