Card Name | Rarity | Number | 2019 Mega-Tins Mega Pack Lowest Price (NM) |
|
---|---|---|---|---|
Heritage of the Chalice | Prismatic Secret Rare | MP19-EN224 | $14.00 | Buy |
Called by the Grave | Prismatic Secret Rare | MP19-EN043 | $8.45 | Buy |
Thunder Dragondark | Prismatic Secret Rare | MP19-EN167 | $5.75 | Buy |
Sky Striker Ace - Shizuku | Prismatic Secret Rare | MP19-EN258 | $6.40 | Buy |
Danger!? Jackalope? | Prismatic Secret Rare | MP19-EN139 | $5.20 | Buy |
Sky Striker Ace - Kagari | Prismatic Secret Rare | MP19-EN257 | $3.40 | Buy |
Thunder Dragonroar | Prismatic Secret Rare | MP19-EN169 | $3.01 | Buy |
Knightmare Unicorn | Ultra Rare | MP19-EN028 | $4.00 | Buy |
Sky Striker Ace - Hayate | Prismatic Secret Rare | MP19-EN109 | $4.00 | Buy |
Danger! Chupacabra! | Prismatic Secret Rare | MP19-EN138 | $4.00 | Buy |
Sky Striker Airspace - Area Zero | Common | MP19-EN269 | $2.89 | Buy |
World Legacy Succession | Prismatic Secret Rare | MP19-EN038 | $2.99 | Buy |
Beat, Bladesman Fur Hire | Ultra Rare | MP19-EN247 | $2.72 | Buy |
Cyber Dragon Sieger | Prismatic Secret Rare | MP19-EN108 | $2.64 | Buy |
Danger! Mothman! | Prismatic Secret Rare | MP19-EN219 | $2.99 | Buy |
Sky Striker Maneuver - Afterburners! | Super Rare | MP19-EN261 | $3.00 | Buy |
Thunder Dragon Colossus | Ultra Rare | MP19-EN183 | $1.99 | Buy |
Sky Striker Ace - Raye | Prismatic Secret Rare | MP19-EN259 | $2.58 | Buy |
Galaxy Trance | Common | MP19-EN198 | $2.13 | Buy |
Thunder Dragon Titan | Ultra Rare | MP19-EN182 | $0.50 | Buy |
Danger! Nessie! | Ultra Rare | MP19-EN137 | $1.25 | Buy |
Salamangreat Emerald Eagle | Common | MP19-EN179 | $0.04 | Buy |
Gravekeeper's Supernaturalist | Common | MP19-EN181 | $0.32 | Buy |
Thunder Dragonhawk | Prismatic Secret Rare | MP19-EN168 | $1.20 | Buy |
Diplexer Chimera | Common | MP19-EN184 | $0.06 | Buy |
Cyberse Clock Dragon | Rare | MP19-EN180 | $0.08 | Buy |
Clock Spartoi | Common | MP19-EN185 | $0.02 | Buy |
Two-for-One Team | Common | MP19-EN178 | $0.05 | Buy |
Galaxy-Eyes Solflare Dragon | Prismatic Secret Rare | MP19-EN188 | $1.00 | Buy |
Knightmare Cerberus | Ultra Rare | MP19-EN026 | $1.49 | Buy |
Salamangreat Heatleo | Prismatic Secret Rare | MP19-EN186 | $0.25 | Buy |
Danger! Bigfoot! | Ultra Rare | MP19-EN136 | $1.10 | Buy |
Rafale, Champion Fur Hire | Common | MP19-EN253 | $1.98 | Buy |
Altergeist Multifaker | Prismatic Secret Rare | MP19-EN009 | $1.60 | Buy |
Salamangreat Foxy | Prismatic Secret Rare | MP19-EN154 | $1.75 | Buy |
Knightmare Corruptor Iblee | Ultra Rare | MP19-EN011 | $1.32 | Buy |
Knightmare Gryphon | Ultra Rare | MP19-EN029 | $1.25 | Buy |
Rise of the Salamangreat | Common | MP19-EN195 | $0.01 | Buy |
World Dino Wrestling | Common | MP19-EN197 | $0.08 | Buy |
Will of the Salamangreat | Common | MP19-EN196 | $0.07 | Buy |
Some Summer Summoner | Rare | MP19-EN192 | $0.09 | Buy |
Salamangreat Sanctuary | Common | MP19-EN194 | $0.10 | Buy |
Cynet Fusion | Common | MP19-EN193 | $0.11 | Buy |
Agave Dragon | Common | MP19-EN191 | $0.05 | Buy |
Folgo, Justice Fur Hire | Rare | MP19-EN190 | $0.45 | Buy |
Crusadia Spatha | Common | MP19-EN189 | $0.05 | Buy |
Gokipole | Common | MP19-EN176 | $0.04 | Buy |
Dinowrestler King T Wrextle | Common | MP19-EN187 | $0.04 | Buy |
Token Collector | Common | MP19-EN177 | $0.12 | Buy |
Thunder Dragonmatrix | Common | MP19-EN166 | $0.05 | Buy |
Bearblocker | Common | MP19-EN175 | $0.02 | Buy |
Dinowrestler Capaptera | Common | MP19-EN158 | $0.04 | Buy |
Performapal Lebellman | Common | MP19-EN146 | $0.02 | Buy |
Performapal Gold Fang | Common | MP19-EN147 | $0.02 | Buy |
White Stingray | Common | MP19-EN148 | $0.24 | Buy |
Interrupt Resistor | Common | MP19-EN149 | $0.03 | Buy |
Gladiator Beast Dragases | Common | MP19-EN150 | $0.04 | Buy |
Alviss of the Nordic Alfar | Common | MP19-EN151 | $0.25 | Buy |
Clock Wyvern | Common | MP19-EN152 | $0.08 | Buy |
Salamangreat Meer | Common | MP19-EN153 | $0.04 | Buy |
Salamangreat Falco | Common | MP19-EN155 | $0.01 | Buy |
Salamangreat Jack Jaguar | Common | MP19-EN156 | $0.09 | Buy |
Dinowrestler Capoeiraptor | Common | MP19-EN157 | $0.13 | Buy |
