Card Name | Rarity | Number | Legendary Duelists: Sisters of the Rose Lowest Price (NM) |
|
---|---|---|---|---|
Harpie Perfumer | Ultra Rare | LED4-EN001 | $10.86 | Buy |
Garden Rose Maiden | Ultra Rare | LED4-EN023 | $5.00 | Buy |
Harpie's Feather Storm | Super Rare | LED4-EN000 | $5.35 | Buy |
Superdreadnought Rail Cannon Juggernaut Liebe | Ultra Rare | LED4-EN034 | $3.00 | Buy |
Alluring Mirror Split | Ultra Rare | LED4-EN003 | $1.68 | Buy |
Frozen Rose | Ultra Rare | LED4-EN026 | $1.66 | Buy |
Flying Pegasus Railroad Stampede | Super Rare | LED4-EN036 | $2.00 | Buy |
Night Express Knight | Common | LED4-EN040 | $0.20 | Buy |
Black Garden | Common | LED4-EN032 | $0.24 | Buy |
Mark of the Rose | Common | LED4-EN033 | $0.10 | Buy |
Lunalight Leo Dancer | Common | LED4-EN054 | $0.20 | Buy |
Super Express Bullet Train | Ultra Rare | LED4-EN035 | $0.75 | Buy |
Urgent Schedule | Ultra Rare | LED4-EN037 | $1.00 | Buy |
Barrage Blast | Ultra Rare | LED4-EN038 | $0.35 | Buy |
Superdreadnought Rail Cannon Gustav Max | Rare | LED4-EN039 | $0.30 | Buy |
Snow Plow Hustle Rustle | Common | LED4-EN041 | $0.06 | Buy |
Lunalight Panther Dancer | Common | LED4-EN053 | $0.19 | Buy |
Ruffian Railcar | Common | LED4-EN042 | $0.13 | Buy |
Blue Rose Dragon | Common | LED4-EN031 | $0.19 | Buy |
Special Schedule | Common | LED4-EN044 | $0.05 | Buy |
Lunalight Sabre Dancer | Super Rare | LED4-EN045 | $0.99 | Buy |
Lunalight Emerald Bird | Rare | LED4-EN046 | $0.24 | Buy |
Lunalight Yellow Marten | Rare | LED4-EN047 | $0.25 | Buy |
Lunalight Fusion | Super Rare | LED4-EN048 | $1.02 | Buy |
Lunalight Serenade Dance | Super Rare | LED4-EN049 | $0.97 | Buy |
Lunalight Blue Cat | Common | LED4-EN050 | $0.10 | Buy |
Lunalight Kaleido Chick | Common | LED4-EN051 | $0.12 | Buy |
Lunalight Cat Dancer | Common | LED4-EN052 | $0.11 | Buy |
Construction Train Signal Red | Common | LED4-EN043 | $0.03 | Buy |
Black Rose Dragon | Common | LED4-EN028 | $0.36 | Buy |
Witch of the Black Rose | Common | LED4-EN030 | $0.22 | Buy |
Cyber Egg Angel | Rare | LED4-EN013 | $0.09 | Buy |
Harpie Oracle | Super Rare | LED4-EN002 | $0.95 | Buy |
Harpie's Feather Rest | Ultra Rare | LED4-EN004 | $1.00 | Buy |
Harpie Lady Elegance | Rare | LED4-EN005 | $0.13 | Buy |
Harpie Lady Sisters | Common | LED4-EN006 | $0.14 | Buy |
Harpie Queen | Common | LED4-EN007 | $0.15 | Buy |
Elegant Egotist | Common | LED4-EN008 | $0.15 | Buy |
Harpies' Hunting Ground | Common | LED4-EN009 | $0.12 | Buy |
Harpie Lady Phoenix Formation | Common | LED4-EN010 | $0.08 | Buy |
Triangle Ecstasy Spark | Common | LED4-EN011 | $0.06 | Buy |
Cyber Angel Izana | Super Rare | LED4-EN012 | $0.78 | Buy |
Merciful Machine Angel | Super Rare | LED4-EN014 | $0.25 | Buy |
Twilight Rose Knight | Common | LED4-EN029 | $0.10 | Buy |
Incarnated Machine Angel | Rare | LED4-EN015 | $0.05 | Buy |
Magnificent Machine Angel | Rare | LED4-EN016 | $0.05 | Buy |
Cyber Petit Angel | Common | LED4-EN017 | $0.11 | Buy |
Cyber Angel Benten | Common | LED4-EN018 | $0.14 | Buy |
Cyber Angel Idaten | Common | LED4-EN019 | $0.13 | Buy |
Cyber Angel Dakini | Common | LED4-EN020 | $0.10 | Buy |
Machine Angel Ritual | Common | LED4-EN021 | $0.08 | Buy |
Ritual Sanctuary | Common | LED4-EN022 | $0.15 | Buy |
Dark Rose Fairy | Rare | LED4-EN024 | $0.21 | Buy |
Red Rose Dragon | Rare | LED4-EN025 | $0.35 | Buy |
Blooming of the Darkest Rose | Rare | LED4-EN027 | $0.12 | Buy |
Luna Light Perfume | Common | LED4-EN055 | $0.25 | Buy |
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This card's name becomes “Harpie Lady” while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Harpie Lady Sisters” in its text from your Deck to your hand. If you controlled a Level 5 or higher “Harpie” monster at activation, you can add up to 2 of those cards with different names instead. You can only use this effect of “Harpie Perfumer” once per turn.
