Card Name | Rarity | Number | Speed Duel: Battle City Box Lowest Price (NM) |
|
---|---|---|---|---|
Reinforcement of the Army | Secret Rare | SBCB-EN160 | $20.25 | Buy |
Cosmic Cyclone | Secret Rare | SBCB-EN142 | $11.58 | Buy |
Jinzo | Secret Rare | SBCB-EN147 | $9.99 | Buy |
Breaker the Magical Warrior | Secret Rare | SBCB-EN008 | $8.08 | Buy |
Foolish Burial | Secret Rare | SBCB-EN139 | $8.80 | Buy |
Nobleman of Crossout | Secret Rare | SBCB-EN138 | $8.44 | Buy |
Dark Paladin | Secret Rare | SBCB-EN021 | $7.60 | Buy |
Metaverse | Secret Rare | SBCB-EN020 | $6.85 | Buy |
Red-Eyes Black Dragon | Secret Rare | SBCB-EN167 | $5.20 | Buy |
The Winged Dragon of Ra | Secret Rare | SBCB-EN203 | $5.94 | Buy |
Buster Blader | Secret Rare | SBCB-EN003 | $5.83 | Buy |
Airknight Parshath | Secret Rare | SBCB-EN132 | $4.11 | Buy |
Union Hangar | Secret Rare | SBCB-EN077 | $3.00 | Buy |
Shrink | Common | SBCB-EN099 | $3.59 | Buy |
Kycoo the Ghost Destroyer | Common | SBCB-EN006 | $2.50 | Buy |
Widespread Ruin | Common | SBCB-EN122 | $2.23 | Buy |
Hammer Shot | Common | SBCB-EN162 | $2.25 | Buy |
Dark Magician | Secret Rare | SBCB-EN001 | $3.04 | Buy |
Dimensional Alchemist | Common | SBCB-EN136 | $3.60 | Buy |
Blue-Eyes White Dragon | Secret Rare | SBCB-EN087 | $4.00 | Buy |
Fire Formation - Tenki | Secret Rare | SBCB-EN057 | $3.65 | Buy |
Waboku | Common | SBCB-EN143 | $1.97 | Buy |
Pre-Preparation of Rites | Common | SBCB-EN121 | $1.96 | Buy |
Spell Canceller | Secret Rare | SBCB-EN174 | $1.40 | Buy |
Guardian Angel Joan | Common | SBCB-EN134 | $0.10 | Buy |
Angel O7 | Common | SBCB-EN135 | $0.20 | Buy |
Moisture Creature | Common | SBCB-EN133 | $0.09 | Buy |
Ritual Ceremony | Common | SBCB-ENS18 | $0.15 | Buy |
Bonze Alone | Common | SBCB-EN137 | $0.09 | Buy |
Nobleman of Crossout | Common | SBCB-EN138 | $0.94 | Buy |
Magnetic Attraction | Common | SBCB-ENS15 | $0.19 | Buy |
Beasts of Phantom | Common | SBCB-ENS14 | $0.05 | Buy |
Foolish Burial | Common | SBCB-EN139 | $0.96 | Buy |
Cestus of Dagla | Common | SBCB-EN140 | $0.08 | Buy |
Valhalla, Hall of the Fallen | Common | SBCB-EN141 | $0.25 | Buy |
Valhalla, Hall of the Fallen | Secret Rare | SBCB-EN141 | $0.97 | Buy |
Rise of the Fallen | Common | SBCB-ENS13 | $0.12 | Buy |
Cosmic Cyclone | Common | SBCB-EN142 | $0.38 | Buy |
Rope of Life | Common | SBCB-EN144 | $0.10 | Buy |
Drop Off | Common | SBCB-EN145 | $0.13 | Buy |
Airknight Parshath | Common | SBCB-EN132 | $0.24 | Buy |
Mudora | Common | SBCB-EN128 | $0.15 | Buy |
Skelengel | Common | SBCB-EN131 | $0.15 | Buy |
The Masked Beast | Common | SBCB-EN116 | $0.14 | Buy |
Low Blow | Common | SBCB-ENS19 | $0.05 | Buy |
Digging for Gold | Common | SBCB-ENS20 | $0.05 | Buy |
Shining Abyss | Common | SBCB-EN108 | $0.07 | Buy |
Grand Tiki Elder | Common | SBCB-EN109 | $0.15 | Buy |