Dinowrestler Systegosaur | Common | MP19-EN159 | $0.09 | Buy |
Diana the Light Spirit | Common | MP19-EN174 | $0.05 | Buy |
Dinowrestler Pankratops | Ultra Rare | MP19-EN160 | $0.35 | Buy |
Galaxy Cleric | Common | MP19-EN161 | $0.12 | Buy |
Galaxy Brave | Common | MP19-EN162 | $0.47 | Buy |
Gravekeeper's Headman | Common | MP19-EN163 | $0.35 | Buy |
Gravekeeper's Spiritualist | Common | MP19-EN164 | $0.05 | Buy |
World Legacy - "World Wand" | Common | MP19-EN165 | $0.12 | Buy |
Giant Ballpark | Common | MP19-EN200 | $0.14 | Buy |
Thunder Dragonduo | Ultra Rare | MP19-EN170 | $0.25 | Buy |
Impcantation Penciplume | Super Rare | MP19-EN171 | $0.30 | Buy |
Impcantation Bookstone | Super Rare | MP19-EN172 | $0.15 | Buy |
Mystrick Hulder | Common | MP19-EN173 | $0.05 | Buy |
Thunder Dragon Fusion | Super Rare | MP19-EN199 | $0.24 | Buy |
Invincibility Barrier | Common | MP19-EN211 | $0.01 | Buy |
Herald of the Abyss | Ultra Rare | MP19-EN201 | $0.75 | Buy |
Wiz, Sage Fur Hire | Common | MP19-EN252 | $0.59 | Buy |
Dhampir Vampire Sheridan | Common | MP19-EN239 | $0.30 | Buy |
Vampire's Desire | Common | MP19-EN240 | $0.20 | Buy |
Vampire's Domain | Common | MP19-EN241 | $0.39 | Buy |
Vampire Awakening | Common | MP19-EN242 | $0.24 | Buy |
Vampire Domination | Common | MP19-EN243 | $0.10 | Buy |
Donpa, Marksman Fur Hire | Common | MP19-EN244 | $0.68 | Buy |
Recon, Scout Fur Hire | Common | MP19-EN245 | $0.39 | Buy |
Helmer, Helmsman Fur Hire | Common | MP19-EN246 | $0.16 | Buy |
Seal, Strategist Fur Hire | Common | MP19-EN248 | $0.39 | Buy |
Bravo, Fighter Fur Hire | Common | MP19-EN249 | $0.19 | Buy |
Sagitta, Maverick Fur Hire | Common | MP19-EN250 | $0.20 | Buy |
Dyna, Hero Fur Hire | Common | MP19-EN251 | $0.28 | Buy |
Fandora, the Flying Furtress | Common | MP19-EN254 | $0.01 | Buy |
Vampire Scarlet Scourge | Common | MP19-EN237 | $0.19 | Buy |
Mayhem Fur Hire | Common | MP19-EN255 | $0.80 | Buy |
Training Fur Hire, Fur All Your Training Needs | Common | MP19-EN256 | $0.23 | Buy |
Sky Striker Mobilize - Engage! | Ultra Rare | MP19-EN260 | $0.56 | Buy |
Sky Striker Maneuver - Jamming Waves! | Common | MP19-EN262 | $0.70 | Buy |
Sky Striker Mecha - Hornet Drones | Common | MP19-EN263 | $0.99 | Buy |
Sky Striker Mecha - Widow Anchor | Ultra Rare | MP19-EN264 | $0.99 | Buy |
Sky Striker Mecha - Eagle Booster | Common | MP19-EN265 | $0.99 | Buy |
Sky Striker Mecha - Shark Cannon | Common | MP19-EN266 | $0.25 | Buy |
Sky Striker Mecharmory - Hercules Base | Common | MP19-EN267 | $0.15 | Buy |
Sky Striker Mecha Modules - Multirole | Common | MP19-EN268 | $0.50 | Buy |
World Legacy's Mind Meld | Common | MP19-EN131 | $0.04 | Buy |
Concentrating Current | Common | MP19-EN202 | $0.07 | Buy |
Thunder Dragons' Hundred Thunders | Common | MP19-EN207 | $0.10 | Buy |
Vampire Red Baron | Common | MP19-EN238 | $0.05 | Buy |
Vampire Grimson | Common | MP19-EN236 | $0.19 | Buy |
Parallel Panzer | Common | MP19-EN203 | $0.03 | Buy |
Danger! Dogman! | Ultra Rare | MP19-EN218 | $0.20 | Buy |
Salamangreat Gift | Common | MP19-EN204 | $0.04 | Buy |
Necrovalley Temple | Common | MP19-EN205 | $0.19 | Buy |
Eternal Galaxy | Common | MP19-EN206 | $0.08 | Buy |
Thunder Dragon Discharge | Common | MP19-EN208 | $0.05 | Buy |
Crusadia Krawler | Common | MP19-EN209 | $0.04 | Buy |
Necro Fusion | Common | MP19-EN210 | $0.10 | Buy |
Noble Arms - Clarent | Common | MP19-EN144 | $0.10 | Buy |
Toll Hike | Common | MP19-EN212 | $0.05 | Buy |
Trap Trick | Ultra Rare | MP19-EN213 | $0.50 | Buy |
The Revenge of the Normal | Common | MP19-EN214 | $0.04 | Buy |
Subsurface Stage Divers | Common | MP19-EN215 | $0.03 | Buy |
Consolation Prize | Common | MP19-EN216 | $0.01 | Buy |
Danger! Thunderbird! | Ultra Rare | MP19-EN217 | $0.24 | Buy |
Danger!? Tsuchinoko? | Ultra Rare | MP19-EN220 | $0.84 | Buy |
Vampire Fraulein | Ultra Rare | MP19-EN235 | $0.99 | Buy |
Danger! Response Team | Prismatic Secret Rare | MP19-EN221 | $0.25 | Buy |
Noble Knight Iyvanne | Rare | MP19-EN222 | $0.10 | Buy |
Morgan, the Enchantress of Avalon | Prismatic Secret Rare | MP19-EN223 | $0.11 | Buy |
