Card Name | Rarity | Number | King's Court Lowest Price (NM) |
|
---|---|---|---|---|
Slifer the Sky Dragon | Common | KICO-EN063 | $201.44 | Buy |
The Winged Dragon of Ra | Common | KICO-EN065 | $139.93 | Buy |
Obelisk the Tormentor | Common | KICO-EN064 | $123.44 | Buy |
Reinforcement of the Army | Collector's Rare | KICO-EN051 | $89.01 | Buy |
Rivalry of Warlords | Collector's Rare | KICO-EN058 | $85.99 | Buy |
Number F0: Utopic Draco Future | Collector's Rare | KICO-EN013 | $50.02 | Buy |
The Winged Dragon of Ra | Common | KICO-EN065 | $42.44 | Buy |
Lightning Storm | Collector's Rare | KICO-EN057 | $40.95 | Buy |
Slifer the Sky Dragon | Common | KICO-EN063 | $35.39 | Buy |
Arcana Triumph Joker | Collector's Rare | KICO-EN001 | $29.97 | Buy |
Rescue Rabbit | Collector's Rare | KICO-EN034 | $28.95 | Buy |
Obelisk the Tormentor | Common | KICO-EN064 | $24.92 | Buy |
Joker's Knight | Collector's Rare | KICO-EN002 | $24.93 | Buy |
Queen's Knight | Collector's Rare | KICO-EN026 | $24.99 | Buy |
Joker's Straight | Collector's Rare | KICO-EN004 | $18.97 | Buy |
King's Knight | Collector's Rare | KICO-EN027 | $19.49 | Buy |
Number 39: Utopia | Collector's Rare | KICO-EN042 | $16.89 | Buy |
Jack's Knight | Collector's Rare | KICO-EN028 | $16.95 | Buy |
Imperial Bower | Collector's Rare | KICO-EN003 | $16.39 | Buy |
Gilti-Gearfried the Magical Steel Knight | Collector's Rare | KICO-EN014 | $14.00 | Buy |
Hyper Galaxy | Collector's Rare | KICO-EN021 | $12.20 | Buy |
Lightning Storm | Ultra Rare | KICO-EN057 | $8.14 | Buy |
Joker's Knight | Ultra Rare | KICO-EN002 | $7.00 | Buy |
Joker's Straight | Ultra Rare | KICO-EN004 | $5.00 | Buy |
Number F0: Utopic Draco Future | Ultra Rare | KICO-EN013 | $5.09 | Buy |
Arcana Triumph Joker | Ultra Rare | KICO-EN001 | $1.74 | Buy |
Imperial Bower | Ultra Rare | KICO-EN003 | $1.95 | Buy |
King's Knight | Rare | KICO-EN027 | $0.03 | Buy |
Morph King Stygi-Gel | Ultra Rare | KICO-EN018 | $0.07 | Buy |
Rivalry of Warlords | Rare | KICO-EN058 | $0.30 | Buy |
Converging Wishes | Rare | KICO-EN059 | $0.01 | Buy |
The Wicked Dreadroot | Rare | KICO-EN060 | $0.01 | Buy |
The Wicked Avatar | Rare | KICO-EN061 | $0.01 | Buy |
The Wicked Eraser | Rare | KICO-EN062 | $0.01 | Buy |
Dowsing Fusion | Rare | KICO-EN024 | $0.01 | Buy |
Pendulum Xyz | Rare | KICO-EN023 | $0.01 | Buy |
Pendulum Transfer | Rare | KICO-EN022 | $0.01 | Buy |
Hyper Galaxy | Super Rare | KICO-EN021 | $0.09 | Buy |
Burning Soul | Ultra Rare | KICO-EN020 | $0.43 | Buy |
White Rose Cloister | Super Rare | KICO-EN019 | $0.05 | Buy |
Rose Princess | Super Rare | KICO-EN017 | $0.05 | Buy |
World Legacy Guardragon | Super Rare | KICO-EN056 | $0.09 | Buy |
Tindangle Dholes | Super Rare | KICO-EN016 | $0.01 | Buy |
Crystal Girl | Super Rare | KICO-EN015 | $0.03 | Buy |
Gilti-Gearfried the Magical Steel Knight | Ultra Rare | KICO-EN014 | $0.98 | Buy |
Zolga the Prophet | Rare | KICO-EN012 | $0.01 | Buy |
Golden-Eyes Idol | Rare | KICO-EN011 | $0.02 | Buy |
XYZ Hyper Cannon | Super Rare | KICO-EN010 | $0.03 | Buy |
Magnet Induction | Super Rare | KICO-EN009 | $0.03 | Buy |
Court of Cards | Super Rare | KICO-EN008 | $0.08 | Buy |
Joker's Wild | Super Rare | KICO-EN007 | $0.09 | Buy |
Thunderspeed Summon | Super Rare | KICO-EN006 | $0.14 | Buy |
Face Card Fusion | Super Rare | KICO-EN005 | $0.05 | Buy |
Eternal Bond | Rare | KICO-EN025 | $0.01 | Buy |
Unexpected Dai | Rare | KICO-EN055 | $0.24 | Buy |
Jack's Knight | Rare | KICO-EN028 | $0.04 | Buy |
Baxia, Brightness of the Yang Zing | Rare | KICO-EN040 | $0.02 | Buy |
Arcana Knight Joker | Rare | KICO-EN029 | $0.01 | Buy |
Arcana Extra Joker | Rare | KICO-EN030 | $0.01 | Buy |
Gravekeeper's Spy | Rare | KICO-EN031 | $0.08 | Buy |
Majestic Dragon | Rare | KICO-EN032 | $0.01 | Buy |
Stardust Xiaolong | Rare | KICO-EN033 | $0.01 | Buy |
Rescue Rabbit | Rare | KICO-EN034 | $0.07 | Buy |
ZW - Tornado Bringer | Rare | KICO-EN035 | $0.01 | Buy |
ZW - Ultimate Shield | Rare | KICO-EN036 | $0.01 | Buy |
ZW - Eagle Claw | Rare | KICO-EN037 | $0.01 | Buy |
Scrap Twin Dragon | Super Rare | KICO-EN038 | $0.05 | Buy |
Cloudcastle | Rare | KICO-EN039 | $0.01 | Buy |
Chaofeng, Phantom of the Yang Zing | Super Rare | KICO-EN041 | $0.25 | Buy |
Pot of Duality | Rare | KICO-EN054 | $0.25 | Buy |
Queen's Knight | Rare | KICO-EN026 | $0.04 | Buy |
Evolzar Dolkka | Ultra Rare | KICO-EN043 | $0.48 | Buy |
Wind-Up Arsenal Zenmaioh | Rare | KICO-EN044 | $0.01 | Buy |
Number C39: Utopia Ray | Rare | KICO-EN045 | $0.02 | Buy |
Constellar Ptolemy M7 | Rare | KICO-EN046 | $0.01 | Buy |
ZW - Leo Arms | Rare | KICO-EN047 | $0.01 | Buy |
Number 49: Fortune Tune | Super Rare | KICO-EN048 | $0.08 | Buy |
Number F0: Utopic Future | Rare | KICO-EN049 | $0.05 | Buy |
Infinite Cards | Rare | KICO-EN050 | $0.01 | Buy |
Reinforcement of the Army | Rare | KICO-EN051 | $0.10 | Buy |
The Warrior Returning Alive | Rare | KICO-EN052 | $0.03 | Buy |
Ties of the Brethren | Rare | KICO-EN053 | $0.01 | Buy |
Number 39: Utopia | Rare | KICO-EN042 | $0.01 | Buy |
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
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Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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If you control no face-up cards: Activate 1 of these effects;
• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
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Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
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2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
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Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.
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If you control no face-up cards: Activate 1 of these effects;
• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
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You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
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Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
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3 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
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If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
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If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
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When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
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If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.
