Card Name | Rarity | Number | OTS Tournament Pack 10 Lowest Price (NM) |
|
---|---|---|---|---|
Thunder Dragon Colossus | Ultimate Rare | OP10-EN001 | $66.27 | Buy |
Galatea, the Orcust Automaton | Ultimate Rare | OP10-EN002 | $59.60 | Buy |
Sky Striker Ace - Hayate | Ultimate Rare | OP10-EN003 | $42.67 | Buy |
Hiita the Fire Charmer, Ablaze | Super Rare | OP10-EN010 | $4.99 | Buy |
Jizukiru, the Star Destroying Kaiju | Super Rare | OP10-EN007 | $3.69 | Buy |
Super Quantum Red Layer | Common | OP10-EN016 | $1.42 | Buy |
T.G. Hyper Librarian | Common | OP10-EN018 | $1.95 | Buy |
Shiranui Sunsaga | Super Rare | OP10-EN008 | $0.50 | Buy |
Dragon's Mirror | Common | OP10-EN022 | $0.20 | Buy |
Trickstar Token | Super Rare | OP10-EN026 | $0.69 | Buy |
Assault Mode Activate | Common | OP10-EN025 | $0.38 | Buy |
Mythical Bestiary | Common | OP10-EN024 | $0.09 | Buy |
Super Quantal Mech Ship Magnacarrier | Common | OP10-EN023 | $0.40 | Buy |
My Body as a Shield | Common | OP10-EN021 | $0.35 | Buy |
Super Quantal Mech Beast Magnaliger | Common | OP10-EN020 | $0.16 | Buy |
Number 81: Superdreadnought Rail Cannon Super Dora | Common | OP10-EN019 | $0.10 | Buy |
Explosive Magician | Common | OP10-EN017 | $0.06 | Buy |
Salamangreat Sunlight Wolf | Super Rare | OP10-EN009 | $0.25 | Buy |
Breaker the Dark Magical Warrior | Super Rare | OP10-EN004 | $0.08 | Buy |
Stardust Dragon/Assault Mode | Common | OP10-EN015 | $0.10 | Buy |
Batteryman Solar | Super Rare | OP10-EN005 | $0.95 | Buy |
Breaker the Magical Warrior | Common | OP10-EN013 | $0.35 | Buy |
Orcustrated Babel | Super Rare | OP10-EN012 | $0.48 | Buy |
Revolving Switchyard | Super Rare | OP10-EN011 | $0.59 | Buy |
Salamangreat Mole | Super Rare | OP10-EN006 | $0.20 | Buy |
Assault Beast | Common | OP10-EN014 | $0.49 | Buy |
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"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
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2 Effect Monsters, including at least 1 “Orcust” monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.
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1 non-WIND "Sky Striker Ace" monster
This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn.
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2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's control: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Blazing Fire Charmer" once per turn.
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You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
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If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
- When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
- If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but its effects cannot be activated.
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1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
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1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
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Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
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This card can be used as a “Trickstar Token”.
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
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Tribute 1 Synchro Monster. Special Summon 1 /Assault Mode monster whose name includes the Tributed monster's name from your Deck in Attack Position.
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Send the top 2 cards of your Deck to the GY, then target 1 card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
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Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.
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Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
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2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
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2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn.
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1 Tuner + 1 or more non-Tuner Spellcaster monsters // By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent controls.
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2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name. During your Main Phase, if this card was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
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When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with Assault Mode Activate. You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destr
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If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 Effect Monster you control or in your GY whose original name includes "Batteryman"; until the End Phase, this card's name becomes that monster's original name. You can only use each effect of "Solar Batteryman" once per turn.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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You can activate the effects of “Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
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If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
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During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
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You can discard this card from your Hand to the Graveyard to add 1 Assault Mode Activate from your Deck to your hand.