Card Name | Rarity | Number | Maximum Gold: El Dorado Lowest Price (NM) |
|
---|---|---|---|---|
Accesscode Talker | Common | MGED-EN037 | $28.87 | Buy |
I:P Masquerena | Common | MGED-EN035 | $6.25 | Buy |
Chamber Dragonmaid | Common | MGED-EN022 | $6.00 | Buy |
Ghost Mourner & Moonlit Chill | Common | MGED-EN023 | $2.25 | Buy |
Knightmare Unicorn | Common | MGED-EN034 | $2.92 | Buy |
Rescue Cat | Common | MGED-EN006 | $1.45 | Buy |
Cynet Mining | Rare | MGED-EN148 | $1.20 | Buy |
Prank-Kids Lampsies | Rare | MGED-EN107 | $0.03 | Buy |
Micro Coder | Rare | MGED-EN102 | $0.12 | Buy |
Excode Talker | Rare | MGED-EN103 | $0.02 | Buy |
Code Talker | Rare | MGED-EN104 | $0.09 | Buy |
Shootingcode Talker | Rare | MGED-EN105 | $0.01 | Buy |
Code Talker Inverted | Rare | MGED-EN106 | $0.01 | Buy |
Prank-Kids Rocksies | Rare | MGED-EN110 | $0.05 | Buy |
Prank-Kids Dropsies | Rare | MGED-EN108 | $0.05 | Buy |
Prank-Kids Fansies | Rare | MGED-EN109 | $0.07 | Buy |
Prank-Kids Rocket Ride | Rare | MGED-EN111 | $0.02 | Buy |
Prank-Kids Weather Washer | Rare | MGED-EN112 | $0.02 | Buy |
Prank-Kids Battle Butler | Rare | MGED-EN113 | $0.01 | Buy |
Prank-Kids Dodo-Doodle-Doo | Rare | MGED-EN114 | $0.01 | Buy |
Dragunity Knight - Romulus | Rare | MGED-EN142 | $0.09 | Buy |
The Weather Rainbowed Canvas | Rare | MGED-EN101 | $0.04 | Buy |
The Weather Cloudy Canvas | Rare | MGED-EN099 | $0.01 | Buy |
The Weather Thundery Canvas | Rare | MGED-EN100 | $0.02 | Buy |
Number 9: Dyson Sphere | Rare | MGED-EN089 | $0.05 | Buy |
Number C1: Numeron Chaos Gate Sunya | Rare | MGED-EN082 | $0.01 | Buy |
Number 1: Numeron Gate Ekam | Rare | MGED-EN083 | $0.09 | Buy |
Number 2: Numeron Gate Dve | Rare | MGED-EN084 | $0.05 | Buy |
Number 3: Numeron Gate Trini | Rare | MGED-EN085 | $0.05 | Buy |
Number 4: Numeron Gate Catvari | Rare | MGED-EN086 | $0.06 | Buy |
Numeron Network | Rare | MGED-EN087 | $0.12 | Buy |
Numeron Calling | Rare | MGED-EN088 | $0.01 | Buy |
Number 41: Bagooska the Terribly Tired Tapir | Rare | MGED-EN090 | $1.00 | Buy |
Prank-Kids Meow-Meow-Mu | Rare | MGED-EN116 | $0.02 | Buy |
Altergeist Marionetter | Rare | MGED-EN091 | $0.02 | Buy |
Altergeist Silquitous | Rare | MGED-EN092 | $0.03 | Buy |
Altergeist Meluseek | Rare | MGED-EN093 | $0.02 | Buy |
Altergeist Kunquery | Rare | MGED-EN094 | $0.03 | Buy |
Altergeist Multifaker | Rare | MGED-EN095 | $0.01 | Buy |
The Weather Painter Rain | Rare | MGED-EN096 | $0.03 | Buy |
The Weather Painter Thunder | Rare | MGED-EN097 | $0.02 | Buy |
The Weather Snowy Canvas | Rare | MGED-EN098 | $0.01 | Buy |
Prank-Kids Bow-Wow-Bark | Rare | MGED-EN115 | $0.01 | Buy |
Wynn the Wind Charmer, Verdant | Rare | MGED-EN120 | $0.10 | Buy |
Prank-Kids Pranks | Rare | MGED-EN117 | $0.02 | Buy |
Trap Trick | Rare | MGED-EN152 | $0.10 | Buy |
Majesty's Fiend | Rare | MGED-EN134 | $0.09 | Buy |
Dragonmaid Hospitality | Rare | MGED-EN149 | $0.22 | Buy |
Cyberse Gadget | Rare | MGED-EN135 | $0.01 | Buy |
Summon Limit | Rare | MGED-EN150 | $0.85 | Buy |
Broken Line | Rare | MGED-EN151 | $0.01 | Buy |
Eva | Rare | MGED-EN136 | $0.01 | Buy |
Rainbow Neos | Rare | MGED-EN137 | $0.05 | Buy |
Upstart Goblin | Rare | MGED-EN146 | $0.45 | Buy |
Ultimaya Tzolkin | Rare | MGED-EN138 | $0.04 | Buy |
Constellar Ptolemy M7 | Rare | MGED-EN139 | $0.03 | Buy |
Raidraptor - Ultimate Falcon | Rare | MGED-EN140 | $0.05 | Buy |
