Card Name | Rarity | Number | Structure Deck: Cyber Strike Lowest Price (NM) |
|
---|---|---|---|---|
Infinite Impermanence | Unknown | SDCS-EN036 | $8.79 | Buy |
Attachment Cybern | Unknown | SDCS-EN001 | $0.05 | Buy |
Power Wall | Unknown | SDCS-EN037 | $0.03 | Buy |
Cyberdark Inferno | Unknown | SDCS-EN028 | $0.02 | Buy |
Future Fusion | Unknown | SDCS-EN029 | $0.12 | Buy |
Fusion Deployment | Unknown | SDCS-EN030 | $0.44 | Buy |
Fusion Tag | Unknown | SDCS-EN031 | $0.01 | Buy |
Machine Duplication | Unknown | SDCS-EN032 | $0.10 | Buy |
Limiter Removal | Unknown | SDCS-EN033 | $0.04 | Buy |
Cyberdark Invasion | Unknown | SDCS-EN034 | $0.03 | Buy |
Cybernetic Revolution | Unknown | SDCS-EN035 | $0.03 | Buy |
Call of the Haunted | Unknown | SDCS-EN038 | $0.15 | Buy |
Cyberload Fusion | Unknown | SDCS-EN026 | $0.09 | Buy |
Paleozoic Canadia | Unknown | SDCS-EN039 | $0.10 | Buy |
Cybernetic Overflow | Unknown | SDCS-EN040 | $0.04 | Buy |
Cyber End Dragon | Unknown | SDCS-EN041 | $0.10 | Buy |
Chimeratech Overdragon | Unknown | SDCS-EN042 | $0.02 | Buy |
Cyberdarkness Dragon | Unknown | SDCS-EN043 | $0.02 | Buy |
Cyberdark End Dragon | Unknown | SDCS-EN044 | $0.06 | Buy |
Cyberdark Dragon | Unknown | SDCS-EN045 | $0.01 | Buy |
Cybernetic Horizon | Unknown | SDCS-EN046 | $0.07 | Buy |
Power Bond | Unknown | SDCS-EN047 | $0.04 | Buy |
Cyberdark Impact! | Unknown | SDCS-EN027 | $0.01 | Buy |
Cyber Emergency | Unknown | SDCS-EN025 | $0.24 | Buy |
Cyberdark Chimera | Unknown | SDCS-EN002 | $0.06 | Buy |
Cyber Phoenix | Unknown | SDCS-EN012 | $0.01 | Buy |
Cyber Dragon | Unknown | SDCS-EN003 | $0.19 | Buy |
Cyber Dragon Zwei | Unknown | SDCS-EN004 | $0.04 | Buy |
Cyber Dragon Drei | Unknown | SDCS-EN005 | $0.01 | Buy |
Cyber Dragon Vier | Unknown | SDCS-EN006 | $0.05 | Buy |
Cyber Dragon Nachster | Unknown | SDCS-EN007 | $0.12 | Buy |
Cyber Dragon Core | Unknown | SDCS-EN008 | $0.12 | Buy |
Cyber Dragon Herz | Unknown | SDCS-EN009 | $0.10 | Buy |
Cyber Pharos | Unknown | SDCS-EN010 | $0.02 | Buy |
Cyber Valley | Unknown | SDCS-EN011 | $0.09 | Buy |
Cyberdark Horn | Unknown | SDCS-EN013 | $0.04 | Buy |
Cyber Repair Plant | Unknown | SDCS-EN024 | $0.04 | Buy |
Cyberdark Edge | Unknown | SDCS-EN014 | $0.03 | Buy |
Cyberdark Keel | Unknown | SDCS-EN015 | $0.05 | Buy |
Cyberdark Cannon | Unknown | SDCS-EN016 | $0.03 | Buy |
Cyberdark Claw | Unknown | SDCS-EN017 | $0.06 | Buy |
Leng Ling | Unknown | SDCS-EN018 | $0.01 | Buy |
Jizukiru, the Star Destroying Kaiju | Unknown | SDCS-EN019 | $0.15 | Buy |
Gizmek Orochi, the Serpentron Sky Slasher | Unknown | SDCS-EN020 | $0.08 | Buy |
Gale Dogra | Unknown | SDCS-EN021 | $0.05 | Buy |
Cyber Eternal | Unknown | SDCS-EN022 | $0.03 | Buy |
Cyberdark Realm | Unknown | SDCS-EN023 | $0.10 | Buy |
Overload Fusion | Unknown | SDCS-EN048 | $0.04 | Buy |
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Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.
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You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
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During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle.
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"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
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Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.
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Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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Once per turn: You can activate 1 of these effects;
• Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
• Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
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Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster that lists a "Cyber Dragon" monster as material from your Extra Deck, but it cannot attack directly, also destroy it during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Fusion Summon 1 Fusion Monster that lists a "Cyber Dragon" monster as material from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that you control or are banished, but your other monsters cannot attack for the rest of this turn. You can only activate 1 "Cyberload Fusion" per turn.
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Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
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Banish any number of "Cyber Dragon" that have different Levels from each other from your hand, GY, and/or face-up from your field, then destroy the same number of cards your opponent controls. If this card on the field is destroyed by a card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
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"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.
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5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
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"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
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Cyberdark Horn + Cyberdark Edge + Cyberdark Keel
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card''s ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
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(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
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Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
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Return 1 "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
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Add from your Deck to your hand, 1 "Cyber Dragon" monster or LIGHT Machine monster that cannot be Normal Summoned/Set. If this card's activation is negated by your opponent and it is sent to GY as a result: You can discard 1 card; add this card from the GY to your hand. You can only activate 1 "Cyber Emergency" per turn.
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You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.
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When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use each of the following effects of "Cyber Dragon Nachster" once per turn.
• You can discard 1 other monster; Special Summon this card from your hand.
• If this card is Normal or Special Summoned: You can target 1 Machine monster in your GY with 2100 ATK or DEF; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
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When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
• If this card is Special Summoned: You can make this card's Level become 5 until the end of turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
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You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. When your Fusion Monster is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
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You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.
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If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
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If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.
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If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.
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If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
• You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
• During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
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If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
• You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
• During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
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Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
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If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
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You can pay 3000 Life Points to send 1 monster from your Extra Deck to your Graveyard.
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Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
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When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
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Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.