Card Name | Rarity | Number | Battles of Legend: Hero's Revenge Lowest Price (NM) |
|
---|---|---|---|---|
Black Luster Soldier - Soldier of Chaos | Secret Rare | BLHR-EN046 | $17.66 | Buy |
Elemental HERO Absolute Zero | Ultra Rare | BLHR-EN065 | $14.72 | Buy |
Vision HERO Faris | Secret Rare | BLHR-EN010 | $12.96 | Buy |
Traptrix Sera | Secret Rare | BLHR-EN049 | $8.50 | Buy |
Sky Striker Mecha - Widow Anchor | Secret Rare | BLHR-EN092 | $6.93 | Buy |
Vision HERO Increase | Secret Rare | BLHR-EN007 | $7.00 | Buy |
Salamangreat Almiraj | Secret Rare | BLHR-EN054 | $4.96 | Buy |
Sky Striker Maneuver - Afterburners! | Ultra Rare | BLHR-EN091 | $5.41 | Buy |
Elemental HERO Stratos | Ultra Rare | BLHR-EN061 | $5.50 | Buy |
Five-Headed Dragon | Secret Rare | BLHR-EN000 | $3.75 | Buy |
Dinowrestler Pankratops | Secret Rare | BLHR-EN070 | $4.00 | Buy |
Herald of the Arc Light | Ultra Rare | BLHR-EN085 | $3.50 | Buy |
Borrelsword Dragon | Secret Rare | BLHR-EN071 | $3.99 | Buy |
Foolish Burial | Secret Rare | BLHR-EN057 | $3.94 | Buy |
Interrupted Kaiju Slumber | Secret Rare | BLHR-EN087 | $3.85 | Buy |
Summon Limit | Ultra Rare | BLHR-EN088 | $4.48 | Buy |
Vision HERO Vyon | Secret Rare | BLHR-EN059 | $3.50 | Buy |
Cyber-Stein | Secret Rare | BLHR-EN074 | $2.35 | Buy |
Number 60: Dugares the Timeless | Ultra Rare | BLHR-EN028 | $3.00 | Buy |
Artifact Lancea | Secret Rare | BLHR-EN079 | $2.50 | Buy |
Sky Striker Mobilize - Engage! | Secret Rare | BLHR-EN090 | $2.94 | Buy |
Number 97: Draglubion | Secret Rare | BLHR-EN030 | $2.54 | Buy |
Number 93: Utopia Kaiser | Secret Rare | BLHR-EN093 | $2.65 | Buy |
PSY-Framelord Lambda | Secret Rare | BLHR-EN051 | $1.44 | Buy |
T.G. Gear Zombie | Secret Rare | BLHR-EN023 | $0.15 | Buy |
Predaplast | Ultra Rare | BLHR-EN069 | $0.05 | Buy |
Vision Release | Ultra Rare | BLHR-EN011 | $0.10 | Buy |
Salamangreat Sanctuary | Ultra Rare | BLHR-EN072 | $0.18 | Buy |
Will of the Salamangreat | Ultra Rare | BLHR-EN073 | $0.30 | Buy |
Vision Fusion | Secret Rare | BLHR-EN012 | $0.14 | Buy |
Apparition | Ultra Rare | BLHR-EN013 | $0.05 | Buy |
Lunalight Crimson Fox | Ultra Rare | BLHR-EN067 | $0.12 | Buy |
Lunalight Kaleido Chick | Ultra Rare | BLHR-EN068 | $0.20 | Buy |
White Dragon Wyverburster | Ultra Rare | BLHR-EN076 | $0.40 | Buy |
Dragonecro Nethersoul Dragon | Ultra Rare | BLHR-EN066 | $0.37 | Buy |
Fortune Fairy Hikari | Secret Rare | BLHR-EN014 | $0.18 | Buy |
Elemental HERO Neos Knight | Secret Rare | BLHR-EN064 | $0.75 | Buy |
Destiny HERO - Dangerous | Ultra Rare | BLHR-EN063 | $0.48 | Buy |
Vision HERO Trinity | Ultra Rare | BLHR-EN062 | $0.35 | Buy |
Guardian of Order | Ultra Rare | BLHR-EN075 | $0.10 | Buy |
Black Dragon Collapserpent | Ultra Rare | BLHR-EN077 | $0.29 | Buy |
Vision HERO Witch Raider | Secret Rare | BLHR-EN060 | $0.07 | Buy |
Nekroz Cycle | Secret Rare | BLHR-EN086 | $0.60 | Buy |
Ipiria | Secret Rare | BLHR-EN001 | $0.88 | Buy |
Gold Moon Coin | Ultra Rare | BLHR-EN003 | $0.08 | Buy |
Gingerbread House | Ultra Rare | BLHR-EN004 | $0.18 | Buy |
Sky Striker Ace - Raye | Secret Rare | BLHR-EN089 | $0.95 | Buy |
