Card Name | Rarity | Number | 2020 Tin of Lost Memories Mega Pack Lowest Price (NM) |
|
---|---|---|---|---|
Red-Eyes Dark Dragoon | Ultra Rare | MP20-EN249 | $14.99 | Buy |
Abomination's Prison | Ultra Rare | MP20-EN182 | $11.55 | Buy |
Borreload Savage Dragon | Prismatic Secret Rare | MP20-EN017 | $9.41 | Buy |
Unchained Soul of Rage | Ultra Rare | MP20-EN173 | $9.72 | Buy |
Pot of Extravagance | Prismatic Secret Rare | MP20-EN030 | $8.10 | Buy |
Cherubini, Ebon Angel of the Burning Abyss | Ultra Rare | MP20-EN096 | $8.44 | Buy |
Apollousa, Bow of the Goddess | Ultra Rare | MP20-EN126 | $6.75 | Buy |
Unchained Abomination | Prismatic Secret Rare | MP20-EN175 | $4.98 | Buy |
Witch's Strike | Ultra Rare | MP20-EN035 | $2.93 | Buy |
Starliege Seyfert | Ultra Rare | MP20-EN158 | $3.79 | Buy |
Shaman of the Tenyi | Prismatic Secret Rare | MP20-EN122 | $1.99 | Buy |
Cynet Mining | Super Rare | MP20-EN072 | $1.99 | Buy |
Neos Fusion | Prismatic Secret Rare | MP20-EN027 | $2.69 | Buy |
Marincess Blue Slug | Super Rare | MP20-EN118 | $3.47 | Buy |
Infinitrack Anchor Drill | Ultra Rare | MP20-EN207 | $1.80 | Buy |
Magicalized Fusion | Prismatic Secret Rare | MP20-EN245 | $1.96 | Buy |
Striker Dragon | Prismatic Secret Rare | MP20-EN204 | $1.95 | Buy |
Gallant Granite | Prismatic Secret Rare | MP20-EN167 | $1.99 | Buy |
I:P Masquerena | Prismatic Secret Rare | MP20-EN178 | $2.93 | Buy |
Nebula Dragon | Common | MP20-EN159 | $0.39 | Buy |
Infinitrack Goliath | Ultra Rare | MP20-EN215 | $1.27 | Buy |
Witchcrafter Holiday | Ultra Rare | MP20-EN226 | $1.95 | Buy |
Galactic Spiral Dragon | Common | MP20-EN160 | $0.12 | Buy |
Tenyi Spirit - Ashuna | Common | MP20-EN161 | $0.47 | Buy |
Infinitrack Brutal Dozer | Common | MP20-EN162 | $0.14 | Buy |
Successor Soul | Ultra Rare | MP20-EN246 | $0.25 | Buy |
Draco Berserker of the Tenyi | Prismatic Secret Rare | MP20-EN166 | $1.18 | Buy |
Evil Eye Retribution | Super Rare | MP20-EN244 | $0.05 | Buy |
Gizmek Yata, the Gleaming Vanguard | Prismatic Secret Rare | MP20-EN163 | $0.06 | Buy |
Evil Eye Mesmerism | Super Rare | MP20-EN243 | $0.05 | Buy |
Hop Ear Squadron | Common | MP20-EN164 | $0.21 | Buy |
Evil Eye Defeat | Ultra Rare | MP20-EN242 | $0.14 | Buy |
Evil Eye Repose | Super Rare | MP20-EN241 | $0.04 | Buy |
Evil Eye Confrontation | Common | MP20-EN240 | $0.03 | Buy |
Gladiator Beast Domitianus | Ultra Rare | MP20-EN165 | $0.06 | Buy |
Evil Eye Awakening | Ultra Rare | MP20-EN239 | $0.05 | Buy |
Evil Eye Domain - Pareidolia | Ultra Rare | MP20-EN238 | $0.20 | Buy |
Evil Eye of Selene | Ultra Rare | MP20-EN237 | $0.15 | Buy |
Zerrziel, Ruler of the Evil Eyed | Super Rare | MP20-EN236 | $0.09 | Buy |
Basilius, Familiar of the Evil Eye | Common | MP20-EN235 | $0.05 | Buy |
Gladiator Beast Vespasius | Common | MP20-EN157 | $0.04 | Buy |
Unchained Twins - Rakea | Common | MP20-EN153 | $0.25 | Buy |
Serziel, Watcher of the Evil Eye | Ultra Rare | MP20-EN232 | $1.16 | Buy |
Gladiator Beast Attorix | Common | MP20-EN156 | $0.04 | Buy |
Dwimmered Glimmer | Common | MP20-EN139 | $0.01 | Buy |
Rising Fire | Common | MP20-EN128 | $0.03 | Buy |
Fury of Fire | Common | MP20-EN129 | $0.02 | Buy |
Flawless Perfection of the Tenyi | Common | MP20-EN130 | $0.02 | Buy |
Vessel for the Dragon Cycle | Common | MP20-EN131 | $0.74 | Buy |
Draw Discharge | Common | MP20-EN132 | $0.02 | Buy |
Marincess Wave | Rare | MP20-EN133 | $0.15 | Buy |