Until Noble Arms are Needed Once Again | Prismatic Secret Rare | MP19-EN225 | $0.05 | Buy |
Patchwork Fluffal | Common | MP19-EN226 | $0.15 | Buy |
Edge Imp Cotton Eater | Common | MP19-EN227 | $0.04 | Buy |
Predaplant Dragostapelia | Common | MP19-EN228 | $0.24 | Buy |
D/D/D Flame High King Genghis | Super Rare | MP19-EN229 | $0.29 | Buy |
D/D/D Super Doom King Purple Armageddon | Super Rare | MP19-EN230 | $0.16 | Buy |
Predaplast | Common | MP19-EN231 | $0.05 | Buy |
Ostinato | Common | MP19-EN232 | $0.05 | Buy |
Vampire Familiar | Common | MP19-EN233 | $0.20 | Buy |
Vampire Retainer | Common | MP19-EN234 | $0.28 | Buy |
Performapal Handsamuraiger | Common | MP19-EN145 | $0.04 | Buy |
Prompthorn | Common | MP19-EN001 | $0.05 | Buy |
Noble Knight Pellinore | Rare | MP19-EN143 | $0.05 | Buy |
Vendread Anima | Common | MP19-EN056 | $0.04 | Buy |
Staring Contest | Rare | MP19-EN042 | $0.05 | Buy |
Monster Reborn Reborn | Common | MP19-EN044 | $0.03 | Buy |
Limit Code | Common | MP19-EN045 | $0.03 | Buy |
Red Reboot | Prismatic Secret Rare | MP19-EN046 | $1.00 | Buy |
Altergeist Emulatelf | Common | MP19-EN047 | $0.05 | Buy |
World Legacy Awakens | Common | MP19-EN048 | $0.05 | Buy |
World Legacy Struggle | Common | MP19-EN049 | $0.07 | Buy |
Network Trap Hole | Rare | MP19-EN050 | $0.32 | Buy |
Heartless Drop Off | Common | MP19-EN051 | $0.05 | Buy |
Mamemaki | Common | MP19-EN052 | $0.03 | Buy |
Waking the Dragon | Common | MP19-EN053 | $0.14 | Buy |
Super Team Buddy Force Unite! | Common | MP19-EN054 | $0.09 | Buy |
Revendread Executor | Super Rare | MP19-EN055 | $0.10 | Buy |
Revendread Evolution | Common | MP19-EN057 | $0.13 | Buy |
Restoration of the Monarchs | Common | MP19-EN040 | $0.01 | Buy |
Vendread Nightmare | Common | MP19-EN058 | $0.05 | Buy |
Vendread Daybreak | Common | MP19-EN059 | $0.05 | Buy |
F.A. Dark Dragster | Common | MP19-EN060 | $0.09 | Buy |
F.A. Dawn Dragster | Super Rare | MP19-EN061 | $0.74 | Buy |
F.A. Winners | Common | MP19-EN062 | $0.04 | Buy |
F.A. Dead Heat | Common | MP19-EN063 | $0.05 | Buy |
F.A. Overheat | Common | MP19-EN064 | $0.04 | Buy |
Crystal Master | Common | MP19-EN065 | $0.06 | Buy |
Crystal Keeper | Common | MP19-EN066 | $0.01 | Buy |
Inzektor Picofalena | Common | MP19-EN067 | $0.03 | Buy |
Madolche Fresh Sistart | Common | MP19-EN068 | $0.18 | Buy |
Rainbow Refraction | Common | MP19-EN069 | $0.01 | Buy |
Crystal Conclave | Common | MP19-EN070 | $0.08 | Buy |
Sekka's Light | Prismatic Secret Rare | MP19-EN041 | $0.68 | Buy |
World Legacy's Nightmare | Common | MP19-EN039 | $0.01 | Buy |
SIMM Tablir | Common | MP19-EN072 | $0.03 | Buy |
Boycotton | Common | MP19-EN018 | $0.04 | Buy |
Link Streamer | Common | MP19-EN003 | $0.01 | Buy |
Trickstar Nightshade | Common | MP19-EN004 | $0.05 | Buy |
Trickstar Mandrake | Common | MP19-EN005 | $0.04 | Buy |
Gouki Octostretch | Common | MP19-EN006 | $0.04 | Buy |
Gouki Bearhug | Common | MP19-EN007 | $0.04 | Buy |
Background Dragon | Common | MP19-EN008 | $0.04 | Buy |
Altergeist Pixiel | Common | MP19-EN010 | $0.05 | Buy |
World Legacy - "World Lance" | Super Rare | MP19-EN012 | $0.10 | Buy |
Watch Cat | Common | MP19-EN013 | $0.05 | Buy |
Trancefamiliar | Common | MP19-EN014 | $0.03 | Buy |
Three Trolling Trolls | Common | MP19-EN015 | $0.04 | Buy |
Iron Dragon Tiamaton | Prismatic Secret Rare | MP19-EN016 | $0.40 | Buy |
Red Hared Hasty Horse | Common | MP19-EN017 | $0.36 | Buy |
Topologic Trisbaena | Ultra Rare | MP19-EN019 | $1.00 | Buy |
World Legacy's Corruption | Common | MP19-EN037 | $0.04 | Buy |
Space Insulator | Rare | MP19-EN020 | $0.03 | Buy |
Trickstar Bella Madonna | Super Rare | MP19-EN021 | $0.16 | Buy |
Trickstar Bloom | Rare | MP19-EN022 | $0.09 | Buy |
Trickstar Delfiendium | Common | MP19-EN023 | $0.07 | Buy |
Altergeist Kidolga | Rare | MP19-EN024 | $0.18 | Buy |
Knightmare Mermaid | Prismatic Secret Rare | MP19-EN025 | $0.24 | Buy |
Knightmare Phoenix | Ultra Rare | MP19-EN027 | $0.70 | Buy |
Vampire Sucker | Ultra Rare | MP19-EN030 | $0.25 | Buy |
Fire Fighting Daruma Doll | Common | MP19-EN031 | $0.05 | Buy |
