Card Name | Rarity | Number | Speed Duel Decks: Match of the Millennium Lowest Price (NM) |
|
---|---|---|---|---|
Charging Gaia the Fierce Knight | Common | SS04-ENA10 | $11.18 | Buy |
Thousand-Eyes Restrict | Common | SS04-ENB29 | $3.74 | Buy |
Dust Tornado | Common | SS04-ENB25 | $3.37 | Buy |
Toon Table of Contents | Common | SS04-ENB?? | $3.80 | Buy |
D.D. Crow | Ultra Rare | SS04-ENV02 | $2.27 | Buy |
Toon Dark Magician | Common | SS04-ENB08 | $3.00 | Buy |
Thousand-Eyes Idol | Common | SS04-ENB01 | $1.25 | Buy |
Toon Summoned Skull | Common | SS04-ENB09 | $0.49 | Buy |
Toon Mermaid | Common | SS04-ENB10 | $0.65 | Buy |
Spiral Spear Strike | Common | SS04-ENA21 | $1.34 | Buy |
Toon Masked Sorcerer | Common | SS04-ENB11 | $0.25 | Buy |
Toon Gemini Elf | Common | SS04-ENB12 | $0.40 | Buy |
Gaia The Fierce Knight | Common | SS04-ENA02 | $1.24 | Buy |
Illusionist Faceless Magician | Common | SS04-ENB13 | $0.54 | Buy |
Sonic Bird | Common | SS04-ENB14 | $0.22 | Buy |
Djinn Prognosticator of Rituals | Common | SS04-ENB15 | $0.20 | Buy |
Djinn Disserere of Rituals | Common | SS04-ENB16 | $0.10 | Buy |
Relinquished | Common | SS04-ENB17 | $0.49 | Buy |
Black Illusion Ritual | Common | SS04-ENB?? | $0.20 | Buy |
Dark Magician | Common | SS04-ENA01 | $0.47 | Buy |
Polymerization | Common | SS04-ENB?? | $0.49 | Buy |
Toon World | Common | SS04-ENB?? | $0.35 | Buy |
Toon Barrel Dragon | Common | SS04-ENB06 | $0.49 | Buy |
Toon Rollback | Common | SS04-ENB?? | $0.50 | Buy |
Fulfillment of the Contract | Common | SS04-ENB?? | $0.10 | Buy |
Toon Mask | Common | SS04-ENB23 | $0.96 | Buy |
Seven Tools of the Bandit | Common | SS04-ENB24 | $0.25 | Buy |
Shield Spear | Common | SS04-ENB26 | $0.10 | Buy |
Security Orb | Common | SS04-ENB27 | $0.20 | Buy |
Skill Successor | Common | SS04-ENB28 | $0.45 | Buy |
Advanced Ritual Art | Ultra Rare | SS04-ENV01 | $0.51 | Buy |
Ritual of Black Mastery | Common | SS04-ENS01 | $0.22 | Buy |
Knight of Legend | Common | SS04-ENS02 | $0.23 | Buy |
Thousand-Eyes Spell | Common | SS04-ENS03 | $0.26 | Buy |
Toon Buster Blader | Common | SS04-ENB07 | $0.26 | Buy |
Toon Alligator | Common | SS04-ENB03 | $0.17 | Buy |
Manga Ryu-Ran | Common | SS04-ENB05 | $0.19 | Buy |
Black Luster Ritual | Common | SS04-ENA17 | $0.43 | Buy |
Curse of Dragon | Common | SS04-ENA03 | $0.47 | Buy |
Winged Dragon, Guardian of the Fortress #1 | Common | SS04-ENA04 | $0.34 | Buy |
Beaver Warrior | Common | SS04-ENA05 | $0.20 | Buy |
Celtic Guardian | Common | SS04-ENA06 | $0.25 | Buy |
Silver Fang | Common | SS04-ENA07 | $0.25 | Buy |
Giant Soldier of Stone | Common | SS04-ENA08 | $0.19 | Buy |
Shadow Specter | Common | SS04-ENA09 | $0.49 | Buy |
Senju of the Thousand Hands | Common | SS04-ENA11 | $0.39 | Buy |
Old Vindictive Magician | Common | SS04-ENA12 | $0.72 | Buy |
Kuriboh | Common | SS04-ENA13 | $0.41 | Buy |
Magician of Faith | Common | SS04-ENA14 | $0.50 | Buy |
Sphere Kuriboh | Common | SS04-ENA15 | $0.44 | Buy |
Black Luster Soldier | Common | SS04-ENA16 | $0.97 | Buy |
Polymerization | Common | SS04-ENA18 | $0.44 | Buy |
Red Archery Girl | Common | SS04-ENB04 | $0.23 | Buy |
Soul Release | Common | SS04-ENA19 | $0.79 | Buy |
Spell Shattering Arrow | Common | SS04-ENA20 | $0.33 | Buy |
Twister | Common | SS04-ENA22 | $0.14 | Buy |
Summoner's Art | Common | SS04-ENA23 | $0.62 | Buy |
Fighting Spirit | Common | SS04-ENA24 | $0.22 | Buy |
White Elephant's Gift | Common | SS04-ENA25 | $0.22 | Buy |
Goblin Circus | Common | SS04-ENA26 | $0.18 | Buy |
Backup Squad | Common | SS04-ENA27 | $0.13 | Buy |
Spellbinding Circle | Common | SS04-ENA28 | $0.24 | Buy |
Magic Jammer | Common | SS04-ENA29 | $0.35 | Buy |
Eliminating the League | Common | SS04-ENA30 | $0.24 | Buy |
Gaia the Dragon Champion | Common | SS04-ENA31 | $0.35 | Buy |
Illusionist Faceless Mage | Common | SS04-ENB02 | $0.10 | Buy |
Toon Mayhem! | Common | SS04-ENS04 | $0.25 | Buy |
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You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
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"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Image may be a different printing.
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects;
• Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
• Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
Image may be a different printing.
Image may be a different printing.
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 0). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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When a "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" you control attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards and discard 1 card.
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This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect while this card is in your hand or GY: You can Special Summon this card. If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Magical Illusionist Faceless Mage" once per turn.
