Card Name | Rarity | Number | Speed Duel: Tournament Pack 4 Lowest Price (NM) |
|
---|---|---|---|---|
Dark Magic Curtain | Ultra Rare | STP4-EN003 | $59.96 | Buy |
Mind Crush | Ultra Rare | STP4-EN005 | $48.99 | Buy |
Creature Swap | Ultra Rare | STP4-EN004 | $38.99 | Buy |
Old Vindictive Magician | Ultra Rare | STP4-EN002 | $30.95 | Buy |
Giant Rat | Ultra Rare | STP4-EN001 | $24.99 | Buy |
Breaker the Magical Warrior | Super Rare | STP4-EN008 | $6.78 | Buy |
Newdoria | Super Rare | STP4-EN007 | $5.00 | Buy |
Spell Proof Armor | Common | STP4-ENS03 | $3.89 | Buy |
Pre-Preparation of Rites | Super Rare | STP4-EN012 | $3.99 | Buy |
Magnetic Field | Super Rare | STP4-EN013 | $4.78 | Buy |
The Legendary Fisherman II | Common | STP4-EN022 | $2.95 | Buy |
Magical Hats | Super Rare | STP4-EN014 | $3.89 | Buy |
Union Scramble | Super Rare | STP4-EN015 | $3.75 | Buy |
Kunai with Chain | Common | STP4-EN026 | $2.97 | Buy |
Book of Life | Common | STP4-EN024 | $2.59 | Buy |
Union Combination | Common | STP4-ENS05 | $1.49 | Buy |
Nightmare Sonic Blast! | Common | STP4-ENS02 | $2.48 | Buy |
Champion's Vigilance | Common | STP4-EN028 | $1.45 | Buy |
Ritual Ceremony | Common | STP4-ENS06 | $2.35 | Buy |
De-Fusion | Super Rare | STP4-EN011 | $2.99 | Buy |
Blade Knight | Common | STP4-EN017 | $2.50 | Buy |
The Masked Beast | Super Rare | STP4-EN010 | $1.75 | Buy |
Djinn Disserere of Rituals | Super Rare | STP4-EN009 | $2.66 | Buy |
Jack's Knight | Super Rare | STP4-EN006 | $2.25 | Buy |
Jurrac Stauriko | Common | STP4-EN020 | $0.54 | Buy |
Jurrac Herra | Common | STP4-EN021 | $1.25 | Buy |
Gearfried the Swordmaster | Common | STP4-EN019 | $0.54 | Buy |
Nobleman of Crossout | Common | STP4-EN023 | $1.25 | Buy |
Cost Down | Common | STP4-EN025 | $0.69 | Buy |
Mask of Darkness | Common | STP4-EN016 | $0.45 | Buy |
Zero Gravity | Common | STP4-EN027 | $0.67 | Buy |
Metaverse | Common | STP4-EN029 | $0.54 | Buy |
Final Draw | Common | STP4-ENS01 | $0.71 | Buy |
Fusion Party! | Common | STP4-ENS04 | $1.25 | Buy |
Levia-Dragon - Daedalus | Common | STP4-EN018 | $0.99 | Buy |
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Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Activate this Skill during your Main Phase and apply the following:
• Machine Normal Monsters you control are unaffected by your opponent's Spell Cards or effects.
• While you control no monsters, you can Normal Summon Machine Normal Monsters with 1 less Tribute.
• If you have a non-Machine monster on your field or GY, flip this card over. This Skill can only be used once per Duel.
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Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
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If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
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This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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Once per turn, during your Main Phase, you can place 1 card from your hand on the bottom of your Deck, then Special Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, that cannot be Fusion Summoned, using monsters from your field or GY as material, ignoring its Summoning conditions. For the rest of this turn, your opponent takes no damage.
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Activate this Skill while the only monster you control is "Serpent Night Dragon".
Once per turn, you can reveal the top 4 cards of your Deck and do 1 of the following, based on the number of monsters revealed.
1: Add 1 of the revealed monsters to your hand.
2: Destroy 1 face-up card your opponent controls.
3+: Both of the above, in sequence.
Then place the rest of the revealed cards on the bottom of your Deck in any order.
You cannot Summon or Set monsters the turn you activate this Skill, except "Serpent Night Dragon".
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If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
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Once per Duel, during your Main Phase, you can reveal 1 Ritual Monster from your hand, add 1 Ritual Spell from your Deck to your hand whose name is mentioned on that Ritual Monster, then place 1 card from your hand on the bottom of your Deck.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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You can Ritual Summon this card with "Curse of the Masked Beast".
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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If this card is destroyed by battle, Special Summon 2 Jurrac Tokens (Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for Jurrac monsters.
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When a Defense Position Jurrac monster you control, except Jurrac Herra, is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or your Graveyard.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
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Change the battle positions of all face-up monsters on the field.
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Activate this Skill during your Main Phase, by placing 3 counters on this card. Once per turn, during your Main Phase, you can remove 1 counter from this card. Once, if this card has no counters, the next time you would draw a card(s), do the following instead.
• Add 1 card from your Deck to your hand, but at the start of the End Phase of this turn, you lose the Duel.
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Once per Duel, during your Main Phase, you can discard 1 card, then Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.