Melchid the Four-Face Beast | Common | SBCB-EN110 | $0.07 | Buy |
Beast of Talwar | Common | SBCB-EN111 | $0.06 | Buy |
Opticlops | Common | SBCB-EN112 | $0.08 | Buy |
Wall of Illusion | Common | SBCB-EN113 | $0.48 | Buy |
Night Assailant | Common | SBCB-EN114 | $0.24 | Buy |
Ritual Raven | Common | SBCB-EN115 | $0.15 | Buy |
Nobleman of Extermination | Common | SBCB-EN117 | $0.93 | Buy |
Kelbek | Common | SBCB-EN130 | $0.12 | Buy |
Power of Friendship | Common | SBCB-ENS16 | $0.05 | Buy |
Mask of Brutality | Common | SBCB-EN118 | $0.05 | Buy |
The Mask of Remnants | Common | SBCB-EN119 | $0.15 | Buy |
Curse of the Masked Beast | Common | SBCB-EN120 | $0.11 | Buy |
Mask of Weakness | Common | SBCB-EN123 | $0.06 | Buy |
Bark of Dark Ruler | Common | SBCB-EN124 | $0.08 | Buy |
Lost Wind | Common | SBCB-EN146 | $0.48 | Buy |
Dark Smog | Common | SBCB-EN126 | $0.08 | Buy |
Keldo | Common | SBCB-EN127 | $0.09 | Buy |
Fusion Party! | Common | SBCB-ENS17 | $0.20 | Buy |
Zolga | Common | SBCB-EN129 | $0.15 | Buy |
Soul Demolition | Common | SBCB-EN125 | $0.08 | Buy |
Freed the Matchless General | Common | SBCB-EN149 | $0.13 | Buy |
Lost Wind | Secret Rare | SBCB-EN146 | $1.00 | Buy |
White Dragon Ritual | Common | SBCB-EN189 | $0.17 | Buy |
Pitch-Black Warwolf | Common | SBCB-EN178 | $0.15 | Buy |
Banisher of the Radiance | Common | SBCB-EN179 | $0.45 | Buy |
Twin-Barrel Dragon | Common | SBCB-EN180 | $0.50 | Buy |
Skilled Blue Magician | Common | SBCB-EN181 | $0.15 | Buy |
Buster Blader, the Destruction Swordmaster | Common | SBCB-EN182 | $0.23 | Buy |
Performance of Sword | Common | SBCB-EN183 | $0.11 | Buy |
Dokurorider | Common | SBCB-EN184 | $0.20 | Buy |
Paladin of White Dragon | Common | SBCB-EN185 | $0.14 | Buy |
Commencement Dance | Common | SBCB-EN186 | $0.06 | Buy |
Revival of Dokurorider | Common | SBCB-EN187 | $0.05 | Buy |
Magic Formula | Common | SBCB-EN188 | $0.18 | Buy |
Archfiend's Oath | Common | SBCB-EN190 | $0.09 | Buy |
Blowback Dragon | Common | SBCB-EN176 | $0.79 | Buy |
Storm | Common | SBCB-EN191 | $0.08 | Buy |
The Puppet Magic of Dark Ruler | Common | SBCB-EN192 | $0.08 | Buy |
Mirror Wall | Common | SBCB-EN193 | $0.20 | Buy |
Judgment of Anubis | Common | SBCB-EN194 | $0.16 | Buy |
Embodiment of Apophis | Common | SBCB-EN195 | $0.20 | Buy |
Spell Purification | Common | SBCB-EN196 | $0.06 | Buy |
Machine King - 3000 B.C. | Common | SBCB-EN197 | $0.08 | Buy |
Copy Knight | Common | SBCB-EN198 | $0.14 | Buy |
Swamp Mirrorer | Common | SBCB-EN199 | $0.14 | Buy |
Quantum Cat | Common | SBCB-EN200 | $0.15 | Buy |
Slifer the Sky Dragon | Secret Rare | SBCB-EN201 | $0.88 | Buy |
Obelisk the Tormentor | Secret Rare | SBCB-EN202 | $0.89 | Buy |
Regenerating Mummy | Common | SBCB-EN177 | $0.10 | Buy |
Strike Ninja | Common | SBCB-EN175 | $0.07 | Buy |