Greatfly | Super Rare | MP19-EN032 | $0.10 | Buy |
Cybersal Cyclone | Common | MP19-EN033 | $0.03 | Buy |
Trickstar Light Arena | Common | MP19-EN034 | $0.04 | Buy |
Trickstar Bouquet | Common | MP19-EN035 | $0.05 | Buy |
Gouki Face Turn | Common | MP19-EN036 | $0.10 | Buy |
Contact Gate | Common | MP19-EN071 | $0.07 | Buy |
Cluster Congester | Common | MP19-EN073 | $0.02 | Buy |
Sacred Noble Knight of King Custennin | Rare | MP19-EN142 | $0.22 | Buy |
Solitary Sword of Poison | Common | MP19-EN123 | $0.01 | Buy |
Reprodocus | Ultra Rare | MP19-EN110 | $0.59 | Buy |
Wee Witch's Apprentice | Rare | MP19-EN111 | $0.50 | Buy |
Hip Hoshiningen | Rare | MP19-EN112 | $0.19 | Buy |
Cynet Ritual | Common | MP19-EN113 | $0.24 | Buy |
Zero Extra Link | Common | MP19-EN114 | $0.01 | Buy |
Borrel Regenerator | Common | MP19-EN115 | $0.07 | Buy |
Crusadia Revival | Rare | MP19-EN116 | $0.04 | Buy |
Crusadia Power | Common | MP19-EN117 | $0.18 | Buy |
Cyber Revsystem | Super Rare | MP19-EN118 | $0.33 | Buy |
World Legacy Survivor | Rare | MP19-EN119 | $0.03 | Buy |
Mythical Institution | Common | MP19-EN120 | $0.14 | Buy |
Beast Magic Attack | Common | MP19-EN121 | $0.03 | Buy |
Celestial Observatory | Rare | MP19-EN122 | $0.10 | Buy |
Cross Breed | Super Rare | MP19-EN124 | $0.04 | Buy |
Crusadia Regulex | Common | MP19-EN106 | $0.10 | Buy |
Shield Handler | Common | MP19-EN125 | $0.03 | Buy |
Mirror Force Launcher | Rare | MP19-EN126 | $0.10 | Buy |
Link Turret | Common | MP19-EN127 | $0.01 | Buy |
Crusadia Vanguard | Common | MP19-EN128 | $0.03 | Buy |
Cybernetic Overflow | Common | MP19-EN129 | $0.07 | Buy |
Dragunity Legion | Common | MP19-EN130 | $0.01 | Buy |
Ballista Squad | Common | MP19-EN132 | $0.02 | Buy |
The Deep Grave | Common | MP19-EN133 | $0.03 | Buy |
Universal Adapter | Common | MP19-EN134 | $0.01 | Buy |
Dealer's Choice | Common | MP19-EN135 | $0.04 | Buy |
Backup Operator | Common | MP19-EN002 | $0.04 | Buy |
Realm of Danger! | Rare | MP19-EN140 | $0.10 | Buy |
Noble Knight Custennin | Rare | MP19-EN141 | $0.14 | Buy |
Crusadia Equimax | Prismatic Secret Rare | MP19-EN107 | $0.42 | Buy |
Crusadia Magius | Prismatic Secret Rare | MP19-EN105 | $0.39 | Buy |
Gouki Moonsault | Common | MP19-EN074 | $0.07 | Buy |
Dragunity Couse | Common | MP19-EN088 | $0.09 | Buy |
Gouki Tagpartner | Common | MP19-EN075 | $0.07 | Buy |
Gouki Ringtrainer | Common | MP19-EN076 | $0.06 | Buy |
Crusadia Reclusia | Ultra Rare | MP19-EN077 | $0.20 | Buy |
Crusadia Arboria | Super Rare | MP19-EN078 | $0.35 | Buy |
Crusadia Leonis | Common | MP19-EN079 | $0.07 | Buy |
Crusadia Draco | Super Rare | MP19-EN080 | $0.21 | Buy |
Crusadia Maximus | Prismatic Secret Rare | MP19-EN081 | $0.15 | Buy |
World Legacy - "World Crown" | Super Rare | MP19-EN082 | $0.23 | Buy |
Impcantation Candoll | Super Rare | MP19-EN083 | $0.80 | Buy |
Impcantation Talismandra | Super Rare | MP19-EN084 | $0.99 | Buy |
Cyber Dragon Vier | Common | MP19-EN085 | $0.13 | Buy |
Cyber Dragon Herz | Super Rare | MP19-EN086 | $0.10 | Buy |
Dragunity Senatus | Common | MP19-EN087 | $0.13 | Buy |
Cosmo Brain | Common | MP19-EN089 | $0.05 | Buy |
Vorticular Drumgon | Common | MP19-EN104 | $0.01 | Buy |
Mana Dragon Zirnitron | Prismatic Secret Rare | MP19-EN090 | $0.25 | Buy |
Terrifying Toddler of Torment | Common | MP19-EN091 | $0.05 | Buy |
Psychic Ace | Common | MP19-EN092 | $0.04 | Buy |
Cupid Volley | Common | MP19-EN093 | $0.07 | Buy |
Centerfrog | Rare | MP19-EN094 | $0.04 | Buy |
Cyberse Magician | Rare | MP19-EN095 | $0.07 | Buy |
Paladin of Storm Dragon | Common | MP19-EN096 | $0.04 | Buy |
Borrelsword Dragon | Ultra Rare | MP19-EN097 | $0.99 | Buy |
Cyberse Witch | Super Rare | MP19-EN098 | $0.23 | Buy |
Link Devotee | Common | MP19-EN099 | $0.10 | Buy |
Restoration Point Guard | Common | MP19-EN100 | $0.01 | Buy |
Gouki Heel Ogre | Common | MP19-EN101 | $0.01 | Buy |
Gouki The Giant Ogre | Common | MP19-EN102 | $0.06 | Buy |
Miniborrel Dragon | Common | MP19-EN103 | $0.03 | Buy |
Duelittle Chimera | Super Rare | MP19-EN270 | $0.16 | Buy |
Image may be a different printing.