Marincess Current | Common | MP20-EN134 | $0.02 | Buy |
Fists of the Unrivaled Tenyi | Common | MP20-EN135 | $0.07 | Buy |
The Return to the Normal | Common | MP20-EN136 | $0.02 | Buy |
Get Out! | Ultra Rare | MP20-EN137 | $0.39 | Buy |
Storm Dragon's Return | Ultra Rare | MP20-EN138 | $0.10 | Buy |
Hraesvelgr, the Desperate Doom Eagle | Common | MP20-EN141 | $0.08 | Buy |
Barricadeborg Blocker | Rare | MP20-EN140 | $0.14 | Buy |
Gladiator Beast Sagittarii | Common | MP20-EN155 | $0.02 | Buy |
White Aura Monoceros | Rare | MP20-EN142 | $0.08 | Buy |
White Howling | Rare | MP20-EN143 | $0.08 | Buy |
F.A. Shining Star GT | Super Rare | MP20-EN144 | $0.01 | Buy |
Dragunity Knight - Romulus | Prismatic Secret Rare | MP20-EN145 | $0.70 | Buy |
Rogue of Endymion | Super Rare | MP20-EN146 | $0.05 | Buy |
Marincess Mandarin | Common | MP20-EN147 | $0.49 | Buy |
Marincess Crown Tail | Common | MP20-EN148 | $0.06 | Buy |
Marincess Blue Tang | Super Rare | MP20-EN149 | $0.09 | Buy |
Dinowrestler Martial Ampelo | Common | MP20-EN150 | $0.02 | Buy |
Unchained Twins - Aruha | Common | MP20-EN152 | $0.50 | Buy |
Unchained Soul of Disaster | Super Rare | MP20-EN154 | $0.24 | Buy |
Catoblepas, Familiar of the Evil Eye | Common | MP20-EN234 | $0.03 | Buy |
Witchcrafter Creation | Super Rare | MP20-EN225 | $0.09 | Buy |
Medusa, Watcher of the Evil Eye | Ultra Rare | MP20-EN233 | $0.20 | Buy |
Gladiator Naumachia | Common | MP20-EN194 | $0.02 | Buy |
Wailing of the Unchained Souls | Super Rare | MP20-EN183 | $0.04 | Buy |
Gladiator Beast's Comeback | Common | MP20-EN184 | $0.05 | Buy |
Gladiator Beast United | Common | MP20-EN185 | $0.03 | Buy |
Gladiator Rejection | Super Rare | MP20-EN186 | $0.09 | Buy |
Evil Eye of Gorgoneio | Common | MP20-EN187 | $0.09 | Buy |
Spiritual Entanglement | Common | MP20-EN188 | $0.05 | Buy |
Marincess Snow | Common | MP20-EN189 | $0.03 | Buy |
Marincess Cascade | Common | MP20-EN190 | $0.03 | Buy |
Escape of the Unchained | Common | MP20-EN191 | $0.05 | Buy |
Abominable Chamber of the Unchained | Common | MP20-EN192 | $0.07 | Buy |
Gladiator Beast Charge | Common | MP20-EN193 | $0.04 | Buy |
Crusher Run | Common | MP20-EN195 | $0.02 | Buy |
Salamangreat Transcendence | Common | MP20-EN180 | $0.02 | Buy |
Peaceful Burial | Ultra Rare | MP20-EN196 | $0.10 | Buy |
Jelly Cannon | Common | MP20-EN197 | $0.01 | Buy |
Desert Locusts | Common | MP20-EN198 | $0.03 | Buy |
Tyrant Farm | Common | MP20-EN199 | $0.01 | Buy |
Overburst Dragon | Super Rare | MP20-EN200 | $0.05 | Buy |
Astra Ghouls | Super Rare | MP20-EN201 | $0.05 | Buy |
Bye Bye Damage | Super Rare | MP20-EN202 | $0.05 | Buy |
Dances with Beasts | Super Rare | MP20-EN203 | $0.03 | Buy |
Draco Masters of the Tenyi | Prismatic Secret Rare | MP20-EN205 | $0.30 | Buy |
Infinitrack Harvester | Ultra Rare | MP20-EN206 | $1.00 | Buy |
Infinitrack Crab Crane | Common | MP20-EN208 | $0.02 | Buy |
Infinitrack Drag Shovel | Common | MP20-EN209 | $0.04 | Buy |
Marincess Battle Ocean | Common | MP20-EN181 | $0.01 | Buy |
Salamangreat Burning Shell | Common | MP20-EN179 | $0.02 | Buy |
Witchcrafter Masterpiece | Ultra Rare | MP20-EN231 | $0.24 | Buy |
Outrigger Extension | Ultra Rare | MP20-EN217 | $0.01 | Buy |
Witchcrafter Scroll | Super Rare | MP20-EN230 | $0.15 | Buy |
Witchcrafter Bystreet | Ultra Rare | MP20-EN229 | $0.59 | Buy |
