Card Name | Rarity | Number | Maximum Gold Lowest Price (NM) |
|
---|---|---|---|---|
Blue-Eyes White Dragon | Common | MAGO-EN001 | $12.98 | Buy |
Infinite Impermanence | Common | MAGO-EN052 | $10.40 | Buy |
Ash Blossom & Joyous Spring | Common | MAGO-EN011 | $8.99 | Buy |
Ash Blossom & Joyous Spring | Common | MAGO-EN011 | $7.93 | Buy |
Nibiru, the Primal Being | Common | MAGO-EN019 | $5.00 | Buy |
Droll & Lock Bird | Common | MAGO-EN006 | $5.24 | Buy |
Dark Magician | Common | MAGO-EN002 | $3.55 | Buy |
Solemn Judgment | Common | MAGO-EN051 | $2.88 | Buy |
Linkuriboh | Rare | MAGO-EN135 | $3.41 | Buy |
Cyber Dragon Infinity | Common | MAGO-EN033 | $2.99 | Buy |
Herald of the Arc Light | Common | MAGO-EN028 | $3.70 | Buy |
Super Polymerization | Common | MAGO-EN047 | $1.99 | Buy |
Cyber Dragon Infinity | Common | MAGO-EN033 | $1.88 | Buy |
Eldlich the Golden Lord | Common | MAGO-EN024 | $1.95 | Buy |
Kitchen Dragonmaid | Common | MAGO-EN022 | $2.29 | Buy |
Apollousa, Bow of the Goddess | Common | MAGO-EN041 | $2.85 | Buy |
Elemental HERO Stratos | Common | MAGO-EN004 | $2.88 | Buy |
Red-Eyes Black Dragon | Common | MAGO-EN003 | $3.50 | Buy |
Ghost Belle & Haunted Mansion | Common | MAGO-EN012 | $1.85 | Buy |
Tour Guide From the Underworld | Common | MAGO-EN007 | $1.80 | Buy |
Polymerization | Common | MAGO-EN044 | $1.43 | Buy |
Harpie's Feather Duster | Common | MAGO-EN042 | $1.85 | Buy |
Dimensional Prison | Rare | MAGO-EN158 | $2.20 | Buy |
Tour Guide From the Underworld | Common | MAGO-EN007 | $1.49 | Buy |
Barrier Statue of the Inferno | Rare | MAGO-EN113 | $0.15 | Buy |
D.D. Warrior Lady | Rare | MAGO-EN110 | $0.25 | Buy |
Barrier Statue of the Abyss | Rare | MAGO-EN111 | $0.10 | Buy |
Barrier Statue of the Torrent | Rare | MAGO-EN112 | $0.30 | Buy |
Barrier Statue of the Drought | Rare | MAGO-EN115 | $0.20 | Buy |
Barrier Statue of the Stormwinds | Rare | MAGO-EN114 | $0.10 | Buy |
Darklord Ixchel | Rare | MAGO-EN106 | $0.20 | Buy |
Barrier Statue of the Heavens | Rare | MAGO-EN116 | $0.22 | Buy |
Scrap Recycler | Rare | MAGO-EN117 | $0.14 | Buy |
Planet Pathfinder | Rare | MAGO-EN119 | $0.30 | Buy |
Cyber Dragon Core | Rare | MAGO-EN123 | $0.10 | Buy |
The White Stone of Ancients | Rare | MAGO-EN125 | $0.84 | Buy |
Ghost Ogre & Snow Rabbit | Common | MAGO-EN009 | $1.09 | Buy |
Ghost Belle & Haunted Mansion | Common | MAGO-EN012 | $1.30 | Buy |
Stardust Charge Warrior | Common | MAGO-EN029 | $1.75 | Buy |
House Dragonmaid | Common | MAGO-EN027 | $1.25 | Buy |
Drowning Mirror Force | Rare | MAGO-EN097 | $0.18 | Buy |
The Prime Monarch | Rare | MAGO-EN093 | $0.09 | Buy |
Synchron Carrier | Rare | MAGO-EN094 | $0.74 | Buy |
Parlor Dragonmaid | Common | MAGO-EN023 | $1.69 | Buy |
Silent Angler | Rare | MAGO-EN122 | $0.08 | Buy |
Gogogo Gigas | Rare | MAGO-EN121 | $0.01 | Buy |
Coach Soldier Wolfbark | Rare | MAGO-EN120 | $0.01 | Buy |
Starlight Junktion | Rare | MAGO-EN095 | $0.09 | Buy |
Storming Mirror Force | Rare | MAGO-EN096 | $0.48 | Buy |
Grapha, Dragon Lord of Dark World | Rare | MAGO-EN118 | $0.07 | Buy |
Darklord Morningstar | Rare | MAGO-EN105 | $0.08 | Buy |
Speedroid Taketomborg | Rare | MAGO-EN098 | $0.04 | Buy |
Speedroid Red-Eyed Dice | Rare | MAGO-EN099 | $0.02 | Buy |
