Card Name | Rarity | Number | Egyptian God Deck: Slifer the Sky Dragon Lowest Price (NM) |
|
---|---|---|---|---|
Phantom Skyblaster | Common | EGS1-EN010 | $0.04 | Buy |
Harpie's Feather Duster | Super Rare | EGS1-EN022 | $0.84 | Buy |
Supply Squad | Common | EGS1-EN028 | $0.08 | Buy |
March of the Monarchs | Common | EGS1-EN027 | $0.10 | Buy |
Pot of Avarice | Common | EGS1-EN026 | $0.55 | Buy |
Enemy Controller | Common | EGS1-EN025 | $0.20 | Buy |
Book of Moon | Common | EGS1-EN024 | $0.69 | Buy |
Monster Reborn | Common | EGS1-EN023 | $0.22 | Buy |
Swords of Revealing Light | Common | EGS1-EN021 | $0.22 | Buy |
The True Name | Common | EGS1-EN030 | $0.03 | Buy |
One-Time Passcode | Common | EGS1-EN031 | $0.01 | Buy |
Lair of Darkness | Common | EGS1-EN032 | $0.16 | Buy |
Draw of Fate | Common | EGS1-EN033 | $0.04 | Buy |
Mirror Force | Common | EGS1-EN034 | $0.70 | Buy |
Reckless Greed | Common | EGS1-EN035 | $0.10 | Buy |
Metal Reflect Slime | Common | EGS1-EN036 | $0.15 | Buy |
The Golden Apples | Common | EGS1-EN037 | $0.05 | Buy |
Card Advance | Common | EGS1-EN029 | $0.15 | Buy |
Card Guard | Common | EGS1-EN011 | $0.01 | Buy |
Nine-Tailed Fox | Common | EGS1-EN009 | $0.06 | Buy |
Slifer the Sky Dragon | Ultra Rare | EGS1-EN001 | $0.25 | Buy |
Beast King Barbaros | Common | EGS1-EN008 | $0.05 | Buy |
Breaker the Magical Warrior | Common | EGS1-EN007 | $0.29 | Buy |
Tellus the Little Angel | Super Rare | EGS1-EN006 | $0.09 | Buy |
Millennium Seeker | Ultra Rare | EGS1-EN005 | $0.04 | Buy |
Ultimate Divine-Beast | Super Rare | EGS1-EN004 | $0.18 | Buy |
Thunderforce Attack | Ultra Rare | EGS1-EN003 | $0.14 | Buy |
Soul Crossing | Ultra Rare | EGS1-EN002 | $0.25 | Buy |
Reactor Slime | Super Rare | EGS1-EN020 | $0.09 | Buy |
Caligo Claw Crow | Common | EGS1-EN012 | $0.25 | Buy |
Tenyi Spirit - Vishuda | Common | EGS1-EN019 | $0.33 | Buy |
Clock Wyvern | Common | EGS1-EN018 | $0.01 | Buy |
Duke Shade, the Sinister Shadow Lord | Common | EGS1-EN017 | $0.05 | Buy |
Ahrima, the Wicked Warden | Common | EGS1-EN016 | $0.04 | Buy |
Scapeghost | Common | EGS1-EN015 | $0.19 | Buy |
Breaker the Dark Magical Warrior | Common | EGS1-EN014 | $0.04 | Buy |
Electromagnetic Turtle | Common | EGS1-EN013 | $0.04 | Buy |
Back to the Front | Common | EGS1-EN038 | $0.10 | Buy |
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When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
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Destroy all Spell and Trap Cards your opponent controls.
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Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw a card.
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Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from your Extra Deck.
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Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
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Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
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All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
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If your LP are lower than your opponent's and your opponent control a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of LP you gained by this effect.
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Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn.
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When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
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When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.
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This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect.
• Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn.
You can only activate 1 "Thunderforce Attack" per turn.
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During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
• Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.
You can only activate 1 "Soul Crossing" per turn.
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During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
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If you control a face-up DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
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If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
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If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
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You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each Tributed monster. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters.
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You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.
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FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
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When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
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During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
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Target 1 monster in your GY; Special Summon it in Defense Position.