Firewall Dragon | Rare | MGED-EN141 | $0.20 | Buy |
Firewall Dragon | Rare | MGED-EN141 | $0.12 | Buy |
Firewall Dragon | Rare | MGED-EN141 | $0.13 | Buy |
Black Rose Dragon | Common | MGED-EN026 | $0.35 | Buy |
Ancient Gear Fusion | Rare | MGED-EN147 | $0.05 | Buy |
Black Dragon Collapserpent | Rare | MGED-EN133 | $0.06 | Buy |
Prank-Kids Pandemonium | Rare | MGED-EN118 | $0.03 | Buy |
Guardian of the Golden Land | Rare | MGED-EN126 | $0.01 | Buy |
Hiita the Fire Charmer, Ablaze | Rare | MGED-EN119 | $0.15 | Buy |
The Phantom Knights of Break Sword | Rare | MGED-EN080 | $0.09 | Buy |
Aussa the Earth Charmer, Immovable | Rare | MGED-EN121 | $0.11 | Buy |
Eria the Water Charmer, Gentle | Rare | MGED-EN122 | $0.07 | Buy |
Eldlich the Mad Golden Lord | Rare | MGED-EN123 | $0.01 | Buy |
Eldlixir of White Destiny | Rare | MGED-EN124 | $0.09 | Buy |
Eldlixir of Scarlet Sanguine | Rare | MGED-EN125 | $0.41 | Buy |
Battle Shogun of the Six Samurai | Rare | MGED-EN143 | $0.04 | Buy |
Striker Dragon | Rare | MGED-EN145 | $0.29 | Buy |
Huaquero of the Golden Land | Rare | MGED-EN127 | $0.10 | Buy |
Golden Land Forever! | Rare | MGED-EN128 | $0.04 | Buy |
El Dorado Adelantado | Rare | MGED-EN129 | $0.03 | Buy |
Deep Sea Diva | Rare | MGED-EN130 | $0.19 | Buy |
Salamangreat Almiraj | Rare | MGED-EN144 | $0.75 | Buy |
Kagemucha Knight | Rare | MGED-EN131 | $0.02 | Buy |
White Dragon Wyverburster | Rare | MGED-EN132 | $0.05 | Buy |
Numeron Wall | Rare | MGED-EN081 | $0.03 | Buy |
Blue-Eyes White Dragon | Common | MGED-EN001 | $0.88 | Buy |
I:P Masquerena | Common | MGED-EN035 | $1.69 | Buy |
The Phantom Knights of Silent Boots | Rare | MGED-EN079 | $0.10 | Buy |
Evolzar Laggia | Common | MGED-EN028 | $0.38 | Buy |
Sky Striker Ace - Roze | Common | MGED-EN021 | $0.20 | Buy |
Ghost Mourner & Moonlit Chill | Common | MGED-EN023 | $0.19 | Buy |
Eldlich the Golden Lord | Common | MGED-EN024 | $0.98 | Buy |
Invoked Mechaba | Common | MGED-EN025 | $0.11 | Buy |
Black Rose Dragon | Common | MGED-EN026 | $0.35 | Buy |
Trishula, Dragon of the Ice Barrier | Common | MGED-EN027 | $0.08 | Buy |
Primathmech Alembertian | Common | MGED-EN030 | $0.40 | Buy |
Evolzar Dolkka | Common | MGED-EN029 | $0.25 | Buy |
Danger! Nessie! | Common | MGED-EN019 | $0.66 | Buy |
Pot of Extravagance | Common | MGED-EN046 | $1.24 | Buy |
Number C1000: Numerounius | Common | MGED-EN031 | $0.13 | Buy |
Number iC1000: Numerounius Numerounia | Common | MGED-EN032 | $0.07 | Buy |
The Weather Painter Rainbow | Common | MGED-EN033 | $0.02 | Buy |
Knightmare Unicorn | Common | MGED-EN034 | $0.99 | Buy |
Predaplant Verte Anaconda | Common | MGED-EN036 | $0.28 | Buy |
Rokket Tracer | Common | MGED-EN020 | $0.05 | Buy |
Danger! Bigfoot! | Common | MGED-EN018 | $0.49 | Buy |
Book of Moon | Common | MGED-EN039 | $0.50 | Buy |
Red-Eyes Darkness Metal Dragon | Common | MGED-EN009 | $0.45 | Buy |
Red-Eyes Black Dragon | Common | MGED-EN003 | $1.00 | Buy |
Elemental HERO Neos | Common | MGED-EN004 | $0.18 | Buy |
Exodia the Forbidden One | Common | MGED-EN005 | $0.45 | Buy |
Rescue Cat | Common | MGED-EN006 | $0.99 | Buy |
Destiny HERO - Plasma | Common | MGED-EN007 | $0.13 | Buy |
Fossil Dyna Pachycephalo | Common | MGED-EN008 | $0.37 | Buy |
Red-Eyes Darkness Metal Dragon | Common | MGED-EN009 | $0.37 | Buy |
Scrap Chimera | Common | MGED-EN010 | $0.90 | Buy |
