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Legendary Duelists: Rage of Ra

Card List & Price List

Card Name Rarity Number Legendary Duelists: Rage of Ra
Lowest Price (NM)
The Winged Dragon of Ra Unknown LED7-EN000 $128.97 Buy
Egyptian God Slime Ultra Rare LED7-EN001 $31.75 Buy
Ancient Chant Ultra Rare LED7-EN004 $21.38 Buy
The Winged Dragon of Ra Ultra Rare LED7-EN000 $13.00 Buy
Guardian Slime Ultra Rare LED7-EN003 $4.00 Buy
Psychic Bounder Super Rare LED7-EN032 $0.45 Buy
Psychic Megacyber Rare LED7-EN033 $0.02 Buy
Cyber Energy Shock Rare LED7-EN034 $0.04 Buy
Law of the Cosmos Super Rare LED7-EN035 $0.30 Buy
Cosmos Channelling Rare LED7-EN036 $0.01 Buy
Everlasting Alloy Rare LED7-EN037 $0.05 Buy
Jinzo Common LED7-EN038 $0.20 Buy
Jinzo - Returner Common LED7-EN039 $0.07 Buy
Jinzo - Lord Common LED7-EN040 $0.05 Buy
Jinzo - Jector Common LED7-EN041 $0.01 Buy
Brain Control Common LED7-EN042 $0.14 Buy
Mind Control Common LED7-EN044 $0.20 Buy
Amplifier Common LED7-EN043 $0.02 Buy
Jinzo the Machine Menace Ultra Rare LED7-EN031 $0.75 Buy
Ra's Disciple Common LED7-EN046 $0.10 Buy
Meklord Army of Skiel Common LED7-EN047 $0.01 Buy
Meklord Army of Granel Common LED7-EN048 $0.01 Buy
Boon of the Meklord Emperor Common LED7-EN049 $0.01 Buy
Reboot Common LED7-EN051 $0.02 Buy
A Wild Monster Appears! Rare LED7-EN052 $0.04 Buy
Mound of the Bound Creator Rare LED7-EN053 $0.15 Buy
Token Sundae Common LED7-EN054 $0.02 Buy
Token Stampede Common LED7-EN055 $0.02 Buy
White Aura Bihamut Ultra Rare LED7-EN056 $0.55 Buy
Psychic Shockwave Common LED7-EN045 $0.01 Buy
Meklord Fortress Common LED7-EN029 $0.02 Buy
Chaos Infinity Common LED7-EN030 $0.02 Buy
Metal Reflect Slime Common LED7-EN015 $0.12 Buy
Reactor Slime Rare LED7-EN002 $0.09 Buy
Blaze Cannon Ultra Rare LED7-EN005 $0.89 Buy
Millennium Revelation Super Rare LED7-EN006 $0.82 Buy
Sun God Unification Super Rare LED7-EN007 $0.20 Buy
Makyura the Destructor Rare LED7-EN008 $0.05 Buy
Juragedo Common LED7-EN009 $0.05 Buy
Holding Arms Common LED7-EN010 $0.03 Buy
Holding Legs Common LED7-EN011 $0.03 Buy
Monster Reborn Common LED7-EN012 $0.30 Buy
Left Arm Offering Common LED7-EN013 $0.12 Buy
The True Name Ultra Rare LED7-EN014 $0.20 Buy
Meklord Astro Dragon Triskelion Ultra Rare LED7-EN016 $0.11 Buy
Meklord Army of Wisel Common LED7-EN028 $0.01 Buy
Meklord Emperor Wisel - Synchro Absorption Super Rare LED7-EN017 $0.07 Buy
Meklord Nucleus Infinity Core Super Rare LED7-EN018 $0.04 Buy
Meklord Army Deployer Obbligato Super Rare LED7-EN019 $0.13 Buy
Meklord Assembly Super Rare LED7-EN020 $0.13 Buy
Meklord Deflection Rare LED7-EN021 $0.01 Buy
Meklord Astro the Eradicator Rare LED7-EN022 $0.05 Buy
Meklord Emperor Wisel Common LED7-EN023 $0.01 Buy
Meklord Emperor Granel Common LED7-EN024 $0.02 Buy
Meklord Emperor Skiel Common LED7-EN025 $0.01 Buy
Meklord Astro Mekanikle Common LED7-EN026 $0.01 Buy
Meklord Astro Dragon Asterisk Common LED7-EN027 $0.01 Buy
The Resolute Meklord Army Common LED7-EN050 $0.01 Buy

Image may be a different printing.

