Card Name | Rarity | Number | Hidden Summoners Lowest Price (NM) |
|
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Gold Sarcophagus | Secret Rare | HISU-EN051 | $3.84 | Buy |
Yuki-Onna, the Ice Mayakashi | Secret Rare | HISU-EN037 | $3.37 | Buy |
Yoko, the Graceful Mayakashi | Secret Rare | HISU-EN035 | $3.54 | Buy |
Tengu, the Winged Mayakashi | Secret Rare | HISU-EN034 | $2.37 | Buy |
Tsuchigumo, the Poisonous Mayakashi | Secret Rare | HISU-EN033 | $3.26 | Buy |
Rivalry of Warlords | Super Rare | HISU-EN059 | $4.01 | Buy |
Thunder Dragon | Super Rare | HISU-EN046 | $1.25 | Buy |
Gozen Match | Super Rare | HISU-EN060 | $1.80 | Buy |
Awakening of Nephthys | Super Rare | HISU-EN011 | $0.04 | Buy |
Hand of Nephthys | Super Rare | HISU-EN013 | $0.10 | Buy |
Circle of the Fire Kings | Super Rare | HISU-EN056 | $0.07 | Buy |
De-Synchro | Super Rare | HISU-EN044 | $0.21 | Buy |
Flash Fusion | Super Rare | HISU-EN057 | $0.07 | Buy |
Fulfillment of the Contract | Super Rare | HISU-EN052 | $0.02 | Buy |
Fusion Recycling Plant | Super Rare | HISU-EN058 | $0.10 | Buy |
Onslaught of the Fire Kings | Super Rare | HISU-EN055 | $0.09 | Buy |
Manju of the Ten Thousand Hands | Super Rare | HISU-EN047 | $0.24 | Buy |
Night's End Sorcerer | Super Rare | HISU-EN040 | $0.10 | Buy |
Prank-Kids Rip-Roarin-Roaster | Secret Rare | HISU-EN022 | $0.53 | Buy |
Phoenix Wing Wind Blast | Super Rare | HISU-EN045 | $0.68 | Buy |
Preparation of Rites | Super Rare | HISU-EN042 | $0.37 | Buy |
Re-Fusion | Super Rare | HISU-EN053 | $0.09 | Buy |
Ritual Foregone | Super Rare | HISU-EN054 | $0.10 | Buy |
Sacred Phoenix of Nephthys | Super Rare | HISU-EN012 | $0.10 | Buy |
Shiranui Samurai | Super Rare | HISU-EN049 | $0.10 | Buy |
Shiranui Spiritmaster | Super Rare | HISU-EN048 | $0.31 | Buy |
Tatsunoko | Super Rare | HISU-EN050 | $0.09 | Buy |
Ultra Polymerization | Super Rare | HISU-EN043 | $0.25 | Buy |
Shafu, the Wheeled Mayakashi | Secret Rare | HISU-EN030 | $0.29 | Buy |
Prank-Kids Place | Secret Rare | HISU-EN023 | $0.90 | Buy |
Oboro-Guruma, the Wheeled Mayakashi | Secret Rare | HISU-EN032 | $1.20 | Buy |
Chronicler of Nephthys | Super Rare | HISU-EN003 | $0.07 | Buy |
Prank-Kids Weather Washer | Super Rare | HISU-EN018 | $0.15 | Buy |
Defender of Nephthys | Super Rare | HISU-EN004 | $0.13 | Buy |
Last Hope of Nephthys | Super Rare | HISU-EN010 | $0.10 | Buy |
Matriarch of Nephthys | Super Rare | HISU-EN001 | $0.14 | Buy |
Mayakashi Metamorphosis | Super Rare | HISU-EN039 | $0.09 | Buy |
Prank-Kids Bow-Wow-Bark | Super Rare | HISU-EN021 | $0.15 | Buy |
Prank-Kids Dropsies | Super Rare | HISU-EN016 | $0.11 | Buy |
Prank-Kids Fansies | Super Rare | HISU-EN014 | $0.15 | Buy |
Prank-Kids Lampsies | Super Rare | HISU-EN015 | $0.24 | Buy |
Prank-Kids Pandemonium | Super Rare | HISU-EN025 | $0.10 | Buy |
Prank-Kids Plan | Super Rare | HISU-EN026 | $0.17 | Buy |
Prank-Kids Pranks | Super Rare | HISU-EN024 | $0.24 | Buy |
Prank-Kids Rocket Ride | Super Rare | HISU-EN017 | $0.14 | Buy |
Rebirth of Nephthys | Super Rare | HISU-EN009 | $0.09 | Buy |
Prank-Kids Dodo-Doodle-Doo | Secret Rare | HISU-EN020 | $0.55 | Buy |
Tsukahagi, the Poisonous Mayakashi | Super Rare | HISU-EN028 | $0.10 | Buy |
Yasha, the Skeletal Mayakashi | Super Rare | HISU-EN031 | $0.05 | Buy |
Cerulean Sacred Phoenix of Nephthys | Secret Rare | HISU-EN006 | $0.40 | Buy |
Dakki, the Graceful Mayakashi | Secret Rare | HISU-EN027 | $0.01 | Buy |
Devotee of Nephthys | Secret Rare | HISU-EN005 | $0.25 | Buy |
Disciple of Nephthys | Secret Rare | HISU-EN002 | $0.35 | Buy |
Gashadokuro, the Skeletal Mayakashi | Secret Rare | HISU-EN036 | $0.39 | Buy |
Hajun, the Winged Mayakashi | Secret Rare | HISU-EN029 | $0.45 | Buy |
Mayakashi Return | Secret Rare | HISU-EN038 | $0.45 | Buy |
Nephthys, the Sacred Flame | Secret Rare | HISU-EN008 | $1.00 | Buy |
Nephthys, the Sacred Preserver | Secret Rare | HISU-EN007 | $0.24 | Buy |
Prank-Kids Battle Butler | Secret Rare | HISU-EN019 | $0.20 | Buy |
Shiranui Spectralsword | Super Rare | HISU-EN041 | $0.17 | Buy |
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Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.
(This promotional card was handed out during the 2007 European Pharaoh Tour.)
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2 "Mayakashi" monsters
You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field, its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
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1 Tuner + 1+non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi once per turn.
• If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card..
• If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
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1 Tuner + 1+non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn.
• If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY; You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
• If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap card your opponent controls.
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1 Tuner + 1+non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
• If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
• If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.
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Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the Graveyard.
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All "Nephthys" monsters you control gain 300 ATK. If this face-up card is the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
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You can Tribute this card and 1 other monster to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
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Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.
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Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase.
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Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play.