Raigeki | Common | MGED-EN038 | $1.47 | Buy |
Danger! Bigfoot! | Common | MGED-EN018 | $0.24 | Buy |
Tempest, Dragon Ruler of Storms | Common | MGED-EN011 | $0.09 | Buy |
PSY-Framegear Gamma | Common | MGED-EN012 | $0.67 | Buy |
Familiar-Possessed - Lyna | Common | MGED-EN013 | $0.06 | Buy |
Ultimate Conductor Tyranno | Common | MGED-EN014 | $0.08 | Buy |
Souleating Oviraptor | Common | MGED-EN015 | $0.18 | Buy |
The Weather Painter Snow | Common | MGED-EN016 | $0.06 | Buy |
Sky Striker Ace - Raye | Common | MGED-EN017 | $0.09 | Buy |
Magical Dimension | Common | MGED-EN040 | $0.03 | Buy |
The Phantom Knights of Ancient Cloak | Rare | MGED-EN078 | $0.04 | Buy |
Hot Red Dragon Archfiend Bane | Rare | MGED-EN069 | $0.01 | Buy |
Urgent Schedule | Rare | MGED-EN063 | $0.09 | Buy |
Superdreadnought Rail Cannon Gustav Max | Rare | MGED-EN064 | $0.25 | Buy |
Number 81: Superdreadnought Rail Cannon Super Dora | Rare | MGED-EN065 | $0.10 | Buy |
Superdreadnought Rail Cannon Juggernaut Liebe | Rare | MGED-EN066 | $0.24 | Buy |
Hot Red Dragon Archfiend | Rare | MGED-EN067 | $0.05 | Buy |
Hot Red Dragon Archfiend Abyss | Rare | MGED-EN068 | $0.10 | Buy |
Hot Red Dragon Archfiend King Calamity | Rare | MGED-EN070 | $0.11 | Buy |
Scrap Wyvern | Rare | MGED-EN061 | $0.12 | Buy |
Zefraxi, Treasure of the Yang Zing | Rare | MGED-EN071 | $0.01 | Buy |
Zefraniu, Secret of the Yang Zing | Rare | MGED-EN072 | $0.01 | Buy |
Oracle of Zefra | Rare | MGED-EN073 | $0.01 | Buy |
PSY-Frame Driver | Rare | MGED-EN074 | $0.01 | Buy |
PSY-Framelord Zeta | Rare | MGED-EN075 | $0.01 | Buy |
PSY-Framelord Omega | Rare | MGED-EN076 | $0.23 | Buy |
Dark Magician | Common | MGED-EN002 | $0.67 | Buy |
Super Express Bullet Train | Rare | MGED-EN062 | $0.11 | Buy |
Scrap Dragon | Rare | MGED-EN060 | $0.05 | Buy |
Gold Sarcophagus | Common | MGED-EN041 | $0.21 | Buy |
Numeron Chaos Ritual | Common | MGED-EN050 | $0.05 | Buy |
Fire Formation - Tenki | Common | MGED-EN042 | $0.11 | Buy |
Twin Twisters | Common | MGED-EN043 | $0.30 | Buy |
Invocation | Common | MGED-EN044 | $0.36 | Buy |
Prank-Kids Place | Common | MGED-EN045 | $0.03 | Buy |
Mystic Mine | Common | MGED-EN047 | $0.20 | Buy |
Cursed Eldland | Common | MGED-EN048 | $0.43 | Buy |
Eldlixir of Black Awakening | Common | MGED-EN049 | $0.10 | Buy |
Numeron Storm | Common | MGED-EN051 | $0.01 | Buy |
Scrap Golem | Rare | MGED-EN059 | $0.04 | Buy |
Torrential Tribute | Common | MGED-EN052 | $0.23 | Buy |
Starlight Road | Common | MGED-EN053 | $0.10 | Buy |
Conquistador of the Golden Land | Common | MGED-EN054 | $0.68 | Buy |
Giant Rex | Rare | MGED-EN055 | $0.01 | Buy |
Babycerasaurus | Rare | MGED-EN056 | $0.04 | Buy |
Fossil Dig | Rare | MGED-EN057 | $0.07 | Buy |
Lost World | Rare | MGED-EN058 | $0.09 | Buy |
PSY-Framelord Lambda | Rare | MGED-EN077 | $0.08 | Buy |
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2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
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2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
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If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
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If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While a co-linked "Knightmare" monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.
