Card Name | Rarity | Number | Legendary Duelists: Synchro Storm Lowest Price (NM) |
|
---|---|---|---|---|
Baronne de Fleur | Ultra Rare | LED8-EN024 | $53.70 | Buy |
Crystal Clear Wing Synchro Dragon | Unknown | LED8-EN005 | $18.96 | Buy |
Crystal Clear Wing Synchro Dragon | Ultra Rare | LED8-EN005 | $3.99 | Buy |
Hi-Speedroid Cork Shooter | Ultra Rare | LED8-EN004 | $1.93 | Buy |
Clear Wing Synchro Dragon | Super Rare | LED8-EN001 | $0.19 | Buy |
Lyrilusc - Turquoise Warbler | Common | LED8-EN044 | $0.04 | Buy |
Liberty at Last! | Common | LED8-EN034 | $0.01 | Buy |
Lyrilusc - Beryl Canary | Rare | LED8-EN035 | $0.05 | Buy |
Lyrilusc - Celestine Wagtail | Ultra Rare | LED8-EN036 | $0.36 | Buy |
Lyrilusc - Ensemblue Robin | Ultra Rare | LED8-EN037 | $0.45 | Buy |
Lyrilusc - Promenade Thrush | Super Rare | LED8-EN038 | $0.10 | Buy |
Lyrilusc - Bird Call | Ultra Rare | LED8-EN039 | $0.99 | Buy |
Lyrilusc - Bird Sanctuary | Super Rare | LED8-EN040 | $0.10 | Buy |
Lyrilusc - Phantom Feathers | Rare | LED8-EN041 | $0.01 | Buy |
Lyrilusc - Cobalt Sparrow | Common | LED8-EN042 | $0.07 | Buy |
Lyrilusc - Sapphire Swallow | Common | LED8-EN043 | $0.04 | Buy |
Lyrilusc - Recital Starling | Common | LED8-EN046 | $0.05 | Buy |
Lyrilusc - Assembled Nightingale | Common | LED8-EN045 | $0.10 | Buy |
Chevalier de Fleur | Rare | LED8-EN032 | $0.01 | Buy |
Quillbolt Hedgehog | Common | LED8-EN047 | $0.01 | Buy |
Synchron Explorer | Common | LED8-EN048 | $0.01 | Buy |
Unknown Synchron | Common | LED8-EN049 | $0.01 | Buy |
Rush Warrior | Common | LED8-EN050 | $0.01 | Buy |
Mariamne, the True Dracophoenix | Common | LED8-EN051 | $0.01 | Buy |
Stardust Warrior | Common | LED8-EN052 | $0.01 | Buy |
Stardust Assault Warrior | Common | LED8-EN053 | $0.01 | Buy |
Totem Bird | Rare | LED8-EN054 | $0.01 | Buy |
Tornado Dragon | Common | LED8-EN055 | $0.10 | Buy |
Quill Pen of Gulldos | Common | LED8-EN056 | $0.01 | Buy |
Z-ONE | Common | LED8-EN033 | $0.01 | Buy |
Necro Fleur | Common | LED8-EN029 | $0.01 | Buy |
Fleur Synchron | Rare | LED8-EN031 | $0.01 | Buy |
Speedroid CarTurbo | Common | LED8-EN016 | $0.01 | Buy |
Speedroid Ultra Hound | Super Rare | LED8-EN003 | $0.14 | Buy |
Hi-Speedroid Clear Wing Rider | Ultra Rare | LED8-EN006 | $0.10 | Buy |
Speedroid Dupligate | Rare | LED8-EN008 | $0.01 | Buy |
Speedroid Terrortop | Common | LED8-EN009 | $0.01 | Buy |
Speedroid Double Yoyo | Common | LED8-EN010 | $0.01 | Buy |
Speedroid Taketomborg | Common | LED8-EN011 | $0.02 | Buy |
Speedroid Red-Eyed Dice | Common | LED8-EN012 | $0.01 | Buy |
Speedroid Den-Den Daiko Duke | Common | LED8-EN013 | $0.01 | Buy |
Speedroid Horse Stilts | Common | LED8-EN014 | $0.01 | Buy |
Speedroid Marble Machine | Common | LED8-EN015 | $0.01 | Buy |
Hi-Speedroid Chanbara | Common | LED8-EN017 | $0.01 | Buy |
Noble Knight Joan | Common | LED8-EN030 | $0.01 | Buy |
Hi-Speedroid Kitedrake | Rare | LED8-EN018 | $0.01 | Buy |
Speed Recovery | Common | LED8-EN019 | $0.01 | Buy |
Speedlift | Common | LED8-EN020 | $0.01 | Buy |
Sauge de Fleur | Ultra Rare | LED8-EN021 | $0.22 | Buy |
White Steed of the Floral Knights | Super Rare | LED8-EN022 | $0.07 | Buy |
Necro Synchron | Ultra Rare | LED8-EN023 | $0.10 | Buy |
Fleuret de Fleur | Super Rare | LED8-EN025 | $0.05 | Buy |
Synchro Dilemma | Rare | LED8-EN026 | $0.01 | Buy |
Pennant of Revolution | Rare | LED8-EN027 | $0.01 | Buy |
Sorciere de Fleur | Common | LED8-EN028 | $0.01 | Buy |
Speedroid Fuki-Modoshi Piper | Super Rare | LED8-EN002 | $0.05 | Buy |
Speedroid Wheel | Super Rare | LED8-EN007 | $0.09 | Buy |
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1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
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1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
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1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
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1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
• Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
• If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
• You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
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1 Tuner + 1+ non-Tuner monsters
Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
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If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
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Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Select 2 face-up monsters on the field and return them to the Deck.
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If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
• This card gains 200 ATK, also its control cannot switch.
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If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.
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2+ Level 1 monsters
Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
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2+ Level 1 monsters
Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.
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Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.
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You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
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Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
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If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
- Your opponent cannot target this card with card effects.
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If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
- If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material.
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2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
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2 or more Level 1 monsters
This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Material attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
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Fleur Synchron + 1 or more non-Tuner monstersOnce during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.
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If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
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When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only use this effect of "Unknown Synchron" once per Duel.
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During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
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If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
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1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
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When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your Graveyard; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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2 Level 3 WIND monsters
During either player’s turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
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2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
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Target 2 WIND monsters in your Graveyard, return them to the Deck, then return 1 card on the field to the hand.
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If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck.
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If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 1 Level 2 or lower monster from your hand.
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If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
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When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
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1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
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Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.
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If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
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When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
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If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketonborg(s)" once per turn.
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When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
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You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
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Pendulum Effect : Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
Monster Effect : When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
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1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
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If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
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1 WIND Machine Tuner + 1+ non-Tuner monsters
• Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
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Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
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You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
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If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
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This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
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Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
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You can activate 1 of the following effects;
• Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
• Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
You can only use this effect of "Synchro Dilemma" once per turn.
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If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
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When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.
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If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
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Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.