Jinzo | Common | SBCB-EN147 | $0.48 | Buy |
Creature Swap | Common | SBCB-EN159 | $0.80 | Buy |
The Fiend Megacyber | Common | SBCB-EN148 | $0.14 | Buy |
No More Mrs. Nice Mai! | Common | SBCB-ENS11 | $0.15 | Buy |
Mysterious Guard | Common | SBCB-EN150 | $0.09 | Buy |
Exiled Force | Common | SBCB-EN151 | $0.42 | Buy |
Swarm of Scarabs | Common | SBCB-EN152 | $0.15 | Buy |
Swarm of Locusts | Common | SBCB-EN153 | $0.15 | Buy |
Des Lacooda | Common | SBCB-EN154 | $0.19 | Buy |
Dark Scorpion - Gorg the Strong | Common | SBCB-EN155 | $0.22 | Buy |
Dark Scorpion - Meanae the Thorn | Common | SBCB-EN156 | $0.08 | Buy |
Amplifier | Common | SBCB-EN157 | $0.05 | Buy |
Lightning Blade | Common | SBCB-EN158 | $0.10 | Buy |
Reinforcement of the Army | Common | SBCB-EN160 | $0.16 | Buy |
Spell Canceller | Common | SBCB-EN174 | $0.24 | Buy |
The Warrior Returning Alive | Common | SBCB-EN161 | $0.10 | Buy |
Hidden Armory | Common | SBCB-EN163 | $0.09 | Buy |
Draining Shield | Common | SBCB-EN164 | $0.48 | Buy |
Psychic Shockwave | Common | SBCB-EN165 | $0.25 | Buy |
Battleguard Rage | Common | SBCB-EN166 | $0.07 | Buy |
Red-Eyes Black Dragon | Common | SBCB-EN167 | $0.48 | Buy |
Dunames Dark Witch | Common | SBCB-EN168 | $0.15 | Buy |
Ally of Justice Clausolas | Common | SBCB-EN169 | $0.05 | Buy |
Hannibal Necromancer | Common | SBCB-EN170 | $0.05 | Buy |
Banisher of the Light | Common | SBCB-EN171 | $0.16 | Buy |
Rocket Warrior | Common | SBCB-EN172 | $0.15 | Buy |
Cyber Harpie Lady | Common | SBCB-EN173 | $0.30 | Buy |
I'm Just Gonna Attack! | Common | SBCB-ENS12 | $0.20 | Buy |
Dark Magician | Common | SBCB-EN001 | $0.46 | Buy |
Endless Traps | Common | SBCB-ENS10 | $0.12 | Buy |
Gazelle the King of Mythical Beasts | Common | SBCB-EN042 | $0.15 | Buy |
Absorbing Jar | Common | SBCB-EN031 | $0.18 | Buy |
Block Golem | Common | SBCB-EN032 | $0.20 | Buy |
Attack the Moon! | Common | SBCB-EN033 | $0.06 | Buy |
Magnetic Field | Common | SBCB-EN034 | $0.50 | Buy |
Zero Gravity | Common | SBCB-EN035 | $0.09 | Buy |
Mind Crush | Common | SBCB-EN036 | $0.65 | Buy |
Breaker the Magical Warrior | Common | SBCB-EN008 | $1.35 | Buy |
Rock Bombardment | Common | SBCB-EN037 | $0.09 | Buy |
Sealing Ceremony of Mokuton | Common | SBCB-EN038 | $0.10 | Buy |
Unbreakable Spirit | Common | SBCB-EN039 | $0.09 | Buy |
Magnet Force | Common | SBCB-EN040 | $0.25 | Buy |
Magnet Conversion | Common | SBCB-EN041 | $0.29 | Buy |
Phantom Beast Cross-Wing | Common | SBCB-EN044 | $0.10 | Buy |
Berfomet | Common | SBCB-EN043 | $0.10 | Buy |
The Rock Spirit | Common | SBCB-EN029 | $0.15 | Buy |
Phantom Beast Wild-Horn | Common | SBCB-EN045 | $0.12 | Buy |
Phantom Beast Thunder-Pegasus | Common | SBCB-EN046 | $0.12 | Buy |
Giant Rat | Common | SBCB-EN047 | $0.16 | Buy |
Bazoo the Soul-Eater | Common | SBCB-EN048 | $0.11 | Buy |
