Card Name | Rarity | Number | Structure Deck: Spirit Charmers Lowest Price (NM) |
|
---|---|---|---|---|
Token | Super Rare | SDCH-ENT01 | $0.49 | Buy |
Spiritual Wind Art - Miyabi | Common | SDCH-EN033 | $0.05 | Buy |
Terraforming | Common | SDCH-EN024 | $0.20 | Buy |
Book of Eclipse | Common | SDCH-EN025 | $0.28 | Buy |
Twin Twisters | Common | SDCH-EN026 | $0.45 | Buy |
Dark Ruler No More | Common | SDCH-EN027 | $1.00 | Buy |
Possessed Partnerships | Super Rare | SDCH-EN028 | $0.06 | Buy |
Unpossessed | Common | SDCH-EN029 | $0.04 | Buy |
Spiritual Earth Art - Kurogane | Common | SDCH-EN030 | $0.05 | Buy |
Spiritual Water Art - Aoi | Common | SDCH-EN031 | $0.20 | Buy |
Spiritual Fire Art - Kurenai | Common | SDCH-EN032 | $0.08 | Buy |
Metaverse | Common | SDCH-EN034 | $0.12 | Buy |
Secret Village of the Spellcasters | Common | SDCH-EN022 | $0.34 | Buy |
Dimensional Barrier | Common | SDCH-EN035 | $0.15 | Buy |
Solemn Warning | Common | SDCH-EN036 | $0.29 | Buy |
Familiar-Possessed - Aussa | Common | SDCH-EN037 | $0.05 | Buy |
Familiar-Possessed - Aussa | Ultra Rare | SDCH-EN037 | $0.19 | Buy |
Familiar-Possessed - Eria | Ultra Rare | SDCH-EN038 | $0.22 | Buy |
Familiar-Possessed - Eria | Common | SDCH-EN038 | $0.05 | Buy |
Familiar-Possessed - Hiita | Common | SDCH-EN039 | $0.04 | Buy |
Familiar-Possessed - Hiita | Ultra Rare | SDCH-EN039 | $0.39 | Buy |
Familiar-Possessed - Wynn | Ultra Rare | SDCH-EN040 | $0.20 | Buy |
Familiar-Possessed - Wynn | Common | SDCH-EN040 | $0.05 | Buy |
Spellbook of Knowledge | Common | SDCH-EN023 | $0.15 | Buy |
Raigeki | Super Rare | SDCH-EN021 | $0.96 | Buy |
Token | Super Rare | SDCH-ENT02 | $0.39 | Buy |
Jigabyte | Common | SDCH-EN008 | $0.09 | Buy |
Token | Super Rare | SDCH-ENT03 | $0.45 | Buy |
Token | Super Rare | SDCH-ENT04 | $0.83 | Buy |
Token | Super Rare | SDCH-ENT05 | $0.74 | Buy |
Aussa the Earth Charmer | Common | SDCH-EN001 | $0.04 | Buy |
Eria the Water Charmer | Common | SDCH-EN002 | $0.07 | Buy |
Hiita the Fire Charmer | Common | SDCH-EN003 | $0.05 | Buy |
Wynn the Wind Charmer | Common | SDCH-EN004 | $0.05 | Buy |
Awakening of the Possessed - Nefariouser Archfiend | Ultra Rare | SDCH-EN005 | $0.09 | Buy |
Awakening of the Possessed - Greater Inari Fire | Ultra Rare | SDCH-EN006 | $0.05 | Buy |
Nefarious Archfiend Eater of Nefariousness | Common | SDCH-EN007 | $0.10 | Buy |
Inari Fire | Common | SDCH-EN009 | $0.07 | Buy |
Awakening of the Possessed | Common | SDCH-EN020 | $0.04 | Buy |
Ranryu | Common | SDCH-EN010 | $0.07 | Buy |
Fairy Tail - Sleeper | Common | SDCH-EN011 | $0.05 | Buy |
Fairy Tail - Rella | Common | SDCH-EN012 | $0.05 | Buy |
Fairy Tail - Luna | Common | SDCH-EN013 | $0.05 | Buy |
Witchcrafter Golem Aruru | Common | SDCH-EN014 | $0.16 | Buy |
Dark Doriado | Common | SDCH-EN015 | $0.04 | Buy |
Witch of the Black Forest | Common | SDCH-EN016 | $0.11 | Buy |
Effect Veiler | Common | SDCH-EN017 | $0.95 | Buy |
Denko Sekka | Common | SDCH-EN018 | $0.16 | Buy |
Grand Spiritual Art - Ichirin | Ultra Rare | SDCH-EN019 | $0.05 | Buy |
Spirit Charmers | Ultra Rare | SDCH-EN041 | $0.07 | Buy |
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Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.
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Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
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Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.
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Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
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Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
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"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
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Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
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Tribute 1 WATER monster on your side of the field. Look at your opponent''s hand, select 1 card from it, and send that card to the Graveyard.
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Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent''s Life Points equal to the original ATK of the Tributed monster.
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If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
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Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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By sending 1 Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Hiita the Fire Charmer" and 1 Fire monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Hiita the Fire Charmer" and 1 Fire monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effects: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
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Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
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You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
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FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
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You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
• When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
• If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
• When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
• If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
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You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
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You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
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Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
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You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it.
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FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
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Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
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When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand.
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When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
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Pendulum Effect : All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
Monster Effect : If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.
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If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
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Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
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Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
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Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.