Witchcrafter Draping | Common | MP20-EN228 | $0.13 | Buy |
Witchcrafter Collaboration | Rare | MP20-EN227 | $0.20 | Buy |
Witchcrafter Madame Verre | Super Rare | MP20-EN224 | $0.45 | Buy |
Witchcrafter Haine | Prismatic Secret Rare | MP20-EN223 | $0.39 | Buy |
Witchcrafter Edel | Prismatic Secret Rare | MP20-EN222 | $0.65 | Buy |
Witchcrafter Schmietta | Ultra Rare | MP20-EN221 | $0.48 | Buy |
Witchcrafter Pittore | Ultra Rare | MP20-EN220 | $0.77 | Buy |
Witchcrafter Potterie | Ultra Rare | MP20-EN219 | $0.10 | Buy |
Spin Turn | Ultra Rare | MP20-EN218 | $0.01 | Buy |
Firewall Dragon Darkfluid | Super Rare | MP20-EN168 | $0.13 | Buy |
Gorgon, Empress of the Evil Eyed | Rare | MP20-EN177 | $0.12 | Buy |
Infinitrack Fortress Megaclops | Ultra Rare | MP20-EN216 | $0.44 | Buy |
Salamangreat Pyro Phoenix | Ultra Rare | MP20-EN169 | $0.20 | Buy |
Marincess Crystal Heart | Rare | MP20-EN170 | $0.06 | Buy |
Marincess Wonder Heart | Common | MP20-EN171 | $0.03 | Buy |
Marincess Sea Angel | Common | MP20-EN172 | $0.02 | Buy |
Infinitrack Earth Slicer | Ultra Rare | MP20-EN214 | $0.40 | Buy |
Infinitrack Mountain Smasher | Ultra Rare | MP20-EN213 | $0.16 | Buy |
Infinitrack River Stormer | Ultra Rare | MP20-EN212 | $0.14 | Buy |
Infinitrack Tunneller | Common | MP20-EN211 | $0.49 | Buy |
Infinitrack Trencher | Super Rare | MP20-EN210 | $0.13 | Buy |
Unchained Soul of Anguish | Super Rare | MP20-EN174 | $0.49 | Buy |
Test Panther | Super Rare | MP20-EN176 | $0.03 | Buy |
Defender of the Labyrinth | Common | MP20-EN127 | $0.01 | Buy |
Monk of the Tenyi | Common | MP20-EN121 | $0.85 | Buy |
Fusion Destiny | Ultra Rare | MP20-EN075 | $1.75 | Buy |
Destined Rivals | Ultra Rare | MP20-EN248 | $1.59 | Buy |
Time Thief Redoer | Prismatic Secret Rare | MP20-EN040 | $1.50 | Buy |
Sky Striker Ace - Kaina | Prismatic Secret Rare | MP20-EN023 | $1.73 | Buy |
Mekk-Knight Crusadia Avramax | Ultra Rare | MP20-EN071 | $1.35 | Buy |
Mystic Mine | Prismatic Secret Rare | MP20-EN080 | $1.34 | Buy |
Fantastical Dragon Phantazmay | Super Rare | MP20-EN012 | $1.84 | Buy |
Final Light | Rare | MP20-EN045 | $0.09 | Buy |
Super Anti-Kaiju War Machine Mecha-Thunder-King | Ultra Rare | MP20-EN036 | $0.08 | Buy |
Time Thief Winder | Super Rare | MP20-EN037 | $0.13 | Buy |
Time Thief Bezel Ship | Common | MP20-EN038 | $0.04 | Buy |
Time Thief Regulator | Rare | MP20-EN039 | $0.08 | Buy |
Time Thief Hack | Common | MP20-EN041 | $0.02 | Buy |
Time Thief Flyback | Common | MP20-EN042 | $0.04 | Buy |
Valkyrie Sechste | Ultra Rare | MP20-EN043 | $0.15 | Buy |
Valkyrie Vierte | Rare | MP20-EN044 | $0.01 | Buy |
Linkmail Archfiend | Rare | MP20-EN125 | $0.08 | Buy |
Apple of Enlightenment | Common | MP20-EN046 | $0.03 | Buy |
Subterror Guru | Rare | MP20-EN047 | $0.07 | Buy |
Subterror Succession | Common | MP20-EN033 | $0.04 | Buy |
Trickstar Corobane | Prismatic Secret Rare | MP20-EN048 | $0.50 | Buy |
Shinobi Necro | Super Rare | MP20-EN049 | $0.15 | Buy |
Gnomaterial | Ultra Rare | MP20-EN050 | $0.43 | Buy |
Salamangreat Fennec | Common | MP20-EN051 | $0.01 | Buy |
Dinowrestler Eskrimamenchi | Common | MP20-EN052 | $0.04 | Buy |
Dinowrestler Coelasilat | Common | MP20-EN053 | $0.04 | Buy |
Dinowrestler Martial Anga | Common | MP20-EN054 | $0.05 | Buy |
Destiny HERO - Drawhand | Common | MP20-EN055 | $0.09 | Buy |
Neo Flamvell Lady | Common | MP20-EN056 | $0.01 | Buy |