Darklord Nasten | Rare | MAGO-EN107 | $0.05 | Buy |
Buster Blader, the Destruction Swordmaster | Rare | MAGO-EN100 | $0.10 | Buy |
Buster Blader, the Dragon Destroyer Swordsman | Rare | MAGO-EN101 | $0.10 | Buy |
Caligo Claw Crow | Rare | MAGO-EN102 | $0.79 | Buy |
Union Hangar | Rare | MAGO-EN103 | $0.12 | Buy |
Union Scramble | Rare | MAGO-EN104 | $0.01 | Buy |
Darklord Rebellion | Rare | MAGO-EN109 | $0.03 | Buy |
Darklord Contact | Rare | MAGO-EN108 | $0.06 | Buy |
Wightprince | Rare | MAGO-EN124 | $0.25 | Buy |
Condemned Witch | Rare | MAGO-EN129 | $0.09 | Buy |
Eater of Millions | Rare | MAGO-EN126 | $0.10 | Buy |
Miracle Contact | Rare | MAGO-EN148 | $0.20 | Buy |
Preparation of Rites | Rare | MAGO-EN144 | $0.20 | Buy |
Tachyon Transmigration | Rare | MAGO-EN159 | $0.16 | Buy |
Tuning | Rare | MAGO-EN145 | $0.20 | Buy |
Temple of the Six | Rare | MAGO-EN146 | $0.01 | Buy |
Lair of Darkness | Rare | MAGO-EN157 | $0.15 | Buy |
Night Beam | Rare | MAGO-EN147 | $0.05 | Buy |
Circle of the Fire Kings | Rare | MAGO-EN149 | $0.01 | Buy |
Dragon's Mirror | Rare | MAGO-EN142 | $0.25 | Buy |
Sacred Sword of Seven Stars | Rare | MAGO-EN150 | $0.24 | Buy |
Unexpected Dai | Rare | MAGO-EN151 | $0.36 | Buy |
Magical Meltdown | Rare | MAGO-EN152 | $0.33 | Buy |
Set Rotation | Rare | MAGO-EN153 | $0.16 | Buy |
Lost World | Rare | MAGO-EN154 | $0.09 | Buy |
Hey, Trunade! | Rare | MAGO-EN155 | $0.12 | Buy |
Trade-In | Rare | MAGO-EN143 | $0.24 | Buy |
Lose 1 Turn | Rare | MAGO-EN160 | $0.04 | Buy |
Flame Bufferlo | Rare | MAGO-EN127 | $0.15 | Buy |
Skypalace Gangaridai | Rare | MAGO-EN133 | $0.14 | Buy |
Trickstar Reincarnation | Rare | MAGO-EN161 | $0.90 | Buy |
Lady Debug | Rare | MAGO-EN128 | $0.39 | Buy |
Called by the Grave | Rare | MAGO-EN156 | $0.99 | Buy |
Superdimensional Robot Galaxy Destroyer | Rare | MAGO-EN130 | $0.04 | Buy |
Gear Gigant X | Rare | MAGO-EN131 | $0.44 | Buy |
Harpie's Pet Phantasmal Dragon | Rare | MAGO-EN132 | $0.15 | Buy |
The First Monarch | Rare | MAGO-EN091 | $0.04 | Buy |
Terraforming | Rare | MAGO-EN141 | $0.45 | Buy |
Toadally Awesome | Rare | MAGO-EN134 | $0.69 | Buy |
Transcode Talker | Rare | MAGO-EN136 | $0.49 | Buy |
Mekk-Knight of the Morning Star | Rare | MAGO-EN137 | $0.10 | Buy |
Mind Control | Rare | MAGO-EN138 | $0.10 | Buy |
Mage Power | Rare | MAGO-EN139 | $0.14 | Buy |
Machine Duplication | Rare | MAGO-EN140 | $0.09 | Buy |
The Monarchs Erupt | Rare | MAGO-EN092 | $0.14 | Buy |
Mistake | Rare | MAGO-EN077 | $0.04 | Buy |
Domain of the True Monarchs | Rare | MAGO-EN090 | $0.06 | Buy |
Sky Striker Ace - Kagari | Common | MAGO-EN038 | $0.23 | Buy |
Constellar Pleiades | Common | MAGO-EN031 | $0.54 | Buy |
Dark Rebellion Xyz Dragon | Common | MAGO-EN032 | $0.40 | Buy |
Number S39: Utopia the Lightning | Common | MAGO-EN034 | $0.51 | Buy |
Beatrice, Lady of the Eternal | Common | MAGO-EN035 | $0.14 | Buy |
Zoodiac Drident | Common | MAGO-EN036 | $0.08 | Buy |
Zoodiac Chakanine | Common | MAGO-EN037 | $0.42 | Buy |
Sky Striker Ace - Kagari | Common | MAGO-EN038 | $0.50 | Buy |
Elder Entity N'tss | Common | MAGO-EN026 | $0.94 | Buy |
Borrelsword Dragon | Common | MAGO-EN039 | $0.42 | Buy |
The Phantom Knights of Rusty Bardiche | Common | MAGO-EN040 | $0.25 | Buy |