The Winged Dragon of Ra
Unknown

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.

$128.97
LED7-EN000

Buy

Image may be a different printing.

Egyptian God Slime
Ultra Rare

1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".

$31.75
LED7-EN001

Buy

Image may be a different printing.

Ancient Chant
Ultra Rare

Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.

$21.38
LED7-EN004

Buy

Image may be a different printing.

The Winged Dragon of Ra
Ultra Rare

Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.

$13.00
LED7-EN000

Buy

Image may be a different printing.

Guardian Slime
Ultra Rare

If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.

$4.00
LED7-EN003

Buy

Image may be a different printing.

Psychic Bounder
Super Rare

If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.

$0.45
LED7-EN032

Buy

Image may be a different printing.

Psychic Megacyber
Rare

If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

$0.02
LED7-EN033

Buy

Image may be a different printing.

Cyber Energy Shock
Rare

If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
• Negate the effects of 1 face-up card on the field until the end of this turn.
• All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.

$0.04
LED7-EN034

Buy

Image may be a different printing.

Law of the Cosmos
Super Rare

Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.

$0.30
LED7-EN035

Buy

Image may be a different printing.

Cosmos Channelling
Rare

You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.

$0.01
LED7-EN036

Buy

Image may be a different printing.

Everlasting Alloy
Rare

If you control "Jinzo": Activate 1 of these effects;
• All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
• When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.

$0.05
LED7-EN037

Buy

Image may be a different printing.

Jinzo
Common

Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.

$0.20
LED7-EN038

Buy

Image may be a different printing.

Jinzo - Returner
Common

This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

$0.07
LED7-EN039

Buy

Image may be a different printing.

Jinzo - Lord
Common

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.

$0.05
LED7-EN040

Buy

Image may be a different printing.

Jinzo - Jector
Common

This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.

$0.01
LED7-EN041

Buy

Image may be a different printing.

Brain Control
Common

Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.

$0.14
LED7-EN042

Buy

Image may be a different printing.

Mind Control
Common

Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

$0.20
LED7-EN044

Buy

Image may be a different printing.

Amplifier
Common

Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of it's controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot

$0.02
LED7-EN043

Buy

Image may be a different printing.

Jinzo the Machine Menace
Ultra Rare

If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.

$0.75
LED7-EN031

Buy

Image may be a different printing.

Ra's Disciple
Common

When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".

$0.10
LED7-EN046

Buy

Image may be a different printing.

Meklord Army of Skiel
Common

This card gains 200 ATK for each face-up Meklord monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Meklord Army monster from your Deck.

$0.01
LED7-EN047

Buy

Image may be a different printing.

Meklord Army of Granel
Common

This card gains 100 ATK for each face-up Meklord monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.

$0.01
LED7-EN048

Buy

Image may be a different printing.

Boon of the Meklord Emperor
Common

Activate only if the only face-up monsters on the field are 2 Meklord monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

$0.01
LED7-EN049

Buy

Image may be a different printing.

Reboot
Common

Shuffle 1 Meklord monster from your hand into the Deck to select 1 Meklord card in your Graveyard, and add it to your hand.

$0.02
LED7-EN051

Buy

Image may be a different printing.

A Wild Monster Appears!
Rare

If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.

$0.04
LED7-EN052

Buy

Image may be a different printing.

Mound of the Bound Creator
Rare

Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.

$0.15
LED7-EN053

Buy

Image may be a different printing.

Token Sundae
Common

Destroy all Token Monsters you control, along with a number of cards on the field, up to the number of Tokens destroyed by this effect.

$0.02
LED7-EN054

Buy

Image may be a different printing.

Token Stampede
Common

All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.

$0.02
LED7-EN055

Buy

Image may be a different printing.

White Aura Bihamut
Ultra Rare

1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.