Knightmare Incarnation Idlee | Super Rare | MP20-EN057 | $0.04 | Buy |
Dark Factory of More Production | Common | MP20-EN034 | $0.04 | Buy |
Guardragon Corewakening | Common | MP20-EN031 | $0.02 | Buy |
Guardragon Cataclysm | Common | MP20-EN032 | $0.02 | Buy |
Madolche Petingcessoeur | Common | MP20-EN013 | $0.08 | Buy |
Danger! Ogopogo! | Prismatic Secret Rare | MP20-EN001 | $0.50 | Buy |
Salamangreat Wolvie | Common | MP20-EN002 | $0.02 | Buy |
Salamangreat Parro | Common | MP20-EN003 | $0.02 | Buy |
Salamangreat Foxer | Common | MP20-EN004 | $0.01 | Buy |
Speedburst Dragon | Common | MP20-EN005 | $0.01 | Buy |
Rokket Synchron | Common | MP20-EN006 | $0.10 | Buy |
Neo Space Connector | Common | MP20-EN007 | $0.20 | Buy |
Guardragon Justicia | Common | MP20-EN008 | $0.07 | Buy |
Guardragon Garmides | Common | MP20-EN009 | $0.05 | Buy |
Guardragon Promineses | Common | MP20-EN010 | $0.02 | Buy |
Guardragon Andrake | Common | MP20-EN011 | $0.03 | Buy |
Psychic Wheeleder | Ultra Rare | MP20-EN014 | $0.19 | Buy |
Omni Dragon Brotaur | Ultra Rare | MP20-EN059 | $0.10 | Buy |
Aloof Lupine | Rare | MP20-EN015 | $0.12 | Buy |
Salamangreat Violet Chimera | Common | MP20-EN016 | $0.01 | Buy |
Cyberse Quantum Dragon | Prismatic Secret Rare | MP20-EN018 | $0.47 | Buy |
Hyper Psychic Riser | Common | MP20-EN019 | $0.04 | Buy |
Salamangreat Sunlight Wolf | Common | MP20-EN020 | $0.05 | Buy |
Guardragon Elpy | Prismatic Secret Rare | MP20-EN021 | $0.25 | Buy |
Guardragon Pisty | Prismatic Secret Rare | MP20-EN022 | $1.01 | Buy |
Hiita the Fire Charmer, Ablaze | Common | MP20-EN024 | $0.19 | Buy |
Fusion of Fire | Common | MP20-EN025 | $0.01 | Buy |
Trickstar Fusion | Common | MP20-EN026 | $0.04 | Buy |
Guardragon Shield | Common | MP20-EN028 | $0.03 | Buy |
World Legacy Guardragon | Prismatic Secret Rare | MP20-EN029 | $0.50 | Buy |
World Legacy Guardragon Mardark | Common | MP20-EN058 | $0.02 | Buy |
Emperor Maju Garzett | Rare | MP20-EN062 | $0.02 | Buy |
Chaos Betrayer | Common | MP20-EN060 | $0.03 | Buy |
Tenyi Spirit - Mapura | Common | MP20-EN108 | $0.06 | Buy |
Speedlift | Super Rare | MP20-EN097 | $0.05 | Buy |
Pendulum Halt | Super Rare | MP20-EN098 | $0.05 | Buy |
Whitefish Salvage | Super Rare | MP20-EN099 | $0.10 | Buy |
Memories of Hope | Ultra Rare | MP20-EN100 | $0.25 | Buy |
Capshell | Rare | MP20-EN101 | $0.19 | Buy |
Marincess Sea Horse | Super Rare | MP20-EN102 | $0.18 | Buy |
Marincess Sea Star | Common | MP20-EN103 | $0.04 | Buy |
Dinowrestler Martial Ankylo | Common | MP20-EN104 | $0.05 | Buy |
Dinowrestler Rambrachio | Common | MP20-EN105 | $0.01 | Buy |
Tenyi Spirit - Adhara | Common | MP20-EN106 | $0.36 | Buy |
Tenyi Spirit - Shthana | Common | MP20-EN107 | $0.23 | Buy |
Tenyi Spirit - Nahata | Common | MP20-EN109 | $0.04 | Buy |
Number XX: Utopic Dark Infinity | Super Rare | MP20-EN094 | $0.10 | Buy |
Tenyi Spirit - Vishuda | Common | MP20-EN110 | $0.24 | Buy |
B.E.S. Blaster Cannon Core | Common | MP20-EN111 | $0.04 | Buy |
Ranryu | Common | MP20-EN112 | $0.04 | Buy |
Witchcrafter Golem Aruru | Ultra Rare | MP20-EN113 | $0.48 | Buy |
Gizmek Orochi, the Serpentron Sky Slasher | Ultra Rare | MP20-EN114 | $0.30 | Buy |
Beatraptor | Super Rare | MP20-EN115 | $0.02 | Buy |
Spirit Sculptor | Rare | MP20-EN116 | $0.03 | Buy |
Borreload eXcharge Dragon | Super Rare | MP20-EN117 | $0.09 | Buy |
Marincess Coral Anemone | Ultra Rare | MP20-EN119 | $0.45 | Buy |
