Card Name | Rarity | Number | Speed Duel GX: Midterm Paradox Lowest Price (NM) |
|
---|---|---|---|---|
Dogoran, the Mad Flame Kaiju | Secret Rare | SGX2-ENC08 | $4.19 | Buy |
Gate Guardian | Secret Rare | SGX2-END01 | $1.19 | Buy |
A Hero Lives | Secret Rare | SGX2-ENA16 | $1.97 | Buy |
Sea Koala | Common | SGX2-ENE05 | $0.04 | Buy |
Crass Clown | Common | SGX2-END03 | $0.12 | Buy |
Labyrinth Wall | Common | SGX2-END02 | $0.04 | Buy |
Gate Guardian | Common | SGX2-END01 | $0.11 | Buy |
Elemental HERO Necroid Shaman | Common | SGX2-ENE11 | $0.08 | Buy |
UFOroid Fighter | Secret Rare | SGX2-ENE10 | $0.15 | Buy |
UFOroid Fighter | Common | SGX2-ENE10 | $0.07 | Buy |
Pikeru's Circle of Enchantment | Common | SGX2-ENE09 | $0.04 | Buy |
Disposable Learner Device | Common | SGX2-ENE08 | $0.06 | Buy |
Fifth Hope | Common | SGX2-ENE07 | $0.09 | Buy |
Loud Cloud the Storm Serpent | Common | SGX2-ENE06 | $0.04 | Buy |
Frost and Flame Dragon | Common | SGX2-ENE04 | $0.05 | Buy |
Jirai Gumo | Common | SGX2-END05 | $0.08 | Buy |
Des Wombat | Common | SGX2-ENE03 | $0.10 | Buy |
White Magician Pikeru | Common | SGX2-ENE02 | $0.04 | Buy |
Des Koala | Common | SGX2-ENE01 | $0.13 | Buy |
Bonding - DHO | Common | SGX2-ENC18 | $0.04 | Buy |
Cursed Seal of the Forbidden Spell | Common | SGX2-ENC17 | $0.23 | Buy |
Living Fossil | Common | SGX2-ENC16 | $0.20 | Buy |
Bonding - D2O | Common | SGX2-ENC15 | $0.04 | Buy |
Bonding - H2O | Common | SGX2-ENC14 | $0.07 | Buy |
A Legendary Ocean | Common | SGX2-ENC13 | $0.09 | Buy |
Scroll of Bewitchment | Common | SGX2-ENC12 | $0.04 | Buy |
Riryoku | Common | SGX2-ENC11 | $0.07 | Buy |
Duoterion | Common | SGX2-ENC10 | $0.07 | Buy |
Water Dragon Cluster | Common | SGX2-ENC09 | $0.04 | Buy |
Dream Clown | Common | SGX2-END04 | $0.10 | Buy |
Elemental HERO Avian | Common | SGX2-ENA01 | $0.10 | Buy |
Shadow Ghoul | Common | SGX2-END06 | $0.09 | Buy |
Judgment of Anubis | Common | SGX2-END19 | $0.09 | Buy |
Believe in Your Bro | Common | SGX2-ENS11 | $0.04 | Buy |
Elements of Thunder, Water, and Wind | Common | SGX2-ENS10 | $0.07 | Buy |
Beware the Brothers Paradox! | Common | SGX2-ENS09 | $0.04 | Buy |
Power Bond | Common | SGX2-ENS08 | $0.07 | Buy |
HERO World | Common | SGX2-ENS07 | $0.14 | Buy |
Chillin' Outback | Common | SGX2-ENS06 | $0.04 | Buy |
Under Pressure | Common | SGX2-ENS05 | $0.07 | Buy |
Behold, Gate Guardian! | Common | SGX2-ENS04 | $0.04 | Buy |
The Roids are Alright | Common | SGX2-ENS03 | $0.07 | Buy |
Chemistry in Motion | Common | SGX2-ENS02 | $0.04 | Buy |
HEROES UNITE - FUSION!! | Common | SGX2-ENS01 | $0.07 | Buy |
Labyrinth of Nightmare | Common | SGX2-END20 | $0.07 | Buy |
Double Summon | Common | SGX2-END18 | $0.16 | Buy |
Dogoran, the Mad Flame Kaiju | Common | SGX2-ENC08 | $0.59 | Buy |
Tribute Doll | Common | SGX2-END17 | $0.07 | Buy |
Fairy Meteor Crush | Common | SGX2-END16 | $0.04 | Buy |
Soul Exchange | Common | SGX2-END15 | $0.11 | Buy |
Whirlwind Prodigy | Common | SGX2-END14 | $0.04 | Buy |
Unshaven Angler | Common | SGX2-END13 | $0.04 | Buy |
Kaiser Sea Horse | Common | SGX2-END12 | $0.04 | Buy |
Ryu-Kishin Clown | Common | SGX2-END11 | $0.07 | Buy |
Stone Statue of the Aztecs | Common | SGX2-END10 | $0.04 | Buy |
Suijin | Secret Rare | SGX2-END09 | $1.00 | Buy |
Suijin | Common | SGX2-END09 | $0.10 | Buy |
Kazejin | Secret Rare | SGX2-END08 | $0.80 | Buy |
Kazejin | Common | SGX2-END08 | $0.10 | Buy |
Sanga of the Thunder | Secret Rare | SGX2-END07 | $0.99 | Buy |
Sanga of the Thunder | Common | SGX2-END07 | $0.10 | Buy |
