Card Name | Rarity | Number | Fusion Enforcers Lowest Price (NM) |
|
---|---|---|---|---|
Invoked Mechaba | Secret Rare | FUEN-EN032 | $9.12 | Buy |
Invocation | Secret Rare | FUEN-EN035 | $6.80 | Buy |
Frightfur Kraken | Secret Rare | FUEN-EN020 | $6.49 | Buy |
Magical Meltdown | Secret Rare | FUEN-EN034 | $4.50 | Buy |
Polymerization | Super Rare | FUEN-EN049 | $3.75 | Buy |
King of the Swamp | Super Rare | FUEN-EN040 | $4.50 | Buy |
Elemental HERO Prisma | Super Rare | FUEN-EN047 | $4.00 | Buy |
Fluffal Penguin | Super Rare | FUEN-EN015 | $2.97 | Buy |
Aleister the Invoker | Super Rare | FUEN-EN026 | $1.90 | Buy |
Mark of the Rose | Super Rare | FUEN-EN054 | $0.10 | Buy |
Fusion Recovery | Super Rare | FUEN-EN043 | $0.29 | Buy |
Grisaille Prison | Super Rare | FUEN-EN059 | $0.24 | Buy |
The Book of the Law | Secret Rare | FUEN-EN036 | $0.19 | Buy |
Omega Summon | Secret Rare | FUEN-EN037 | $0.49 | Buy |
Summoner of Illusions | Super Rare | FUEN-EN038 | $0.01 | Buy |
Summoner Monk | Super Rare | FUEN-EN039 | $0.20 | Buy |
Paradox Fusion | Super Rare | FUEN-EN058 | $0.24 | Buy |
Fusion Substitute | Super Rare | FUEN-EN041 | $0.22 | Buy |
Instant Fusion | Super Rare | FUEN-EN042 | $0.44 | Buy |
Fusion Conscription | Super Rare | FUEN-EN057 | $0.19 | Buy |
Miracle Fertilizer | Super Rare | FUEN-EN053 | $0.12 | Buy |
Phoenix Wing Wind Blast | Super Rare | FUEN-EN044 | $0.75 | Buy |
Homunculus the Alchemic Being | Super Rare | FUEN-EN045 | $0.08 | Buy |
Lonefire Blossom | Super Rare | FUEN-EN046 | $0.40 | Buy |
Battle Fusion | Super Rare | FUEN-EN056 | $0.18 | Buy |
Performapal Trump Witch | Super Rare | FUEN-EN048 | $0.10 | Buy |
Super Solar Nutrient | Super Rare | FUEN-EN055 | $0.17 | Buy |
Fusion Gate | Super Rare | FUEN-EN050 | $0.17 | Buy |
Re-Fusion | Super Rare | FUEN-EN051 | $0.03 | Buy |
Branch! | Super Rare | FUEN-EN052 | $0.05 | Buy |
Predaplant Sarraceniant | Super Rare | FUEN-EN001 | $0.79 | Buy |
Invoked Magellanica | Secret Rare | FUEN-EN031 | $0.45 | Buy |
Invoked Elysium | Secret Rare | FUEN-EN033 | $0.43 | Buy |
Frightfur Tiger | Secret Rare | FUEN-EN022 | $0.89 | Buy |
Predaplant Spinodionaea | Secret Rare | FUEN-EN004 | $0.96 | Buy |
Predaplant Chlamydosundew | Secret Rare | FUEN-EN005 | $0.56 | Buy |
Predaplant Chimerafflesia | Secret Rare | FUEN-EN009 | $0.39 | Buy |
Greedy Venom Fusion Dragon | Secret Rare | FUEN-EN010 | $1.38 | Buy |
Fluffal Octopus | Secret Rare | FUEN-EN014 | $0.98 | Buy |
Fluffal Dog | Super Rare | FUEN-EN016 | $1.36 | Buy |
Frightfur Sheep | Super Rare | FUEN-EN023 | $0.12 | Buy |
Invoked Caliga | Secret Rare | FUEN-EN027 | $0.68 | Buy |
Predaplant Pterapenthes | Super Rare | FUEN-EN003 | $0.29 | Buy |
Invoked Purgatrio | Secret Rare | FUEN-EN030 | $0.75 | Buy |
Invoked Cocytus | Secret Rare | FUEN-EN029 | $0.37 | Buy |
Predaplant Flytrap | Super Rare | FUEN-EN006 | $0.12 | Buy |
Predaplant Moray Nepenthes | Super Rare | FUEN-EN007 | $0.10 | Buy |
Predaplant Squid Drosera | Super Rare | FUEN-EN008 | $0.10 | Buy |
Invoked Raidjin | Secret Rare | FUEN-EN028 | $0.75 | Buy |
Predaponics | Secret Rare | FUEN-EN011 | $0.18 | Buy |
Toy Vendor | Super Rare | FUEN-EN024 | $0.49 | Buy |
Predapruning | Super Rare | FUEN-EN012 | $0.35 | Buy |
Predaplanet | Super Rare | FUEN-EN013 | $0.20 | Buy |
Frightfur Fusion | Super Rare | FUEN-EN025 | $0.40 | Buy |
Predaplant Drosophyllum Hydra | Secret Rare | FUEN-EN002 | $0.18 | Buy |
Fluffal Owl | Super Rare | FUEN-EN017 | $0.19 | Buy |
Edge Imp Sabres | Super Rare | FUEN-EN018 | $0.35 | Buy |
Edge Imp Chain | Super Rare | FUEN-EN019 | $0.30 | Buy |
Frightfur Wolf | Super Rare | FUEN-EN021 | $0.22 | Buy |
Fusion Reserve | Super Rare | FUEN-EN060 | $0.24 | Buy |
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"Aleister the Invoker" + 1 LIGHT monster
Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
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1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
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When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
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Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
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During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
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During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
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Activate this card by banishing 1 Plant-Type monster from your Graveyard; equip this card to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your End Phase: Give control of the equipped monster to your opponent. Once per turn, during your Standby Phase: Take control of the equipped monster.
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Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
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If you control a face-up monster that was Tribute, Ritual or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
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Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
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Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
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FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.
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While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
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When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.
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(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
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Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
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Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, , and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.
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Once per turn: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
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Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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Once per turn: You can change the Attribute of this card.
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Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant-Type monster from your Deck.
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When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
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Pendulum Effect : Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect : You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
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Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn.
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1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.
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"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
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If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".
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Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
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1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
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1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.
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When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.
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When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.d
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"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
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"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
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When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase.
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"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
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Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
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This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
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You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
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"Aleister the Invoker" + 1 WIND monster
Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
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Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Graveyard, but it has its effects negated (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
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Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
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Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
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If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.
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Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
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You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
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When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
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If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
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When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
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"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
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Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.