Card Name | Rarity | Number | Duelist Saga Lowest Price (NM) |
|
---|---|---|---|---|
Masked HERO Dark Law | Ultra Rare | DUSA-EN094 | $13.48 | Buy |
Blue-Eyes White Dragon | Ultra Rare | DUSA-EN043 | $12.00 | Buy |
Junk Synchron | Ultra Rare | DUSA-EN074 | $9.49 | Buy |
Necrovalley | Ultra Rare | DUSA-EN050 | $8.62 | Buy |
Celestial Double Star Shaman | Ultra Rare | DUSA-EN018 | $7.50 | Buy |
Pot of Duality | Ultra Rare | DUSA-EN084 | $6.93 | Buy |
Deep Sea Diva | Ultra Rare | DUSA-EN079 | $7.39 | Buy |
Jinzo | Ultra Rare | DUSA-EN045 | $5.74 | Buy |
Harpie's Feather Storm | Ultra Rare | DUSA-EN027 | $6.60 | Buy |
Dark Magician | Ultra Rare | DUSA-EN100 | $6.50 | Buy |
Red-Eyes Darkness Metal Dragon | Ultra Rare | DUSA-EN068 | $5.00 | Buy |
Magician of Faith | Ultra Rare | DUSA-EN044 | $4.94 | Buy |
Cosmic Blazar Dragon | Ultra Rare | DUSA-EN034 | $4.50 | Buy |
Rescue Cat | Ultra Rare | DUSA-EN072 | $5.38 | Buy |
Treeborn Frog | Ultra Rare | DUSA-EN058 | $4.00 | Buy |
Plaguespreader Zombie | Ultra Rare | DUSA-EN076 | $3.00 | Buy |
Fossil Dyna Pachycephalo | Ultra Rare | DUSA-EN066 | $3.38 | Buy |
Darklord Ukoback | Ultra Rare | DUSA-EN022 | $3.00 | Buy |
Effect Veiler | Ultra Rare | DUSA-EN083 | $3.95 | Buy |
Tour Guide From the Underworld | Ultra Rare | DUSA-EN091 | $3.98 | Buy |
Brain Control | Ultra Rare | DUSA-EN046 | $3.49 | Buy |
Tsukuyomi | Ultra Rare | DUSA-EN052 | $3.50 | Buy |
Dimensional Fissure | Ultra Rare | DUSA-EN060 | $2.10 | Buy |
Dark Magician of Chaos | Ultra Rare | DUSA-EN054 | $2.29 | Buy |
Black Luster Soldier - Envoy of the Beginning | Ultra Rare | DUSA-EN053 | $2.39 | Buy |
Chimeratech Fortress Dragon | Ultra Rare | DUSA-EN065 | $2.00 | Buy |
Gozuki | Ultra Rare | DUSA-EN020 | $2.50 | Buy |
Evilswarm Ophion | Ultra Rare | DUSA-EN090 | $1.93 | Buy |
Evolzar Laggia | Ultra Rare | DUSA-EN088 | $2.35 | Buy |
Chaos Scepter Blast | Ultra Rare | DUSA-EN025 | $2.31 | Buy |
Battle Fader | Ultra Rare | DUSA-EN080 | $2.25 | Buy |
Future Fusion | Ultra Rare | DUSA-EN062 | $1.22 | Buy |
Judgment Dragon | Ultra Rare | DUSA-EN070 | $1.95 | Buy |
Neo-Spacian Grand Mole | Ultra Rare | DUSA-EN061 | $0.94 | Buy |
Advanced Ritual Art | Ultra Rare | DUSA-EN063 | $0.44 | Buy |
Mezuki | Ultra Rare | DUSA-EN064 | $0.90 | Buy |
Dark Armed Dragon | Ultra Rare | DUSA-EN067 | $0.75 | Buy |
Black Rose Dragon | Ultra Rare | DUSA-EN077 | $0.75 | Buy |
Honest | Ultra Rare | DUSA-EN069 | $1.70 | Buy |
Constellar Ptolemy M7 | Ultra Rare | DUSA-EN089 | $0.94 | Buy |
Armityle the Chaos Phantom | Ultra Rare | DUSA-EN099 | $0.70 | Buy |
Raviel, Lord of Phantasms | Ultra Rare | DUSA-EN098 | $0.34 | Buy |
Hamon, Lord of Striking Thunder | Ultra Rare | DUSA-EN097 | $0.30 | Buy |
Uria, Lord of Searing Flames | Ultra Rare | DUSA-EN096 | $0.32 | Buy |
M-X-Saber Invoker | Ultra Rare | DUSA-EN095 | $0.74 | Buy |
Soul Charge | Ultra Rare | DUSA-EN092 | $0.99 | Buy |
A Hero Lives | Ultra Rare | DUSA-EN087 | $1.00 | Buy |
Gladiator Beast Gyzarus | Ultra Rare | DUSA-EN071 | $0.98 | Buy |
Formula Synchron | Ultra Rare | DUSA-EN086 | $0.92 | Buy |
Solemn Warning | Ultra Rare | DUSA-EN085 | $1.44 | Buy |
Infernity Launcher | Ultra Rare | DUSA-EN082 | $0.99 | Buy |
Trishula, Dragon of the Ice Barrier | Ultra Rare | DUSA-EN081 | $0.41 | Buy |
Blackwing - Gale the Whirlwind | Ultra Rare | DUSA-EN078 | $0.45 | Buy |
Goyo Guardian | Ultra Rare | DUSA-EN075 | $0.66 | Buy |
Brionac, Dragon of the Ice Barrier | Ultra Rare | DUSA-EN073 | $0.67 | Buy |
Dandylion | Ultra Rare | DUSA-EN059 | $1.45 | Buy |
D.D. Warrior Lady | Ultra Rare | DUSA-EN051 | $1.25 | Buy |
Cyber Dragon | Ultra Rare | DUSA-EN057 | $1.99 | Buy |
Mirror Force | Ultra Rare | DUSA-EN048 | $1.71 | Buy |
Legacy of a HERO | Ultra Rare | DUSA-EN019 | $0.94 | Buy |
Wandering King Wildwind | Ultra Rare | DUSA-EN016 | $1.25 | Buy |
Doomcaliber Knight | Ultra Rare | DUSA-EN056 | $1.73 | Buy |
Monster Gate | Ultra Rare | DUSA-EN055 | $1.50 | Buy |
Saber Shark | Ultra Rare | DUSA-EN004 | $0.13 | Buy |
Brohunder | Ultra Rare | DUSA-EN012 | $0.12 | Buy |
Synchro Call | Ultra Rare | DUSA-EN017 | $0.40 | Buy |
Depth Shark | Ultra Rare | DUSA-EN003 | $0.06 | Buy |
Necroid Synchro | Ultra Rare | DUSA-EN015 | $0.23 | Buy |
Number 70: Malevolent Sin | Ultra Rare | DUSA-EN014 | $0.50 | Buy |
Number 28: Titanic Moth | Ultra Rare | DUSA-EN013 | $0.53 | Buy |
Chain Summon | Ultra Rare | DUSA-EN011 | $0.10 | Buy |
Guard Penguin | Ultra Rare | DUSA-EN005 | $0.19 | Buy |
Diamond Dust | Ultra Rare | DUSA-EN010 | $0.23 | Buy |
Vision HERO Vyon | Ultra Rare | DUSA-EN021 | $0.34 | Buy |
Castel, the Skyblaster Musketeer | Ultra Rare | DUSA-EN093 | $0.20 | Buy |
Full Armored Black Ray Lancer | Ultra Rare | DUSA-EN008 | $0.14 | Buy |
Full Armored Crystalzero Lancer | Ultra Rare | DUSA-EN007 | $0.25 | Buy |
Number 94: Crystalzero | Ultra Rare | DUSA-EN006 | $0.17 | Buy |
Sea Lord's Amulet | Ultra Rare | DUSA-EN009 | $0.24 | Buy |
Diabound Kernel | Ultra Rare | DUSA-EN026 | $0.24 | Buy |
Darklord Descent | Ultra Rare | DUSA-EN023 | $0.24 | Buy |