Carboneddon | Common | SGX2-ENC07 | $0.04 | Buy |
Elemental HERO Burstinatrix | Common | SGX2-ENA02 | $0.15 | Buy |
Skyscraper 2 - Hero City | Common | SGX2-ENA15 | $0.11 | Buy |
Cycroid | Common | SGX2-ENB01 | $0.04 | Buy |
Elemental HERO Nova Master | Common | SGX2-ENA25 | $0.15 | Buy |
Elemental HERO Mariner | Common | SGX2-ENA24 | $0.10 | Buy |
Elemental HERO Wild Wingman | Common | SGX2-ENA23 | $0.09 | Buy |
Elemental HERO Electrum | Common | SGX2-ENA22 | $0.08 | Buy |
Elemental HERO Tempest | Secret Rare | SGX2-ENA21 | $0.40 | Buy |
Elemental HERO Tempest | Common | SGX2-ENA21 | $0.13 | Buy |
Hero Counterattack | Common | SGX2-ENA20 | $0.04 | Buy |
Hero Ring | Common | SGX2-ENA19 | $0.07 | Buy |
Hero Signal | Common | SGX2-ENA18 | $0.04 | Buy |
Sabatiel - The Philosopher's Stone | Common | SGX2-ENA17 | $0.04 | Buy |
A Hero Lives | Common | SGX2-ENA16 | $0.10 | Buy |
R - Righteous Justice | Common | SGX2-ENA14 | $0.04 | Buy |
Steamroid | Common | SGX2-ENB03 | $0.04 | Buy |
H - Heated Heart | Common | SGX2-ENA13 | $0.04 | Buy |
Polymerization | Common | SGX2-ENA12 | $0.75 | Buy |
Elemental HERO Wildheart | Common | SGX2-ENA10 | $0.10 | Buy |
Elemental HERO Bladedge | Common | SGX2-ENA09 | $0.05 | Buy |
Elemental HERO Blazeman | Common | SGX2-ENA11 | $0.14 | Buy |
Elemental HERO Bubbleman | Secret Rare | SGX2-ENA08 | $0.76 | Buy |
Elemental HERO Bubbleman | Common | SGX2-ENA08 | $0.12 | Buy |
Dark Catapulter | Common | SGX2-ENA07 | $0.04 | Buy |
Winged Kuriboh | Common | SGX2-ENA06 | $0.09 | Buy |
Goddess with the Third Eye | Common | SGX2-ENA05 | $0.12 | Buy |
Elemental HERO Sparkman | Common | SGX2-ENA04 | $0.15 | Buy |
Elemental HERO Clayman | Common | SGX2-ENA03 | $0.14 | Buy |
Gyroid | Common | SGX2-ENB02 | $0.04 | Buy |
Drillroid | Common | SGX2-ENB04 | $0.09 | Buy |
Jurrac Iguanon | Common | SGX2-ENC06 | $0.04 | Buy |
Wonder Garage | Common | SGX2-ENB19 | $0.04 | Buy |
Jurrac Protops | Common | SGX2-ENC05 | $0.04 | Buy |
Hydrogeddon | Common | SGX2-ENC03 | $0.04 | Buy |
Oxygeddon | Common | SGX2-ENC04 | $0.06 | Buy |
Hyozanryu | Common | SGX2-ENC02 | $0.04 | Buy |
Water Dragon | Secret Rare | SGX2-ENC01 | $0.24 | Buy |
Water Dragon | Common | SGX2-ENC01 | $0.07 | Buy |
Super Vehicroid - Stealth Union | Common | SGX2-ENB24 | $0.07 | Buy |
Ambulance Rescueroid | Common | SGX2-ENB23 | $0.04 | Buy |
Super Vehicroid Jumbo Drill | Secret Rare | SGX2-ENB22 | $0.08 | Buy |
Super Vehicroid Jumbo Drill | Common | SGX2-ENB22 | $0.06 | Buy |
Steam Gyroid | Common | SGX2-ENB21 | $0.04 | Buy |
Emergeroid Call | Common | SGX2-ENB20 | $0.04 | Buy |
Supercharge | Common | SGX2-ENB18 | $0.04 | Buy |
Drillroid | Secret Rare | SGX2-ENB04 | $0.22 | Buy |
Twister | Common | SGX2-ENB17 | $0.09 | Buy |
Vehicroid Connection Zone | Common | SGX2-ENB16 | $0.05 | Buy |
Shield Crush | Common | SGX2-ENB15 | $0.10 | Buy |
Weapon Change | Common | SGX2-ENB14 | $0.04 | Buy |
Mixeroid | Common | SGX2-ENB13 | $0.05 | Buy |
Rescueroid | Common | SGX2-ENB12 | $0.04 | Buy |
Truckroid | Common | SGX2-ENB11 | $0.04 | Buy |
Stealthroid | Common | SGX2-ENB10 | $0.04 | Buy |
Submarineroid | Common | SGX2-ENB09 | $0.09 | Buy |
Ambulanceroid | Common | SGX2-ENB08 | $0.04 | Buy |
Expressroid | Common | SGX2-ENB07 | $0.07 | Buy |
Mechanical Hound | Common | SGX2-ENB06 | $0.04 | Buy |
UFOroid | Common | SGX2-ENB05 | $0.05 | Buy |
Small Roid Big City | Common | SGX2-ENS12 | $0.07 | Buy |
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You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the Field to the owner's hand.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