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
Image may be a different printing.
Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
Image may be a different printing.
You can discard this card (Quick Effect); add 1 “Bolt Thunder Dragon” from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragon” card from your Deck to your hand, except “Bolt Thunder Dragon”. You can only use 1 “Bolt Thunder Dragon” effect per turn, and only once that turn.
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1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
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1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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You can discard this card; add 1 of your “Thunder Dragon” card, that is banished or is in your GY to your hand, except “Beastial Thunder Dragon”. If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck, but return it to the hand during the End Phase. You can only use 1 "Beastial Thunder Dragon" effect per turn, and only once that turn.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While a co-linked "Knightmare" monster(s) is on the field, draw cards equal to the number of those monsters with different names instead of 1 for your normal draw during your Draw Phase.
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1 non-WIND "Sky Striker Ace" monster
This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
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You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
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Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Inheritor" per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
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2 Machine monsters, including at least 1 "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During the Battle Phase, if this card did not declare an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this card. (These changes last until the end of this turn.) You can only use this effect of "Cyber Dragon Zieger" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
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If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
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"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
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You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
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Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK becomes 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
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3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
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You can Ritual Summon this card with “Rise of the Salamangreat”. When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn. ?-? At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
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2 “Gravekeeper's” monsters
Gains ATK/DEF equal to the total original Levels of its Fusion Materials x 100. While “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects. During your Main Phase: you can activate this effect; Add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand during the End Phase of this turn. You can only this effect of "Gravekeeper's Esper" once per turn.
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You can discard this card; Special Summon 1 of your “Thunder Dragon” monster, that is banished or is in your GY, except “Avian Thunder Dragon”. If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw that same number of cards. You can only use 1 “Avian Thunder Dragon” effect per turn, and only once that turn.
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2 Cyberse MonstersOnce per turn: You can Tribute 1 Cyberse monster you control; this turn, neither player can activate Spell/Trap Cards or effects during the Battle Phase. If this Fusion Summoned card is sent to the GY: You can target 1 other Cyberse monster and 1 “Cynet Fusion” in your GY; add them to your hand. You can only use this effect of “Diplexer Chimera” once per turn.
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“Clock Wyvern” + 1+ Link MonstersWhen this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Ratings of this card’s materials. Until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. If you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell from your Deck to your hand.
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2 Cyberse monstersIf this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand. If a monster is Special Summoned to your zone this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each Effect of “Clock Spartoi” once per turn.
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Once per turn: you can activate this effect; Both players reveal 1 card in their hand, then, if they are the same card type, apply one of the following effects according to the card type. ?-? Monster: Each player can Special Summons the revealed card. ?-? Spell: Each player draws 2 cards. ?-? Trap: Each player sends 2 cards from their Deck to the GY.
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2 LIGHT monsters, including a monster with 2000 or more ATK
If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand. During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, OR 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of “Galaxy-Eyes Solflare Dragon” once per turn.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
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2+ FIRE Effect MonstersIf this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck. Once per turn, if this card was Link Summoned using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes the same as the ATK of the second target until the end of this turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
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If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
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If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
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When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
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When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it linked to this card, but change its ATK to 0, also it has its effects negated. You cannot Special Summon monsters, except Link Monsters. If this card you control is sent to your GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
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2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters cannot activate their effects, unless they are linked.
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This card can be used to Ritual Summon any “Salamangreat” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead. If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
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While you control a “Dinowrestler” monster, only 1 monster can attack during each Battle Phase. If a “Dinowrestler” monster you control attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck. You can only use this effect of “World Dino Wrestling” once per turn.
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During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Salamangreat Heart” effect per turn, and only once that turn.
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2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY, Special Summon it to your zone this card points to.
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You can Link Summon a “Salamangreat” Link Monster using 1 Link Monster you control with the same name as the material. During damage calculation: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of “Salamangreat Sanctuary” once per turn.
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Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.
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2+ non-Token Monsters
If this card is Link Summoned: You can apply the following effects, according to the number of monsters of each Type in both player's GYs. • Dragon: Inflict 100 damage to your opponent for each. • Dinosaur: This card gains 200 ATK for each. • Sea Serpent: All monsters your opponent controls lose 300 ATK for each. • Wyrm: Gain 400 LP for each. You can only use the effect of “Agave Dragon” once per turn.
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3 monsters with different typesCannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster “Fur Hire” from your Deck in Defense Position, but with a different Type from the materials used for the Link Summon of this card. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters “Fur Hire” with different names, draw 2 cards. You can only use each effects of “Folgo, Justice Fur Hire” once per turn.
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2 Effect Monsters, including at least 1 "Palladion" monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn, if an Effect Monster(s) is Special Summoned to your zone this card points to: You can target 1 other monster in either player's Main Monster Zone; move it to another Main Monster Zone on its controller's field.
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If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster. You can only use this effect of “Gokipole” once per turn.
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2+ "Dinowrestler" monstersIf this card battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Monsters your opponent controls cannot target monsters you control for attacks, except this one. At the start of your opponent’s Battle Phase: You can target 1 Attack Position monster your opponent controls; during this Battle Phase, other monsters your opponent controls cannot declare an attack, unless that monster declares an attack. At the end of the Battle Phase, if that monster did not declare an attack, destroy it.
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If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
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You can discard this card, then target 1 Thunder monster you control (Quick Effect); that target gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragonmatrix” from your Deck to your hand. You can only use 1 “Thunder Dragonmatrix” effect per turn, and only once that turn.
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During the opponent’s turn, Set cards in your Spell & Trap Zone cannot be destroyed by effects. If a Set card in your Spell & Trap Zone is destroyed by your opponent’s effect: this card gains 800 ATK until the end of the turn.
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If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: that Link Monster gains 1000 ATK until the end of the turn.
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Pendulum Effect: Once per turn: You can increase the Levels of all Pendulum Summoned monsters you control by 1 (even if this card leaves the field).
Monster Effect: Once per turn: You can target 1 other "Performapal" monster you control, and declare a Level from 1 to 5; reduce this card's Level by the declared Level, and if you do, increase the targeted monster's Level by the declared Level. These changes last until the end of this turn.
