Card Name | Rarity | Number | Speed Duel Decks: Duelists of Tomorrow Lowest Price (NM) |
|
---|---|---|---|---|
Peak Performance | Common | SS02-ENAS1 | $0.10 | Buy |
Harpie Lady 1 | Common | SS02-ENC01 | $0.30 | Buy |
Copycat | Common | SS02-ENB09 | $0.99 | Buy |
Gearfried the Iron Knight | Common | SS02-ENB10 | $0.33 | Buy |
Polymerization | Common | SS02-ENB11 | $0.69 | Buy |
Graceful Dice | Common | SS02-ENB16 | $1.50 | Buy |
Stray Lambs | Common | SS02-ENB12 | $0.21 | Buy |
Legendary Sword | Common | SS02-ENB13 | $0.25 | Buy |
Sogen | Common | SS02-ENB14 | $0.20 | Buy |
Dicephoon | Common | SS02-ENB15 | $0.49 | Buy |
Skull Dice | Common | SS02-ENB17 | $0.63 | Buy |
Kunai with Chain | Common | SS02-ENB18 | $1.00 | Buy |
Red-Eyes Spirit | Common | SS02-ENB19 | $0.50 | Buy |
Flame Swordsman | Common | SS02-ENB20 | $0.25 | Buy |
Thousand Dragon | Common | SS02-ENB21 | $0.50 | Buy |
Alligator's Sword Dragon | Common | SS02-ENB22 | $0.25 | Buy |
Harpie Lady 2 | Common | SS02-ENC02 | $0.10 | Buy |
Time Wizard | Common | SS02-ENB07 | $0.72 | Buy |
Triangle Ecstasy Spark | Common | SS02-ENC11 | $0.09 | Buy |
Shadow of Eyes | Common | SS02-ENC17 | $0.18 | Buy |
Windstorm of Etaqua | Common | SS02-ENC16 | $0.79 | Buy |
Amazoness Archers | Common | SS02-ENC15 | $0.32 | Buy |
Amazoness Heirloom | Common | SS02-ENC14 | $0.68 | Buy |
Harpies' Hunting Ground | Common | SS02-ENC13 | $0.20 | Buy |
Cyber Shield | Common | SS02-ENC12 | $0.25 | Buy |
Elegant Egotist | Common | SS02-ENC10 | $0.18 | Buy |
Harpie Lady 3 | Common | SS02-ENC03 | $0.21 | Buy |
Sonic Shooter | Common | SS02-ENC09 | $0.09 | Buy |
Birdface | Common | SS02-ENC08 | $0.20 | Buy |
Amazoness Sage | Common | SS02-ENC07 | $0.55 | Buy |
Amazoness Swords Woman | Common | SS02-ENC06 | $0.92 | Buy |
Amazoness Chain Master | Common | SS02-ENC05 | $0.62 | Buy |
Harpie Lady Sisters | Common | SS02-ENC04 | $0.25 | Buy |
Little-Winguard | Common | SS02-ENB08 | $0.14 | Buy |
Baby Dragon | Common | SS02-ENB06 | $0.24 | Buy |
Beatdown! | Common | SS02-ENAS2 | $0.19 | Buy |
Tribal Synergy | Common | SS02-ENCS3 | $0.16 | Buy |
Ryu-Kishin Powered | Common | SS02-ENA03 | $0.13 | Buy |
Battle Ox | Common | SS02-ENA02 | $0.10 | Buy |
Blue-Eyes White Dragon | Common | SS02-ENA01 | $0.53 | Buy |
Amazoness Village | Ultra Rare | SS02-ENV03 | $0.47 | Buy |
Fusion Gate | Ultra Rare | SS02-ENV02 | $0.44 | Buy |
Champion's Vigilance | Ultra Rare | SS02-ENV01 | $0.52 | Buy |
Flight of the Harpies | Common | SS02-ENCS2 | $0.29 | Buy |
Lord of D. | Common | SS02-ENA05 | $0.25 | Buy |
Aroma Strategy | Common | SS02-ENCS1 | $0.10 | Buy |
Pal-O'Mine-zation! | Common | SS02-ENBS3 | $0.18 | Buy |
Last Gamble | Common | SS02-ENBS2 | $0.19 | Buy |
Meteor Dragon | Common | SS02-ENB02 | $1.17 | Buy |
Grit | Common | SS02-ENBS1 | $0.20 | Buy |
Dragon Caller | Common | SS02-ENAS3 | $0.21 | Buy |
Luster Dragon #2 | Common | SS02-ENA04 | $0.10 | Buy |
Twin-Headed Behemoth | Common | SS02-ENA06 | $0.10 | Buy |
Alligator's Sword | Common | SS02-ENB05 | $0.19 | Buy |
Tyrant Dragon | Common | SS02-ENA07 | $0.90 | Buy |
Spirit Ryu | Common | SS02-ENA08 | $0.10 | Buy |
Kaibaman | Common | SS02-ENA09 | $0.30 | Buy |
The Flute of Summoning Dragon | Common | SS02-ENA10 | $0.60 | Buy |
Stamping Destruction | Common | SS02-ENA11 | $0.44 | Buy |
Cost Down | Common | SS02-ENA12 | $0.34 | Buy |
Burst Stream of Destruction | Common | SS02-ENA13 | $0.25 | Buy |
Mountain | Common | SS02-ENA14 | $0.20 | Buy |
Interdimensional Matter Transporter | Common | SS02-ENA15 | $0.14 | Buy |
Dragon's Rebirth | Common | SS02-ENA16 | $0.20 | Buy |
Trap Jammer | Common | SS02-ENA17 | $0.25 | Buy |
Red-Eyes B. Dragon | Common | SS02-ENB01 | $0.40 | Buy |
Flame Manipulator | Common | SS02-ENB03 | $0.19 | Buy |
Masaki the Legendary Swordsman | Common | SS02-ENB04 | $0.15 | Buy |
Wild Tornado | Common | SS02-ENC18 | $0.16 | Buy |
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All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
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(This card's name is always treated as "Harpie Lady".) // All WIND monsters gain 300 ATK.
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When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Roll 1 six-sided die. The face-up monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
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Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
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A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
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Roll 1 six-sided dice. The face-up monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
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"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
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(This card's name is always treated as "Harpie Lady".) // Negate the effects of any Flip Effect Monsters that this monster destroys by battle.
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Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field.
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Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
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You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