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You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
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Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
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If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
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2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
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Gains 500 ATK for each monster it points to. Cannot be destroyed by battle or your opponent's card effects, while it points to a monster.
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2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
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2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
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If this card is sent to the GY as Fusion or Link Material for the Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
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2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
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2 "Prank-Kids" monsters
If your "Prank-Kids" attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
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"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
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2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Dooddle-Doo" once per turn.
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2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
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You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
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Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
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4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
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3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
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During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
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If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
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2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
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1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
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(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
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This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
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When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
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If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
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If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card.
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You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
? You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
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2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters, add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
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You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks": shuffle all 3 into the deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
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Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name as that card from your Deck. It can be activated this turn. For the rest of this turn after this card resolves, you can only 1 activate Trap Card. You can only activate 1 "Trap Trick" per turn.
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Cannot be Special Summoned. Monster effects cannot be activated.
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Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
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When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
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If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn.
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Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" // Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. // * Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. // * Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. // * Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
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(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.
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2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand..
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3 Level 10 Winged Beast-Type monsters
Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect.
- Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
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2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
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2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
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2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you use an "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters in your Deck as Fusion Material.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
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During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
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Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
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2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's control: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Blazing Fire Charmer" once per turn.
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2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
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2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
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2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
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1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
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Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
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Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
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2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. This card gains 100 ATK for each Bushido Counter on your field.
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1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
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Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
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When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
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If you control an "Eldlich" monster: Activate 1 of these effects;
* Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
* Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
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1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
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When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
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If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
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If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
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2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
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If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
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If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
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You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
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"Aleister the Invoker" + 1 LIGHT monster
Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
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2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
• 2: Add 1 "Mathmech" card from your Deck to your hand.
• 3: Add 1 Level 4 monster from your Deck to your hand.
• 4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
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2 Level 4 Dinosaur-Type monsters // When an Effect Monster’s effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
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At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw cards by card effects.
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5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.
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5 Level 13 monsters
If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
• Monsters your opponent controls must attack this card, if able.
• At the end of your opponent's turn, if this card did not battle, you win the Duel.
When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
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3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
? When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While a co-linked "Knightmare" monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.
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2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
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(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
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You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, and cannot be Special Summoned by other ways. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK equal to the half the original ATK of the monster equipped to it by this effect.
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Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
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You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
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This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Scrap monster, and all other Synchro Material Monster must also be Scrap monsters. When this card is Normal Summoned, you can select 1 Scrap Tuner monster in your G
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
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If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
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You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
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If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
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When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
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You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
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If you control a Spellcaster-Type monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
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If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
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1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
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If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower EARTH Machine monster and 1 Level 5 or higher EARTH Machine monster from your Deck in Defense Position, but their effects are negated. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
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2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
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2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
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3 Level 11 monsters
Once per turn, you can Xyz Summon “Superdreadnought Rail Cannon Juggernaut Liebe” by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; this card gains 2000 ATK/DEF, also other monsters you control cannot attack for the rest of this turn. This card can make a number of attacks on monsters during each Battle Phase equal to the number of its materials +1.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
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1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
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2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it.
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2 monsters, including a "Scrap" monster
You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
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Pendulum Effect : You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
Monster Effect : If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
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Pendulum Effect : You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
Monster Effect : When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
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When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect.
You can only activate 1 "Oracle of Zefra" per turn.
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A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an automatic amplifier called "PSY-Frame".
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1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up Attack Position Special Summoned monster your opponent controls; banish both it and this card until your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add it to your hand.
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1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
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Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of the following effects of "Super Express Bullet Train" once per turn.
• If all monsters you control are EARTH Machine monsters (min. 1): You can Special Summon this card from your hand.
• During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Super Express Bullet Train”; add it to your hand.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
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When this card is activated: You can add 1 "Prank-Kids" monster from your deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
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If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
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You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
° You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
° If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
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Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
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If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
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Once per turn, you can select 1 Level 4 or lower Scrap monster in your Graveyard and Special Summon it to either player's side of the field.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 Stardust Dragon from your Extra Deck.
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Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
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2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.