Manticore of Darkness | Common | SBCB-EN049 | $0.15 | Buy |
Enraged Battle Ox | Common | SBCB-EN050 | $0.15 | Buy |
Ghost Knight of Jackal | Common | SBCB-EN051 | $0.10 | Buy |
Behemoth the King of All Animals | Common | SBCB-EN052 | $0.15 | Buy |
Green Baboon, Defender of the Forest | Common | SBCB-EN053 | $0.15 | Buy |
Wild Nature's Release | Common | SBCB-EN054 | $0.10 | Buy |
The Big March of Animals | Common | SBCB-EN055 | $0.09 | Buy |
Granmarg the Rock Monarch | Common | SBCB-EN030 | $0.15 | Buy |
Destroyer Golem | Common | SBCB-EN028 | $0.09 | Buy |
Fire Formation - Tenki | Common | SBCB-EN057 | $0.25 | Buy |
Emblem of Dragon Destroyer | Common | SBCB-EN014 | $0.13 | Buy |
Aqua Madoor | Common | SBCB-EN002 | $0.08 | Buy |
Buster Blader | Common | SBCB-EN003 | $0.19 | Buy |
Archfiend of Gilfer | Common | SBCB-EN004 | $0.01 | Buy |
Swift Gaia the Fierce Knight | Common | SBCB-EN005 | $0.17 | Buy |
Swift Gaia the Fierce Knight | Secret Rare | SBCB-EN005 | $0.99 | Buy |
Skilled White Magician | Common | SBCB-EN007 | $0.15 | Buy |
Skilled Red Magician | Common | SBCB-EN009 | $0.10 | Buy |
Dark Magic Curtain | Common | SBCB-EN010 | $0.17 | Buy |
Polymerization | Common | SBCB-EN011 | $0.72 | Buy |
De-Fusion | Common | SBCB-EN012 | $0.46 | Buy |
Book of Moon | Common | SBCB-EN013 | $0.70 | Buy |
Destruction Swordsman Fusion | Common | SBCB-EN015 | $0.25 | Buy |
Giant Soldier of Stone | Common | SBCB-EN027 | $0.10 | Buy |
Fusion Recycling Plant | Common | SBCB-EN016 | $0.09 | Buy |
Magical Hats | Common | SBCB-EN017 | $0.15 | Buy |
Fairy Wind | Common | SBCB-EN018 | $0.06 | Buy |
Darklight | Common | SBCB-EN019 | $0.08 | Buy |
Metaverse | Common | SBCB-EN020 | $0.38 | Buy |
Dark Paladin | Common | SBCB-EN021 | $0.38 | Buy |
Valkyrion the Magna Warrior | Common | SBCB-EN022 | $0.20 | Buy |
Valkyrion the Magna Warrior | Secret Rare | SBCB-EN022 | $1.00 | Buy |
Alpha The Magnet Warrior | Common | SBCB-EN023 | $0.25 | Buy |
Beta The Magnet Warrior | Common | SBCB-EN024 | $0.40 | Buy |
Gamma The Magnet Warrior | Common | SBCB-EN025 | $0.25 | Buy |
Delta The Magnet Warrior | Common | SBCB-EN026 | $0.45 | Buy |
Spiritual Forest | Common | SBCB-EN056 | $0.15 | Buy |
The Big Cattle Drive | Common | SBCB-EN058 | $0.08 | Buy |
Magician's Act | Common | SBCB-ENS09 | $0.05 | Buy |
Acid Trap Hole | Common | SBCB-EN102 | $0.17 | Buy |
La Jinn the Mystical Genie of the Lamp | Common | SBCB-EN090 | $0.15 | Buy |
Vorse Raider | Common | SBCB-EN091 | $0.16 | Buy |
Dark Blade | Common | SBCB-EN092 | $0.08 | Buy |
Maha Vailo | Common | SBCB-EN093 | $0.14 | Buy |
Zombyra the Dark | Common | SBCB-EN094 | $0.24 | Buy |
Spear Dragon | Common | SBCB-EN095 | $0.25 | Buy |
Kaiser Glider | Common | SBCB-EN096 | $0.10 | Buy |
Fiend's Sanctuary | Common | SBCB-EN097 | $0.03 | Buy |
