Card Name | Rarity | Number | Speed Duel: Scars of Battle Lowest Price (NM) |
|
---|---|---|---|---|
Night Beam | Ultra Rare | SBSC-EN043 | $3.45 | Buy |
Book of Life | Ultra Rare | SBSC-EN013 | $4.00 | Buy |
Mask of Darkness | Ultra Rare | SBSC-EN033 | $4.74 | Buy |
Heavy Metal Raiders | Ultra Rare | SBSC-ENS01 | $1.90 | Buy |
Vampire Lord | Ultra Rare | SBSC-EN007 | $2.00 | Buy |
Metalmorph | Ultra Rare | SBSC-EN030 | $2.00 | Buy |
Dekoichi the Battlechanted Locomotive | Super Rare | SBSC-EN032 | $1.49 | Buy |
Gearfried the Swordmaster | Ultra Rare | SBSC-EN009 | $1.80 | Buy |
Spell Proof Armor | Super Rare | SBSC-ENS02 | $2.49 | Buy |
Bokoichi the Freightening Car | Common | SBSC-EN031 | $0.09 | Buy |
Slot Machine | Common | SBSC-EN025 | $0.10 | Buy |
Barrel Dragon | Super Rare | SBSC-EN026 | $0.53 | Buy |
Blast Sphere | Common | SBSC-EN027 | $0.54 | Buy |
Machine Conversion Factory | Common | SBSC-EN028 | $0.10 | Buy |
7 Completed | Common | SBSC-EN029 | $0.08 | Buy |
Security Orb | Common | SBSC-EN044 | $0.05 | Buy |
Eternal Rest | Common | SBSC-EN038 | $0.05 | Buy |
Master Craftsman Gamil | Common | SBSC-EN037 | $0.05 | Buy |
Fighting Spirit | Common | SBSC-EN041 | $0.10 | Buy |
The Beginning of the End | Common | SBSC-EN040 | $0.40 | Buy |
Iron Blacksmith Kotetsu | Common | SBSC-EN034 | $0.11 | Buy |
Launcher Spider | Common | SBSC-EN024 | $0.05 | Buy |
Infernity Dwarf | Common | SBSC-EN035 | $0.06 | Buy |
Gravity Axe - Grarl | Common | SBSC-EN039 | $0.07 | Buy |
Ally of Justice Core Destroyer | Common | SBSC-EN036 | $0.05 | Buy |
Break! Draw! | Common | SBSC-EN042 | $0.09 | Buy |
Insect Armor with Laser Cannon | Common | SBSC-EN021 | $0.20 | Buy |
Pendulum Machine | Common | SBSC-EN023 | $0.05 | Buy |
Command Knight | Common | SBSC-EN008 | $0.33 | Buy |
Bandit | Super Rare | SBSC-ENS03 | $0.47 | Buy |
Servants of the Fallen King | Super Rare | SBSC-ENS04 | $0.89 | Buy |
Double Evolution Pill | Ultra Rare | SBSC-ENS05 | $1.00 | Buy |
Magical Plant Mandragola | Common | SBSC-EN001 | $0.04 | Buy |
Dark Red Enchanter | Super Rare | SBSC-EN002 | $0.90 | Buy |
Crystal Seer | Super Rare | SBSC-EN003 | $0.45 | Buy |
Spell Power Grasp | Common | SBSC-EN004 | $0.06 | Buy |
Spellbinding Circle | Common | SBSC-EN005 | $0.23 | Buy |
Troop Dragon | Super Rare | SBSC-EN006 | $0.48 | Buy |
Release Restraint | Common | SBSC-EN010 | $0.13 | Buy |
Gatekeeper | Common | SBSC-EN022 | $0.09 | Buy |
Blue-Eyed Silver Zombie | Common | SBSC-EN011 | $0.05 | Buy |
Fire Reaper | Common | SBSC-EN012 | $0.05 | Buy |
Skreech | Common | SBSC-EN014 | $0.05 | Buy |
Fortress Whale | Common | SBSC-EN015 | $0.45 | Buy |
Fortress Whale's Oath | Common | SBSC-EN016 | $0.25 | Buy |
Kabazauls | Common | SBSC-EN017 | $0.09 | Buy |
Jurrac Tyrannus | Common | SBSC-EN018 | $0.06 | Buy |
Empress Mantis | Common | SBSC-EN019 | $0.05 | Buy |
Danipon | Common | SBSC-EN020 | $0.07 | Buy |
A Major Upset | Common | SBSC-EN045 | $0.05 | Buy |
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Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
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The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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Activate this Skill during your Main Phase. All Machine monsters you control are unaffected by your opponent's Spell effects. You can Normal Summon Machine Normal Monsters with 1 less Tribute. If a non-Machine monster is in your GY, flip this Skill over. This Skill can only be used once per Duel.
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A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
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The machine's ability is said to vary according to its slot results.
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Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
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A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
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Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
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During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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A mechanical spider with rocket launchers capable of random fire.
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While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster inflict the difference as Battle Damage to your opponent.
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The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
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If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation).
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Equip only to a Machine-Type monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
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An Insect-Type monster equipped with this card increases its ATK by 700 points.
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All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.
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Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.
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At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.
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FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
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When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your
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FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.
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Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
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When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled.
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Tribute 1 "Gearfried the Iron Knight" to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
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An indestructible mechanoid created for the sole purpose of guarding the gateways.
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The beams from the eyes of this creature are said to turn enemies into zombies.
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This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".
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This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
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You can Tribute 1 Dinosaur-Type monster you control to have this card gain 500 ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK.
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Queen of an army of giant mantises whose command moves legions.
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Activate by Tributing 1 face-up Attack Position level 2 or lower monster you control. Return all face-up level 7 or higher monsters on the field that were Special Summoned to their respective hands.