Card Name | Rarity | Number | Legendary Duelists: Immortal Destiny Lowest Price (NM) |
|
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Curse Necrofear | Ultra Rare | LED5-EN001 | $8.00 | Buy |
Supay, Duskwalker | Ultra Rare | LED5-EN025 | $7.50 | Buy |
Evil HERO Malicious Bane | Ultra Rare | LED5-EN012 | $6.56 | Buy |
Evil HERO Adusted Gold | Ultra Rare | LED5-EN013 | $7.00 | Buy |
Dark Spirit's Mastery | Ultra Rare | LED5-EN004 | $2.32 | Buy |
Ascator, Dawnwalker | Ultra Rare | LED5-EN024 | $2.14 | Buy |
Earthbound Immortal Ccapac Apu | Rare | LED5-EN000 | $0.06 | Buy |
Junk Puppet | Common | LED5-EN044 | $0.15 | Buy |
Gimmick Puppet Terror Baby | Rare | LED5-EN035 | $0.10 | Buy |
Gimmick Puppet Bisque Doll | Unknown | LED5-EN036 | $0.38 | Buy |
Perform Puppet | Unknown | LED5-EN037 | $0.09 | Buy |
Puppet Parade | Common | LED5-EN038 | $0.12 | Buy |
Gimmick Puppet Dreary Doll | Common | LED5-EN039 | $0.12 | Buy |
Gimmick Puppet Des Troy | Common | LED5-EN041 | $0.08 | Buy |
Gimmick Puppet Humpty Dumpty | Common | LED5-EN042 | $0.15 | Buy |
Number 40: Gimmick Puppet of Strings | Common | LED5-EN043 | $0.12 | Buy |
Predapractice | Ultra Rare | LED5-EN047 | $0.15 | Buy |
Predaplant Triphyoverutum | Unknown | LED5-EN045 | $1.00 | Buy |
Predaplant Heliamphorhynchus | Super Rare | LED5-EN046 | $0.33 | Buy |
Moon Dragon Quilla | Common | LED5-EN033 | $0.07 | Buy |
Predaprime Fusion | Rare | LED5-EN048 | $0.15 | Buy |
Predaplanning | Rare | LED5-EN049 | $0.14 | Buy |
Predaplant Drosophyllum Hydra | Unknown | LED5-EN050 | $0.04 | Buy |
Predaplant Chlamydosundew | Common | LED5-EN051 | $0.20 | Buy |
Starving Venom Fusion Dragon | Rare | LED5-EN052 | $0.24 | Buy |
Predaplant Dragostapelia | Common | LED5-EN053 | $0.38 | Buy |
Predaponics | Common | LED5-EN054 | $0.07 | Buy |
Predaplast | Common | LED5-EN055 | $0.04 | Buy |
Earthbound Immortal Revival | Common | LED5-EN056 | $0.01 | Buy |
Roar of the Earthbound Immortal | Common | LED5-EN057 | $0.05 | Buy |
Gimmick Puppet Gigantes Doll | Unknown | LED5-EN034 | $0.32 | Buy |
Oracle of the Sun | Unknown | LED5-EN029 | $0.03 | Buy |
Sun Dragon Inti | Common | LED5-EN032 | $0.03 | Buy |
Supreme King's Castle | Rare | LED5-EN015 | $0.10 | Buy |
Dark Spirit of Banishment | Unknown | LED5-EN002 | $0.44 | Buy |
Dark Spirit of Malice | Super Rare | LED5-EN003 | $0.96 | Buy |
Sentence of Doom | Unknown | LED5-EN005 | $0.20 | Buy |
Dark Necrofear | Common | LED5-EN006 | $0.04 | Buy |
Doomcaliber Knight | Unknown | LED5-EN007 | $0.10 | Buy |
Diabound Kernel | Common | LED5-EN008 | $0.05 | Buy |
Dark Sanctuary | Unknown | LED5-EN009 | $0.18 | Buy |
Zoma the Spirit | Common | LED5-EN010 | $0.10 | Buy |
Call of the Earthbound | Common | LED5-EN011 | $0.01 | Buy |
Evil HERO Sinister Necrom | Ultra Rare | LED5-EN014 | $0.50 | Buy |
Evil Mind | Unknown | LED5-EN016 | $0.09 | Buy |
Supay | Common | LED5-EN031 | $0.15 | Buy |
Evil HERO Malicious Edge | Common | LED5-EN017 | $0.10 | Buy |
Evil HERO Infernal Gainer | Unknown | LED5-EN018 | $0.10 | Buy |
Evil HERO Infernal Prodigy | Common | LED5-EN019 | $0.20 | Buy |
Evil HERO Malicious Fiend | Common | LED5-EN020 | $0.06 | Buy |
Dark Fusion | Common | LED5-EN021 | $0.15 | Buy |
Dark Calling | Common | LED5-EN022 | $0.20 | Buy |
Earthbound Greater Linewalker | Ultra Rare | LED5-EN023 | $0.45 | Buy |
Earthbound Geoglyph | Unknown | LED5-EN026 | $0.35 | Buy |
Ultimate Earthbound Immortal | Rare | LED5-EN027 | $0.04 | Buy |
Earthbound Immortal Wiraqocha Rasca | Common | LED5-EN028 | $0.04 | Buy |
Fire Ant Ascator | Common | LED5-EN030 | $0.10 | Buy |
Gimmick Puppet Magnet Doll | Common | LED5-EN040 | $0.05 | Buy |
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Can not be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and feels there this turn: Special Summon this card from your GY, then, you can destroy your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.
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You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.
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1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
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You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
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Discard 1 card; add 1 " Destiny Board " or 1 Level 8 Fiend monster from your Deck or GY to your hand . You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and / or " Spirit Message " cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
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You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
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There can only be 1 face-up Earthbound Immortal monster on the Field. If there is no face-up Field Spell Card on the Field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent Directly. If this
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Target 1 "Gimmick Puppet" monster in your Graveyard; Special Summon that monster. You can only activate 1 "Junk Puppet" per turn.
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When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.
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You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.
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You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.
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If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.