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1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
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If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
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3 Level 11 monsters
Once per turn, you can Xyz Summon “Superdreadnought Rail Cannon Juggernaut Liebe” by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; this card gains 2000 ATK/DEF, also other monsters you control cannot attack for the rest of this turn. This card can make a number of attacks on monsters during each Battle Phase equal to the number of its materials +1.
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When your “Harpie Lady” or “Harpie Lady Sisters” is destroyed by battle: You can Special Summon 1 “Harpie” monster with a different original name from your Deck. If this card in its owner's control is destroyed by an opponent's card effect or your “Harpie” card's effect: Target 1 “Harpie” monster in your GY; Special Summon it. You can only use each effect of “Alluring Mirror Spirit” once per turn.
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Send 1 face-up monster you control to the GY; apply the following effect, depending on the Type of monster sent.
• Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
• Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.
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If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but its effects are negated. You can target 1 other face-up monster you control; the Levels of both that monster and this card become the same as the current Level of 1 of them. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
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Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
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When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
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Activate this card by banishing 1 Plant-Type monster from your Graveyard; equip this card to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your End Phase: Give control of the equipped monster to your opponent. Once per turn, during your Standby Phase: Take control of the equipped monster.
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"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
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Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of the following effects of "Super Express Bullet Train" once per turn.
• If all monsters you control are EARTH Machine monsters (min. 1): You can Special Summon this card from your hand.
• During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Super Express Bullet Train”; add it to your hand.
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If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower EARTH Machine monster and 1 Level 5 or higher EARTH Machine monster from your Deck in Defense Position, but their effects are negated. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
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Once per turn: You can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: you can banish this card and 1 Machine Xyz Monster in your GY; inflict damage to your opponent equal to the Rank of the banished monster ×200.
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2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.
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When your opponent's monster declares a direct attack, if you control a card(s) in your Spell & Trap Card Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Card Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters.
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"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
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Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
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When this card is destroyed and sent from the field to the Graveyard, you can select 1 Black Rose Dragon or 1 Plant-Type monster in your Graveyard, and Special Summon it.
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Target 1 Machine-Type monster with 3000 or more ATK in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Special Schedule" per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand.
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3 "Lunalight" monsters
Must be Fusion Summoned. Your opponent cannot target this card with card effects. Gains 200 ATK for each Beast-Warrior monster that is banished and in the GYs. During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
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If this card is Normal or Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but its effects are negated. You can only use each effect of "Lunalight Emerald Bird" once per turn.
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If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return that card to the hand, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
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If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return that card to the hand, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
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When a Fusion Monster is Special Summoned to your field: you can target that monster, Special Summon 1 “Lunalight Token” (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent field, and the target monster gains 500 ATK for each monster your opponent controls. You can banish this card from your GY; Send 1 card from your hand to the GY, and Special Summon 1 “Lunalight” monster from your Deck. You can only use this effect of “Lunalight Serenade Dance” once per turn.
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If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
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Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
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2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
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When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
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1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
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This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
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If this card is Summoned: You can add 1 "Machine Angel" Spell or "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
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This card's name becomes “Harpie Lady” while on the field or in the GY. You can only use each of the following effects of “Harpie Oracle” once per turn.
• If you control a Level 5 or higher “Harpie” monster: You can Special Summon this card from your hand.
• If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card name “Harpie Lady Sisters” in its text from your GY to your hand during the End Phase of this turn.
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Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your GY; return them to your Deck, then draw 1 card. If you control a Level 5 or higher “Harpie” monster at activation, draw 2 cards instead. You cannot Special Summon for the rest of this turn, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
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Shuffle 1 “Harpie Lady Sisters” you control into the Deck, then Special Summon 1 “Harpie” monster each with a different original name from your hand, Deck, and GY, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. If this card in its owner's control is destroyed by an opponent's card effect or your “Harpie” card's effect: Add 1 “Harpie” monster from your Deck to your hand. You can only use each effect of “Harpie Lady Elegance” once per turn.
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Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
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You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
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If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
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All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
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If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
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Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
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You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster(s) you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
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Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
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Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
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Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take battle damage or effect damage by an opponent's card: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Machine Angel Manifestation" once per turn.
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Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains 200 ATK/DEF × the Level of the Tributed monster, also if it battles a monster Special Summoned from the Extra Deck, negate the effects of that opponent’s monster during the Battle Phase. These changes last until the end of this turn. You can only activate 1 "Magnificent Machine Angel" per turn.
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If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
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You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand.
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You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF.
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You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand.
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This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
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You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
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If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
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If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if it was sent for the Synchro Summon of “Black Rose Dragon” or a Plant Synchro Monster, you can also add 1 “Frozen Rose” or 1 “Blooming of the Darkest Rose” from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
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Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon" or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of “Blooming of the Darkest Rose” once per turn.
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Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.