Anti-Magic Arrows | Common | MAGO-EN043 | $0.22 | Buy |
Monster Reborn | Common | MAGO-EN045 | $0.50 | Buy |
Reinforcement of the Army | Common | MAGO-EN046 | $0.49 | Buy |
Forbidden Chalice | Common | MAGO-EN048 | $0.40 | Buy |
Martial Metal Marcher | Common | MAGO-EN030 | $0.10 | Buy |
Gaia the Dragon Champion | Common | MAGO-EN025 | $0.25 | Buy |
Kozmotown | Common | MAGO-EN050 | $0.03 | Buy |
Ghost Sister & Spooky Dogwood | Common | MAGO-EN013 | $0.39 | Buy |
Infernity Mirage | Common | MAGO-EN005 | $0.09 | Buy |
Artifact Lancea | Common | MAGO-EN008 | $0.39 | Buy |
Ghost Ogre & Snow Rabbit | Common | MAGO-EN009 | $0.82 | Buy |
Ghost Reaper & Winter Cherries | Common | MAGO-EN010 | $0.20 | Buy |
Ghost Reaper & Winter Cherries | Common | MAGO-EN010 | $0.34 | Buy |
Ghost Sister & Spooky Dogwood | Common | MAGO-EN013 | $0.30 | Buy |
Kozmo Dark Destroyer | Common | MAGO-EN014 | $0.09 | Buy |
Laundry Dragonmaid | Common | MAGO-EN021 | $0.50 | Buy |
Miscellaneousaurus | Common | MAGO-EN015 | $0.49 | Buy |
Aleister the Invoker | Common | MAGO-EN016 | $0.98 | Buy |
Chaos Dragon Levianeer | Common | MAGO-EN017 | $0.69 | Buy |
Chaos Dragon Levianeer | Common | MAGO-EN017 | $0.28 | Buy |
Fantastical Dragon Phantazmay | Common | MAGO-EN018 | $0.46 | Buy |
Nurse Dragonmaid | Common | MAGO-EN020 | $0.99 | Buy |
Rank-Up-Magic - The Seventh One | Common | MAGO-EN049 | $0.01 | Buy |
Foolish Burial | Rare | MAGO-EN053 | $0.89 | Buy |
Imperial Tombs of Necrovalley | Rare | MAGO-EN089 | $0.04 | Buy |
Mistaken Accusation | Rare | MAGO-EN081 | $0.01 | Buy |
Traptrix Myrmeleo | Rare | MAGO-EN074 | $0.24 | Buy |
Traptrix Dionaea | Rare | MAGO-EN075 | $0.10 | Buy |
Traptrix Mantis | Rare | MAGO-EN076 | $0.16 | Buy |
Tour Bus To Forbidden Realms | Rare | MAGO-EN078 | $0.04 | Buy |
Shared Ride | Rare | MAGO-EN079 | $0.25 | Buy |
Mistaken Arrest | Rare | MAGO-EN080 | $0.21 | Buy |
Noble Knight Drystan | Rare | MAGO-EN082 | $0.01 | Buy |
Brotherhood of the Fire Fist - Coyote | Rare | MAGO-EN072 | $0.03 | Buy |
Noble Knight Brothers | Rare | MAGO-EN083 | $0.01 | Buy |
Noble Knight Eachtar | Rare | MAGO-EN084 | $0.04 | Buy |
Noble Knight Pellinore | Rare | MAGO-EN085 | $0.05 | Buy |
Noble Knights of the Round Table | Rare | MAGO-EN086 | $0.04 | Buy |
Hidden Temples of Necrovalley | Rare | MAGO-EN087 | $0.14 | Buy |
Necrovalley Throne | Rare | MAGO-EN088 | $0.11 | Buy |
Fire Formation - Gyokkou | Rare | MAGO-EN073 | $0.05 | Buy |
Brotherhood of the Fire Fist - Buffalo | Rare | MAGO-EN071 | $0.02 | Buy |
Foolish Burial Goods | Rare | MAGO-EN054 | $0.44 | Buy |
Number C101: Silent Honor DARK | Rare | MAGO-EN061 | $0.04 | Buy |
Extra-Foolish Burial | Rare | MAGO-EN055 | $0.01 | Buy |
Number 15: Gimmick Puppet Giant Grinder | Rare | MAGO-EN056 | $0.09 | Buy |
Number 39: Utopia Beyond | Rare | MAGO-EN057 | $0.30 | Buy |
Number 74: Master of Blades | Rare | MAGO-EN058 | $0.10 | Buy |
Number 87: Queen of the Night | Rare | MAGO-EN059 | $0.01 | Buy |
Number 101: Silent Honor ARK | Rare | MAGO-EN060 | $0.27 | Buy |
Number 107: Galaxy-Eyes Tachyon Dragon | Rare | MAGO-EN062 | $0.63 | Buy |
Madolche Nights | Rare | MAGO-EN070 | $0.01 | Buy |
Number C107: Neo Galaxy-Eyes Tachyon Dragon | Rare | MAGO-EN063 | $0.34 | Buy |