Clashing Souls | Ultra Rare | DUSA-EN038 | $0.09 | Buy |
Silent Angler | Ultra Rare | DUSA-EN002 | $0.69 | Buy |
Imperial Order | Ultra Rare | DUSA-EN049 | $0.50 | Buy |
Royal Decree | Ultra Rare | DUSA-EN047 | $0.49 | Buy |
Dueltaining | Ultra Rare | DUSA-EN042 | $0.08 | Buy |
Contract with Don Thousand | Ultra Rare | DUSA-EN041 | $0.20 | Buy |
Halfway to Forever | Ultra Rare | DUSA-EN040 | $0.16 | Buy |
Light Wing Shield | Ultra Rare | DUSA-EN039 | $0.06 | Buy |
Converging Wishes | Ultra Rare | DUSA-EN037 | $0.06 | Buy |
Legacy of the Duelist | Ultra Rare | DUSA-EN024 | $0.49 | Buy |
Cosmic Flare | Ultra Rare | DUSA-EN036 | $0.13 | Buy |
Clear Effector | Ultra Rare | DUSA-EN035 | $0.20 | Buy |
Power Wall | Ultra Rare | DUSA-EN033 | $0.05 | Buy |
White Veil | Ultra Rare | DUSA-EN032 | $0.48 | Buy |
Fallen Paradise | Ultra Rare | DUSA-EN031 | $0.48 | Buy |
Dark Summoning Beast | Ultra Rare | DUSA-EN030 | $0.47 | Buy |
Skydive Scorcher | Ultra Rare | DUSA-EN029 | $0.34 | Buy |
Elemental HERO Honest Neos | Ultra Rare | DUSA-EN028 | $0.51 | Buy |
Double Fin Shark | Ultra Rare | DUSA-EN001 | $0.10 | Buy |
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Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
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All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
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1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
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If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
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You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can banish this card until the End Phase to activate 1 of these Quick Effects;
- When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
- When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
- When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
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You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
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During your Standby Phase, if this card is in your Graveyard and you do not control a "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
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If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
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Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
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If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.
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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
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Any monster sent to the Graveyard is banished instead.
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During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
- Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect.
- If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
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"Cyber Dragon" + 1+ Machine monsters
Cannot be used as a Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
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During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
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2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
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2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
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If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.
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When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
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During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the Graveyard. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard, then target 1 card on the field; destroy that target.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand..
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"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be destroyed by battle. This card gains 10,000 ATK during your turn only.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.
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2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
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Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
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1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
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When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
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Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. While you have no cards in your hand, you can send this card from the field to the Graveyard to select up to 2 "Infernity" monsters in your Graveyard and Special Summon them.
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
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If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
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1 EARTH Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
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1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
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After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.
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If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
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Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects.
- Increase its Level by 1.
- Reduce its Level by 1.
You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.
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Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.
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If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.
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Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
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2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.
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If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.yed and sent to the Graveyard by this effect.
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When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.
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Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.
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If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
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2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
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3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
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3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.
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2 Level 5 WATER monsters
During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.
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Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.
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When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
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Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.
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During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.
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If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
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Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
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For each player, the first time they do each of the following per turn, they draw 2 cards.
- Special Summon 5 monsters with different Levels at the same time.
- 1 monster they control battles 5 times.
- Activate a card or effect as Chain Link 5 or higher.
- Roll 1 six-sided die, or toss a coin, 5 times.
- Take damage that made their LP 500 or less.
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When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.
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Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
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When a monster's attack is negated: Activate 1 of these effects;
- It becomes the End Phase of this turn.
- Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead.
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If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.
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When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from the hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand.
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Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
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If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.
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During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle.
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While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.
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Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
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You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or “Raviel, Lord of Phantasms" from your Deck to your hand.
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Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
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During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
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When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.