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Pendulum Effect: Once per turn, if a "Performapal" monster you control destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Monster Effect: If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
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You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
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When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, when your other Defense Position monster is attacked by an opponent's monster, during damage calculation: You can make your monster's DEF become equal to this card's during damage calculation only, also it cannot be destroyed by that battle.
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2 "Gladiator Beast" monsters
If your "Gladiator Beast" monster attacks, it cannot be destroyed by that battle, also your opponent's cards and effects cannot be activated until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragacius" once per turn.
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If only this card is banished by the effect of a “Nordic” Link Monster: You can send to the GY 1 “Nordic” monster you control and 2 “Nordic” monsters from your Deck whose total Levels equal 10, then Special Summon 1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s) in your possession is sent to your GY by your opponent’s card: You can banish this card from your GY; Special Summon 1 “Aesir” monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of “Alviss of the Nordic Alfar” once per Duel.
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If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
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If this card is added to your hand, except during your normal draw: You can reveal it; Special Summon this card from your hand. You can discard 1 other "Salamangreat" card from your hand; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
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If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
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If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle it into the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
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This face-up Attack Position card cannot be destroyed by battle, also, if this card is attacked, it is changed to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in face-up Defense Position: You can Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck. You can only use this effect of “Dinowrestler Capoeiraptor” once per turn.
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If this card is Special Summoned: You can add 1 “Dinowrestler” monster or 1 “World Dino Wrestling” from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster in your GY, except “Dinowrestler Systego”; Special Summon that target. You can only use each effect of “Dinowrestler Systego” once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.
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You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card in your hand to it as material. If this card is Normal or Special Summoned: You can target a total of 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle all 5 into the Deck, and if you do, draw 2 cards. You can only use 1 “Galaxy Cleric” effect per turn, and only once that turn.
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You can reveal 1 “Photon” monster in your hand; Special Summon this card from your hand, and if you do, its Level becomes the revealed monster's Level. If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of “Galaxy Braver” once per turn.
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If this card is Summoned: You can target 1 Level 4 “Gravekeeper's” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect cannot be negated by “Necrovalley”. You can only use this effect of “Gravekeeper's Priest” once per turn.
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If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using monsters from your hand and/or field as material, including this card. You can only use this effect of “Gravekeeper's Spiritualist” once per turn.
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If this card is Normal Summoned/Set, it cannot by destroyed by battle with monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of “World Legacy - "World Scepter"” once per turn.
• If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
• You can banish this card from your GY, then target 1 of your banished “Orcust” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.
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During damage calculation: You can make the battle damage that both players receive from that battle becomes 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the same name as that monster from your hand, Deck, and/or GY. If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" only once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, when a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle, you can banish 1 card from your GY: Add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place that target on either the top or bottom of your Deck.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”. If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add that target to your hand. You can only use 1 “Impcantation Pensilver” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
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You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”. If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 “Impcantation Bookstone” effect per turn, and only once that turn.You cannot Special Summon monsters from the Extra Deck.
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If this card is Normal or Special Summoned: You can discard 1 card; apply the appropriate effect, based on the card type discarded. You can only use this effect of "Mystic Huldra" once per turn.?-? Monster: Add 1 Trap from your GY to your hand.?-? Spell: Add 1 monster from your GY to your hand.?-? Trap: Add 1 Spell from your GY to your hand.
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Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are on the field, banished or in the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of “Thunder Dragon Fusion” once per turn.
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Once per turn: You can banish 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your field; while this card is in the Spell & Trap Zone, negate the effects of monsters with the same type as that banished monster this turn.
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Pay 1500 LP, then declare 1 Type and Attribute; make your opponent send 1 monster they control with that Type and Attribute to the GY, also they cannot activate the effects of monsters with the same original name as the sent monster for the rest of this turn. You can only activate 1 “Herald of the Abyss” per turn.
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If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
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2+ Level 6 monsters
If you Xyz Summon this card by using a monster that is owned by your opponent as material, that monster’s Level is treated as 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.
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Activate 1 of these effects.
• Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.
• Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
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Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
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Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
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When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
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If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.
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If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.
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During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
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If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
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Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
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If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck. whose Level is lower than target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
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If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
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If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
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If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500.
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If you control no monsters in your Main Monster Zones: Target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
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If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
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If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish it, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
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Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 “Sky Striker” cards in your GY, except “Sky Striker Mecharmory - Hercules Base”; shuffle them into the Deck.
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Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even this cards leaves the field). Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on the field, but banish them when they leave the field.
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When your opponent activates a monster effect while you control a "Krawler" monster: The activated effect becomes "Return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 “Krawler” monster from your hand, Deck, or GY in face-down Defense Position to your zone the targeted monster points to. You can only use 1 “World Legacy's Mind Meld” effect per turn, and only once that turn.
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Target 1 face-up monster you control; it gains ATK equal to its DEF until the end of this turn. Other monsters cannot attack the turn you activate this card.
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Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 “Thunder Dragons' Hundred Thunders” per turn.
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Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
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If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
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Equip only to a Link Monster. Once per turn, during your Main Phase: You can move the equipped monster to a controller's Main Monster Zone it points to. If this card is sent to the GY while equipped: You can destroy 1 card in the same column where the monster this card was equipped to is on the field. You can only use this effect of “Paralel Panzer” once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.
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You can discard 1 “Salamangreat” monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as itself as material: You can discard 1 “Salamangreat” monster; draw 2 cards. You can only use 1 “Salamangreat Gift” effect per turn, and only once that turn.
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While a “Gravekeeper's” monster and/or “Necrovalley” are on the field, all monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you do not control a card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY. If this card is destroyed by your opponent’s card effect and sent to the GY: You can Set 1 “Necrovalley” Spell/Trap from your Deck, except “Necrovalley”.
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If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 “Eternal Galaxy” per turn.
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The activation of Thunder monsters' effects cannot be negated. Once per turn, if you Normal or Special Summoned a “Thunder Dragon” monster: You can target 1 Spell/Trap on the field; Banish 1 Thunder monster from your Deck, and if you do, destroy it.