Marincess Marbled Rock | Ultra Rare | MP20-EN120 | $0.03 | Buy |
Strength in Unity | Ultra Rare | MP20-EN247 | $0.20 | Buy |
Berserker of the Tenyi | Common | MP20-EN123 | $0.05 | Buy |
Mermail Abyssalacia | Super Rare | MP20-EN095 | $0.01 | Buy |
Loge's Flame | Rare | MP20-EN093 | $0.05 | Buy |
Xyz Slidolphin | Common | MP20-EN061 | $0.02 | Buy |
Guardragon Reincarnation | Common | MP20-EN077 | $0.01 | Buy |
Wynn the Wind Charmer, Verdant | Ultra Rare | MP20-EN124 | $0.89 | Buy |
Dinowrestler Chimera T Wrextle | Common | MP20-EN063 | $0.04 | Buy |
Destiny HERO - Dominance | Prismatic Secret Rare | MP20-EN064 | $0.30 | Buy |
World Chalice Guardragon Almarduke | Common | MP20-EN065 | $0.18 | Buy |
Dinowrestler Giga Spinosavate | Common | MP20-EN066 | $0.01 | Buy |
Firewall eXceed Dragon | Super Rare | MP20-EN067 | $0.09 | Buy |
Madolche Teacher Glassouffle | Common | MP20-EN068 | $0.04 | Buy |
Dinowrestler Terra Parkourio | Common | MP20-EN069 | $0.04 | Buy |
Xtra HERO Cross Crusader | Common | MP20-EN070 | $0.54 | Buy |
Salamangreat Recureance | Common | MP20-EN073 | $0.03 | Buy |
Tyrant Dino Fusion | Common | MP20-EN074 | $0.02 | Buy |
World Legacy Monstrosity | Prismatic Secret Rare | MP20-EN076 | $0.85 | Buy |
Crusadia Testament | Rare | MP20-EN078 | $0.04 | Buy |
Pegasus Wing | Common | MP20-EN092 | $0.03 | Buy |
Dirge of the Lost Dragon | Ultra Rare | MP20-EN079 | $0.08 | Buy |
Mordschlag | Common | MP20-EN081 | $0.01 | Buy |
World Legacy Cliffhanger | Common | MP20-EN082 | $0.02 | Buy |
Chain Hole | Rare | MP20-EN083 | $0.05 | Buy |
Crackdown | Prismatic Secret Rare | MP20-EN084 | $0.85 | Buy |
Danger! Excitement! Mystery! | Rare | MP20-EN085 | $0.03 | Buy |
Danger! Feets of Strength! | Common | MP20-EN086 | $0.03 | Buy |
You're in Danger! | Common | MP20-EN087 | $0.03 | Buy |
Valkyrie Funfte | Common | MP20-EN088 | $0.04 | Buy |
Valkyrie Erda | Super Rare | MP20-EN089 | $0.05 | Buy |
Valkyrie Chariot | Common | MP20-EN090 | $0.02 | Buy |
Valkyrie's Embrace | Rare | MP20-EN091 | $0.01 | Buy |
Dinowrestler Valeonyx | Common | MP20-EN151 | $0.04 | Buy |
Image may be a different printing.
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Image may be a different printing.
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
Image may be a different printing.
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that card's Link Rating. This card gains ATK equal to half that equipped monster's. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
Image may be a different printing.
2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
Image may be a different printing.
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw cards by card effects.
Image may be a different printing.
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card on the field would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
Image may be a different printing.
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
Image may be a different printing.
2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
Image may be a different printing.
If your opponent negates a Normal or Special Summon, or negates the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
Image may be a different printing.
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
Image may be a different printing.
2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
Image may be a different printing.