Vision HERO Minimum Ray | Ultra Rare | BLHR-EN005 | $0.05 | Buy |
Vision HERO Multiply Guy | Ultra Rare | BLHR-EN006 | $0.03 | Buy |
Vision HERO Poisoner | Ultra Rare | BLHR-EN008 | $0.07 | Buy |
Artifact Scythe | Ultra Rare | BLHR-EN078 | $0.14 | Buy |
Subterror Guru | Ultra Rare | BLHR-EN084 | $0.38 | Buy |
Shaddoll Beast | Ultra Rare | BLHR-EN083 | $0.67 | Buy |
Shaddoll Squamata | Ultra Rare | BLHR-EN082 | $0.94 | Buy |
Shaddoll Hedgehog | Ultra Rare | BLHR-EN081 | $0.29 | Buy |
Shaddoll Falco | Ultra Rare | BLHR-EN080 | $0.20 | Buy |
Vision HERO Gravito | Ultra Rare | BLHR-EN009 | $0.09 | Buy |
Fortune Fairy En | Ultra Rare | BLHR-EN015 | $0.05 | Buy |
Symbol of Friendship | Secret Rare | BLHR-EN058 | $0.14 | Buy |
Fortune Fairy Hu | Ultra Rare | BLHR-EN016 | $0.08 | Buy |
Battlewasp - Dart the Hunter | Ultra Rare | BLHR-EN032 | $0.05 | Buy |
Battlewasp - Hama the Conquering Bow | Secret Rare | BLHR-EN038 | $0.20 | Buy |
Battlewasp - Halberd the Charge | Ultra Rare | BLHR-EN037 | $0.09 | Buy |
Battlewasp - Azusa the Ghost Bow | Ultra Rare | BLHR-EN036 | $0.09 | Buy |
Battlewasp - Arbalest the Rapidfire | Ultra Rare | BLHR-EN035 | $0.21 | Buy |
Battlewasp - Twinbow the Attacker | Ultra Rare | BLHR-EN034 | $0.28 | Buy |
Battlewasp - Sting the Poison | Ultra Rare | BLHR-EN033 | $0.50 | Buy |
Battlewasp - Pin the Bullseye | Ultra Rare | BLHR-EN031 | $0.45 | Buy |
Summoning Swarm | Ultra Rare | BLHR-EN040 | $0.05 | Buy |
Miracle Stone | Ultra Rare | BLHR-EN021 | $0.01 | Buy |
Number 76: Harmonizer Gradielle | Ultra Rare | BLHR-EN029 | $0.88 | Buy |
Lucky Loan | Ultra Rare | BLHR-EN022 | $0.03 | Buy |
Number 26: Spaceway Octobypass | Ultra Rare | BLHR-EN027 | $0.28 | Buy |
Sonic Stun | Ultra Rare | BLHR-EN026 | $0.05 | Buy |
T.G. Metal Skeleton | Ultra Rare | BLHR-EN025 | $0.05 | Buy |
Battlewasp - Ballista the Armageddon | Ultra Rare | BLHR-EN039 | $0.15 | Buy |
Revival Swarm | Ultra Rare | BLHR-EN041 | $0.12 | Buy |
T.G. Drill Fish | Ultra Rare | BLHR-EN024 | $0.05 | Buy |
Hi-Speedroid Rubber Band Shooter | Secret Rare | BLHR-EN050 | $0.89 | Buy |
Fortune Fairy Swee | Ultra Rare | BLHR-EN017 | $0.10 | Buy |
Dark Sacrifice | Secret Rare | BLHR-EN056 | $0.49 | Buy |
Stardust Mirage | Secret Rare | BLHR-EN055 | $0.11 | Buy |
Fortune Fairy Ann | Ultra Rare | BLHR-EN018 | $0.04 | Buy |
Gimmick Puppet Chimera Doll | Ultra Rare | BLHR-EN053 | $0.13 | Buy |
Magical Musketeer Max | Ultra Rare | BLHR-EN052 | $0.49 | Buy |
Fortune Fairy Chee | Ultra Rare | BLHR-EN019 | $0.05 | Buy |
Battlewasp - Nest | Ultra Rare | BLHR-EN042 | $0.10 | Buy |
Double Headed Anger Knuckle | Secret Rare | BLHR-EN048 | $0.70 | Buy |
Water of Life | Ultra Rare | BLHR-EN002 | $0.10 | Buy |
Unacceptable Result | Ultra Rare | BLHR-EN020 | $0.05 | Buy |
Avendread Savior | Secret Rare | BLHR-EN045 | $0.48 | Buy |
Hi-Speedroid Kitedrake | Secret Rare | BLHR-EN044 | $0.44 | Buy |
All-Eyes Phantom Dragon | Secret Rare | BLHR-EN043 | $0.24 | Buy |
Harpie Conductor | Secret Rare | BLHR-EN047 | $0.53 | Buy |
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3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
• This card gains 1500 ATK.