Soul Exchange | Common | SBCB-EN098 | $0.20 | Buy |
Mage Power | Common | SBCB-EN100 | $0.25 | Buy |
Silent Doom | Common | SBCB-EN101 | $0.10 | Buy |
Negate Attack | Common | SBCB-EN103 | $0.20 | Buy |
Saggi the Dark Clown | Common | SBCB-EN088 | $0.20 | Buy |
Magic Drain | Common | SBCB-EN104 | $0.25 | Buy |
Final Attack Orders | Common | SBCB-EN105 | $0.12 | Buy |
Inspiration | Common | SBCB-EN106 | $0.10 | Buy |
Masked Beast Des Gardius | Common | SBCB-EN107 | $0.15 | Buy |
Masked Beast Des Gardius | Secret Rare | SBCB-EN107 | $0.78 | Buy |
Fury of Thunder | Common | SBCB-ENS01 | $0.10 | Buy |
It's No Monster, It's a God! | Common | SBCB-ENS02 | $0.09 | Buy |
Hieratic Chant | Common | SBCB-ENS03 | $0.15 | Buy |
It's Jinzo! | Common | SBCB-ENS04 | $0.05 | Buy |
Guardians of the Tomb | Common | SBCB-ENS06 | $0.10 | Buy |
Union Combination | Common | SBCB-ENS07 | $0.12 | Buy |
Spell of Mask | Common | SBCB-ENS08 | $0.05 | Buy |
Swordstalker | Common | SBCB-EN089 | $0.15 | Buy |
Blue-Eyes White Dragon | Common | SBCB-EN087 | $0.69 | Buy |
Riryoku Field | Common | SBCB-EN059 | $0.07 | Buy |
Machina Peacekeeper | Common | SBCB-EN072 | $0.11 | Buy |
Howl of the Wild | Common | SBCB-EN060 | $0.11 | Buy |
Horn of the Phantom Beast | Common | SBCB-EN061 | $0.08 | Buy |
Chimera the Flying Mythical Beast | Common | SBCB-EN062 | $0.09 | Buy |
X-Head Cannon | Common | SBCB-EN063 | $0.30 | Buy |
Y-Dragon Head | Common | SBCB-EN064 | $0.59 | Buy |
Z-Metal Tank | Common | SBCB-EN065 | $0.49 | Buy |
Heavy Mech Support Platform | Common | SBCB-EN066 | $0.07 | Buy |
Victory Viper XX03 | Common | SBCB-EN067 | $0.14 | Buy |
DUCKER Mobile Cannon | Common | SBCB-EN068 | $0.08 | Buy |
Jade Knight | Common | SBCB-EN069 | $0.15 | Buy |
Falchion Beta | Common | SBCB-EN070 | $0.15 | Buy |
Machina Gearframe | Common | SBCB-EN071 | $0.98 | Buy |
Delta Tri | Common | SBCB-EN073 | $0.10 | Buy |
YZ-Tank Dragon | Common | SBCB-EN086 | $0.47 | Buy |
United We Stand | Common | SBCB-EN074 | $0.45 | Buy |
Frontline Base | Common | SBCB-EN075 | $0.14 | Buy |
Machine Assembly Line | Common | SBCB-EN076 | $0.13 | Buy |
Union Hangar | Common | SBCB-EN077 | $0.25 | Buy |
Solitary Sword of Poison | Common | SBCB-EN078 | $0.09 | Buy |
Formation Union | Common | SBCB-EN079 | $0.08 | Buy |
Rare Metalmorph | Common | SBCB-EN080 | $0.10 | Buy |
Roll Out! | Common | SBCB-EN081 | $0.09 | Buy |
Union Scramble | Common | SBCB-EN082 | $0.40 | Buy |
XY-Dragon Cannon | Common | SBCB-EN083 | $0.46 | Buy |
XYZ-Dragon Cannon | Common | SBCB-EN084 | $0.25 | Buy |
XZ-Tank Cannon | Common | SBCB-EN085 | $0.59 | Buy |
The Psychic Duelist | Common | SBCB-ENS05 | $0.05 | Buy |
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Image may be a different printing.
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Image may be a different printing.