Mecha Phantom Beast Blue Impala | Rare | MAGO-EN064 | $0.01 | Buy |
Mecha Phantom Beast Coltwing | Rare | MAGO-EN065 | $0.01 | Buy |
Mecha Phantom Beast Jaculuslan | Rare | MAGO-EN066 | $0.04 | Buy |
Mecha Phantom Beast Dracossack | Rare | MAGO-EN067 | $0.57 | Buy |
Madolche Hootcake | Rare | MAGO-EN068 | $0.40 | Buy |
Madolche Chateau | Rare | MAGO-EN069 | $0.04 | Buy |
There Can Be Only One | Rare | MAGO-EN162 | $0.14 | Buy |
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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Target 1 face-up monster your opponent controls; it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
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During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
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During either player's turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase): You can send this card from your hand to the Graveyard; for the rest of this turn, neither player can add a card(s) from their Deck to their hand.
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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1 Level 1 Monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
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3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
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1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
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You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
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If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
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2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
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When this card is Normal or Special Summoned: You can activate 1 of these effects.
• You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
• Add 1 "HERO" monster from your Deck to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
• Add a card from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Destroy all Spell and Trap Cards your opponent controls.
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Activate only when your opponent declares an attack. Remove from play the attacking monster.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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Neither player can Special Summon monsters, except FIRE monsters.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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No monsters can be Special Summoned, except for DARK monsters.
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Neither player can Special Summon monsters, except WATER monsters.
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No monsters can be Special Summoned, except for EARTH monsters.
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No monsters can be Special Summoned, except for WIND monsters.
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You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
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No monsters can be Special Summoned, except for LIGHT monsters.
