Card Name | Rarity | Number | OTS Tournament Pack 11 Lowest Price (NM) |
|
---|---|---|---|---|
Pot of Desires | Ultimate Rare | OP11-EN003 | $49.83 | Buy |
Dingirsu, the Orcust of the Evening Star | Ultimate Rare | OP11-EN001 | $42.44 | Buy |
Sky Striker Ace - Kaina | Ultimate Rare | OP11-EN002 | $21.42 | Buy |
Orcust Harp Horror | Super Rare | OP11-EN007 | $2.95 | Buy |
Orcust Knightmare | Super Rare | OP11-EN008 | $1.59 | Buy |
Limiter Removal | Common | OP11-EN017 | $0.15 | Buy |
True King's Return | Common | OP11-EN025 | $0.50 | Buy |
Eisbahn | Common | OP11-EN024 | $0.05 | Buy |
Synchro Material | Common | OP11-EN023 | $0.10 | Buy |
All-Out Attacks | Common | OP11-EN022 | $0.10 | Buy |
Stronghold the Moving Fortress | Common | OP11-EN021 | $0.08 | Buy |
True Draco Heritage | Common | OP11-EN020 | $0.38 | Buy |
Moray of Greed | Common | OP11-EN019 | $1.14 | Buy |
Future Visions | Common | OP11-EN018 | $0.29 | Buy |
Boot-Up Soldier - Dread Dynamo | Common | OP11-EN014 | $0.09 | Buy |
Fortune Lady Water | Common | OP11-EN016 | $0.25 | Buy |
Fortune Lady Fire | Common | OP11-EN015 | $0.15 | Buy |
Cyber Dragon | Common | OP11-EN013 | $0.19 | Buy |
Metaverse | Super Rare | OP11-EN012 | $0.98 | Buy |
Fortune's Future | Super Rare | OP11-EN011 | $0.19 | Buy |
Salamangreat Violet Chimera | Super Rare | OP11-EN010 | $0.20 | Buy |
Aloof Lupine | Super Rare | OP11-EN009 | $0.42 | Buy |
Altergeist Kunquery | Super Rare | OP11-EN006 | $0.35 | Buy |
Subterror Nemesis Archer | Super Rare | OP11-EN005 | $0.40 | Buy |
Fortune Lady Light | Super Rare | OP11-EN004 | $0.40 | Buy |
Duel Dragon Token | Super Rare | OP11-EN026 | $0.40 | Buy |
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Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
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2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects.
• Send 1 card your opponent controls to the GY.
• Attach 1 of your banished Machine monsters to this card as material.
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1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
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You can banish this card from your GY; Special Summon 1 “Orcust” monster from your Deck, except “Orcust Harp Horro”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of “Orcust Harp Horro” once per turn.
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Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
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Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
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If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
- You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
- During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
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Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
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All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
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Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
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During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
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Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
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When a monster is Normal Summoned, it is removed from play. The removed monster is returned to the field in face-up Attack Position during its controller's next Standby Phase.
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While you have a face-up Gadget monster on your side of the field, this card gains 2000 ATK.
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This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up Fortune Lady monster except Fortune Lady Water, draw 2
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Increase this card's Level by 1 during your Standby Phase (Max. 12). This card's ATK and DEF are equal to its level x200. When this card is Special Summoned in Attack Position by the effect of a Fortune Lady, destroy 1 monster on your opponent's side of t
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Select 1 of your removed from play Fortune Lady monsters. Return it to the Graveyard, and then draw 2 cards.
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1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can have this card gain ATK equal to half the total original ATK of the materials used for its Fusion Summon, until the end of this turn. Once per battle, if this card battles an opponent's monster whose current ATK is different from its original ATK, during damage calculation: You can have this card's ATK become double its current ATK, during that damage calculation only. Any monster that battles this card that was Fusion Summoned using a "Salamangreat Violet Chimera" as material has its ATK become 0 during damage calculation only.
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When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster with the same Type from your Deck. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "The Lone Wolf" once per turn.
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When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
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At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
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Each of your Standby Phases, increase the Level of this card by 1 (max 12). This card's ATK and DEF are equal to its Level x 200. When this card is removed from the field by a Card Effect, you can Special Summon 1 Fortune Lady from your Deck.
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This card can be used as a "Duel Dragon Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
Official Tournament Stores must review their Konami OTS agreement before selling this product.