Image may be a different printing.
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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Each time this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. Your opponent cannot remove from play any cards in either Graveyard.
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When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
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Destroy the 1 face-up Atack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
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Image may be a different printing.
Once per turn, you can remove from play the top card of your Deck. This card gains 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to the Graveyard, you can select 1 of your removed from play monsters and retu
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
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As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
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When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
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If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Spell and Trap Cards on your opponent's side of the field.
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Activate this Skill during your Main Phase. Once per Duel, you can reveal 1 Ritual Monster from your hand, then add 1 Ritual Spell from your Deck to your hand that can Ritual Summon that monster.
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Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
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Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
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Apply the following Skill(s):
• When a Level 4 or lower "Magnet Warrior" monster is Normal Summoned, you can add 1 Level 4 or lower "Magnet Warrior" monster with a different name from your Deck to your hand.
• You can reveal 2 Level 4 or lower "Magnet Warrior" monsters with different names from your hand, and if you do, add 1 "Valkyrion the Magna Warrior" from your Deck to your hand.
Each of these Skills can only be used once per Duel.
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During your Main Phase, discard 1 card, then Fusion Summon 1 "Chimera the Flying Mythical Beast" from your Extra Deck, using monsters from your hand or field as Fusion Material. During your End Phase, if "Chimera the Flying Mythical Beast" was Fusion Summoned this turn, you can add 1 "Phantom Beast" monster from your GY to your hand. Each of these Skills can only be used once per turn.
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Image may be a different printing.
Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Activate this Skill during your Main Phase. Special Summon 1 Level 4 or lower Fairy monster from your GY in Defense Position, and gain LP equal to its original ATK. This Skill can only be used once per Duel.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
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You can Ritual Summon this card with "Curse of the Masked Beast".
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Activate this Skill during your Main Phase. Once per Duel, you can banish 3 cards from your GY, then draw 1 card.
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Image may be a different printing.
Image may be a different printing.
Image may be a different printing.
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.
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A monster that attacks this monster is returned to its owners hand after damage calculation. Damage calculation is applied normally.
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FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
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When you Special Summon a DARK Ritual Monster, you can Tribute this card alone for the Ritual Summon.
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Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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You take no effect damage from your opponent's card effects during your turn.
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A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched.
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This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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Activate this Skill during your Main Phase. Once per Duel, you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
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You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play.
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Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
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Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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This card is used to Ritual Summon Paladin of White Dragon. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
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Your opponent cannot activate Trap Cards during the Battle Phase.
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When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead.
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When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
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This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
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This monster can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.
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This monster can only be Ritual Summoned with the Ritual Spell Card Revival of Dokurorider. You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
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This monster can only be Ritual Summoned with the Ritual Spell Card White Dragon Ritual. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy
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This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.
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Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
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Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
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During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
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Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards.
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Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon other monsters the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn.
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When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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Once per turn, when your monster inflicts battle damage to your opponent, destroy 1 Spell/Trap on the field.
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FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
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You can Tribute this card to target 1 monster on the field; destroy that target.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. // * Send 1 card from the top of your opponent's Deck to the Graveyard.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: // * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. // * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand.
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Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.
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When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
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Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
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Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
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Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
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Any card sent to the Graveyard is banished instead.
(New card text)
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During your Battle Phase, this cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
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Apply the following Skill(s):
• During your Main Phase, you can make 1 monster you control gain 100 ATK until the end of this turn.
• During your Battle Phase, when your opponent activates a Trap Card, you can negate its effect and Set that card.
Each of these Skills can only be used once per turn.
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If you have exactly 3 Traps in your GY, randomly add 1 Trap from your GY to your hand, randomly shuffle 1 Trap from your GY into your Deck, then randomly banish 1 Trap from your GY. This Skill can only be used once per Duel.
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This monster moves so fast that it looks like an illusion to mortal eyes.
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FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
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If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
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Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
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If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
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Change the battle positions of all face-up monsters on the field.
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Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent.
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Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in the opponent's Graveyard, and remove them from play.
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If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
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This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
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Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
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While this card is in the Graveyard, Gazelle the King of Mythical Beasts and all Phantom Beast monsters on the field gain 300 ATK.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 Gazelle the King of Mythical Beasts or Phantom Beast monster 0. When this happens, that monster is not dest
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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During the End Phase of the turn this card was sent to the Graveyard: You can send to the Graveyard 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or your side of the field; Special Summon this card from your Graveyard.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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You can Special Summon an opponent''s monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
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This card can be Normal Summoned or Set with 1 Tribute. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters.
