Card Name | Rarity | Number | Turbo Pack: Booster Five Lowest Price (NM) |
|
---|---|---|---|---|
Colossal Fighter | Ultimate Rare | TU05-EN000 | $116.97 | Buy |
Snowman Eater | Super Rare | TU05-EN003 | $39.98 | Buy |
Six Samurai United | Super Rare | TU05-EN004 | $24.83 | Buy |
Gladiator Beast Laquari | Super Rare | TU05-EN002 | $23.57 | Buy |
Dark Hole | Ultra Rare | TU05-EN001 | $24.45 | Buy |
Spell Shattering Arrow | Super Rare | TU05-EN005 | $8.38 | Buy |
Darkness Neosphere | Common | TU05-EN016 | $1.92 | Buy |
Black Salvo | Common | TU05-EN015 | $1.48 | Buy |
Spirit of the Six Samurai | Common | TU05-EN014 | $0.48 | Buy |
Wulf, Lightsworn Beast | Rare | TU05-EN007 | $1.42 | Buy |
Seven Tools of the Bandit | Common | TU05-EN019 | $0.20 | Buy |
Shield Crush | Common | TU05-EN018 | $0.20 | Buy |
Miracle Fusion | Common | TU05-EN017 | $0.40 | Buy |
Escape from the Dark Dimension | Rare | TU05-EN010 | $0.16 | Buy |
Abyssal Kingshark | Common | TU05-EN013 | $0.19 | Buy |
Manju of the Ten Thousand Hands | Common | TU05-EN012 | $0.74 | Buy |
Zoma the Spirit | Rare | TU05-EN011 | $0.25 | Buy |
Torrential Tribute | Rare | TU05-EN009 | $0.99 | Buy |
Cyber Eltanin | Rare | TU05-EN008 | $0.20 | Buy |
Puppet Plant | Rare | TU05-EN006 | $0.97 | Buy |
Royal Command | Common | TU05-EN020 | $0.20 | Buy |
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1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
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When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
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When this card is Special Summoned by the effect of a "Gladiator Beast" monster, the original ATK of this card becomes 2100. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
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Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
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When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
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Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
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When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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Target 1 Defense Position monster on the field; destroy that target.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
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Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
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When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
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Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the GY.
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You can discard this card to the Graveyard to select 1 face-up Warrior or Spellcaster-Type monster your opponent controls, and take control of it until the End Phase of this turn.
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Flip monsters' effects cannot be activated, also their effects are negated.