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[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent''s graveyard, Special summon it on the opponent field.
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UFOroid + 1 Warrior-Type monster - A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
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UFOroid + 1 Warrior-Type monster - A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
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Damage to you from card effects becomes 0 until the end of this turn.
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The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of these effects of "Loud Cloud the Storm Serpent" once per turn.
• You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
• You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
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When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points.
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During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
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Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
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When a Spell Card is activated: Discard 1 Spell; negate the activation and if you do, destroy it, and if you do that, your opponent can not activate Spell Cards With That name for the rest of this Duel.
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Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field. When this card leaves the field, banish that monster. The equipped monster loses 1000 ATK/DEF, also it has its effects negated. You can only activate 1 "Living Fossil" per turn.
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Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
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Tribute 2 "Hydrogeddons" and 1 "Oxygeddon". Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.
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This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.
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Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
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You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
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When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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Increase the ATK of this monster by 100 points for each monster in your Graveyard.
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When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
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Once per turn, you can activate 1 of these Skills based on the face-up monster(s) you control:
• "Elemental HERO": Discard 1 Trap, then add 1 Level 6 or lower Machine "roid" monster from your GY to your hand, then you can destroy 1 monster your opponent controls whose ATK is less than or equal to the added card's.
• Machine "roid": Discard 1 Spell, then Special Summon 1 Level 6 or lower Machine "roid" or "Elemental HERO" monster from your Deck in Defense Position, but negate its effects.
• Both: Discard 1 card, then Fusion Summon 1 Fusion Monster using only "roid" and "Elemental HERO" monsters you control.
Each of these Skills can only be used once per Duel.
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Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead.