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Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned this way to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Material from your GY face-down. That monster cannot attack this turn.
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Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
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Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name as that card from your Deck. It can be activated this turn. For the rest of this turn after this card resolves, you can only 1 activate Trap Card. You can only activate 1 "Trap Trick" per turn.
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Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.
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If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
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If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunderbird!”, Special Summon 1 “Danger! Thunderbird!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of “Danger! Thunderbird!” once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
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When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
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Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
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If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.
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When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn.
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Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Again" once per turn.
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This card is treated as a "Frightfur" monster while it is on the field. While this card is face-up on the field, it can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster Card, but the other Fusion Material(s) must be correct.
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If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Edge Imp Cotton Eater" once per turn.
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Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of any opponent's monster with a Predator Counter.
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If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame High King Executive Genghis" once per turn. Once per turn, during your turn, when a Spell/Trap Card or effect is activated: You can negate the activation (this is a Quick Effect).
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Pendulum Effect :Once per turn, if your "D/D/D" Fusion Monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect : 2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "D/D/D Super Doom King Purplish Armageddon" once per turn. If an opponent's monster battles, before damage calculation: You can make the ATK of that opponent's monster become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
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Reveal any number of "Preda" cards in your hand, then target that many face-up monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If a "Predaplant" monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
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If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand or Deck as Fusion Materials. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
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If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
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When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
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You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Level of the Tributed monster, but banish them during the End Phase. You can only use this effect of "Prompt Horn" once per turn.
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You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
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You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
• Banish any monster destroyed by battle with this card.
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When you Special Summon a monster to the Extra Monster Zone (except during the Damage Step): You can target 1 monster in your opponent's Main Monster Zone; move that opponent's monster to their Main Monster Zone in the same column as your monster in the Extra Monster Zone. When your opponent Special Summons a monster to the Extra Monster Zone (except during the Damage Step): You can target 1 monster in your Main Monster Zone; move that monster you control to your Main Monster Zone in the same column as that opponent's monster in the Extra Monster Zone.
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Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.
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If you have a Cyberse Link Monster in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card, but if you cannot, destroy this card. You can only activate 1 "Limit Code" per Duel.
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When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then your opponent can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
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Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects.
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Immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as materials. You can only activate 1 "World Legacy Awakens" per turn.
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Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.
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When your opponent Special Summons a monster(s) from the Deck and/or GY: Banish that monster(s), face-down.
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When a card(s) in the GY and/or face-up on the field is added to your opponent's hand by a card effect: Look at your opponent's hand, also banish all cards from their hand with the same name as the added card(s).
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If this Set card in its owner's control is sent to the GY, or banished, by your opponent's card effect: You can Special Summon 1 monster from your Deck or Extra Deck.
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Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force" directly from your Deck to your Spell & Trap Zone.
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You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
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This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
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Activate this card by targeting 1 monster in your GY with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; Special Summon it in Defense Position, but it has its effects negated, also equip it with this card. When this card leaves the field, destroy the equipped monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Second Coming of the Monarchs" per turn.
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Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn.
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If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.
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1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
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If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the Duel.
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When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
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If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.
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Pendulum Effect: Your opponent cannot target "Crystal Beast" cards you control, or "Ultimate Crystal" monsters in your Monster Zone, with card effects.
Monster Effect: You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand.
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Pendulum Effect: Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
Monster Effect: If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field: your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
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2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Card with this effect.
• The equipped monster gains 500 ATK/DEF.
You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.
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2 "Madolche" monsters
While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
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If a monster whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn, while you controlled it: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
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Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 other card on the field; return them to the hand. You cannot activate these effects in the same Chain.
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If you have no Spells/Traps in your GY: Draw 2 cards, also for the rest of this Duel after this card resolves, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand and shuffle it into the Deck, then draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
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You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
• Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
• Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
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You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
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When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.
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If this card is sent to the GY as material for the Link Summon of a "Trickstar" Link Monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
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If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a "Trickstar" Link Monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn.
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During damage calculation, if an opponent's monster attacks (Quick Effect): You can discard this card; any battle damage you take from that battle is halved. When your opponent activates a card or effect that would inflict damage to you (including during the Damage Step) (Quick Effect): You can discard this card; any damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
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If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
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If this card is in your GY and you control no cards: You can Special Summon both this card and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
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You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the remaining cards to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
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Your opponent's monsters cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
• If 2 monsters battle, including a Link Monster, during damage calculation (Quick Effect): You can discard this card; your opponent's battling monster loses 3000 ATK.
• If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to each player's field in Defense Position.
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If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn.
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Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones.
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If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; the Attribute and Level of this card become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster from your hand with the same Attribute and Level as this card. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.
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Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Unused zones in this card's column cannot be used.
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If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.
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2+ Effect Monsters
If a monster(s) is Special Summoned to a zone this card points to: Banish that monster(s) and as many Spells and Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
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Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy End".
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2 monsters
Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as material for a Link Summon, also banish it when it leaves the field.
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2+ "Trickstar" monsters
If this Link Summoned card does not point to a monster, it is unaffected by other cards' activated effects. If this card does not point to a monster: You can inflict 200 damage to your opponent for each "Trickstar" monster with a different name in your GY. You can only use this effect of "Trickstar Bella Madonna" once per turn.
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1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a "Trickstar" monster(s) this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
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2+ "Trickstar" monsters
When this card declares an attack while it points to a "Trickstar" monster: You can target any number of your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added to your hand by this effect, until the end of this turn.
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2 "Altergeist" monsters
When your other "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in your opponent's GY; Special Summon it to your zone this card points to, but it cannot attack, except during the turn this card declared an attack. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand.
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1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. All monsters on the field lose 1000 ATK/DEF, except co-linked monsters.
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2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
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2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control it. You can only use each of the following effects of "Vampire Sucker" once per turn.
• You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, and if you do, it is treated as a Zombie monster.
• If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card.
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2 Beast, Beast-Warrior, and/or Winged Beast monsters
Gains 100 ATK for each Beast, Beast-Warrior, or Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each player's field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
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2 WIND monsters
All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.
