Card Name | Rarity | Number | Structure Deck: Mechanized Madness Lowest Price (NM) |
|
---|---|---|---|---|
Machina Citadel | Ultra Rare | SR10-EN001 | $0.38 | Buy |
Pot of Avarice | Common | SR10-EN031 | $0.49 | Buy |
Machina Gearframe | Common | SR10-EN005 | $1.10 | Buy |
Machina Overdrive | Common | SR10-EN034 | $1.36 | Buy |
Machina Armored Unit | Common | SR10-EN025 | $0.08 | Buy |
Iron Call | Common | SR10-EN026 | $0.05 | Buy |
Iron Draw | Common | SR10-EN027 | $0.07 | Buy |
Magnet Reverse | Common | SR10-EN028 | $0.11 | Buy |
Limiter Removal | Common | SR10-EN029 | $0.10 | Buy |
Ties of the Brethren | Common | SR10-EN030 | $0.02 | Buy |
Supply Squad | Common | SR10-EN033 | $0.10 | Buy |
Cosmic Cyclone | Common | SR10-EN032 | $0.14 | Buy |
Machina Redeployment | Super Rare | SR10-EN023 | $0.24 | Buy |
Cyber Summon Blaster | Common | SR10-EN035 | $0.03 | Buy |
Back to the Front | Common | SR10-EN036 | $0.06 | Buy |
Trap Trick | Common | SR10-EN037 | $0.15 | Buy |
Begone, Knave! | Common | SR10-EN038 | $0.04 | Buy |
Solemn Strike | Common | SR10-EN039 | $0.25 | Buy |
Machina Possesstorage | Ultra Rare | SR10-EN040 | $0.10 | Buy |
Machina Defense Perimeter | Common | SR10-EN024 | $0.07 | Buy |
Deskbot 001 | Common | SR10-EN021 | $0.08 | Buy |
Deskbot 003 | Common | SR10-EN022 | $0.04 | Buy |
Machina Sniper | Common | SR10-EN011 | $0.04 | Buy |
Machina Irradiator | Common | SR10-EN003 | $0.13 | Buy |
Machina Fortress | Common | SR10-EN004 | $0.36 | Buy |
Machina Peacekeeper | Common | SR10-EN006 | $0.06 | Buy |
Machina Force | Common | SR10-EN007 | $0.05 | Buy |
Machina Megaform | Common | SR10-EN008 | $0.07 | Buy |
Machina Cannon | Common | SR10-EN009 | $0.06 | Buy |
Machina Soldier | Common | SR10-EN010 | $0.03 | Buy |
Machina Defender | Common | SR10-EN012 | $0.04 | Buy |
Machina Air Raider | Super Rare | SR10-EN002 | $0.08 | Buy |
Commander Covington | Common | SR10-EN013 | $0.02 | Buy |
Jizukiru, the Star Destroying Kaiju | Common | SR10-EN014 | $0.20 | Buy |
Snow Plow Hustle Rustle | Common | SR10-EN015 | $0.04 | Buy |
Genex Ally Birdman | Common | SR10-EN016 | $0.05 | Buy |
Scrap Recycler | Common | SR10-EN017 | $0.10 | Buy |
Torque Tune Gear | Common | SR10-EN018 | $0.02 | Buy |
Righty Driver | Common | SR10-EN019 | $0.06 | Buy |
Lefty Driver | Common | SR10-EN020 | $0.07 | Buy |
Unauthorized Reactivation | Super Rare | SR10-EN041 | $0.30 | Buy |
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
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Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is Normal Summoned, you can add 1 Machina monster (except Machina Gearframe) from your Deck
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Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
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Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
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Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
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Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw a card.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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Activate 1 of these effects.
• Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
• Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
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Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
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Target 1 monster in your GY; Special Summon it in Defense Position.
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Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name as that card from your Deck. It can be activated this turn. For the rest of this turn after this card resolves, you can only 1 activate Trap Card. You can only activate 1 "Trap Trick" per turn.
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When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.
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When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
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If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
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While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
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This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
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When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
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Machina monsters cannot be attacked, except "Machina Sniper".
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You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
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You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
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Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When this card is destroyed and sent from the field to the Graveyard, you can add 1 Union Monster from your
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
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You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish 1 "Machina Fortress" from your Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
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Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon.
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When this card is Normal Summoned while you control no monsters, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
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FLIP: Add 1 "Commander Covington" from your Deck to your hand.
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You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
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You can send one face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
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You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
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When your opponent's monster declares a direct attack, if you control a card(s) in your Spell & Trap Card Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Card Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
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You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
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When this card is Normal Summoned or Special Summoned successfully, you can select 1 Machine-Type monster from your deck and send it to the Graveyard. Once per turn, you can return 2 Level 4 EARTH Machine-Type monsters in your Graveyard to your deck to dr
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Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
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If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
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Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.