• Send as many cards on the field as possible to the GY, then Special Summon 1 "Gate Guardian" from your Deck, ignoring its Summoning conditions.
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Apply the following Skills:
• You can Normal Summon Level 7 monsters for 1 less Tribute.
• You can Tribute Summon 1 Level 7 monster face-up, in addition to your Normal Summon/Set.
• Your opponent takes no effect damage.
• You can only attack with 1 monster each turn, but that monster can make a second attack on monsters during each Battle Phase.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
• WIND: Destroy 1 face-up Spell/Trap on the field.
• FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
• WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
• LIGHT: Change the battle position of 1 face-up monster on the field.
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Once per turn, you can change 1 face-up "Koala" or "Kangaroo" monster's battle position. "Koala" and "Kangaroo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
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Activate this Skill while you control "Hyozanryu". Once per turn, you can reveal the top 4 cards of your Deck, then if any of the following monsters are revealed, apply the appropriate Skills, in sequence. Then place the revealed cards on the bottom of your Deck in any order.
• "Carboneddon": 1 "Hyozanryu" you control gains 1000 ATK until the end of this turn.
• "Hydrogeddon": 1 "Hyozanryu" you control is unaffected by your opponent's monster effects, until the end of this turn.
• "Oxygeddon": Destroy 1 face-up monster your opponent controls, then inflict 800 damage to your opponent.
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Activate this Skill during your Main Phase. Shuffle your entire hand into the Deck, then add 1 Level 11 monster from your Deck to your hand, and if you do, you can Special Summon up to 2 Level 7 monsters with different Attributes from your Deck and/or GY, but their ATK/DEF become 0, also their effects are negated. While you control "Gate Guardian", it gains the following effect.
• Once while face-up on the field, when this card is targeted for an attack: You can change the attacking monster's ATK to 0, until the end of the Damage Step.
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"Vehicroid Connection Zone" can be used to Fusion Summon any "roid" monsters from your Extra Deck. All "roid" monsters whose original Level is 6 or lower can be Normal Summoned/Set without Tributing. If a non-Fusion "roid" Machine monster you control whose original Level is 6 or lower attacks an opponent's monster, it gains ATK equal to its own Level x 100 during the Damage Step only. If you control a non-Machine monster, flip this card over.
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Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
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Activate this Skill during your Main Phase. Discard 1 card, then Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If Summoning an "Elemental HERO" Fusion Monster this way that requires 3 or more materials, and you control 2 "Elemental HERO" monsters that are mentioned on it as materials, you can also use monsters in your Deck as Fusion Material. This Skill can only be used once per Duel.
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During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
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You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect.
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Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
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When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points.
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Select an opponent's Monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
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When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
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When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
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This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
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When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
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Double any Battle Damage your opponent takes when they attack this monster.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
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A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
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1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
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E-Hero Bubbleman + E-Hero Featherman
This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.
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[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.
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Elemental HERO Avian + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" // Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
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(E-Hero Sparkman) + (E-Hero Featherman) + (E-Hero Bubbleman)
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally).
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(E-Hero Sparkman) + (E-Hero Featherman) + (E-Hero Bubbleman)
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is applied normally).
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
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Image may be a different printing.
Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Image may be a different printing.
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
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An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
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An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
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When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type roid monster from your hand.
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This card gains 100 ATK for each monster your opponent controls.
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When this card destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-upon the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-upon the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
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"""Truckroid"" + ""Expressroid"" + ""Drillroid"" + ""Stealthroid""
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each."
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Rescueroid + Ambulanceroid
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
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Steamroid + Drillroid + Submarineroid
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Steamroid + Drillroid + Submarineroid
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Image may be a different printing.
Image may be a different printing.
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
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When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
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Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
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Target 1 Defense Position monster on the field; destroy that target.
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Once during each of your Standby Phases, you can pay 700 Life Points to activate this card''s effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent''s next turn. When this card is destroyed, the effect is negated.
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You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
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While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
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If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
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This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
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When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
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When this card is Summoned: You can target 2 "roid" monsters in your Graveyard, except "Expressroid"; add those targets to your hand.
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While you have no cards in your hand, your opponent cannot activate Spell Cards.
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Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Once per turn, when an attack is declared involving an opponent's monster and a "roid" monster you control: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only.