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Change the battle positions of all face-up monsters your opponent controls.
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You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are cha
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Equip only to an Amazoness monster. Once per turn, this monster cannot be destroyed by battle. When the eqipped monster attacks, after damage calculation, destroy the attack target.
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All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
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Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
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If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
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(This card's name is always treated as "Harpie Lady".) // An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
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If there are no cards in your opponent''s Spell & Trap Card Zones, this card can attack your opponent''s Life Points directly. When it does, any Battle Damage this card inflicts to your opponent''s Life Points becomes the original ATK of this card.
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At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
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When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
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Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
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Once per turn, during your End Phase: You can change the battle position of this card.
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Much more than just a child, this dragon is gifted with untapped power.
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If you have an "Amazoness" monster and a "Harpie" monster in your hand, reveal them and draw 1 card.
If you control an "Amazoness" monster and a "Harpie" monster, draw 2 cards.
Each of these Skills can only be used once per Duel.
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A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
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This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
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While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
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If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
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If you lose 1800 or more LP, you can activate this Skill during your next Draw Phase.
During your Draw Phase, you may search your Deck for a "Harpie" card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.
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Dragon-Type monsters on the field cannot be targeted by card effects.
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During your turn, you may reveal 1 Normal Monster in your hand. This turn, that monster can substitute for any 1 Fusion Material. If you do, the other Fusion Material(s) must be the correct one(s). This Skill can only be used once per Duel.
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At the start of the 5th turn, activate this Skill (count both players' turns).
During your Main Phase, you can reduce your LP to 100 and discard 2 cards from your hand. Roll a six-sided die and draw cards equal to the result. This Skill can only be used once per Duel.
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Once per Duel, you can use 1 of the following Skills.
• If you successfully Normal Summon "Lord of D.", add 1 "The Flute of Summoning Dragon" from your Deck or GY to your hand.
• Reveal "The Flute of Summoning Dragon" from your hand, then add 1 "Lord of D." from your Deck or GY to your hand.
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During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
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ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
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You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
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Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" cannot attack the turn you activate this card.
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Target 1 face-up monster you control; banish that target until the End Phase.
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Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
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You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
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This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
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Legendary swordmaster Masaki is a veteran of over 100 battles.
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Select 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell or Trap from their hand. If this Set card is destroyed or sent to the GY: Target 1 face-up card on the field; destroy that target.