• This card can make a second attack during the Battle Phase of your next turn.
• Banish 1 card on the field.
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1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up WATER monster on the field, except "Elemental HERO Absolute Zero". When this card leaves the field: Destroy all monsters your opponent controls.
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You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
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1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
• If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
• If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
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If you control no monsters in your Main Monster Zones: Target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
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If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
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1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
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If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
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When this card is Normal or Special Summoned: You can activate 1 of these effects.
• You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
• Add 1 "HERO" monster from your Deck to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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5 Dragon-Type monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.
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1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
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3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, and if you do, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can make this card gain ATK equal to half that monster's ATK, and if you do, that monster's ATK becomes half its current ATK. These changes last until the end of this turn.
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Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
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If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
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Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
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2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
• Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
• Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
• Skip the Battle Phase of your next turn, also the ATK of 1 monster you control the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
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You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
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If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
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2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
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2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material
Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
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2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
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You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
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Reveal any number of "Preda" cards in your hand, then target that many face-up monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If a "Predaplant" monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
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Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
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You can Link Summon a “Salamangreat” Link Monster using 1 Link Monster you control with the same name as the material. During damage calculation: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of “Salamangreat Sanctuary” once per turn.
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During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Rating. You can only use 1 “Salamangreat Heart” effect per turn, and only once that turn.
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Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
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If a face-up "HERO" monster(s) you control is destroyed by battle or card effects: Special Summon 1 level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
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If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
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Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
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2 Zombie-Type monsters Must first be Fusion Summoned. If this card battles a monster, that monster cannot be destroyed by that battle. At the end of the Damage Step, when this card battles an opponent's monster: That monster's ATK becomes 0, also Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its ATK and Level become equal to that monster's original ATK and Level.) You can only control 1 "Dragonecro Nethersoul Dragon".
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When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
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Elemental Hero Neos + 1 Warrior-Type monster // This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than Elemental Hero Neos. This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
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1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
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3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
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If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. you can only control 1 "Guardian of Order".
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
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To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
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This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
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Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
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During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
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You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
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If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
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If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
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If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
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You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.
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FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change both it and this card to face-down Defense Position. This effect can be activated during either player's turn, if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
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FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
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FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
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FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
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FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
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If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
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When you draw this card: You can reveal it; Special Summon it from your hand . If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls ; destroy it. You can only use each effect of "Fortune Fairy In" ounce per turn .
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To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
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When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
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When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
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1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
• When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
• At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
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1 Tuner + 1+ non-Tuner monsters
Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
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1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
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When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
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During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
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If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
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If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
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Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
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You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
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2 Level 7 monsters
This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute.
(Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
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Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you can not Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
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2 Level 3 monsters
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
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When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
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If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
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1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
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Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
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This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
• If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
• When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
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2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
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When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; Banish it until the Standby Phase of your next turn . You can only use each effect of "Fortune Fairy Swee" once per turn.
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When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
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If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
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When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
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2 Machine monsters
During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
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1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects;
• Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
• Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
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When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
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When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
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2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
• During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
• If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
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If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
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If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
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2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
• You can target 1 "Vendread" card in your GY; add it to your hand.
br>• During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x200, until the end of this turn.
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1 WIND Machine Tuner + 1+ non-Tuner monsters
• Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
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Pendulum Effect : Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
Monster Effect : Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
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2 WIND monsters
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
• If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
• If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.