Card Name | Rarity | Number | OTS Tournament Pack 18 Lowest Price (NM) |
|
---|---|---|---|---|
Divine Arsenal AA-ZEUS - Sky Thunder | Ultimate Rare | OP18-EN002 | $36.99 | Buy |
Fusion Destiny | Ultimate Rare | OP18-EN003 | $30.70 | Buy |
Dogmatika Ecclesia, the Virtuous | Ultimate Rare | OP18-EN001 | $18.49 | Buy |
Ghostrick Break | Common | OP18-EN025 | $0.10 | Buy |
Dark Magical Circle | Common | OP18-EN024 | $0.01 | Buy |
Gullveig of the Nordic Ascendant | Common | OP18-EN023 | $0.10 | Buy |
Ghostrick Angel of MIschief | Common | OP18-EN022 | $0.28 | Buy |
Impcantation Penciplume | Common | OP18-EN021 | $0.09 | Buy |
Impcantation Talismandra | Common | OP18-EN020 | $0.15 | Buy |
Vampire Retainer | Common | OP18-EN019 | $0.07 | Buy |
Vampire Familiar | Common | OP18-EN018 | $0.15 | Buy |
Destiny HERO - Celestial | Common | OP18-EN017 | $0.18 | Buy |
The Phantom Knights of Silent Boots | Common | OP18-EN016 | $0.10 | Buy |
Tanngnjostr of the Nordic Beasts | Common | OP18-EN014 | $0.05 | Buy |
Dverg of the Nordic Alfar | Common | OP18-EN015 | $0.07 | Buy |
Manju of the Ten Thousand Hands | Common | OP18-EN013 | $0.22 | Buy |
Monk of the Tenyi | Super Rare | OP18-EN012 | $0.99 | Buy |
Inzektor Picofalena | Super Rare | OP18-EN011 | $0.09 | Buy |
The Phantom Knights of Break Sword | Super Rare | OP18-EN010 | $0.09 | Buy |
Kwagar Hercules | Super Rare | OP18-EN009 | $0.15 | Buy |
Token Collector | Super Rare | OP18-EN008 | $0.07 | Buy |
Contact "C" | Super Rare | OP18-EN007 | $0.25 | Buy |
Kagemucha Knight | Super Rare | OP18-EN006 | $0.07 | Buy |
Babycerasaurus | Super Rare | OP18-EN005 | $0.99 | Buy |
Destiny HERO - Dasher | Super Rare | OP18-EN004 | $0.25 | Buy |
Ogdoadic Token | Common | OP18-EN026 | $0.25 | Buy |
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2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
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Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
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Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
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When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position.
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When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
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1 Level 5 or lower "Nordic" monster
If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
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2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”. If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add that target to your hand. You can only use 1 “Impcantation Pensilver” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
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When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
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If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
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When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts".
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During the turn this card is Normal Summoned, you can Normal Summon 1 additional "Nordic" monster. You can only gain this effect once per turn. When this face-up card is sent to the Graveyard, add 1 "Nordic Relic" card from your Graveyard to your hand.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
Image may be a different printing.
Image may be a different printing.
2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Card with this effect.
• The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.
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2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Image may be a different printing.
Image may be a different printing.
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
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When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
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When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
Image may be a different printing.
Image may be a different printing.
This card can be used as an "Ogdoadic Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.