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This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.
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This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest ATK on the field (except The Wicked Avatar).
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This card cannot be Special Summoned. This card can only be Tribute Summoned by Tributing 3 monsters on your field. The ATK and DEF of this card is equal to the number of cards on your opponent's field x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your turn, you can destroy this card.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
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Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.
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Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
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Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.
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If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn.
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If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field).
• Level 7 or higher Synchro Monsters you control gain 1000 ATK.
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If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Rose Princess" once per turn this way. You can discard this card; add 1 "White Rose Cloister" from your Deck to your hand.
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When you activate this card: You can also target 1 Level 4 or lower Dragon monster in your GY; if you did, either add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy's Guardragon" per turn.
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FLIP: You can send 1 Spell/Trap from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
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If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.
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2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
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If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn.
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Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.
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You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
• Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
• Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
You can only use this effect of "XYZ Hyper Cannon" once per turn.
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If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.
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If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
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During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
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During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
• Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
You can only activate 1 "Thunderspeed Summon" per turn.
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Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
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Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn.
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If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
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1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
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"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect.
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3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
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FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
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This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Majestic monster.
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When you Synchro Summon Stardust Dragon, you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
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Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
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You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's Spells, Traps, or card effects. If the equipped monster would be destroyed by battle, destroy this Equip Card instead. You can only control 1 face-up "ZW - Tornado Bringer".
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When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this card you control to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
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If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
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1 Scrap Tuner + 1 or more non-Tuner monsters // Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro Scrap monster in your Graveyard, and Special Summon it.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
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1 Tuner + 1 or more non-Tuner monsters
While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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2 Level 4 Dinosaur-Type monsters // When an Effect Monster’s effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
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2 Level 5 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
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3 Level 4 LIGHT monsters // You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster als become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
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2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand..
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This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
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2 Level 3 monsters // During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them into the Deck, and if you do, shuffle this card from your Graveyard into the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
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2 Xyz Monsters with the same Rank, except "Number" monsters
f(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
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2 Level 4 monsters // When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.