Card Name | Rarity | Number | Speed Duel: Attack from the Deep Lowest Price (NM) |
|
---|---|---|---|---|
Magician of Faith | Ultra Rare | SBAD-EN001 | $7.27 | Buy |
Dust Tornado | Super Rare | SBAD-EN043 | $7.75 | Buy |
Zombina | Super Rare | SBAD-EN017 | $1.49 | Buy |
Ryu Senshi | Super Rare | SBAD-EN040 | $1.99 | Buy |
Blade Knight | Ultra Rare | SBAD-EN006 | $2.95 | Buy |
Levia-Dragon - Daedalus | Ultra Rare | SBAD-EN025 | $2.98 | Buy |
The World's Greatest Fisherman | Ultra Rare | SBAD-ENS01 | $0.57 | Buy |
Sinister Serpent | Common | SBAD-EN037 | $0.76 | Buy |
Moray of Greed | Common | SBAD-EN034 | $1.03 | Buy |
Apprentice Magician | Super Rare | SBAD-EN002 | $0.50 | Buy |
Yomi Ship | Super Rare | SBAD-EN024 | $0.66 | Buy |
Viral Infection | Ultra Rare | SBAD-ENS05 | $1.49 | Buy |
Sonic Bird | Ultra Rare | SBAD-EN011 | $2.30 | Buy |
Gilford the Lightning | Ultra Rare | SBAD-EN008 | $1.80 | Buy |
Warrior Elimination | Common | SBAD-EN041 | $0.05 | Buy |
Warrior Dai Grepher | Common | SBAD-EN035 | $0.05 | Buy |
Sonic Duck | Common | SBAD-EN036 | $0.18 | Buy |
Dweller in the Depths | Common | SBAD-EN007 | $0.04 | Buy |
Theban Nightmare | Common | SBAD-EN038 | $0.05 | Buy |
Infernity Beast | Common | SBAD-EN039 | $0.02 | Buy |
Arcane Barrier | Common | SBAD-EN005 | $0.07 | Buy |
Djinn Disserere of Rituals | Common | SBAD-EN013 | $0.06 | Buy |
Water Hazard | Common | SBAD-EN033 | $0.18 | Buy |
Magical Undertaker | Common | SBAD-EN004 | $0.05 | Buy |
Ready for Intercepting | Common | SBAD-EN044 | $0.04 | Buy |
The Forceful Checkpoint | Ultra Rare | SBAD-EN045 | $0.49 | Buy |
Mystical Elf | Common | SBAD-EN003 | $0.07 | Buy |
Mythic Depths | Super Rare | SBAD-ENS02 | $0.16 | Buy |
Catch of the Day | Super Rare | SBAD-ENS03 | $0.09 | Buy |
It's My Lucky Day! | Super Rare | SBAD-ENS04 | $0.40 | Buy |
Mask of the Accursed | Common | SBAD-EN042 | $0.32 | Buy |
Big Wave Small Wave | Common | SBAD-EN032 | $0.15 | Buy |
Fulfillment of the Contract | Common | SBAD-EN014 | $0.05 | Buy |
Great White | Common | SBAD-EN021 | $0.10 | Buy |
Amazoness Trainee | Common | SBAD-EN015 | $0.07 | Buy |
Robbin' Zombie | Common | SBAD-EN016 | $0.04 | Buy |
Great Phantom Thief | Common | SBAD-EN012 | $0.04 | Buy |
Goblin Zombie | Common | SBAD-EN018 | $0.23 | Buy |
Sword of Dark Destruction | Common | SBAD-EN019 | $0.07 | Buy |
Pyramid of Wonders | Common | SBAD-EN020 | $0.05 | Buy |
High Tide Gyojin | Common | SBAD-EN022 | $0.05 | Buy |
Umi | Common | SBAD-EN031 | $0.22 | Buy |
The Legendary Fisherman | Common | SBAD-EN023 | $0.03 | Buy |
Fusion Recovery | Common | SBAD-EN010 | $0.09 | Buy |
Axe Raider | Common | SBAD-EN009 | $0.06 | Buy |
Fishborg Planter | Common | SBAD-EN027 | $0.05 | Buy |
Imairuka | Common | SBAD-EN028 | $0.05 | Buy |
Slushy | Common | SBAD-EN029 | $0.07 | Buy |
Power of Kaishin | Common | SBAD-EN030 | $0.04 | Buy |
Lost Blue Breaker | Common | SBAD-EN026 | $0.04 | Buy |
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FLIP: Target 1 Spell Card in your Graveyard; add that target to your hand.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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Image may be a different printing.
While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.
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Once per turn, you can pay 500 LP and discard 1 WATER monster, then add 1 WATER monster from your GY to your hand, with a different name and with a Level no more than twice the discarded monster's Level. If you do that, flip this card over.
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During your Standby Phase, if this card is in your Graveyard: You can add it to your hand, also banish 1 “Sinister Serpent” from your Graveyard during your opponent’s next End Phase. You can only use this effect of “Sinister Serpent” once per turn.
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Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
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When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.
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Once per turn, discard any number of cards and declare 1 type of card (Monster, Spell, or Trap). Your opponent sends 1 card of the declared type from their Deck to the GY for each discarded card. If you do that, flip this card over.
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When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.
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You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
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The warrior who can manipulate dragons. Nobody knows his mysterious past.
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A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
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This card gains 300 ATK for each face-up Continuous Spell Card you control.
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While you have no cards in your hand nor in your Spell & Trap Zones, this card gains 1500 ATK.
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While you have no cards in your hand, this card gains the following effect: When this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
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Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card.
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.
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Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.
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FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
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Target 1 Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
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When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
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A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF. All Machine and Pyro monsters on the field lose 200 ATK/DEF. This card's name becomes "Umi" while on the field.
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If you control "The Legendary Fisherman", you can activate "Umi" directly from your Deck or GY. This Skill can only be used once per Duel.
Once per turn, when "The Legendary Fisherman" you control destroys a monster by battle or inflicts battle damage to your opponent, you can Special Summon 1 Level 4 or lower WATER monster from your Deck or GY in Defense Position.
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When you activate an effect that would make you roll a six-sided die (or dice) or flip a coin(s), you can pay 1000 LP to decide the result of 1 die or coin. This Skill can only be used once per Duel.
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The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
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Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
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Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.
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Image may be a different printing.
Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.
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Each time 1 monster on your side of the field inflicts Battle Damage to your opponent''s Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
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Each time this card inflicts Battle Damage to your opponent''s Life Points, declare the name of 1 card. Then see your opponent''s hand and discard all copies of the declared card in his/her hand to the Graveyard.
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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
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A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
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All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
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A very agile half-fish warrior known for its relentless attacks.
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While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.
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Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.
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When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the Graveyard. If you have 3 copies of "Slushy" total, either banished and/or in your Graveyard (combined): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of "Slushy" once per turn.
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An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.
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If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.