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Image may be a different printing.
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Image may be a different printing.
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
Image may be a different printing.
When this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defence Position. You can target 1 other Machine monster you control; the Levels of that targeted monster and this face-up card become their combined original Levels, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
Image may be a different printing.
Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing materials from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
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1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
Image may be a different printing.
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
• Add 1 Rock monster from your Deck to your hand.
• Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
Image may be a different printing.
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
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You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
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1 non-Link "Infinitrack" monster
If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
• This card cannot be destroyed by card effects.
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Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
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While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
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If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
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You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
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Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
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1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
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When a Spell/Trap Card is activated while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy that card. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
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You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
• During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
• If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
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When your opponent Special Summons a monster(s) in Attack Position while you control an "Evil Eye" monster whose ATK is higher than that monster's: Activate this card by targeting 1 of those monsters; take control of it. It is also treated as an "Evil Eye" monster while "Evil Eye of Selene" is in your Spell & Trap Zone. When that monster leaves the field, destroy this card. You can only activate 1 "Evil Eye Mesmerism" per turn.
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During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
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If you control an "Evil Eye" monster: Target 1 monster on the field; return it to the hand. If "Evil Eye of Selene" is in your Spell & Trap Zone, you can target 2 monsters, instead. You can only activate 1 "Evil Eye Defeat" per turn.