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Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
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If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
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When this card is Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish them.
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2+ *Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
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Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
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Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand.
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Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 Ritual Foregone can be activated per turn.
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During your next Standby Phase after this monster was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell/Trap Cards on the field.
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During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
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When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
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Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated.
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If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
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When this card is activated: You can add 1 "Prank-Kids" monster from your deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
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1 Tuner + 1+non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn.
• If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effects while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
• If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.
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You can target 1 "Nephthys" card in your GY, except for "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
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2 "Prank-Kids" monsters
If your "Prank-Kids" attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
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During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
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Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.
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You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.
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Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn.
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2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters, add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
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During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
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During the Main Phase: You can activate this effect, immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
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You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks": shuffle all 3 into the deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
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2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
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This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
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2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Dooddle-Doo" once per turn.
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You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
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You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
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You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
• During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
• During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
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You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.
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You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
• If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card.
• If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
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During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
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1 Tuner + 1* non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
• If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
• If this card is Special Summoned from the GY: You can activate this effect; this turn, this face up card is unaffected by other cards' effects.
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If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
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Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.
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2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
• 1*: Cannot be destroyed by battle.
• 2*: Cannot be destroyed by card effects, also it gains 1200 ATK.
• 3: Neither player can target this card with card effects, also it gains another 1200 ATK.
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2 "Nephthys" monsters
You can only use the following effects of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects:
• Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
• Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
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"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
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If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.