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When this card is Normal Summoned or Special Summoned successfully, you can select 1 Machine-Type monster from your deck and send it to the Graveyard. Once per turn, you can return 2 Level 4 EARTH Machine-Type monsters in your Graveyard to your deck to dr
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You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
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When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
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Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
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When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
• Add a card from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
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1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
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When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
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Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
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During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster(s) is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
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If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
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If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
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While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Giga" once per turn.
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You can target 1 level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
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You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster. If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
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When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
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You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
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Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.
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If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketonborg(s)" once per turn.
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When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
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You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
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This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
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1 "Buster Blader" + 1 Dragon-Type monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent..
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If you control a face-up DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
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When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
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Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
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Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
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If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
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When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell from your Deck to your hand. During your opponent’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”. You can only use each effect of “Condemned Witch” once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
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Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
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Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand.
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If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
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Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
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All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
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Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
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Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.
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Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
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Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
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If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
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When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
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Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
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All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
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Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
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If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Buffalo" once per turn.
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2 Level 10 monsters // You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
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Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
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If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
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Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
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3 Level 10 monsters // Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Card in response to this effect's activation.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card, add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.
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3 Level 4 WIND monsters // This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
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Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute.
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2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
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2+ Effect Monsters
When this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker": Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
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2 monsters, including at least 1 "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight Morning Star" once per turn. Your "Mekk-Knight" monsters cannot be destroyed by battle with monsters in a different column from them, also you take no battle damage from those battles.
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Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
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The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
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Target 1 Machine-Type monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster.
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Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
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While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
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1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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2 Level 5 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.
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2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
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3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
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2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
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4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
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2 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
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1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
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3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, and if you do, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can make this card gain ATK equal to half that monster's ATK, and if you do, that monster's ATK becomes half its current ATK. These changes last until the end of this turn.
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2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
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At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of “Martial Metal Marcher” once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
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Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
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During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
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While you have no cards in your hand, you can Tribute this card to Special Summon 2 Infernity monsters from your Graveyard. This card cannot be Special Summoned from the Graveyard.
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You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
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When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
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During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
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During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
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During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
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If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
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If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
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During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
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During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply the appropriate effect, based on the Attributes of monsters banished for its Special Summon, also this card cannot attack this turn. You can only use this effect of "Levionia the Primordial Chaos Dragon" once per turn.
• LIGHT only: Special Summon 1 monster from your GY in Defense Position.
• DARK only: Shuffle 1 random card from your opponent's hand into the Deck.
• LIGHT and DARK: Destroy up to 2 cards on the field.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply the appropriate effect, based on the Attributes of monsters banished for its Special Summon, also this card cannot attack this turn. You can only use this effect of "Levionia the Primordial Chaos Dragon" once per turn.
• LIGHT only: Special Summon 1 monster from your GY in Defense Position.
• DARK only: Shuffle 1 random card from your opponent's hand into the Deck.
• LIGHT and DARK: Destroy up to 2 cards on the field.
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If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1, and if you do, shuffle cards from your hand into the Deck equal to the number of Link Monsters your opponent controls. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. You can only use each effect of "Illusion Dragon Phantazmei" once per turn.
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If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
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To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
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When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
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If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
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This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
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When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
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FLIP: Add 1 Fiend-Type monster from your Deck to your hand, except a DARK or LIGHT monster.
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After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card for each card effect. You can only activate 1 "Shared Ride" per turn.
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Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
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While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. When a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
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If you control a “Fire Formation” Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
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This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
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You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
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You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
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During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control;
- 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
- 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
- 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
- 12: Draw 1 card.
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Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
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Activate 1 of these effects:
• Add 1 “Gravekeeper's” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper's” monster.
You can only activate 1 “Necrovalley Throne” per turn.
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Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card’s activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
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If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
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Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
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3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
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Pay half your LP; Send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set any Spell or Trap during the turn you activate this card.
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2 Level 8 monsters // Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
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2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
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2 Level 7 monsters // During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
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3 Level 8 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. // * Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. // * Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. // * Target 1 face-up monster on the field; that target gains 300 ATK.
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2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
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2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
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When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand intp the Deck.
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3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
- You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
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Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
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When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's level is increased by the total Levels of all "Mecha Phantom Beast" Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
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1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
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2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn: You can Tribute 1 "Mech Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn your activate this effect.
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
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When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
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Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.