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When you activate this card: You can also banish 1 "Evil Eye" card from your GY; if you did, draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by a card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
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If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, the destroyed card is banished instead of being sent to the GY. You can only activate 1 "Evil Eye Confrontation" per turn.
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"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
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Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck, instead. You can only activate 1 "Evil Eye Awakening" per turn.
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When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked while "Evil Eye of Selene" is in your Spell & Trap Zone: You can activate this effect; any battle damage you take from that battle is also inflicted to your opponent. If this card in the Field Zone is destroyed by a card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
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Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
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2+ "Evil Eye" monsters
This card that was Link Summoned using a monster with 2600 or more ATK as material can make a second attack during each Battle Phase. While this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effects of 1 Effect Monster this card points to.
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If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
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At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
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(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
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When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
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If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
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Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
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(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
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(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but negate their effects. For the rest of this turn after this card resolves, you can only Special Summon monsters from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
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All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
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Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
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When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn
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If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
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When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.
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Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
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2+ WIND monsters
Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
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If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
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1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
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If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
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2 Machine monsters
Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
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2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
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If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn.
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If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
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During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
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If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
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During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
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You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
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Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
• You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
• If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
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You can target 1 "Evil Eye" Spell/Trap you control; until the end of the next turn, the first time it would be destroyed by an opponent's card effect, it is not destroyed. If this card is in your GY and you control an "Evil Eye" monster, except "Catoblepas, Familiar of the Evil Eye": You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
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Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
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When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
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While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
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If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
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Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
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During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
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Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
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Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
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Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.
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If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
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Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
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Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
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Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
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Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
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If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
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Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
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Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.
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When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
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1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
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Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
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2 "Rokket" monsters
You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
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When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
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When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
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When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
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2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
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If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of that monster and this face-up card become their combined original Levels, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
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You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
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You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
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All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
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Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
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If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
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Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters, also Special Summon from your Extra Deck, 1 Machine Xyz Monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
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Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
• If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
• During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
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The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
• If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
• During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
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Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
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Target 1 "Witchcrafter" monster you control; this turn, it can make a second attack during each Battle Phase, also if it attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster and this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
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During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
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Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
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(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
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During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
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During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
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During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
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Activate 1 of these effects.
• Target 1 Attack Position EARTH Machine Xyz Monster you control and 1 monster your opponent controls; change the battle position of that monster you control, and if you do, destroy that opponent's monster.
• Target 1 Defense Position EARTH Machine Xyz Monster you control and 1 Spell/Trap your opponent controls; change the battle position of that monster you control, and if you do, destroy that opponent's Spell/Trap.
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3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
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2 monsters including an "Evil Eye" monster
Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
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3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
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2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
• You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
• If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
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2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
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2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
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1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
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2 Level 9 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
• You can detach any number of materials from this card, then target that many cards on the field; destroy them.
• If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
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2 Level 7 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
• You can detach 1 material from this card; it gains 1000 ATK.
• If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
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2 Level 5 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
• You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
• If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
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You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
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You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon it in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
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2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
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2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
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2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
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Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
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If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.
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2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
• Monster: Banish this card until the End Phase.
• Spell: Draw 1 card.
• Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
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1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
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2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
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If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
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If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls +1, and if you do, shuffle cards from your hand into the Deck equal to the number of Link Monsters your opponent controls. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. You can only use each effect of "Illusion Dragon Phantazmei" once per turn.
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Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
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During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
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You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
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(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
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If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
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During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
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Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
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If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.
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During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.
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2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
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Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
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FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change both it and this card to face-down Defense Position. This effect can be activated during either player's turn, if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
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Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
• Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster with the same Attribute, but a different name, from your Deck to your hand.
• Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster with the same Attribute, but lower original Level, from your Deck to your hand.
You can only activate 1 "Subterror Succession" per turn.
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If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your monster gains ATK equal to its original ATK, until the end of this turn. You can only use 1 "Trickstar Calobane" effect per turn, and only once that turn.
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If another Zombie monster is Special Summoned from your GY, while this monster is on the field (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card is banished from the GY to activate a card effect, or by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.
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If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
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If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.
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If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.
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If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way.
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During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.
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If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
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(Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): you can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell LAdy" once per turn.
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Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.
• If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
• If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
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You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
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You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY in Defense Position. You can only use this effect of "Guardragon Awakening" once per turn.
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Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Corruption" per turn.
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If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
• If you have no monsters in your GY: You can Special Summon this card from your hand.