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If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material, except for the Xyz Summon of a "Gimmick Puppet" monster.
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You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
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When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use the effect of "Gimmick Puppet Humpty Dumpty" once per turn.
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2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
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Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.
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3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
• When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
• If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
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If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn.
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Supay + 1 or more non-Tuner monsters // When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 Sun Dragon Inti from your Graveyard.
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If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
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Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
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You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
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Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
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2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
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Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of any opponent's monster with a Predator Counter.
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Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Graveyard, but it has its effects negated (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
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Reveal any number of "Preda" cards in your hand, then target that many face-up monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If a "Predaplant" monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
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Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard; add those targets to your hand.
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Once per turn, when an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
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2 Level 4 "Gimmick Puppet" monsters
You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
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Fire Ant Ascator + 1 or more non-Tuner monsters // When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the fie
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You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
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If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
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When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
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You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend-Type monsters from your Graveyard. During the End Phase, if this card is in the Graveyard because it was destroyed by an opponent's card this turn (by battle or card effect) and sent to your Graveyard while it was a Monster Card under your control: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
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Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
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When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
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If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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Activate only when an opponent's monster declares an attack. You select the target of the attack.
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You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
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If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
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If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
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While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
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If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.
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There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attack your opponent directly. When this card is Normal Summoned, you can return up to 3 other cards you control to the Deck, then your opponent randomly discards cards from their hand equal to the amount of cards you returned, and this card gains 1000 ATK for each card discarded by your opponent.
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When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) are negated, and it is sent to the Graveyard during the End Phase of that turn.
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If your opponent controls a monster and you control only "Gimmick Puppet" monsters, you can Special Summon this card (from your hand).