$0.55
LED7-EN056

Buy

Image may be a different printing.

Psychic Shockwave
Common

Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.

$0.01
LED7-EN045

Buy

Image may be a different printing.

Meklord Fortress
Common

Face-up Meklord Emperor monsters you control cannot be targeted by the effects of Synchro Monsters. When this card is destroyed and sent from the field to the Graveyard, you can add 1 Meklord Emperor monster from your Deck to your hand.

$0.02
LED7-EN029

Buy

Image may be a different printing.

Chaos Infinity
Common

Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 Meklord monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase.

$0.02
LED7-EN030

Buy

Image may be a different printing.

Metal Reflect Slime
Common

Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.

$0.12
LED7-EN015

Buy

Image may be a different printing.

Reactor Slime
Rare

During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.

$0.09
LED7-EN002

Buy

Image may be a different printing.

Blaze Cannon
Ultra Rare

(This card is also always treated as a "Blaze Accelerator" card.)
One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated.
• This card is unaffected by your opponent's card effects.
• When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn.
• After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.

$0.89
LED7-EN005

Buy

Image may be a different printing.

Millennium Revelation
Super Rare

You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.

$0.82
LED7-EN006

Buy

Image may be a different printing.

Sun God Unification
Super Rare

If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.

$0.20
LED7-EN007

Buy

Image may be a different printing.

Makyura the Destructor
Rare

During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.

$0.05
LED7-EN008

Buy

Image may be a different printing.

Juragedo
Common

During either player's Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.

$0.05
LED7-EN009

Buy

Image may be a different printing.

Holding Arms
Common

If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.

$0.03
LED7-EN010

Buy

Image may be a different printing.

Holding Legs
Common

If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.

$0.03
LED7-EN011

Buy

Image may be a different printing.

Monster Reborn
Common

Special Summon 1 monster from either player's Graveyard to your side of the field.

$0.30
LED7-EN012

Buy

Image may be a different printing.

Left Arm Offering
Common

If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.

$0.12
LED7-EN013

Buy

Image may be a different printing.

The True Name
Ultra Rare

Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.

$0.20
LED7-EN014

Buy

Image may be a different printing.

Meklord Astro Dragon Triskelion
Ultra Rare

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

$0.11
LED7-EN016

Buy

Image may be a different printing.

Meklord Army of Wisel
Common

This card gains 100 ATK for each face-up Meklord monster on the field, except this card. Once per turn, when another Meklord monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During that battle, if the DEF of the selected target is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

$0.01
LED7-EN028

Buy

Image may be a different printing.

Meklord Emperor Wisel - Synchro Absorption
Super Rare

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

$0.07
LED7-EN017

Buy

Image may be a different printing.

Meklord Nucleus Infinity Core
Super Rare

The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.

$0.04
LED7-EN018

Buy

Image may be a different printing.

Meklord Army Deployer Obbligato
Super Rare

During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

$0.13
LED7-EN019

Buy

Image may be a different printing.

Meklord Assembly
Super Rare

When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.
• You can discard 1 card, then target 1 monster you control; destroy it.
• If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

$0.13
LED7-EN020

Buy

Image may be a different printing.

Meklord Deflection
Rare

Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.

$0.01
LED7-EN021

Buy

Image may be a different printing.

Meklord Astro the Eradicator
Rare

Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.

$0.05
LED7-EN022

Buy

Image may be a different printing.

Meklord Emperor Wisel
Common

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it.

$0.01
LED7-EN023

Buy

Image may be a different printing.

Meklord Emperor Granel
Common

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.

$0.02
LED7-EN024

Buy

Image may be a different printing.

Meklord Emperor Skiel
Common

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Gravey

$0.01
LED7-EN025

Buy

Image may be a different printing.

Meklord Astro Mekanikle
Common

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.

$0.01
LED7-EN026

Buy

Image may be a different printing.

Meklord Astro Dragon Asterisk
Common

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Meklord monsters. When this card is Special Summoned, you can select any number of other Meklord monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that summoned.

$0.01
LED7-EN027

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Image may be a different printing.

The Resolute Meklord Army
Common

Meklord Army monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.

$0.01
LED7-EN050

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