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When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
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You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
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This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
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Image may be a different printing.
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Image may be a different printing.
Image may be a different printing.
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
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Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
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Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.
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Image may be a different printing.
When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase.
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Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
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Activate this Skill during your Main Phase, while you control "Black Luster Soldier" or "Magician of Black Chaos" that you Ritual Summoned this turn.
• While you control "Black Luster Soldier", it cannot be destroyed by your opponent's Skill, also once per turn, if your opponent activates a Trap Card, draw 1 card immediately after it resolves.
• While you control "Magician of Black Chaos", it cannot be destroyed by your opponent's Spell effects, also if your "Magician of Black Chaos" destroys a monster by battle, add 1 Spell from your GY to your hand.
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Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.
• If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
• You cannot activate Set cards in the Spell & Trap Zone.
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Activate this Skill during your Main Phase. Once per turn, you can discard 1 card and use 1 of the following Skills, but you cannot conduct your Battle Phase this turn.
• Ritual Summon 1 "Relinquished" from your hand by Tributing a monster from your hand or field whose Level is 1 or more, also flip this card over.
• Fusion Summon 1 "Thousand-Eyes Restrict" from your Extra Deck, using monsters from your hand or field as Fusion Material, also flip this card over.
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Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
Image may be a different printing.
Image may be a different printing.
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 2). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
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Image may be a different printing.
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
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What this creature lacks in size it makes up for in defense when battling in the prairie.
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An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
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A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
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Image may be a different printing.
Powerful in groups, this animal spirit can be found in the wastelands.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
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FLIP: Target 1 monster your opponent controls; destroy that target.
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
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You can Ritual Summon this card with "Black Luster Ritual".
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
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Select up to 5 cards from the Graveyard(s) and remove them from play.
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Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
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Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2 cards.
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During each of your End Phases: Reveal the card at the bottom of your Deck, then either place it on the top of your Deck or banish it, face-down.
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Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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Discard a Magic card from hand. Destroy a face-up monster on opponent''s field. Also look at opponent''s hand, and send all cards with the same name to Graveyard.
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Image may be a different printing.
Manipulates enemy attacks with the power of illusion.
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The first time each "Toon World" in your Spell & Trap Zone would be destroyed each turn, it is not destroyed.