• If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
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A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effects during the turn it is Summoned. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
• If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
• If this card is added from your GY to your hand by a card effect: You can reveal this card in your hand, then target 1 FIRE monster in your GY; add it to your hand.
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When an opponent's monster declares an attack: You can Special Summon this card from your hand in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes equal to that monster's ATK. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
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If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that monster in the GY to the Extra Deck, and if you do, destroy that card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
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When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, gain LP equal to half the damage inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
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When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.
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When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
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The World Key sheds tears that do not flow, as destiny is fulfilled. The Gates of the Divine crumble before the braying, and the snake devours the dream of the protectors. That soul lies in the place where it all began, while their soul lies in the place where it all shall end.
—This star, this world, is a divine prison that should never be unlocked.
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If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Garmides the Guardragon" once per turn.
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You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Prominesis the Guardragon" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Andrake the Guardragon" once per turn.
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If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
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If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from the Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.
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When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster with the same Type from your Deck. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "The Lone Wolf" once per turn.
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1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can have this card gain ATK equal to half the total original ATK of the materials used for its Fusion Summon, until the end of this turn. Once per battle, if this card battles an opponent's monster whose current ATK is different from its original ATK, during damage calculation: You can have this card's ATK become double its current ATK, during that damage calculation only. Any monster that battles this card that was Fusion Summoned using a "Salamangreat Violet Chimera" as material has its ATK become 0 during damage calculation only.
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1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
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1 Tuner + 1+ non-Tuner monsters
Monsters with ATK less than this card's cannot attack, also monsters on the field with ATK higher than this card's cannot activate their effects. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Attribute and Type; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
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2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name. During your Main Phase, if this card was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
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1 Level 4 or lower Dragon monster
You can only Special Summon "Elpi the Guardragon(s)" once per turn. You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone 2 or more Link Monsters point to. You can only use this effect of "Elpi the Guardragon" once per turn.
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1 Level 4 or lower Dragon monster
You can only Special Summon "Pisti the Guardragon(s)" once per turn. You cannot Special Summon monsters, except Dragon monsters. You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone 2 or more Link Monsters point to. You can only use this effect of "Pisti the Guardragon" once per turn.
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2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's control: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Blazing Fire Charmer" once per turn.
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(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
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Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
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You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of all Link Monsters on the field x 100, until the end of your opponent's turn (even if this card leaves the field). You can only use this effect of "Guardragon Barrier" once per turn. Once per turn, if exactly 1 Dragon monster you control (and no other cards) would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
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When you activate this card: You can also target 1 Level 4 or lower Dragon monster in your GY; if you did, either add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy's Guardragon" per turn.
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Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of these effects of "World Legacy Guardragon Mardark" once per turn.
• You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
• If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster from your GY to your hand with a different original Type and Attribute than this card's.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase.
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If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.
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If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
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If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
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You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
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Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.
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You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
• If this card is Tributed: You can draw 1 card.
• If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
• If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
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You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
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You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.
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During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.
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When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
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If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
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If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
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If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
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2+ Level 10 monsters
When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.
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If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
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You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it.
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When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
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If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
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While this card is in the Main Monster Zone, negate the effects of monsters while they are in the Extra Monster Zones. When this card is destroyed by battle: You can Special Summon 1 "Beat Raptor" from your Deck. You can only use this effect of "Beat Raptor" once per turn.
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You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.
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2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
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2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
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2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
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If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.
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Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ? During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ? If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
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While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
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If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to the GY (except during the Damage Step): You can target 1 of those monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn.
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2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
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1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
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3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
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3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
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1 Dinosaur Tuner + 1+ non-Tuner monsters
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
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2+ Level 4 monsters
This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
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2 Level 4 "Madolche" monsters
(Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this monster is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.
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2 "Dinowrestler" monsters
If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn.
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2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
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Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.
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Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed.
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Activate 1 of these effects.
• Special Summon 1 Level 9 monster from your hand.
• Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.
You can only activate 1 "World Legacy Monstrosity" per turn.
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Activate 1 of these effects.
• Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn.
• After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating.
You can only activate 1 "Crusadia Testament" per turn.
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If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
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Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects.
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Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only.
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When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
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When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.
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Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
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Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
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Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
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"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
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You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
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Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
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If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
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If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.