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Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then if you banished a monster whose original Type is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone.
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If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position, but it has its effects negated. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand.
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Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the returned monster's original ATK, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn.
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Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Gouki Face Turn" per turn.
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Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
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If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls.
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2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
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Equip only to a monster you control. If the equipped monster battles an opponent's monster, double its original ATK/DEF during that damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
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2 monsters
You can activate 1 of these effects. You can only use this effect of "Reprodocus" once per turn.
• Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
• Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
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2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
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This card can be used to Ritual Summon any Cyberse Ritual Monsters. Ritual Summon 1 Cyberse Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster. During your Main Phase if you control no monsters, except during the turn this card was sent to the GY: You can banish this card and 1 Ritual Monster from your GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) in Defense Position.
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Activate this card by targeting 1 Link Monster you control co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains ATK equal to the ATK gained by the above effect, until the end of this turn. After damage calculation, if the targeted monster attacked: Destroy this card.
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Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, banish that monster. If this card is sent to the GY because the equipped monster was destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
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All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Palladion" Link Monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters cannot attack.
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Target 1 "Crusadia" monster you control; this turn, that target is unaffected by card effects, except for its own effects. You can only activate 1 "Aubade Palladion" per turn.
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Special Summon 1 "Cyber Dragon" from your hand or GY, and if you do, it cannot be destroyed by card effects.
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Excavate the top 5 cards of your Deck, then if you excavated a "Krawler" monster or a "World Legacy" card, add 1 of them to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.
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Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster from your Deck or 1 face-up Pendulum Monster from your Extra Deck to your hand that you can place a Spell Counter on, whose Level is equal to the number of Spell Counters you removed. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead.
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Remove Spell Counters from your field to activate 1 of these effects;
• 2 Counters: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
• 4 Counters: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
• 6 Counters: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
You can only activate 1 "Beast Magic Attack" per turn.
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Place 1 Level 6 monster from your hand or face-up from your field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
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Banish 2 monsters from your hand and/or face-up from your field with the same original Type and Attribute but different names; add 1 monster from your Deck to your hand with the same original Type and Attribute as those monsters, but with a different name. You can only activate 1 "Cross Breed" per turn.
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2 Effect Monsters, including at least 1 "Crusadia" monster
Gains ATK equal to the original ATK of all monsters it points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone this card points to: You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of “Crusadia Regulex” once per turn.
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When a card or effect is activated that would destroy a monster(s) on the field: Target 1 Link Monster on each player's field; that opponent's monster has its effects negated, and if it does, equip this card to that monster you control. The equipped monster cannot be destroyed by card effects.
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Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY to your field, also they can be activated this turn.
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If this card is activated: Place 4 counters on it. Each time you take battle damage, place 1 of these counters on this card. During your Main Phase 2: You can remove 1 of these counters from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but it has its effects negated, also banish it when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Link Monsters.
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When this card is activated: You can Tribute 1 "Crusadia" or "World Legacy" monster; Special Summon 1 "Crusadia" or "World Legacy" monster with a different original name from your Deck or GY. If you control a "Crusadia" Link Monster, your opponent's monsters cannot target monsters for attacks, except Link Monsters. You can only activate 1 "Crusadia Vanguard" per turn.
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Banish any number of "Cyber Dragon" that have different Levels from each other from your hand, GY, and/or face-up from your field, then destroy the same number of cards your opponent controls. If this card on the field is destroyed by a card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
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You can activate 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters.
• Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.
• Target 1 "Dragunity" monster you control; equip 1 "Dragunity" monster from your GY to that target as an Equip Card.
You can only use this effect of “Dragunity Legion (card)” once per turn.
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Tribute 1 monster, then target 1 card your opponent controls; destroy that card.
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Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it.
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Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn.
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Both players shuffle their Decks, and if they do, they each draw 1 card, then each player discards 1 card.
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You can target 1 face-up monster your Link Monster points to; Special Summon this card from your hand, and if you do, return that monster to the hand, but banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
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Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target that monster for attacks, but it does not prevent your opponent from attacking you directly.
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If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
• If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
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2+ Effect Monsters, including at least 1 Link Monster
Gains ATK equal to the original ATK of all monsters it points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.
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1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster it points to. Monsters this card points to cannot attack. If an Effect Monster is Special Summoned to a zone this card points to: You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn.
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You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.
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Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
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If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
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If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Crusadia Reclusia” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of “Crusadia Arboria” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of “Crusadia Leonis” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except “Crusadia Draco”; add it to your hand. You can only use this effect of “Crusadia Draco” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
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You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
• If this card is Special Summoned: You can make this card's Level become 5 until the end of turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
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You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead.
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Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
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3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. During the turn you applied this effect, unused Monster Zones this card points to cannot be used.
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If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.
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FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
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If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
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You can choose a number from 1 to 3 cards, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley” once per turn.
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Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards.
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You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.
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You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but that monster cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
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3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, and if you do, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can make this card gain ATK equal to half that monster's ATK, and if you do, that monster's ATK becomes half its current ATK. These changes last until the end of this turn.
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2 Cyberse monsters
If a monster(s) is Special Summoned to your zone this card points to: You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if you activated this card's effect this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" one per turn.
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1 Level 4 or lower Cyberse monster
If this card is Special Summoned: You cannot Link Summon Link-3 or higher Link Monster during this turn. If this co-linked card is Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.
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2 Cyberse monsters
Once per turn, if another Link Monster is Link Summoned: You can activate this effect; this card cannot be destroyed by battle or card effect during this turn. If a Link Monster that was Link Summoned using this card as material is destroyed by an opponent’s card effect while this card is in your GY: You can Special Summon this card. You can only use this effect of “Restoration Point Guard” once per turn.
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2 "Gouki" monsters
Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Shadow Ogre".
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3+ "Gouki" monsters
Cannot be destroyed by battle. Unaffected by activated effects from an opponent's monster whose ATK is equal to or lower than this card's ATK. When your opponent activates a card or effect that targets this card and/or a monster(s) it points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn.
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2 "Rokket" monsters
If you control a "Borrel" Link Monster and this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
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2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.