Card Name | Rarity | Number | Legendary Duelists: Duels From the Deep Lowest Price (NM) |
|
---|---|---|---|---|
Number 101: Silent Honor ARK | Unknown | LED9-EN000 | $15.00 | Buy |
Forbidden Droplet | Ultra Rare | LED9-EN056 | $11.89 | Buy |
Fish Sonar | Ultra Rare | LED9-EN020 | $7.48 | Buy |
Marincess Dive | Ultra Rare | LED9-EN035 | $5.09 | Buy |
Abyss Shark | Ultra Rare | LED9-EN001 | $2.75 | Buy |
Marincess Springirl | Super Rare | LED9-EN031 | $1.50 | Buy |
N.As.H. Knight | Super Rare | LED9-EN003 | $0.05 | Buy |
The Legendary Fisherman | Common | LED9-EN023 | $0.01 | Buy |
Frostosaurus | Common | LED9-EN046 | $0.01 | Buy |
The Legendary Fisherman II | Common | LED9-EN024 | $0.01 | Buy |
Levia-Dragon - Daedalus | Rare | LED9-EN047 | $0.01 | Buy |
The Legendary Fisherman III | Common | LED9-EN025 | $0.01 | Buy |
Citadel Whale | Common | LED9-EN026 | $0.01 | Buy |
Rage of Kairyu-Shin | Common | LED9-EN027 | $0.01 | Buy |
Fury of Kairyu-Shin | Common | LED9-EN028 | $0.02 | Buy |
Torrential Tribute | Common | LED9-EN029 | $0.15 | Buy |
Sea Stealth Attack | Common | LED9-EN030 | $0.01 | Buy |
Cyber Shark | Common | LED9-EN048 | $0.01 | Buy |
Kairyu-Shin's Dark Reef | Rare | LED9-EN022 | $0.05 | Buy |
Double Fin Shark | Rare | LED9-EN049 | $0.01 | Buy |
Marincess Sleepy Maiden | Rare | LED9-EN032 | $0.01 | Buy |
Saber Shark | Common | LED9-EN050 | $0.01 | Buy |
Marincess Coral Triangle | Ultra Rare | LED9-EN033 | $0.20 | Buy |
Lemuria, the Forgotten City | Common | LED9-EN055 | $0.01 | Buy |
Marincess Aqua Argonaut | Ultra Rare | LED9-EN034 | $0.15 | Buy |
Crystal Shark | Super Rare | LED9-EN002 | $0.18 | Buy |
Marincess Blue Tang | Common | LED9-EN051 | $0.05 | Buy |
Buzzsaw Shark | Common | LED9-EN052 | $0.03 | Buy |
Number 106: Giant Hand | Super Rare | LED9-EN053 | $0.23 | Buy |
Marincess Wave | Common | LED9-EN045 | $0.05 | Buy |
Marincess Battle Ocean | Common | LED9-EN044 | $0.01 | Buy |
CXyz N.As.Ch. Knight | Super Rare | LED9-EN004 | $0.05 | Buy |
Marincess Circulation | Rare | LED9-EN036 | $0.01 | Buy |
Barian's Chaos Draw | Super Rare | LED9-EN005 | $0.04 | Buy |
Seventh Ascension | Ultra Rare | LED9-EN006 | $0.19 | Buy |
Seventh Eternity | Rare | LED9-EN007 | $0.01 | Buy |
Silent Angler | Common | LED9-EN008 | $0.06 | Buy |
Xyz Remora | Common | LED9-EN009 | $0.01 | Buy |
Number C101: Silent Honor DARK | Common | LED9-EN010 | $0.01 | Buy |
Marincess Pascalus | Common | LED9-EN039 | $0.02 | Buy |
Bahamut Shark | Rare | LED9-EN011 | $0.01 | Buy |
Full Armored Black Ray Lancer | Common | LED9-EN012 | $0.01 | Buy |
Number 71: Rebarian Shark | Common | LED9-EN013 | $0.01 | Buy |
Rank-Up-Magic - The Seventh One | Common | LED9-EN014 | $0.01 | Buy |
Sea Stealth II | Rare | LED9-EN021 | $0.01 | Buy |
Marincess Bubble Ring | Rare | LED9-EN037 | $0.01 | Buy |
Rank-Up-Magic Quick Chaos | Common | LED9-EN015 | $0.01 | Buy |
Marincess Sea Horse | Common | LED9-EN038 | $0.08 | Buy |
Mega Fortress Whale | Ultra Rare | LED9-EN016 | $0.18 | Buy |
Marincess Sea Angel | Common | LED9-EN040 | $0.03 | Buy |
Ocean Dragon Lord - Kairyu-Shin | Ultra Rare | LED9-EN017 | $0.45 | Buy |
Marincess Coral Anemone | Rare | LED9-EN041 | $0.01 | Buy |
Doom Kraken | Super Rare | LED9-EN018 | $0.18 | Buy |
Marincess Crystal Heart | Common | LED9-EN042 | $0.01 | Buy |
Electric Jellyfish | Super Rare | LED9-EN019 | $0.20 | Buy |
Marincess Wonder Heart | Common | LED9-EN043 | $0.01 | Buy |
Marincess Marbled Rock | Common | LED9-EN054 | $0.01 | Buy |
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2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
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Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
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Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
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Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
• Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.
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If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
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You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
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2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
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While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
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This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
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If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
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If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
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Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
• Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
• At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
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If you control a WATER monster, you can Normal Summon this card without Tributing.
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Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
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When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
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You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
• While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
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Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
- Increase its Level by 1.
- Reduce its Level by 1.
You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
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2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
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2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
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If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
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If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
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You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
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2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
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If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
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3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
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Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 "Marincess" Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
• Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
• Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.
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Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.
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Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;
• Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.
• Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY.
You can only use this effect of "Seventh Eternity" once per turn.
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If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
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You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot change their battle positions or attack, also they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster.
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3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
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If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn.
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2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
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3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
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2 Level 3 monsters
Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.
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To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
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This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
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When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no battle damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn.
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Target 1 "Number" monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
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You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
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If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.
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1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
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While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
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2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
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If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
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2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
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You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.
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2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
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2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.