Card Name | Rarity | Number | Duel Devastator Lowest Price (NM) |
|
---|---|---|---|---|
Gameciel, the Sea Turtle Kaiju | Ultra Rare | DUDE-EN037 | $7.20 | Buy |
Ash Blossom & Joyous Spring | Ultra Rare | DUDE-EN003 | $7.95 | Buy |
Cosmic Cyclone | Ultra Rare | DUDE-EN043 | $1.90 | Buy |
Effect Veiler | Ultra Rare | DUDE-EN028 | $2.50 | Buy |
Called by the Grave | Ultra Rare | DUDE-EN044 | $2.48 | Buy |
Ghost Ogre & Snow Rabbit | Ultra Rare | DUDE-EN001 | $0.89 | Buy |
Saryuja Skull Dread | Ultra Rare | DUDE-EN026 | $1.40 | Buy |
Super Polymerization | Ultra Rare | DUDE-EN040 | $1.40 | Buy |
Vanity's Fiend | Ultra Rare | DUDE-EN034 | $0.26 | Buy |
Majesty's Fiend | Ultra Rare | DUDE-EN035 | $0.09 | Buy |
Dinowrestler Pankratops | Ultra Rare | DUDE-EN036 | $0.25 | Buy |
Mind Control | Ultra Rare | DUDE-EN038 | $0.39 | Buy |
Dimensional Barrier | Ultra Rare | DUDE-EN048 | $1.20 | Buy |
Wave-Motion Cannon | Ultra Rare | DUDE-EN039 | $0.08 | Buy |
Book of Eclipse | Ultra Rare | DUDE-EN041 | $0.23 | Buy |
Silent Graveyard | Ultra Rare | DUDE-EN042 | $0.16 | Buy |
Different Dimension Ground | Ultra Rare | DUDE-EN045 | $0.17 | Buy |
Spell Canceller | Ultra Rare | DUDE-EN032 | $0.16 | Buy |
Typhoon | Ultra Rare | DUDE-EN046 | $0.08 | Buy |
Forbidden Apocrypha | Ultra Rare | DUDE-EN047 | $0.04 | Buy |
Lost Wind | Ultra Rare | DUDE-EN049 | $0.20 | Buy |
Heavy Storm Duster | Ultra Rare | DUDE-EN050 | $0.16 | Buy |
Royal Decree | Ultra Rare | DUDE-EN051 | $0.40 | Buy |
Anti-Spell Fragrance | Ultra Rare | DUDE-EN052 | $0.14 | Buy |
There Can Be Only One | Ultra Rare | DUDE-EN053 | $0.65 | Buy |
Wiretap | Ultra Rare | DUDE-EN054 | $0.08 | Buy |
Solemn Strike | Ultra Rare | DUDE-EN055 | $0.49 | Buy |
Ghost Belle & Haunted Mansion | Ultra Rare | DUDE-EN004 | $1.10 | Buy |
Artifact Lancea | Ultra Rare | DUDE-EN033 | $0.44 | Buy |
Gate Blocker | Ultra Rare | DUDE-EN029 | $0.05 | Buy |
Inspector Boarder | Ultra Rare | DUDE-EN031 | $0.18 | Buy |
Vermillion Dragon Mech | Ultra Rare | DUDE-EN015 | $0.15 | Buy |
Ghost Sister & Spooky Dogwood | Ultra Rare | DUDE-EN005 | $0.18 | Buy |
Red Blossoms from Underroot | Ultra Rare | DUDE-EN006 | $0.19 | Buy |
Ally of Justice Catastor | Ultra Rare | DUDE-EN007 | $0.20 | Buy |
Brionac, Dragon of the Ice Barrier | Ultra Rare | DUDE-EN008 | $0.23 | Buy |
Metaphys Horus | Ultra Rare | DUDE-EN009 | $0.09 | Buy |
Black Rose Dragon | Ultra Rare | DUDE-EN010 | $0.39 | Buy |
Clear Wing Fast Dragon | Ultra Rare | DUDE-EN011 | $0.14 | Buy |
Stardust Spark Dragon | Ultra Rare | DUDE-EN012 | $0.13 | Buy |
Scarlight Red Dragon Archfiend | Ultra Rare | DUDE-EN013 | $0.48 | Buy |
Trishula, Dragon of the Ice Barrier | Ultra Rare | DUDE-EN014 | $0.12 | Buy |
Abyss Dweller | Ultra Rare | DUDE-EN016 | $0.70 | Buy |
Denko Sekka | Ultra Rare | DUDE-EN030 | $0.18 | Buy |
Number 101: Silent Honor ARK | Ultra Rare | DUDE-EN017 | $0.25 | Buy |
Castel, the Skyblaster Musketeer | Ultra Rare | DUDE-EN018 | $0.04 | Buy |
Tornado Dragon | Ultra Rare | DUDE-EN019 | $0.20 | Buy |
Underclock Taker | Ultra Rare | DUDE-EN020 | $0.04 | Buy |
LANphorhynchus | Ultra Rare | DUDE-EN021 | $0.06 | Buy |
Gaia Saber, the Lightning Shadow | Ultra Rare | DUDE-EN022 | $0.01 | Buy |
Decode Talker | Ultra Rare | DUDE-EN023 | $0.05 | Buy |
Decode Talker Extended | Ultra Rare | DUDE-EN024 | $0.03 | Buy |
Topologic Bomber Dragon | Ultra Rare | DUDE-EN025 | $0.10 | Buy |
D.D. Crow | Ultra Rare | DUDE-EN027 | $0.39 | Buy |
Ghost Reaper & Winter Cherries | Ultra Rare | DUDE-EN002 | $0.17 | Buy |
Red Reboot | Ultra Rare | DUDE-EN056 | $0.15 | Buy |
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You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
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Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
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When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
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2+ monsters with different names
This card gains effects based on the number of monsters used for its Link Summon.
• 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
• 3+: Once per turn: You can Special Summon 1 monster from your hand.
• 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
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Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.
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Cannot be Special Summoned. Neither player can Special Summon monsters.
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Cannot be Special Summoned. Monster effects cannot be activated.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.
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Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
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Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
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During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
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Discard 1 card; effects that activate in the GY this turn are negated.
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This turn, any monster sent to the GY is banished instead.
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As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
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Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard.
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Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
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Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
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Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
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When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation.
• Add a card from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
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You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
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Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects.
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Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
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1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
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During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
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If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
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1 Tuner + 1 or more non-Tuner monsters If this card battles a non-DARK monster, destroy that monster without applying damage calculation.
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1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
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1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
- Normal Monster: This face-up card is unaffected by other card effects this turn.
- Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
- Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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Pendulum Effect : You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.
Monster Effect : 1 Tuner + 1 or more non-Tuner WIND monsters
During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
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1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
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1 Tuner + 1 or more non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
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1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
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2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
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Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
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2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
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2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
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2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
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2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
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2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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2+ Effect Monsters
This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
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2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
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During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
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When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then your opponent can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.