Card Name | Rarity | Number | Speed Duel: Tournament Pack 3 Lowest Price (NM) |
|
---|---|---|---|---|
Toon Dark Magician | Ultra Rare | STP3-EN004 | $39.95 | Buy |
Lava Golem | Ultra Rare | STP3-EN002 | $29.97 | Buy |
Charging Gaia the Fierce Knight | Ultra Rare | STP3-EN003 | $14.88 | Buy |
Allure of Darkness | Ultra Rare | STP3-EN005 | $11.98 | Buy |
Dark Ruler Ha Des | Ultra Rare | STP3-EN001 | $5.73 | Buy |
Offerings to the Doomed | Super Rare | STP3-EN010 | $5.52 | Buy |
Santa Claws | Common | STP3-EN018 | $6.28 | Buy |
Black Luster Soldier | Super Rare | STP3-EN008 | $2.20 | Buy |
Golden Ladybug | Common | STP3-EN017 | $3.00 | Buy |
Haunted Shrine | Common | STP3-EN030 | $2.95 | Buy |
Dust Tornado | Common | STP3-EN029 | $2.50 | Buy |
Token | Super Rare | STP3-EN032 | $1.40 | Buy |
Arcana Knight Joker | Common | STP3-EN023 | $1.25 | Buy |
Toon World | Super Rare | STP3-EN009 | $1.20 | Buy |
Skull Servant | Super Rare | STP3-EN006 | $2.00 | Buy |
Parasite Paranoid | Common | STP3-EN020 | $1.00 | Buy |
Ryu Senshi | Common | STP3-EN022 | $1.76 | Buy |
D.D. Crow | Common | STP3-EN016 | $0.75 | Buy |
Bashing Shield | Common | STP3-EN028 | $0.25 | Buy |
Inner Conflict | Common | STP3-ENS02 | $0.47 | Buy |
Cocoon of Ultra Evolution | Common | STP3-ENS01 | $0.75 | Buy |
Queen's Knight | Super Rare | STP3-EN007 | $0.95 | Buy |
Zoma the Spirit | Super Rare | STP3-EN013 | $1.73 | Buy |
The Golden Apples | Common | STP3-EN031 | $0.25 | Buy |
Windstorm of Etaqua | Super Rare | STP3-EN011 | $1.24 | Buy |
Nightmare Wheel | Super Rare | STP3-EN012 | $1.59 | Buy |
Shard of Greed | Common | STP3-EN027 | $0.25 | Buy |
Zombina | Common | STP3-EN019 | $0.50 | Buy |
Advanced Ritual Art | Common | STP3-EN026 | $0.38 | Buy |
Waking the Dragon | Super Rare | STP3-EN014 | $1.24 | Buy |
Order to Charge | Common | STP3-EN025 | $0.24 | Buy |
Fusion Gate | Common | STP3-EN024 | $0.22 | Buy |
Meteor Black Dragon | Common | STP3-EN021 | $0.49 | Buy |
King's Knight | Common | STP3-EN015 | $0.39 | Buy |
Twisted Personality | Common | STP3-ENS03 | $1.00 | Buy |
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Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects;
• Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
• Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
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You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
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Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
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Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
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You can Ritual Summon this card with "Black Luster Ritual".
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Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.
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If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect.
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Image may be a different printing.
A skeletal ghost that isn't strong, but can mean trouble in large numbers.
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(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. You can only use this effect of "Parasite Paranoid" once per turn. The equipped monster becomes Insect, it cannot attack Insect monsters, also negate its activated effects that target Insect monsters. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
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Image may be a different printing.
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
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Skill activation
Flip this card over when you activate this Skill.
Effect
Once per Duel, during your Main Phase, you can pay 2000 LP and take control of 1 monster your opponent controls that can be Normal Summoned/Set, until the End Phase, but it cannot attack directly, or be Tributed, this turn.
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Tribute 1 Insect monster on either player's field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Super Cocoon of Evolution" once per turn.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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Change the battle positions of all face-up monsters your opponent controls.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards.
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This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
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If this Set card in its owner's control is sent to the GY, or banished, by your opponent's card effect: You can Special Summon 1 monster from your Deck or Extra Deck.
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Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent''s side of the field.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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Image may be a different printing.
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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Skill activation
At the start of the Duel, flip this card over.
Effect
Each time you lose LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you can use 1 of the following Skills.
• Remove 2 counters from this card, then discard 1 random card from your opponent's hand.
• Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.