Card Name | Rarity | Number | Turbo Pack: Booster Four Lowest Price (NM) |
|
---|---|---|---|---|
Tragoedia | Ultimate Rare | TU04-EN000 | $148.99 | Buy |
Deep Sea Diva | Super Rare | TU04-EN004 | $118.70 | Buy |
Compulsory Evacuation Device | Super Rare | TU04-EN005 | $89.99 | Buy |
Blackwing - Sirocco the Dawn | Super Rare | TU04-EN003 | $69.97 | Buy |
Gottoms' Emergency Call | Ultra Rare | TU04-EN001 | $29.97 | Buy |
Debris Dragon | Super Rare | TU04-EN002 | $19.00 | Buy |
The End of Anubis | Rare | TU04-EN007 | $2.75 | Buy |
Mokey Mokey | Common | TU04-EN014 | $1.41 | Buy |
Gladiator Proving Ground | Common | TU04-EN019 | $0.69 | Buy |
Amazoness Spellcaster | Common | TU04-EN018 | $0.98 | Buy |
Dark Hole | Common | TU04-EN017 | $0.59 | Buy |
King of the Skull Servants | Common | TU04-EN016 | $0.99 | Buy |
Key Mace | Common | TU04-EN015 | $0.82 | Buy |
Bark of Dark Ruler | Rare | TU04-EN010 | $0.15 | Buy |
Oscillo Hero | Common | TU04-EN013 | $0.21 | Buy |
Wattkid | Common | TU04-EN012 | $0.23 | Buy |
Swallow Flip | Common | TU04-EN011 | $0.76 | Buy |
Advanced Ritual Art | Rare | TU04-EN009 | $0.93 | Buy |
Psychic Commander | Rare | TU04-EN008 | $1.00 | Buy |
Dunames Dark Witch | Rare | TU04-EN006 | $0.50 | Buy |
White Hole | Common | TU04-EN020 | $0.49 | Buy |
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When you take battle damage: You can Special Summon this card from your hand. This card gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
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When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
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Return 1 monster on the field to its owner's hand.
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If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 Blackwing monster you control. It gains ATK equal to the combined ATK of all other face-up Blackwing monsters. If you use this effect, your other monsters cannot attack this turn.
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Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field.
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When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
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While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
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An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
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Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
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Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.
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The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other "King of the Skull Servants" or "Skull Servant" from your Graveyard; Special Summon this card.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it.
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This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
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When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
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Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
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Activate only when your opponent activates "Dark Hole". The monsters you control are not destroyed.