Card Name | Rarity | Number | Structure Deck: Freezing Chains Lowest Price (NM) |
|
---|---|---|---|---|
General Wayne of the Ice Barrier | Unknown | SDFC-EN001 | $0.11 | Buy |
Fiendish Chain | Unknown | SDFC-EN036 | $0.18 | Buy |
Winds Over the Ice Barrier | Unknown | SDFC-EN027 | $0.03 | Buy |
Freezing Chains of the Ice Barrier | Unknown | SDFC-EN028 | $0.20 | Buy |
Magic Triangle of the Ice Barrier | Unknown | SDFC-EN029 | $0.05 | Buy |
Medallion of the Ice Barrier | Unknown | SDFC-EN030 | $0.09 | Buy |
Mirror of the Ice Barrier | Unknown | SDFC-EN031 | $0.05 | Buy |
Salvage | Unknown | SDFC-EN032 | $0.19 | Buy |
Where Arf Thou? | Unknown | SDFC-EN034 | $0.19 | Buy |
Appointer of the Red Lotus | Unknown | SDFC-EN035 | $0.47 | Buy |
Eisbahn | Unknown | SDFC-EN037 | $0.05 | Buy |
Moulinglacia the Elemental Lord | Unknown | SDFC-EN025 | $0.05 | Buy |
Mind Drain | Unknown | SDFC-EN038 | $0.11 | Buy |
Heavy Storm Duster | Unknown | SDFC-EN039 | $0.25 | Buy |
Crackdown | Unknown | SDFC-EN040 | $0.48 | Buy |
Trishula, Zero Dragon of the Ice Barrier | Unknown | SDFC-EN041 | $0.98 | Buy |
Dewloren, Tiger King of the Ice Barrier | Unknown | SDFC-EN042 | $0.05 | Buy |
Brionac, Dragon of the Ice Barrier | Unknown | SDFC-EN043 | $0.25 | Buy |
Gungnir, Dragon of the Ice Barrier | Unknown | SDFC-EN044 | $0.05 | Buy |
Trishula, Dragon of the Ice Barrier | Unknown | SDFC-EN045 | $0.14 | Buy |
Terror of Trishula | Unknown | SDFC-EN046 | $0.05 | Buy |
Silent Angler | Unknown | SDFC-EN026 | $0.09 | Buy |
Fishborg Launcher | Unknown | SDFC-EN024 | $0.09 | Buy |
Revealer of the Ice Barrier | Unknown | SDFC-EN002 | $0.15 | Buy |
Strategist of the Ice Barrier | Unknown | SDFC-EN012 | $0.03 | Buy |
Zuijin of the Ice Barrier | Unknown | SDFC-EN005 | $0.03 | Buy |
Hexa Spirit of the Ice Barrier | Unknown | SDFC-EN004 | $0.14 | Buy |
Speaker for the Ice Barriers | Unknown | SDFC-EN003 | $0.10 | Buy |
Blizzed, Defender of the Ice Barrier | Unknown | SDFC-EN006 | $0.03 | Buy |
Cryomancer of the Ice Barrier | Unknown | SDFC-EN007 | $0.05 | Buy |
Prior of the Ice Barrier | Unknown | SDFC-EN008 | $0.05 | Buy |
Defender of the Ice Barrier | Unknown | SDFC-EN009 | $0.05 | Buy |
Warlock of the Ice Barrier | Unknown | SDFC-EN010 | $0.06 | Buy |
Spellbreaker of the Ice Barrier | Unknown | SDFC-EN011 | $0.06 | Buy |
Dance Princess of the Ice Barrier | Unknown | SDFC-EN013 | $0.04 | Buy |
Ronintoadin | Unknown | SDFC-EN023 | $0.11 | Buy |
Dai-sojo of the Ice Barrier | Unknown | SDFC-EN014 | $0.04 | Buy |
General Raiho of the Ice Barrier | Unknown | SDFC-EN015 | $0.06 | Buy |
Medium of the Ice Barrier | Unknown | SDFC-EN016 | $0.03 | Buy |
General Gantala of the Ice Barrier | Unknown | SDFC-EN017 | $0.01 | Buy |
General Grunard of the Ice Barrier | Unknown | SDFC-EN018 | $0.06 | Buy |
Genex Controller | Unknown | SDFC-EN019 | $0.08 | Buy |
Genex Undine | Unknown | SDFC-EN020 | $0.06 | Buy |
Aqua Spirit | Unknown | SDFC-EN021 | $0.10 | Buy |
Dupe Frog | Unknown | SDFC-EN022 | $0.20 | Buy |
Surface | Unknown | SDFC-EN033 | $0.19 | Buy |
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Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
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Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
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When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
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Activate by revealing 3 different Ice Barrier monsters in your hand to your opponent, and selecting 1 card your opponent controls. Destroy the selected card, and Special Summon 1 Ice Barrier monster from your hand.
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Add 1 Ice Barrier monster from your Deck to your hand.
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During this turn, if a card(s) is removed from play from your hand, your side of the field, or your Graveyard by the effect of an opponent's Effect Monster, apply the appropriate effect(s): * Your hand: Remove from play 2 random cards from your opponent's hand. * Your side of the field: Remove from play 2 cards your opponent controls. * Your Graveyard: Remove from play 2 cards from your opponent's Graveyard.
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If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
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Activate by paying 2000 Life Points, and revealing all cards in your hand to your opponent. Look in your opponent's hand and select 1 card. Until your opponent's next End Phase, the selected card is removed from play.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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Activate this card by paying 1000 Life Points: Effects of monster in the hand cannot be activated.
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Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
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1 Tuner + 1 or more non-Tuner WATER monsters // Once per turn, you can return any number of face-up cards you control to the owner's hand. This card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.
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1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
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1 Tuner + 1 or more WATER non-Tuner Monsters. // Once per turn, you can discard up to 2 cards from your hand to the Graveyard to select and destroy an equal number of cards your opponent controls.
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
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Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; • 1+: Banish 1 card your opponent controls. • 2+: Banish 1 card from your opponent's GY. • 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.
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If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
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During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.
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While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
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Once per turn, you can send 1 Ice Barrier monster from your hand to the Graveyard to draw 1 card.
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You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
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While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
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While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
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When this card is destroyed by battle and sent to the Graveyard, draw a card.
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While you control Ice Barrier monsters other than this card, Level 4 or higher monsters cannot declare an attack.
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If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monster the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
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While you control another Ice Barrier monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
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While you control another Ice Barrier monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
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Once per turn, you can send 1 Ice Barrier monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
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Once per turn, if you control another face-up Ice Barrier monster, you can reveal any number of Ice Barrier monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
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Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.
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When this card is Normal or Flip Summoned, it is changed to Defense Position. Ice Barrier monsters you control cannot be destroyed by the effects of Spell or Trap Cards.
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When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
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If your opponent controls at least 4 more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell or Trap Card per turn.
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Once per turn, during your End Phase, you can select and Special Summon 1 Ice Barrier monster from your Graveyard, except General Gantala of the Ice Barrier.
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During your Main Phase, you can Normal Summon 1 Ice Barrier monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
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When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
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This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".