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When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or Graveyard.
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Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it.
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Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field.
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When this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
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When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
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Add 1 Buster Blader from your Deck or your Graveyard to your hand.
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The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
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If this is the only card in your hand, you can Normal Summon it without Tributing.
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If this is the only card in your hand, you can Normal Summon it without Tributing.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
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Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
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Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
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Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
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"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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Alpha, Beta, and Gamma meld as one to form a powerful monster.
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If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
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Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.
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If you control a Beast, Beast-Warrior, and/or Winged Beast-Type monster: Draw 1 card for each of those Types you control. You cannot activate the effects of other Spell/Trap Cards the turn you activate this card.
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Activate 1 of the following Skills at the start of the Duel.
• Add 1 "Dark Magician" from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
• Shuffle 1 "Dark Magician" from your hand into the Deck, then draw 1 card.
During your Main Phase, you can Tribute 1 monster whose original name is "Dark Magician" to draw 2 cards.
Each of these Skills can only be used once per Duel.
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Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
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A genie of the lamp that is at the beck and call of its master.
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This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
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This card gains 500 ATK for each Equip Card equipped to this card.
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This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.
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Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 LP or destroy this Token.
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Select an opponent's Monster and use it as a Tribute in place of one of your own. You must skip your Battle Phase for the turn in which this card is activated.
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The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
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Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
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When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
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All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
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Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.
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Activate the following Skill(s).
• During your Main Phase, while you control "Slifer the Sky Dragon", draw until you have 4 cards in your hand.
• If "Slifer the Sky Dragon" is sent to the GY, you can shuffle it back into your Deck.
Each of these Skills can only be used once per Duel.
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Activate this Skill during your Main Phase. Discard any number of cards (min. 1), then add 1 "Obelisk the Tormentor" from your Deck or GY to your hand. This Skill can only be used once per Duel.
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Activate this Skill during your Main Phase. Discard your entire hand (min. 1), add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set.
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"Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.
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During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn.
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Activate this Skill during your Main Phase. Once per turn, you can Fusion Summon 1 LIGHT Machine Fusion Monster from your Extra Deck, using monsters from your GY or field as Fusion Material. For the rest of this turn, your opponent takes no damage.
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Activate the following Skill(s).
• If a Ritual Summoned "The Masked Beast" you control is destroyed by an opponent's card effect, you can Special Summon "Masked Beast Des Gardius" from your hand, Deck or GY, ignoring its Summoning conditions.
• You can Tribute 1 "Masked Beast Des Gardius", then add 1 "The Masked Beast" and 1 "Curse of the Masked Beast" from your Deck and/or GY to your hand.
Each of these Skills can only be used once per Duel.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is destroyed and sent from the field to the Graveyard, you can add 1 Union Monster from your
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When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
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Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
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"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
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A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
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Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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When this card sucessfully destroy an opponent''s monster, choose one of the following effects and activate.
- Increase this card''s attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.
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FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.
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Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.
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When this card destroys a monster by battle, select and activate 1 of the following effects. Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from yo
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is Normal Summoned, you can add 1 Machina monster (except Machina Gearframe) from your Deck
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"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
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The equipped monster gains 800 ATK/DEF for each face-up monster you control.
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Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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Equip only to a monster you control. If the equipped monster battles an opponent's monster, double its original ATK/DEF during that damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
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Select and activate 1 of the following effects: ·Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ·Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.
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Select 1 Machine-Type monster on your side of the field, it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
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Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
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"X-Head Cannon" + "Y-Dragon Head"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field.
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"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
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"X-Head Cannon" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
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Activate 1 of the following Skills during your Main Phase, by paying half your LP.
• Target 1 Set card in your opponent's Spell & Trap Zone and declare 1 type (Monster, Spell or Trap), then reveal the face-down card, and if it is the declared card type, it cannot be activated this turn.
• Randomly select 1 card in your opponent's hand and declare 1 type (Monster, Spell or Trap), then reveal that card, and if it is the declared type, inflict 500 damage to your opponent.
Each of these Skills can only be used once per Duel.